ModernUO/Projects/Scripts/Mobiles/Townfolk/Merchant.cs
2019-08-02 18:16:11 -07:00

80 lines
No EOL
1.8 KiB
C#

using Server.Items;
namespace Server.Mobiles
{
public class Merchant : BaseEscortable
{
[Constructible]
public Merchant()
{
Title = "the merchant";
SetSkill(SkillName.ItemID, 55.0, 78.0);
SetSkill(SkillName.ArmsLore, 55, 78);
}
public Merchant(Serial serial)
: base(serial)
{
}
public override bool CanTeach => true;
public override bool ClickTitle => false; // Do not display 'the merchant' when single-clicking
private static int GetRandomHue()
{
switch (Utility.Random(6))
{
default:
case 0: return 0;
case 1: return Utility.RandomBlueHue();
case 2: return Utility.RandomGreenHue();
case 3: return Utility.RandomRedHue();
case 4: return Utility.RandomYellowHue();
case 5: return Utility.RandomNeutralHue();
}
}
public override void InitOutfit()
{
if (Female)
AddItem(new PlainDress());
else
AddItem(new Shirt(GetRandomHue()));
int lowHue = GetRandomHue();
AddItem(new ThighBoots());
if (Female)
AddItem(new FancyDress(lowHue));
else
AddItem(new FancyShirt(lowHue));
AddItem(new LongPants(lowHue));
if (!Female)
AddItem(new BodySash(lowHue));
//if ( !Female )
//AddItem( new Longsword() );
Utility.AssignRandomHair(this);
PackGold(200, 250);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}