ModernUO/Projects/Scripts/Mobiles/Townfolk/Ninja.cs
2019-08-02 18:16:11 -07:00

76 lines
No EOL
1.8 KiB
C#

using Server.Items;
namespace Server.Mobiles
{
public class Ninja : BaseCreature
{
[Constructible]
public Ninja() : base(AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4)
{
Title = "the ninja";
InitStats(100, 100, 25);
SetSkill(SkillName.Fencing, 64.0, 80.0);
SetSkill(SkillName.Macing, 64.0, 80.0);
SetSkill(SkillName.Ninjitsu, 60.0, 80.0);
SetSkill(SkillName.Parry, 64.0, 80.0);
SetSkill(SkillName.Tactics, 64.0, 85.0);
SetSkill(SkillName.Swords, 64.0, 85.0);
SpeechHue = Utility.RandomDyedHue();
Hue = Race.Human.RandomSkinHue();
if (Female = Utility.RandomBool())
{
Body = 0x191;
Name = NameList.RandomName("female");
}
else
{
Body = 0x190;
Name = NameList.RandomName("male");
}
if (!Female)
AddItem(new LeatherNinjaHood());
AddItem(new LeatherNinjaPants());
AddItem(new LeatherNinjaBelt());
AddItem(new LeatherNinjaJacket());
AddItem(new NinjaTabi());
int hairHue = Utility.RandomNondyedHue();
Utility.AssignRandomHair(this, hairHue);
if (Utility.Random(7) != 0)
Utility.AssignRandomFacialHair(this, hairHue);
PackGold(250, 300);
}
public Ninja(Serial serial) : base(serial)
{
}
public override bool CanTeach => true;
public override bool ClickTitle => false;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
}