ModernUO/Projects/Scripts/Mobiles/Townfolk/Prisoner.cs
2019-08-02 18:16:11 -07:00

82 lines
No EOL
2 KiB
C#

using Server.Engines.MLQuests;
using Server.Items;
namespace Server.Mobiles.Townfolk
{
public class Prisoner : BaseEscortable
{
[Constructible]
public Prisoner()
{
Title = Female ? "the noblewoman" : "the nobleman";
CantWalk = true;
IsPrisoner = true;
}
public Prisoner(Serial serial)
: base(serial)
{
}
public override bool CanTeach => true;
public override bool ClickTitle => false;
public override void InitOutfit()
{
if (Female)
{
AddItem(new FancyDress(Utility.RandomNondyedHue()));
}
else
{
AddItem(new FancyShirt(Utility.RandomNondyedHue()));
AddItem(new LongPants(Utility.RandomNondyedHue()));
}
if (Utility.RandomBool())
AddItem(new Boots());
else
AddItem(new ThighBoots());
Utility.AssignRandomHair(this);
Utility.AssignRandomFacialHair(this, HairHue);
}
public override void Shout(PlayerMobile pm)
{
/*
* 502261 - HELP!
* 502262 - Help me!
* 502263 - Canst thou aid me?!
* 502264 - Help a poor prisoner!
* 502265 - Help! Please!
* 502266 - Aaah! Help me!
* 502267 - Go and get some help!
*/
MLQuestSystem.Tell(this, pm, Utility.Random(502261, 7));
}
public override void OnMovement(Mobile m, Point3D oldLocation)
{
base.OnMovement(m, oldLocation);
if (CantWalk && InRange(m, 1) && !InRange(oldLocation, 1) && (!m.Hidden || m.AccessLevel == AccessLevel.Player))
Say(502268); // Quickly, I beg thee! Unlock my chains! If thou dost look at me close thou canst see them.
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}