ModernUO/Projects/Scripts/Mobiles/Townfolk/Samurai.cs
2019-08-02 18:16:11 -07:00

112 lines
No EOL
2.5 KiB
C#

using Server.Items;
namespace Server.Mobiles
{
public class Samurai : BaseCreature
{
[Constructible]
public Samurai() : base(AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4)
{
Title = "the samurai";
InitStats(100, 100, 25);
SetSkill(SkillName.ArmsLore, 64.0, 80.0);
SetSkill(SkillName.Bushido, 64.0, 85.0);
SetSkill(SkillName.Parry, 64.0, 80.0);
SetSkill(SkillName.Swords, 64.0, 85.0);
SpeechHue = Utility.RandomDyedHue();
Hue = Race.Human.RandomSkinHue();
if (Female = Utility.RandomBool())
{
Body = 0x191;
Name = NameList.RandomName("female");
}
else
{
Body = 0x190;
Name = NameList.RandomName("male");
}
switch (Utility.Random(3))
{
case 0:
AddItem(new Lajatang());
break;
case 1:
AddItem(new Wakizashi());
break;
case 2:
AddItem(new NoDachi());
break;
}
switch (Utility.Random(3))
{
case 0:
AddItem(new LeatherSuneate());
break;
case 1:
AddItem(new PlateSuneate());
break;
case 2:
AddItem(new StuddedHaidate());
break;
}
switch (Utility.Random(4))
{
case 0:
AddItem(new LeatherJingasa());
break;
case 1:
AddItem(new ChainHatsuburi());
break;
case 2:
AddItem(new HeavyPlateJingasa());
break;
case 3:
AddItem(new DecorativePlateKabuto());
break;
}
AddItem(new LeatherDo());
AddItem(new LeatherHiroSode());
AddItem(new SamuraiTabi(Utility.RandomNondyedHue())); // TODO: Hue
int hairHue = Utility.RandomNondyedHue();
Utility.AssignRandomHair(this, hairHue);
if (Utility.Random(7) != 0)
Utility.AssignRandomFacialHair(this, hairHue);
PackGold(250, 300);
}
public Samurai(Serial serial) : base(serial)
{
}
public override bool CanTeach => true;
public override bool ClickTitle => false;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
}