1447 lines
37 KiB
C#
1447 lines
37 KiB
C#
using System;
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using System.Collections.Generic;
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using Server.ContextMenus;
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using Server.Engines.BulkOrders;
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using Server.Factions;
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using Server.Items;
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using Server.Misc;
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using Server.Mobiles;
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using Server.Network;
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using Server.Regions;
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namespace Server.Mobiles
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{
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public enum VendorShoeType
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{
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None,
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Shoes,
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Boots,
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Sandals,
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ThighBoots
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}
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public abstract class BaseVendor : BaseCreature, IVendor
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{
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private const int MaxSell = 500;
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private static TimeSpan InventoryDecayTime = TimeSpan.FromHours(1.0);
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private List<IBuyItemInfo> m_ArmorBuyInfo = new List<IBuyItemInfo>();
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private List<IShopSellInfo> m_ArmorSellInfo = new List<IShopSellInfo>();
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public BaseVendor(string title = null)
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: base(AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2)
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{
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LoadSBInfo();
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Title = title;
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InitBody();
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InitOutfit();
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//these packs MUST exist, or the client will crash when the packets are sent
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Container pack = new Backpack { Layer = Layer.ShopBuy, Movable = false, Visible = false };
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AddItem(pack);
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pack = new Backpack { Layer = Layer.ShopResale, Movable = false, Visible = false };
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AddItem(pack);
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LastRestock = DateTime.UtcNow;
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}
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public BaseVendor(Serial serial)
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: base(serial)
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{
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}
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protected abstract List<SBInfo> SBInfos{ get; }
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public override bool CanTeach => true;
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public override bool BardImmune => true;
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public override bool PlayerRangeSensitive => true;
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public virtual bool IsActiveVendor => true;
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public virtual bool IsActiveBuyer => IsActiveVendor; // response to vendor SELL
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public virtual bool IsActiveSeller => IsActiveVendor; // response to vendor BUY
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public virtual NpcGuild NpcGuild => NpcGuild.None;
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public override bool IsInvulnerable => true;
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public virtual DateTime NextTrickOrTreat{ get; set; }
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public override bool ShowFameTitle => false;
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public Container BuyPack
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{
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get
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{
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if (!(FindItemOnLayer(Layer.ShopBuy) is Container pack))
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{
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pack = new Backpack { Layer = Layer.ShopBuy, Visible = false };
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AddItem(pack);
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}
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return pack;
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}
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}
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public virtual bool IsTokunoVendor => Map == Map.Tokuno;
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public virtual VendorShoeType ShoeType => VendorShoeType.Shoes;
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public DateTime LastRestock{ get; set; }
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public virtual TimeSpan RestockDelay => TimeSpan.FromHours(1);
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public virtual void Restock()
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{
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LastRestock = DateTime.UtcNow;
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IBuyItemInfo[] buyInfo = GetBuyInfo();
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foreach (IBuyItemInfo bii in buyInfo)
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bii.OnRestock();
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}
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public virtual bool OnBuyItems(Mobile buyer, List<BuyItemResponse> list)
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{
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if (!IsActiveSeller)
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return false;
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if (!buyer.CheckAlive())
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return false;
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if (!CheckVendorAccess(buyer))
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{
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Say(501522); // I shall not treat with scum like thee!
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return false;
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}
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UpdateBuyInfo();
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// IBuyItemInfo[] buyInfo = this.GetBuyInfo();
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IShopSellInfo[] info = GetSellInfo();
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int totalCost = 0;
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List<BuyItemResponse> validBuy = new List<BuyItemResponse>(list.Count);
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bool bought;
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bool fromBank = false;
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bool fullPurchase = true;
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int controlSlots = buyer.FollowersMax - buyer.Followers;
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foreach (BuyItemResponse buy in list)
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{
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Serial ser = buy.Serial;
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int amount = buy.Amount;
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if (ser.IsItem)
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{
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Item item = World.FindItem(ser);
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if (item == null)
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continue;
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GenericBuyInfo gbi = LookupDisplayObject(item);
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if (gbi != null)
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{
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ProcessSinglePurchase(buy, gbi, validBuy, ref controlSlots, ref fullPurchase, ref totalCost);
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}
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else if (item != BuyPack && item.IsChildOf(BuyPack))
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{
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if (amount > item.Amount)
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amount = item.Amount;
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if (amount <= 0)
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continue;
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foreach (IShopSellInfo ssi in info)
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if (ssi.IsSellable(item))
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if (ssi.IsResellable(item))
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{
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totalCost += ssi.GetBuyPriceFor(item) * amount;
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validBuy.Add(buy);
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break;
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}
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}
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}
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else if (ser.IsMobile)
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{
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Mobile mob = World.FindMobile(ser);
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if (mob == null)
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continue;
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GenericBuyInfo gbi = LookupDisplayObject(mob);
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if (gbi != null)
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ProcessSinglePurchase(buy, gbi, validBuy, ref controlSlots, ref fullPurchase, ref totalCost);
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}
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} //foreach
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if (fullPurchase && validBuy.Count == 0)
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SayTo(buyer, 500190); // Thou hast bought nothing!
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else if (validBuy.Count == 0)
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SayTo(buyer, 500187); // Your order cannot be fulfilled, please try again.
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if (validBuy.Count == 0)
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return false;
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bought = buyer.AccessLevel >= AccessLevel.GameMaster;
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Container cont = buyer.Backpack;
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if (!bought && cont != null)
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{
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if (cont.ConsumeTotal(typeof(Gold), totalCost))
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bought = true;
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else if (totalCost < 2000)
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SayTo(buyer, 500192); // Begging thy pardon, but thou canst not afford that.
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}
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if (!bought && totalCost >= 2000)
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{
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cont = buyer.FindBankNoCreate();
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if (cont?.ConsumeTotal(typeof(Gold), totalCost) == true)
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{
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bought = true;
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fromBank = true;
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}
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else
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{
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SayTo(buyer, 500191); //Begging thy pardon, but thy bank account lacks these funds.
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}
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}
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if (!bought)
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return false;
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buyer.PlaySound(0x32);
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cont = buyer.Backpack ?? buyer.BankBox;
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foreach (BuyItemResponse buy in validBuy)
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{
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Serial ser = buy.Serial;
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int amount = buy.Amount;
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if (amount < 1)
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continue;
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if (ser.IsItem)
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{
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Item item = World.FindItem(ser);
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if (item == null)
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continue;
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GenericBuyInfo gbi = LookupDisplayObject(item);
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if (gbi != null)
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{
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ProcessValidPurchase(amount, gbi, buyer, cont);
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}
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else
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{
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if (amount > item.Amount)
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amount = item.Amount;
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foreach (IShopSellInfo ssi in info)
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if (ssi.IsSellable(item))
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if (ssi.IsResellable(item))
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{
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Item buyItem;
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if (amount >= item.Amount)
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{
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buyItem = item;
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}
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else
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{
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buyItem = LiftItemDupe(item, item.Amount - amount) ?? item;
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}
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if (cont == null || !cont.TryDropItem(buyer, buyItem, false))
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buyItem.MoveToWorld(buyer.Location, buyer.Map);
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break;
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}
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}
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}
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else if (ser.IsMobile)
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{
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Mobile mob = World.FindMobile(ser);
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if (mob == null)
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continue;
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GenericBuyInfo gbi = LookupDisplayObject(mob);
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if (gbi != null)
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ProcessValidPurchase(amount, gbi, buyer, cont);
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}
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} //foreach
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if (fullPurchase)
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{
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if (buyer.AccessLevel >= AccessLevel.GameMaster)
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SayTo(buyer, true, "I would not presume to charge thee anything. Here are the goods you requested.");
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else if (fromBank)
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SayTo(buyer, 1151638,
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totalCost
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.ToString()); //The total of your purchase is ~1_val~ gold, which has been drawn from your bank account. My thanks for the patronage.
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else
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SayTo(buyer, 1151639,
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totalCost.ToString()); //The total of your purchase is ~1_val~ gold. My thanks for the patronage.
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}
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else
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{
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if (buyer.AccessLevel >= AccessLevel.GameMaster)
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SayTo(buyer, true,
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"I would not presume to charge thee anything. Unfortunately, I could not sell you all the goods you requested.");
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else if (fromBank)
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SayTo(buyer, true,
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"The total of thy purchase is {0} gold, which has been withdrawn from your bank account. My thanks for the patronage. Unfortunately, I could not sell you all the goods you requested.",
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totalCost);
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else
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SayTo(buyer, true,
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"The total of thy purchase is {0} gold. My thanks for the patronage. Unfortunately, I could not sell you all the goods you requested.",
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totalCost);
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}
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return true;
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}
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public virtual bool OnSellItems(Mobile seller, List<SellItemResponse> list)
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{
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if (!IsActiveBuyer)
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return false;
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if (!seller.CheckAlive())
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return false;
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if (!CheckVendorAccess(seller))
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{
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Say(501522); // I shall not treat with scum like thee!
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return false;
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}
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seller.PlaySound(0x32);
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IShopSellInfo[] info = GetSellInfo();
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IBuyItemInfo[] buyInfo = GetBuyInfo();
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int GiveGold = 0;
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int Sold = 0;
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foreach (SellItemResponse resp in list)
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{
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if (resp.Item.RootParent != seller || resp.Amount <= 0 || !resp.Item.IsStandardLoot() ||
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!resp.Item.Movable || resp.Item is Container container && container.Items.Count != 0)
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continue;
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foreach (IShopSellInfo ssi in info)
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if (ssi.IsSellable(resp.Item))
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{
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Sold++;
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break;
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}
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}
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if (Sold > MaxSell)
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{
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SayTo(seller, true, "You may only sell {0} items at a time!", MaxSell);
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return false;
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}
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if (Sold == 0) return true;
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foreach (SellItemResponse resp in list)
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{
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if (resp.Item.RootParent != seller || resp.Amount <= 0 || !resp.Item.IsStandardLoot() ||
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!resp.Item.Movable || resp.Item is Container container && container.Items.Count != 0)
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continue;
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foreach (IShopSellInfo ssi in info)
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if (ssi.IsSellable(resp.Item))
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{
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int amount = resp.Amount;
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if (amount > resp.Item.Amount)
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amount = resp.Item.Amount;
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if (ssi.IsResellable(resp.Item))
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{
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bool found = false;
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foreach (IBuyItemInfo bii in buyInfo)
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if (bii.Restock(resp.Item, amount))
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{
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resp.Item.Consume(amount);
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found = true;
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break;
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}
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if (!found)
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{
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Container cont = BuyPack;
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if (amount < resp.Item.Amount)
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{
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Item item = LiftItemDupe(resp.Item, resp.Item.Amount - amount);
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if (item != null)
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{
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item.SetLastMoved();
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cont.DropItem(item);
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}
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else
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{
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resp.Item.SetLastMoved();
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cont.DropItem(resp.Item);
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}
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}
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else
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{
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resp.Item.SetLastMoved();
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cont.DropItem(resp.Item);
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}
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}
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}
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else
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{
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if (amount < resp.Item.Amount)
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resp.Item.Amount -= amount;
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else
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resp.Item.Delete();
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}
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GiveGold += ssi.GetSellPriceFor(resp.Item) * amount;
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break;
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}
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}
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if (GiveGold > 0)
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{
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while (GiveGold > 60000)
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{
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seller.AddToBackpack(new Gold(60000));
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GiveGold -= 60000;
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}
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seller.AddToBackpack(new Gold(GiveGold));
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seller.PlaySound(0x0037); //Gold dropping sound
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if (SupportsBulkOrders(seller))
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{
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Item bulkOrder = CreateBulkOrder(seller, false);
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if (bulkOrder is LargeBOD largeBod)
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seller.SendGump(new LargeBODAcceptGump(seller, largeBod));
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else if (bulkOrder is SmallBOD smallBod)
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seller.SendGump(new SmallBODAcceptGump(seller, smallBod));
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}
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}
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//no cliloc for this?
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//SayTo( seller, true, "Thank you! I bought {0} item{1}. Here is your {2}gp.", Sold, (Sold > 1 ? "s" : ""), GiveGold );
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return true;
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}
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public virtual bool IsValidBulkOrder(Item item)
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{
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return false;
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}
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public virtual Item CreateBulkOrder(Mobile from, bool fromContextMenu)
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{
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return null;
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}
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public virtual bool SupportsBulkOrders(Mobile from)
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{
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return false;
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}
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public virtual TimeSpan GetNextBulkOrder(Mobile from)
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{
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return TimeSpan.Zero;
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}
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public virtual void OnSuccessfulBulkOrderReceive(Mobile from)
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{
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}
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public abstract void InitSBInfo();
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protected void LoadSBInfo()
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{
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LastRestock = DateTime.UtcNow;
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for (int i = 0; i < m_ArmorBuyInfo.Count; ++i)
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if (m_ArmorBuyInfo[i] is GenericBuyInfo buy)
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buy.DeleteDisplayEntity();
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SBInfos.Clear();
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InitSBInfo();
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m_ArmorBuyInfo.Clear();
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m_ArmorSellInfo.Clear();
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for (int i = 0; i < SBInfos.Count; i++)
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{
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SBInfo sbInfo = SBInfos[i];
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m_ArmorBuyInfo.AddRange(sbInfo.BuyInfo);
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m_ArmorSellInfo.Add(sbInfo.SellInfo);
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}
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}
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public virtual bool GetGender()
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{
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return Utility.RandomBool();
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}
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public virtual void InitBody()
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{
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InitStats(100, 100, 25);
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SpeechHue = Utility.RandomDyedHue();
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Hue = Race.Human.RandomSkinHue();
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if (Female = GetGender())
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{
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Body = 0x191;
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Name = NameList.RandomName("female");
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}
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else
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{
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Body = 0x190;
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Name = NameList.RandomName("male");
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}
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}
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public virtual int GetRandomHue()
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{
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switch (Utility.Random(5))
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{
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default:
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case 0: return Utility.RandomBlueHue();
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case 1: return Utility.RandomGreenHue();
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case 2: return Utility.RandomRedHue();
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case 3: return Utility.RandomYellowHue();
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case 4: return Utility.RandomNeutralHue();
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}
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}
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public virtual int GetShoeHue()
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{
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return 0.1 > Utility.RandomDouble() ? 0 : Utility.RandomNeutralHue();
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}
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public virtual void CheckMorph()
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{
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if (CheckGargoyle())
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return;
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if (CheckNecromancer())
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return;
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CheckTokuno();
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}
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public virtual bool CheckTokuno()
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{
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if (Map != Map.Tokuno)
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return false;
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NameList n = NameList.GetNameList(Female ? "tokuno female" : "tokuno male");
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if (!n.ContainsName(Name))
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TurnToTokuno();
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return true;
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}
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public virtual void TurnToTokuno()
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{
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Name = NameList.RandomName(Female ? "tokuno female" : "tokuno male");
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}
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public virtual bool CheckGargoyle()
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{
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Map map = Map;
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if (map != Map.Ilshenar)
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return false;
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if (!Region.IsPartOf("Gargoyle City"))
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return false;
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if (Body != 0x2F6 || (Hue & 0x8000) == 0)
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TurnToGargoyle();
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return true;
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}
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public virtual bool CheckNecromancer()
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{
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Map map = Map;
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if (map != Map.Malas)
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return false;
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if (!Region.IsPartOf("Umbra"))
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return false;
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if (Hue != 0x83E8)
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TurnToNecromancer();
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return true;
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}
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public override void OnAfterSpawn()
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{
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CheckMorph();
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}
|
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protected override void OnMapChange(Map oldMap)
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{
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base.OnMapChange(oldMap);
|
|
|
|
CheckMorph();
|
|
|
|
LoadSBInfo();
|
|
}
|
|
|
|
public virtual int GetRandomNecromancerHue()
|
|
{
|
|
switch (Utility.Random(20))
|
|
{
|
|
case 0: return 0;
|
|
case 1: return 0x4E9;
|
|
default: return Utility.RandomList(0x485, 0x497);
|
|
}
|
|
}
|
|
|
|
public virtual void TurnToNecromancer()
|
|
{
|
|
for (int i = 0; i < Items.Count; ++i)
|
|
{
|
|
Item item = Items[i];
|
|
if (item is BaseClothing || item is BaseWeapon || item is BaseArmor || item is BaseTool)
|
|
item.Hue = GetRandomNecromancerHue();
|
|
}
|
|
|
|
HairHue = 0;
|
|
FacialHairHue = 0;
|
|
|
|
Hue = 0x83E8;
|
|
}
|
|
|
|
public virtual void TurnToGargoyle()
|
|
{
|
|
for (int i = 0; i < Items.Count; ++i)
|
|
{
|
|
Item item = Items[i];
|
|
|
|
if (item is BaseClothing)
|
|
item.Delete();
|
|
}
|
|
|
|
HairItemID = 0;
|
|
FacialHairItemID = 0;
|
|
|
|
Body = 0x2F6;
|
|
Hue = Utility.RandomBrightHue() | 0x8000;
|
|
Name = NameList.RandomName("gargoyle vendor");
|
|
|
|
CapitalizeTitle();
|
|
}
|
|
|
|
public virtual void CapitalizeTitle()
|
|
{
|
|
string title = Title;
|
|
|
|
if (title == null)
|
|
return;
|
|
|
|
string[] split = title.Split(' ');
|
|
|
|
for (int i = 0; i < split.Length; ++i)
|
|
{
|
|
if (Insensitive.Equals(split[i], "the"))
|
|
continue;
|
|
|
|
if (split[i].Length > 1)
|
|
split[i] = char.ToUpper(split[i][0]) + split[i].Substring(1);
|
|
else if (split[i].Length > 0)
|
|
split[i] = char.ToUpper(split[i][0]).ToString();
|
|
}
|
|
|
|
Title = string.Join(" ", split);
|
|
}
|
|
|
|
public virtual int GetHairHue()
|
|
{
|
|
return Race.RandomHairHue();
|
|
}
|
|
|
|
public virtual void InitOutfit()
|
|
{
|
|
switch (Utility.Random(3))
|
|
{
|
|
case 0:
|
|
AddItem(new FancyShirt(GetRandomHue()));
|
|
break;
|
|
case 1:
|
|
AddItem(new Doublet(GetRandomHue()));
|
|
break;
|
|
case 2:
|
|
AddItem(new Shirt(GetRandomHue()));
|
|
break;
|
|
}
|
|
|
|
switch (ShoeType)
|
|
{
|
|
case VendorShoeType.Shoes:
|
|
AddItem(new Shoes(GetShoeHue()));
|
|
break;
|
|
case VendorShoeType.Boots:
|
|
AddItem(new Boots(GetShoeHue()));
|
|
break;
|
|
case VendorShoeType.Sandals:
|
|
AddItem(new Sandals(GetShoeHue()));
|
|
break;
|
|
case VendorShoeType.ThighBoots:
|
|
AddItem(new ThighBoots(GetShoeHue()));
|
|
break;
|
|
}
|
|
|
|
int hairHue = GetHairHue();
|
|
|
|
Utility.AssignRandomHair(this, hairHue);
|
|
Utility.AssignRandomFacialHair(this, hairHue);
|
|
|
|
if (Female)
|
|
switch (Utility.Random(6))
|
|
{
|
|
case 0:
|
|
AddItem(new ShortPants(GetRandomHue()));
|
|
break;
|
|
case 1:
|
|
case 2:
|
|
AddItem(new Kilt(GetRandomHue()));
|
|
break;
|
|
case 3:
|
|
case 4:
|
|
case 5:
|
|
AddItem(new Skirt(GetRandomHue()));
|
|
break;
|
|
}
|
|
else
|
|
switch (Utility.Random(2))
|
|
{
|
|
case 0:
|
|
AddItem(new LongPants(GetRandomHue()));
|
|
break;
|
|
case 1:
|
|
AddItem(new ShortPants(GetRandomHue()));
|
|
break;
|
|
}
|
|
|
|
PackGold(100, 200);
|
|
}
|
|
|
|
public virtual void VendorBuy(Mobile from)
|
|
{
|
|
if (!IsActiveSeller)
|
|
return;
|
|
|
|
if (!from.CheckAlive())
|
|
return;
|
|
|
|
if (!CheckVendorAccess(from))
|
|
{
|
|
Say(501522); // I shall not treat with scum like thee!
|
|
return;
|
|
}
|
|
|
|
if (DateTime.UtcNow - LastRestock > RestockDelay)
|
|
Restock();
|
|
|
|
UpdateBuyInfo();
|
|
|
|
IBuyItemInfo[] buyInfo = GetBuyInfo();
|
|
IShopSellInfo[] sellInfo = GetSellInfo();
|
|
|
|
List<BuyItemState> list = new List<BuyItemState>(buyInfo.Length);
|
|
Container cont = BuyPack;
|
|
|
|
List<ObjectPropertyList> opls = new List<ObjectPropertyList>();
|
|
|
|
for (int idx = 0; idx < buyInfo.Length; idx++)
|
|
{
|
|
IBuyItemInfo buyItem = buyInfo[idx];
|
|
|
|
if (buyItem.Amount <= 0 || list.Count >= 250)
|
|
continue;
|
|
|
|
if (!(buyItem is GenericBuyInfo gbi))
|
|
return;
|
|
|
|
IEntity disp = gbi.GetDisplayEntity();
|
|
|
|
list.Add(new BuyItemState(buyItem.Name, cont.Serial, disp?.Serial ?? (Serial)0x7FC0FFEE, buyItem.Price,
|
|
buyItem.Amount, buyItem.ItemID, buyItem.Hue));
|
|
|
|
if (disp is Item item)
|
|
opls.Add(item.PropertyList);
|
|
else if (disp is Mobile mobile)
|
|
opls.Add(mobile.PropertyList);
|
|
}
|
|
|
|
List<Item> playerItems = cont.Items;
|
|
|
|
for (int i = playerItems.Count - 1; i >= 0; --i)
|
|
{
|
|
if (i >= playerItems.Count)
|
|
continue;
|
|
|
|
Item item = playerItems[i];
|
|
|
|
if (item.LastMoved + InventoryDecayTime <= DateTime.UtcNow)
|
|
item.Delete();
|
|
}
|
|
|
|
for (int i = 0; i < playerItems.Count; ++i)
|
|
{
|
|
Item item = playerItems[i];
|
|
|
|
int price = 0;
|
|
string name = null;
|
|
|
|
foreach (IShopSellInfo ssi in sellInfo)
|
|
if (ssi.IsSellable(item))
|
|
{
|
|
price = ssi.GetBuyPriceFor(item);
|
|
name = ssi.GetNameFor(item);
|
|
break;
|
|
}
|
|
|
|
if (name != null && list.Count < 250)
|
|
{
|
|
list.Add(new BuyItemState(name, cont.Serial, item.Serial, price, item.Amount, item.ItemID, item.Hue));
|
|
opls.Add(item.PropertyList);
|
|
}
|
|
}
|
|
|
|
//one (not all) of the packets uses a byte to describe number of items in the list. Osi = dumb.
|
|
//if ( list.Count > 255 )
|
|
// Console.WriteLine( "Vendor Warning: Vendor {0} has more than 255 buy items, may cause client errors!", this );
|
|
|
|
if (list.Count <= 0)
|
|
return;
|
|
|
|
list.Sort(new BuyItemStateComparer());
|
|
|
|
SendPacksTo(from);
|
|
|
|
NetState ns = from.NetState;
|
|
|
|
if (ns == null)
|
|
return;
|
|
|
|
if (ns.ContainerGridLines)
|
|
from.Send(new VendorBuyContent6017(list));
|
|
else
|
|
from.Send(new VendorBuyContent(list));
|
|
|
|
from.Send(new VendorBuyList(this, list));
|
|
|
|
if (ns.HighSeas)
|
|
from.Send(new DisplayBuyListHS(this));
|
|
else
|
|
from.Send(new DisplayBuyList(this));
|
|
|
|
from.Send(new MobileStatusExtended(from)); //make sure their gold amount is sent
|
|
|
|
for (int i = 0; i < opls.Count; ++i)
|
|
from.Send(opls[i]);
|
|
|
|
SayTo(from, 500186); // Greetings. Have a look around.
|
|
}
|
|
|
|
public virtual void SendPacksTo(Mobile from)
|
|
{
|
|
Item pack = FindItemOnLayer(Layer.ShopBuy);
|
|
|
|
if (pack == null)
|
|
{
|
|
pack = new Backpack { Layer = Layer.ShopBuy, Movable = false, Visible = false };
|
|
AddItem(pack);
|
|
}
|
|
|
|
from.Send(new EquipUpdate(pack));
|
|
|
|
pack = FindItemOnLayer(Layer.ShopSell);
|
|
|
|
if (pack != null)
|
|
from.Send(new EquipUpdate(pack));
|
|
|
|
pack = FindItemOnLayer(Layer.ShopResale);
|
|
|
|
if (pack == null)
|
|
{
|
|
pack = new Backpack { Layer = Layer.ShopResale, Movable = false, Visible = false };
|
|
AddItem(pack);
|
|
}
|
|
|
|
from.Send(new EquipUpdate(pack));
|
|
}
|
|
|
|
public virtual void VendorSell(Mobile from)
|
|
{
|
|
if (!IsActiveBuyer)
|
|
return;
|
|
|
|
if (!from.CheckAlive())
|
|
return;
|
|
|
|
if (!CheckVendorAccess(from))
|
|
{
|
|
Say(501522); // I shall not treat with scum like thee!
|
|
return;
|
|
}
|
|
|
|
Container pack = from.Backpack;
|
|
|
|
if (pack == null)
|
|
return;
|
|
|
|
IShopSellInfo[] info = GetSellInfo();
|
|
|
|
List<SellItemState> list = new List<SellItemState>();
|
|
|
|
foreach (IShopSellInfo ssi in info)
|
|
{
|
|
foreach (Item item in pack.FindItemsByType(ssi.Types))
|
|
{
|
|
if (item is Container container && container.Items.Count != 0)
|
|
continue;
|
|
|
|
if (item.IsStandardLoot() && item.Movable && ssi.IsSellable(item))
|
|
list.Add(new SellItemState(item, ssi.GetSellPriceFor(item), ssi.GetNameFor(item)));
|
|
}
|
|
}
|
|
|
|
if (list.Count > 0)
|
|
{
|
|
SendPacksTo(from);
|
|
|
|
from.Send(new VendorSellList(this, list));
|
|
}
|
|
else
|
|
{
|
|
Say(true, "You have nothing I would be interested in.");
|
|
}
|
|
}
|
|
|
|
public override bool OnDragDrop(Mobile from, Item dropped)
|
|
{
|
|
/* TODO: Thou art giving me? and fame/karma for gold gifts */
|
|
|
|
SmallBOD smallBod = dropped as SmallBOD;
|
|
LargeBOD largeBod = dropped as LargeBOD;
|
|
|
|
if (!(smallBod != null || largeBod != null))
|
|
return base.OnDragDrop(from, dropped);
|
|
|
|
PlayerMobile pm = from as PlayerMobile;
|
|
|
|
if (Core.ML && pm?.NextBODTurnInTime > DateTime.UtcNow)
|
|
{
|
|
SayTo(from, 1079976); // You'll have to wait a few seconds while I inspect the last order.
|
|
return false;
|
|
}
|
|
|
|
if (!IsValidBulkOrder(dropped))
|
|
{
|
|
SayTo(from, 1045130); // That order is for some other shopkeeper.
|
|
return false;
|
|
}
|
|
|
|
if (smallBod?.Complete == false || largeBod?.Complete == false)
|
|
{
|
|
SayTo(from, 1045131); // You have not completed the order yet.
|
|
return false;
|
|
}
|
|
|
|
Item reward;
|
|
int gold, fame;
|
|
|
|
if (smallBod != null)
|
|
smallBod.GetRewards(out reward, out gold, out fame);
|
|
else
|
|
largeBod.GetRewards(out reward, out gold, out fame);
|
|
|
|
from.SendSound(0x3D);
|
|
|
|
SayTo(from, 1045132); // Thank you so much! Here is a reward for your effort.
|
|
|
|
if (reward != null)
|
|
from.AddToBackpack(reward);
|
|
|
|
if (gold > 1000)
|
|
from.AddToBackpack(new BankCheck(gold));
|
|
else if (gold > 0)
|
|
from.AddToBackpack(new Gold(gold));
|
|
|
|
Titles.AwardFame(from, fame, true);
|
|
|
|
OnSuccessfulBulkOrderReceive(from);
|
|
|
|
if (Core.ML && pm != null)
|
|
pm.NextBODTurnInTime = DateTime.UtcNow + TimeSpan.FromSeconds(10.0);
|
|
|
|
dropped.Delete();
|
|
return true;
|
|
}
|
|
|
|
private GenericBuyInfo LookupDisplayObject(object obj)
|
|
{
|
|
IBuyItemInfo[] buyInfo = GetBuyInfo();
|
|
|
|
for (int i = 0; i < buyInfo.Length; ++i)
|
|
{
|
|
if (buyInfo[i] is GenericBuyInfo gbi && gbi.GetDisplayEntity() == obj)
|
|
return gbi;
|
|
}
|
|
|
|
return null;
|
|
}
|
|
|
|
private void ProcessSinglePurchase(BuyItemResponse buy, IBuyItemInfo bii, List<BuyItemResponse> validBuy,
|
|
ref int controlSlots, ref bool fullPurchase, ref int totalCost)
|
|
{
|
|
int amount = buy.Amount;
|
|
|
|
if (amount > bii.Amount)
|
|
amount = bii.Amount;
|
|
|
|
if (amount <= 0)
|
|
return;
|
|
|
|
int slots = bii.ControlSlots * amount;
|
|
|
|
if (controlSlots >= slots)
|
|
{
|
|
controlSlots -= slots;
|
|
}
|
|
else
|
|
{
|
|
fullPurchase = false;
|
|
return;
|
|
}
|
|
|
|
totalCost += bii.Price * amount;
|
|
validBuy.Add(buy);
|
|
}
|
|
|
|
private void ProcessValidPurchase(int amount, IBuyItemInfo bii, Mobile buyer, Container cont)
|
|
{
|
|
if (amount > bii.Amount)
|
|
amount = bii.Amount;
|
|
|
|
if (amount < 1)
|
|
return;
|
|
|
|
bii.Amount -= amount;
|
|
|
|
IEntity o = bii.GetEntity();
|
|
|
|
if (o is Item item)
|
|
{
|
|
if (item.Stackable)
|
|
{
|
|
item.Amount = amount;
|
|
|
|
if (cont == null || !cont.TryDropItem(buyer, item, false))
|
|
item.MoveToWorld(buyer.Location, buyer.Map);
|
|
}
|
|
else
|
|
{
|
|
item.Amount = 1;
|
|
|
|
if (cont == null || !cont.TryDropItem(buyer, item, false))
|
|
item.MoveToWorld(buyer.Location, buyer.Map);
|
|
|
|
for (int i = 1; i < amount; i++)
|
|
{
|
|
if (bii.GetEntity() is Item newItem)
|
|
{
|
|
newItem.Amount = 1;
|
|
|
|
if (cont == null || !cont.TryDropItem(buyer, newItem, false))
|
|
newItem.MoveToWorld(buyer.Location, buyer.Map);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else if (o is Mobile m)
|
|
{
|
|
m.Direction = (Direction)Utility.Random(8);
|
|
m.MoveToWorld(buyer.Location, buyer.Map);
|
|
m.PlaySound(m.GetIdleSound());
|
|
|
|
if (m is BaseCreature bc)
|
|
{
|
|
bc.SetControlMaster(buyer);
|
|
bc.ControlOrder = OrderType.Stop;
|
|
}
|
|
|
|
for (int i = 1; i < amount; ++i)
|
|
{
|
|
if (bii.GetEntity() is Mobile newMobile)
|
|
{
|
|
newMobile.Direction = (Direction)Utility.Random(8);
|
|
newMobile.MoveToWorld(buyer.Location, buyer.Map);
|
|
|
|
if (newMobile is BaseCreature newBc)
|
|
{
|
|
newBc.SetControlMaster(buyer);
|
|
newBc.ControlOrder = OrderType.Stop;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public virtual bool CheckVendorAccess(Mobile from)
|
|
{
|
|
return Region.GetRegion<GuardedRegion>()?.CheckVendorAccess(this, from) != false ||
|
|
Region != from.Region && from.Region.GetRegion<GuardedRegion>()?.CheckVendorAccess(this, from) != false;
|
|
}
|
|
|
|
public override void Serialize(GenericWriter writer)
|
|
{
|
|
base.Serialize(writer);
|
|
|
|
writer.Write(1); // version
|
|
|
|
List<SBInfo> sbInfos = SBInfos;
|
|
|
|
for (int i = 0; sbInfos != null && i < sbInfos.Count; ++i)
|
|
{
|
|
SBInfo sbInfo = sbInfos[i];
|
|
List<GenericBuyInfo> buyInfo = sbInfo.BuyInfo;
|
|
|
|
for (int j = 0; buyInfo != null && j < buyInfo.Count; ++j)
|
|
{
|
|
GenericBuyInfo gbi = buyInfo[j];
|
|
|
|
int maxAmount = gbi.MaxAmount;
|
|
int doubled = 0;
|
|
|
|
switch (maxAmount)
|
|
{
|
|
case 40:
|
|
doubled = 1;
|
|
break;
|
|
case 80:
|
|
doubled = 2;
|
|
break;
|
|
case 160:
|
|
doubled = 3;
|
|
break;
|
|
case 320:
|
|
doubled = 4;
|
|
break;
|
|
case 640:
|
|
doubled = 5;
|
|
break;
|
|
case 999:
|
|
doubled = 6;
|
|
break;
|
|
}
|
|
|
|
if (doubled > 0)
|
|
{
|
|
writer.WriteEncodedInt(1 + j * sbInfos.Count + i);
|
|
writer.WriteEncodedInt(doubled);
|
|
}
|
|
}
|
|
}
|
|
|
|
writer.WriteEncodedInt(0);
|
|
}
|
|
|
|
public override void Deserialize(GenericReader reader)
|
|
{
|
|
base.Deserialize(reader);
|
|
|
|
int version = reader.ReadInt();
|
|
|
|
LoadSBInfo();
|
|
|
|
List<SBInfo> sbInfos = SBInfos;
|
|
|
|
switch (version)
|
|
{
|
|
case 1:
|
|
{
|
|
int index;
|
|
|
|
while ((index = reader.ReadEncodedInt()) > 0)
|
|
{
|
|
int doubled = reader.ReadEncodedInt();
|
|
|
|
if (sbInfos != null)
|
|
{
|
|
index -= 1;
|
|
int sbInfoIndex = index % sbInfos.Count;
|
|
int buyInfoIndex = index / sbInfos.Count;
|
|
|
|
if (sbInfoIndex >= 0 && sbInfoIndex < sbInfos.Count)
|
|
{
|
|
SBInfo sbInfo = sbInfos[sbInfoIndex];
|
|
List<GenericBuyInfo> buyInfo = sbInfo.BuyInfo;
|
|
|
|
if (buyInfo != null && buyInfoIndex >= 0 && buyInfoIndex < buyInfo.Count)
|
|
{
|
|
GenericBuyInfo gbi = buyInfo[buyInfoIndex];
|
|
|
|
int amount = 20;
|
|
|
|
switch (doubled)
|
|
{
|
|
case 1:
|
|
amount = 40;
|
|
break;
|
|
case 2:
|
|
amount = 80;
|
|
break;
|
|
case 3:
|
|
amount = 160;
|
|
break;
|
|
case 4:
|
|
amount = 320;
|
|
break;
|
|
case 5:
|
|
amount = 640;
|
|
break;
|
|
case 6:
|
|
amount = 999;
|
|
break;
|
|
}
|
|
|
|
gbi.Amount = gbi.MaxAmount = amount;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (IsParagon)
|
|
IsParagon = false;
|
|
|
|
Timer.DelayCall(TimeSpan.Zero, CheckMorph);
|
|
}
|
|
|
|
public override void AddCustomContextEntries(Mobile from, List<ContextMenuEntry> list)
|
|
{
|
|
if (from.Alive && IsActiveVendor)
|
|
{
|
|
if (SupportsBulkOrders(from))
|
|
list.Add(new BulkOrderInfoEntry(from, this));
|
|
|
|
if (IsActiveSeller)
|
|
list.Add(new VendorBuyEntry(from, this));
|
|
|
|
if (IsActiveBuyer)
|
|
list.Add(new VendorSellEntry(from, this));
|
|
}
|
|
|
|
base.AddCustomContextEntries(from, list);
|
|
}
|
|
|
|
public virtual IShopSellInfo[] GetSellInfo()
|
|
{
|
|
return m_ArmorSellInfo.ToArray();
|
|
}
|
|
|
|
public virtual IBuyItemInfo[] GetBuyInfo()
|
|
{
|
|
return m_ArmorBuyInfo.ToArray();
|
|
}
|
|
|
|
private class BulkOrderInfoEntry : ContextMenuEntry
|
|
{
|
|
private Mobile m_From;
|
|
private BaseVendor m_Vendor;
|
|
|
|
public BulkOrderInfoEntry(Mobile from, BaseVendor vendor)
|
|
: base(6152)
|
|
{
|
|
m_From = from;
|
|
m_Vendor = vendor;
|
|
}
|
|
|
|
public override void OnClick()
|
|
{
|
|
if (m_Vendor.SupportsBulkOrders(m_From))
|
|
{
|
|
TimeSpan ts = m_Vendor.GetNextBulkOrder(m_From);
|
|
|
|
int totalSeconds = (int)ts.TotalSeconds;
|
|
int totalHours = (totalSeconds + 3599) / 3600;
|
|
int totalMinutes = (totalSeconds + 59) / 60;
|
|
|
|
if (Core.SE ? totalMinutes == 0 : totalHours == 0)
|
|
{
|
|
m_From.SendLocalizedMessage(1049038); // You can get an order now.
|
|
|
|
if (Core.AOS)
|
|
{
|
|
Item bulkOrder = m_Vendor.CreateBulkOrder(m_From, true);
|
|
|
|
if (bulkOrder is LargeBOD bod)
|
|
m_From.SendGump(new LargeBODAcceptGump(m_From, bod));
|
|
else if (bulkOrder is SmallBOD smallBod)
|
|
m_From.SendGump(new SmallBODAcceptGump(m_From, smallBod));
|
|
}
|
|
}
|
|
else
|
|
{
|
|
int oldSpeechHue = m_Vendor.SpeechHue;
|
|
m_Vendor.SpeechHue = 0x3B2;
|
|
|
|
if (Core.SE)
|
|
m_Vendor.SayTo(m_From, 1072058,
|
|
totalMinutes.ToString()); // An offer may be available in about ~1_minutes~ minutes.
|
|
else
|
|
m_Vendor.SayTo(m_From, 1049039,
|
|
totalHours.ToString()); // An offer may be available in about ~1_hours~ hours.
|
|
|
|
m_Vendor.SpeechHue = oldSpeechHue;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
#region Faction
|
|
|
|
public virtual int GetPriceScalar()
|
|
{
|
|
return 100 + Town.FromRegion(Region)?.Tax ?? 0;
|
|
}
|
|
|
|
public void UpdateBuyInfo()
|
|
{
|
|
int priceScalar = GetPriceScalar();
|
|
|
|
foreach (IBuyItemInfo info in m_ArmorBuyInfo.ToArray())
|
|
info.PriceScalar = priceScalar;
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|
|
|
|
namespace Server.ContextMenus
|
|
{
|
|
public class VendorBuyEntry : ContextMenuEntry
|
|
{
|
|
private BaseVendor m_Vendor;
|
|
|
|
public VendorBuyEntry(Mobile from, BaseVendor vendor)
|
|
: base(6103, 8)
|
|
{
|
|
m_Vendor = vendor;
|
|
Enabled = vendor.CheckVendorAccess(from);
|
|
}
|
|
|
|
public override void OnClick()
|
|
{
|
|
m_Vendor.VendorBuy(Owner.From);
|
|
}
|
|
}
|
|
|
|
public class VendorSellEntry : ContextMenuEntry
|
|
{
|
|
private BaseVendor m_Vendor;
|
|
|
|
public VendorSellEntry(Mobile from, BaseVendor vendor)
|
|
: base(6104, 8)
|
|
{
|
|
m_Vendor = vendor;
|
|
Enabled = vendor.CheckVendorAccess(from);
|
|
}
|
|
|
|
public override void OnClick()
|
|
{
|
|
m_Vendor.VendorSell(Owner.From);
|
|
}
|
|
}
|
|
}
|
|
|
|
namespace Server
|
|
{
|
|
public interface IShopSellInfo
|
|
{
|
|
//What do we sell?
|
|
Type[] Types{ get; }
|
|
|
|
//get display name for an item
|
|
string GetNameFor(Item item);
|
|
|
|
//get price for an item which the player is selling
|
|
int GetSellPriceFor(Item item);
|
|
|
|
//get price for an item which the player is buying
|
|
int GetBuyPriceFor(Item item);
|
|
|
|
//can we sell this item to this vendor?
|
|
bool IsSellable(Item item);
|
|
|
|
//does the vendor resell this item?
|
|
bool IsResellable(Item item);
|
|
}
|
|
|
|
public interface IBuyItemInfo
|
|
{
|
|
int ControlSlots{ get; }
|
|
|
|
int PriceScalar{ get; set; }
|
|
|
|
//display price of the item
|
|
int Price{ get; }
|
|
|
|
//display name of the item
|
|
string Name{ get; }
|
|
|
|
//display hue
|
|
int Hue{ get; }
|
|
|
|
//display id
|
|
int ItemID{ get; }
|
|
|
|
//amount in stock
|
|
int Amount{ get; set; }
|
|
|
|
//max amount in stock
|
|
int MaxAmount{ get; }
|
|
|
|
//get a new instance of an object (we just bought it)
|
|
IEntity GetEntity();
|
|
|
|
//Attempt to restock with item, (return true if restock successful)
|
|
bool Restock(Item item, int amount);
|
|
|
|
//called when its time for the whole shop to restock
|
|
void OnRestock();
|
|
}
|
|
}
|