ModernUO/Projects/Scripts/Mobiles/Vendors/BaseVendor.cs
2019-08-02 18:16:11 -07:00

1447 lines
37 KiB
C#

using System;
using System.Collections.Generic;
using Server.ContextMenus;
using Server.Engines.BulkOrders;
using Server.Factions;
using Server.Items;
using Server.Misc;
using Server.Mobiles;
using Server.Network;
using Server.Regions;
namespace Server.Mobiles
{
public enum VendorShoeType
{
None,
Shoes,
Boots,
Sandals,
ThighBoots
}
public abstract class BaseVendor : BaseCreature, IVendor
{
private const int MaxSell = 500;
private static TimeSpan InventoryDecayTime = TimeSpan.FromHours(1.0);
private List<IBuyItemInfo> m_ArmorBuyInfo = new List<IBuyItemInfo>();
private List<IShopSellInfo> m_ArmorSellInfo = new List<IShopSellInfo>();
public BaseVendor(string title = null)
: base(AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2)
{
LoadSBInfo();
Title = title;
InitBody();
InitOutfit();
//these packs MUST exist, or the client will crash when the packets are sent
Container pack = new Backpack { Layer = Layer.ShopBuy, Movable = false, Visible = false };
AddItem(pack);
pack = new Backpack { Layer = Layer.ShopResale, Movable = false, Visible = false };
AddItem(pack);
LastRestock = DateTime.UtcNow;
}
public BaseVendor(Serial serial)
: base(serial)
{
}
protected abstract List<SBInfo> SBInfos{ get; }
public override bool CanTeach => true;
public override bool BardImmune => true;
public override bool PlayerRangeSensitive => true;
public virtual bool IsActiveVendor => true;
public virtual bool IsActiveBuyer => IsActiveVendor; // response to vendor SELL
public virtual bool IsActiveSeller => IsActiveVendor; // response to vendor BUY
public virtual NpcGuild NpcGuild => NpcGuild.None;
public override bool IsInvulnerable => true;
public virtual DateTime NextTrickOrTreat{ get; set; }
public override bool ShowFameTitle => false;
public Container BuyPack
{
get
{
if (!(FindItemOnLayer(Layer.ShopBuy) is Container pack))
{
pack = new Backpack { Layer = Layer.ShopBuy, Visible = false };
AddItem(pack);
}
return pack;
}
}
public virtual bool IsTokunoVendor => Map == Map.Tokuno;
public virtual VendorShoeType ShoeType => VendorShoeType.Shoes;
public DateTime LastRestock{ get; set; }
public virtual TimeSpan RestockDelay => TimeSpan.FromHours(1);
public virtual void Restock()
{
LastRestock = DateTime.UtcNow;
IBuyItemInfo[] buyInfo = GetBuyInfo();
foreach (IBuyItemInfo bii in buyInfo)
bii.OnRestock();
}
public virtual bool OnBuyItems(Mobile buyer, List<BuyItemResponse> list)
{
if (!IsActiveSeller)
return false;
if (!buyer.CheckAlive())
return false;
if (!CheckVendorAccess(buyer))
{
Say(501522); // I shall not treat with scum like thee!
return false;
}
UpdateBuyInfo();
// IBuyItemInfo[] buyInfo = this.GetBuyInfo();
IShopSellInfo[] info = GetSellInfo();
int totalCost = 0;
List<BuyItemResponse> validBuy = new List<BuyItemResponse>(list.Count);
bool bought;
bool fromBank = false;
bool fullPurchase = true;
int controlSlots = buyer.FollowersMax - buyer.Followers;
foreach (BuyItemResponse buy in list)
{
Serial ser = buy.Serial;
int amount = buy.Amount;
if (ser.IsItem)
{
Item item = World.FindItem(ser);
if (item == null)
continue;
GenericBuyInfo gbi = LookupDisplayObject(item);
if (gbi != null)
{
ProcessSinglePurchase(buy, gbi, validBuy, ref controlSlots, ref fullPurchase, ref totalCost);
}
else if (item != BuyPack && item.IsChildOf(BuyPack))
{
if (amount > item.Amount)
amount = item.Amount;
if (amount <= 0)
continue;
foreach (IShopSellInfo ssi in info)
if (ssi.IsSellable(item))
if (ssi.IsResellable(item))
{
totalCost += ssi.GetBuyPriceFor(item) * amount;
validBuy.Add(buy);
break;
}
}
}
else if (ser.IsMobile)
{
Mobile mob = World.FindMobile(ser);
if (mob == null)
continue;
GenericBuyInfo gbi = LookupDisplayObject(mob);
if (gbi != null)
ProcessSinglePurchase(buy, gbi, validBuy, ref controlSlots, ref fullPurchase, ref totalCost);
}
} //foreach
if (fullPurchase && validBuy.Count == 0)
SayTo(buyer, 500190); // Thou hast bought nothing!
else if (validBuy.Count == 0)
SayTo(buyer, 500187); // Your order cannot be fulfilled, please try again.
if (validBuy.Count == 0)
return false;
bought = buyer.AccessLevel >= AccessLevel.GameMaster;
Container cont = buyer.Backpack;
if (!bought && cont != null)
{
if (cont.ConsumeTotal(typeof(Gold), totalCost))
bought = true;
else if (totalCost < 2000)
SayTo(buyer, 500192); // Begging thy pardon, but thou canst not afford that.
}
if (!bought && totalCost >= 2000)
{
cont = buyer.FindBankNoCreate();
if (cont?.ConsumeTotal(typeof(Gold), totalCost) == true)
{
bought = true;
fromBank = true;
}
else
{
SayTo(buyer, 500191); //Begging thy pardon, but thy bank account lacks these funds.
}
}
if (!bought)
return false;
buyer.PlaySound(0x32);
cont = buyer.Backpack ?? buyer.BankBox;
foreach (BuyItemResponse buy in validBuy)
{
Serial ser = buy.Serial;
int amount = buy.Amount;
if (amount < 1)
continue;
if (ser.IsItem)
{
Item item = World.FindItem(ser);
if (item == null)
continue;
GenericBuyInfo gbi = LookupDisplayObject(item);
if (gbi != null)
{
ProcessValidPurchase(amount, gbi, buyer, cont);
}
else
{
if (amount > item.Amount)
amount = item.Amount;
foreach (IShopSellInfo ssi in info)
if (ssi.IsSellable(item))
if (ssi.IsResellable(item))
{
Item buyItem;
if (amount >= item.Amount)
{
buyItem = item;
}
else
{
buyItem = LiftItemDupe(item, item.Amount - amount) ?? item;
}
if (cont == null || !cont.TryDropItem(buyer, buyItem, false))
buyItem.MoveToWorld(buyer.Location, buyer.Map);
break;
}
}
}
else if (ser.IsMobile)
{
Mobile mob = World.FindMobile(ser);
if (mob == null)
continue;
GenericBuyInfo gbi = LookupDisplayObject(mob);
if (gbi != null)
ProcessValidPurchase(amount, gbi, buyer, cont);
}
} //foreach
if (fullPurchase)
{
if (buyer.AccessLevel >= AccessLevel.GameMaster)
SayTo(buyer, true, "I would not presume to charge thee anything. Here are the goods you requested.");
else if (fromBank)
SayTo(buyer, 1151638,
totalCost
.ToString()); //The total of your purchase is ~1_val~ gold, which has been drawn from your bank account. My thanks for the patronage.
else
SayTo(buyer, 1151639,
totalCost.ToString()); //The total of your purchase is ~1_val~ gold. My thanks for the patronage.
}
else
{
if (buyer.AccessLevel >= AccessLevel.GameMaster)
SayTo(buyer, true,
"I would not presume to charge thee anything. Unfortunately, I could not sell you all the goods you requested.");
else if (fromBank)
SayTo(buyer, true,
"The total of thy purchase is {0} gold, which has been withdrawn from your bank account. My thanks for the patronage. Unfortunately, I could not sell you all the goods you requested.",
totalCost);
else
SayTo(buyer, true,
"The total of thy purchase is {0} gold. My thanks for the patronage. Unfortunately, I could not sell you all the goods you requested.",
totalCost);
}
return true;
}
public virtual bool OnSellItems(Mobile seller, List<SellItemResponse> list)
{
if (!IsActiveBuyer)
return false;
if (!seller.CheckAlive())
return false;
if (!CheckVendorAccess(seller))
{
Say(501522); // I shall not treat with scum like thee!
return false;
}
seller.PlaySound(0x32);
IShopSellInfo[] info = GetSellInfo();
IBuyItemInfo[] buyInfo = GetBuyInfo();
int GiveGold = 0;
int Sold = 0;
foreach (SellItemResponse resp in list)
{
if (resp.Item.RootParent != seller || resp.Amount <= 0 || !resp.Item.IsStandardLoot() ||
!resp.Item.Movable || resp.Item is Container container && container.Items.Count != 0)
continue;
foreach (IShopSellInfo ssi in info)
if (ssi.IsSellable(resp.Item))
{
Sold++;
break;
}
}
if (Sold > MaxSell)
{
SayTo(seller, true, "You may only sell {0} items at a time!", MaxSell);
return false;
}
if (Sold == 0) return true;
foreach (SellItemResponse resp in list)
{
if (resp.Item.RootParent != seller || resp.Amount <= 0 || !resp.Item.IsStandardLoot() ||
!resp.Item.Movable || resp.Item is Container container && container.Items.Count != 0)
continue;
foreach (IShopSellInfo ssi in info)
if (ssi.IsSellable(resp.Item))
{
int amount = resp.Amount;
if (amount > resp.Item.Amount)
amount = resp.Item.Amount;
if (ssi.IsResellable(resp.Item))
{
bool found = false;
foreach (IBuyItemInfo bii in buyInfo)
if (bii.Restock(resp.Item, amount))
{
resp.Item.Consume(amount);
found = true;
break;
}
if (!found)
{
Container cont = BuyPack;
if (amount < resp.Item.Amount)
{
Item item = LiftItemDupe(resp.Item, resp.Item.Amount - amount);
if (item != null)
{
item.SetLastMoved();
cont.DropItem(item);
}
else
{
resp.Item.SetLastMoved();
cont.DropItem(resp.Item);
}
}
else
{
resp.Item.SetLastMoved();
cont.DropItem(resp.Item);
}
}
}
else
{
if (amount < resp.Item.Amount)
resp.Item.Amount -= amount;
else
resp.Item.Delete();
}
GiveGold += ssi.GetSellPriceFor(resp.Item) * amount;
break;
}
}
if (GiveGold > 0)
{
while (GiveGold > 60000)
{
seller.AddToBackpack(new Gold(60000));
GiveGold -= 60000;
}
seller.AddToBackpack(new Gold(GiveGold));
seller.PlaySound(0x0037); //Gold dropping sound
if (SupportsBulkOrders(seller))
{
Item bulkOrder = CreateBulkOrder(seller, false);
if (bulkOrder is LargeBOD largeBod)
seller.SendGump(new LargeBODAcceptGump(seller, largeBod));
else if (bulkOrder is SmallBOD smallBod)
seller.SendGump(new SmallBODAcceptGump(seller, smallBod));
}
}
//no cliloc for this?
//SayTo( seller, true, "Thank you! I bought {0} item{1}. Here is your {2}gp.", Sold, (Sold > 1 ? "s" : ""), GiveGold );
return true;
}
public virtual bool IsValidBulkOrder(Item item)
{
return false;
}
public virtual Item CreateBulkOrder(Mobile from, bool fromContextMenu)
{
return null;
}
public virtual bool SupportsBulkOrders(Mobile from)
{
return false;
}
public virtual TimeSpan GetNextBulkOrder(Mobile from)
{
return TimeSpan.Zero;
}
public virtual void OnSuccessfulBulkOrderReceive(Mobile from)
{
}
public abstract void InitSBInfo();
protected void LoadSBInfo()
{
LastRestock = DateTime.UtcNow;
for (int i = 0; i < m_ArmorBuyInfo.Count; ++i)
if (m_ArmorBuyInfo[i] is GenericBuyInfo buy)
buy.DeleteDisplayEntity();
SBInfos.Clear();
InitSBInfo();
m_ArmorBuyInfo.Clear();
m_ArmorSellInfo.Clear();
for (int i = 0; i < SBInfos.Count; i++)
{
SBInfo sbInfo = SBInfos[i];
m_ArmorBuyInfo.AddRange(sbInfo.BuyInfo);
m_ArmorSellInfo.Add(sbInfo.SellInfo);
}
}
public virtual bool GetGender()
{
return Utility.RandomBool();
}
public virtual void InitBody()
{
InitStats(100, 100, 25);
SpeechHue = Utility.RandomDyedHue();
Hue = Race.Human.RandomSkinHue();
if (Female = GetGender())
{
Body = 0x191;
Name = NameList.RandomName("female");
}
else
{
Body = 0x190;
Name = NameList.RandomName("male");
}
}
public virtual int GetRandomHue()
{
switch (Utility.Random(5))
{
default:
case 0: return Utility.RandomBlueHue();
case 1: return Utility.RandomGreenHue();
case 2: return Utility.RandomRedHue();
case 3: return Utility.RandomYellowHue();
case 4: return Utility.RandomNeutralHue();
}
}
public virtual int GetShoeHue()
{
return 0.1 > Utility.RandomDouble() ? 0 : Utility.RandomNeutralHue();
}
public virtual void CheckMorph()
{
if (CheckGargoyle())
return;
if (CheckNecromancer())
return;
CheckTokuno();
}
public virtual bool CheckTokuno()
{
if (Map != Map.Tokuno)
return false;
NameList n = NameList.GetNameList(Female ? "tokuno female" : "tokuno male");
if (!n.ContainsName(Name))
TurnToTokuno();
return true;
}
public virtual void TurnToTokuno()
{
Name = NameList.RandomName(Female ? "tokuno female" : "tokuno male");
}
public virtual bool CheckGargoyle()
{
Map map = Map;
if (map != Map.Ilshenar)
return false;
if (!Region.IsPartOf("Gargoyle City"))
return false;
if (Body != 0x2F6 || (Hue & 0x8000) == 0)
TurnToGargoyle();
return true;
}
public virtual bool CheckNecromancer()
{
Map map = Map;
if (map != Map.Malas)
return false;
if (!Region.IsPartOf("Umbra"))
return false;
if (Hue != 0x83E8)
TurnToNecromancer();
return true;
}
public override void OnAfterSpawn()
{
CheckMorph();
}
protected override void OnMapChange(Map oldMap)
{
base.OnMapChange(oldMap);
CheckMorph();
LoadSBInfo();
}
public virtual int GetRandomNecromancerHue()
{
switch (Utility.Random(20))
{
case 0: return 0;
case 1: return 0x4E9;
default: return Utility.RandomList(0x485, 0x497);
}
}
public virtual void TurnToNecromancer()
{
for (int i = 0; i < Items.Count; ++i)
{
Item item = Items[i];
if (item is BaseClothing || item is BaseWeapon || item is BaseArmor || item is BaseTool)
item.Hue = GetRandomNecromancerHue();
}
HairHue = 0;
FacialHairHue = 0;
Hue = 0x83E8;
}
public virtual void TurnToGargoyle()
{
for (int i = 0; i < Items.Count; ++i)
{
Item item = Items[i];
if (item is BaseClothing)
item.Delete();
}
HairItemID = 0;
FacialHairItemID = 0;
Body = 0x2F6;
Hue = Utility.RandomBrightHue() | 0x8000;
Name = NameList.RandomName("gargoyle vendor");
CapitalizeTitle();
}
public virtual void CapitalizeTitle()
{
string title = Title;
if (title == null)
return;
string[] split = title.Split(' ');
for (int i = 0; i < split.Length; ++i)
{
if (Insensitive.Equals(split[i], "the"))
continue;
if (split[i].Length > 1)
split[i] = char.ToUpper(split[i][0]) + split[i].Substring(1);
else if (split[i].Length > 0)
split[i] = char.ToUpper(split[i][0]).ToString();
}
Title = string.Join(" ", split);
}
public virtual int GetHairHue()
{
return Race.RandomHairHue();
}
public virtual void InitOutfit()
{
switch (Utility.Random(3))
{
case 0:
AddItem(new FancyShirt(GetRandomHue()));
break;
case 1:
AddItem(new Doublet(GetRandomHue()));
break;
case 2:
AddItem(new Shirt(GetRandomHue()));
break;
}
switch (ShoeType)
{
case VendorShoeType.Shoes:
AddItem(new Shoes(GetShoeHue()));
break;
case VendorShoeType.Boots:
AddItem(new Boots(GetShoeHue()));
break;
case VendorShoeType.Sandals:
AddItem(new Sandals(GetShoeHue()));
break;
case VendorShoeType.ThighBoots:
AddItem(new ThighBoots(GetShoeHue()));
break;
}
int hairHue = GetHairHue();
Utility.AssignRandomHair(this, hairHue);
Utility.AssignRandomFacialHair(this, hairHue);
if (Female)
switch (Utility.Random(6))
{
case 0:
AddItem(new ShortPants(GetRandomHue()));
break;
case 1:
case 2:
AddItem(new Kilt(GetRandomHue()));
break;
case 3:
case 4:
case 5:
AddItem(new Skirt(GetRandomHue()));
break;
}
else
switch (Utility.Random(2))
{
case 0:
AddItem(new LongPants(GetRandomHue()));
break;
case 1:
AddItem(new ShortPants(GetRandomHue()));
break;
}
PackGold(100, 200);
}
public virtual void VendorBuy(Mobile from)
{
if (!IsActiveSeller)
return;
if (!from.CheckAlive())
return;
if (!CheckVendorAccess(from))
{
Say(501522); // I shall not treat with scum like thee!
return;
}
if (DateTime.UtcNow - LastRestock > RestockDelay)
Restock();
UpdateBuyInfo();
IBuyItemInfo[] buyInfo = GetBuyInfo();
IShopSellInfo[] sellInfo = GetSellInfo();
List<BuyItemState> list = new List<BuyItemState>(buyInfo.Length);
Container cont = BuyPack;
List<ObjectPropertyList> opls = new List<ObjectPropertyList>();
for (int idx = 0; idx < buyInfo.Length; idx++)
{
IBuyItemInfo buyItem = buyInfo[idx];
if (buyItem.Amount <= 0 || list.Count >= 250)
continue;
if (!(buyItem is GenericBuyInfo gbi))
return;
IEntity disp = gbi.GetDisplayEntity();
list.Add(new BuyItemState(buyItem.Name, cont.Serial, disp?.Serial ?? (Serial)0x7FC0FFEE, buyItem.Price,
buyItem.Amount, buyItem.ItemID, buyItem.Hue));
if (disp is Item item)
opls.Add(item.PropertyList);
else if (disp is Mobile mobile)
opls.Add(mobile.PropertyList);
}
List<Item> playerItems = cont.Items;
for (int i = playerItems.Count - 1; i >= 0; --i)
{
if (i >= playerItems.Count)
continue;
Item item = playerItems[i];
if (item.LastMoved + InventoryDecayTime <= DateTime.UtcNow)
item.Delete();
}
for (int i = 0; i < playerItems.Count; ++i)
{
Item item = playerItems[i];
int price = 0;
string name = null;
foreach (IShopSellInfo ssi in sellInfo)
if (ssi.IsSellable(item))
{
price = ssi.GetBuyPriceFor(item);
name = ssi.GetNameFor(item);
break;
}
if (name != null && list.Count < 250)
{
list.Add(new BuyItemState(name, cont.Serial, item.Serial, price, item.Amount, item.ItemID, item.Hue));
opls.Add(item.PropertyList);
}
}
//one (not all) of the packets uses a byte to describe number of items in the list. Osi = dumb.
//if ( list.Count > 255 )
// Console.WriteLine( "Vendor Warning: Vendor {0} has more than 255 buy items, may cause client errors!", this );
if (list.Count <= 0)
return;
list.Sort(new BuyItemStateComparer());
SendPacksTo(from);
NetState ns = from.NetState;
if (ns == null)
return;
if (ns.ContainerGridLines)
from.Send(new VendorBuyContent6017(list));
else
from.Send(new VendorBuyContent(list));
from.Send(new VendorBuyList(this, list));
if (ns.HighSeas)
from.Send(new DisplayBuyListHS(this));
else
from.Send(new DisplayBuyList(this));
from.Send(new MobileStatusExtended(from)); //make sure their gold amount is sent
for (int i = 0; i < opls.Count; ++i)
from.Send(opls[i]);
SayTo(from, 500186); // Greetings. Have a look around.
}
public virtual void SendPacksTo(Mobile from)
{
Item pack = FindItemOnLayer(Layer.ShopBuy);
if (pack == null)
{
pack = new Backpack { Layer = Layer.ShopBuy, Movable = false, Visible = false };
AddItem(pack);
}
from.Send(new EquipUpdate(pack));
pack = FindItemOnLayer(Layer.ShopSell);
if (pack != null)
from.Send(new EquipUpdate(pack));
pack = FindItemOnLayer(Layer.ShopResale);
if (pack == null)
{
pack = new Backpack { Layer = Layer.ShopResale, Movable = false, Visible = false };
AddItem(pack);
}
from.Send(new EquipUpdate(pack));
}
public virtual void VendorSell(Mobile from)
{
if (!IsActiveBuyer)
return;
if (!from.CheckAlive())
return;
if (!CheckVendorAccess(from))
{
Say(501522); // I shall not treat with scum like thee!
return;
}
Container pack = from.Backpack;
if (pack == null)
return;
IShopSellInfo[] info = GetSellInfo();
List<SellItemState> list = new List<SellItemState>();
foreach (IShopSellInfo ssi in info)
{
foreach (Item item in pack.FindItemsByType(ssi.Types))
{
if (item is Container container && container.Items.Count != 0)
continue;
if (item.IsStandardLoot() && item.Movable && ssi.IsSellable(item))
list.Add(new SellItemState(item, ssi.GetSellPriceFor(item), ssi.GetNameFor(item)));
}
}
if (list.Count > 0)
{
SendPacksTo(from);
from.Send(new VendorSellList(this, list));
}
else
{
Say(true, "You have nothing I would be interested in.");
}
}
public override bool OnDragDrop(Mobile from, Item dropped)
{
/* TODO: Thou art giving me? and fame/karma for gold gifts */
SmallBOD smallBod = dropped as SmallBOD;
LargeBOD largeBod = dropped as LargeBOD;
if (!(smallBod != null || largeBod != null))
return base.OnDragDrop(from, dropped);
PlayerMobile pm = from as PlayerMobile;
if (Core.ML && pm?.NextBODTurnInTime > DateTime.UtcNow)
{
SayTo(from, 1079976); // You'll have to wait a few seconds while I inspect the last order.
return false;
}
if (!IsValidBulkOrder(dropped))
{
SayTo(from, 1045130); // That order is for some other shopkeeper.
return false;
}
if (smallBod?.Complete == false || largeBod?.Complete == false)
{
SayTo(from, 1045131); // You have not completed the order yet.
return false;
}
Item reward;
int gold, fame;
if (smallBod != null)
smallBod.GetRewards(out reward, out gold, out fame);
else
largeBod.GetRewards(out reward, out gold, out fame);
from.SendSound(0x3D);
SayTo(from, 1045132); // Thank you so much! Here is a reward for your effort.
if (reward != null)
from.AddToBackpack(reward);
if (gold > 1000)
from.AddToBackpack(new BankCheck(gold));
else if (gold > 0)
from.AddToBackpack(new Gold(gold));
Titles.AwardFame(from, fame, true);
OnSuccessfulBulkOrderReceive(from);
if (Core.ML && pm != null)
pm.NextBODTurnInTime = DateTime.UtcNow + TimeSpan.FromSeconds(10.0);
dropped.Delete();
return true;
}
private GenericBuyInfo LookupDisplayObject(object obj)
{
IBuyItemInfo[] buyInfo = GetBuyInfo();
for (int i = 0; i < buyInfo.Length; ++i)
{
if (buyInfo[i] is GenericBuyInfo gbi && gbi.GetDisplayEntity() == obj)
return gbi;
}
return null;
}
private void ProcessSinglePurchase(BuyItemResponse buy, IBuyItemInfo bii, List<BuyItemResponse> validBuy,
ref int controlSlots, ref bool fullPurchase, ref int totalCost)
{
int amount = buy.Amount;
if (amount > bii.Amount)
amount = bii.Amount;
if (amount <= 0)
return;
int slots = bii.ControlSlots * amount;
if (controlSlots >= slots)
{
controlSlots -= slots;
}
else
{
fullPurchase = false;
return;
}
totalCost += bii.Price * amount;
validBuy.Add(buy);
}
private void ProcessValidPurchase(int amount, IBuyItemInfo bii, Mobile buyer, Container cont)
{
if (amount > bii.Amount)
amount = bii.Amount;
if (amount < 1)
return;
bii.Amount -= amount;
IEntity o = bii.GetEntity();
if (o is Item item)
{
if (item.Stackable)
{
item.Amount = amount;
if (cont == null || !cont.TryDropItem(buyer, item, false))
item.MoveToWorld(buyer.Location, buyer.Map);
}
else
{
item.Amount = 1;
if (cont == null || !cont.TryDropItem(buyer, item, false))
item.MoveToWorld(buyer.Location, buyer.Map);
for (int i = 1; i < amount; i++)
{
if (bii.GetEntity() is Item newItem)
{
newItem.Amount = 1;
if (cont == null || !cont.TryDropItem(buyer, newItem, false))
newItem.MoveToWorld(buyer.Location, buyer.Map);
}
}
}
}
else if (o is Mobile m)
{
m.Direction = (Direction)Utility.Random(8);
m.MoveToWorld(buyer.Location, buyer.Map);
m.PlaySound(m.GetIdleSound());
if (m is BaseCreature bc)
{
bc.SetControlMaster(buyer);
bc.ControlOrder = OrderType.Stop;
}
for (int i = 1; i < amount; ++i)
{
if (bii.GetEntity() is Mobile newMobile)
{
newMobile.Direction = (Direction)Utility.Random(8);
newMobile.MoveToWorld(buyer.Location, buyer.Map);
if (newMobile is BaseCreature newBc)
{
newBc.SetControlMaster(buyer);
newBc.ControlOrder = OrderType.Stop;
}
}
}
}
}
public virtual bool CheckVendorAccess(Mobile from)
{
return Region.GetRegion<GuardedRegion>()?.CheckVendorAccess(this, from) != false ||
Region != from.Region && from.Region.GetRegion<GuardedRegion>()?.CheckVendorAccess(this, from) != false;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(1); // version
List<SBInfo> sbInfos = SBInfos;
for (int i = 0; sbInfos != null && i < sbInfos.Count; ++i)
{
SBInfo sbInfo = sbInfos[i];
List<GenericBuyInfo> buyInfo = sbInfo.BuyInfo;
for (int j = 0; buyInfo != null && j < buyInfo.Count; ++j)
{
GenericBuyInfo gbi = buyInfo[j];
int maxAmount = gbi.MaxAmount;
int doubled = 0;
switch (maxAmount)
{
case 40:
doubled = 1;
break;
case 80:
doubled = 2;
break;
case 160:
doubled = 3;
break;
case 320:
doubled = 4;
break;
case 640:
doubled = 5;
break;
case 999:
doubled = 6;
break;
}
if (doubled > 0)
{
writer.WriteEncodedInt(1 + j * sbInfos.Count + i);
writer.WriteEncodedInt(doubled);
}
}
}
writer.WriteEncodedInt(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
LoadSBInfo();
List<SBInfo> sbInfos = SBInfos;
switch (version)
{
case 1:
{
int index;
while ((index = reader.ReadEncodedInt()) > 0)
{
int doubled = reader.ReadEncodedInt();
if (sbInfos != null)
{
index -= 1;
int sbInfoIndex = index % sbInfos.Count;
int buyInfoIndex = index / sbInfos.Count;
if (sbInfoIndex >= 0 && sbInfoIndex < sbInfos.Count)
{
SBInfo sbInfo = sbInfos[sbInfoIndex];
List<GenericBuyInfo> buyInfo = sbInfo.BuyInfo;
if (buyInfo != null && buyInfoIndex >= 0 && buyInfoIndex < buyInfo.Count)
{
GenericBuyInfo gbi = buyInfo[buyInfoIndex];
int amount = 20;
switch (doubled)
{
case 1:
amount = 40;
break;
case 2:
amount = 80;
break;
case 3:
amount = 160;
break;
case 4:
amount = 320;
break;
case 5:
amount = 640;
break;
case 6:
amount = 999;
break;
}
gbi.Amount = gbi.MaxAmount = amount;
}
}
}
}
break;
}
}
if (IsParagon)
IsParagon = false;
Timer.DelayCall(TimeSpan.Zero, CheckMorph);
}
public override void AddCustomContextEntries(Mobile from, List<ContextMenuEntry> list)
{
if (from.Alive && IsActiveVendor)
{
if (SupportsBulkOrders(from))
list.Add(new BulkOrderInfoEntry(from, this));
if (IsActiveSeller)
list.Add(new VendorBuyEntry(from, this));
if (IsActiveBuyer)
list.Add(new VendorSellEntry(from, this));
}
base.AddCustomContextEntries(from, list);
}
public virtual IShopSellInfo[] GetSellInfo()
{
return m_ArmorSellInfo.ToArray();
}
public virtual IBuyItemInfo[] GetBuyInfo()
{
return m_ArmorBuyInfo.ToArray();
}
private class BulkOrderInfoEntry : ContextMenuEntry
{
private Mobile m_From;
private BaseVendor m_Vendor;
public BulkOrderInfoEntry(Mobile from, BaseVendor vendor)
: base(6152)
{
m_From = from;
m_Vendor = vendor;
}
public override void OnClick()
{
if (m_Vendor.SupportsBulkOrders(m_From))
{
TimeSpan ts = m_Vendor.GetNextBulkOrder(m_From);
int totalSeconds = (int)ts.TotalSeconds;
int totalHours = (totalSeconds + 3599) / 3600;
int totalMinutes = (totalSeconds + 59) / 60;
if (Core.SE ? totalMinutes == 0 : totalHours == 0)
{
m_From.SendLocalizedMessage(1049038); // You can get an order now.
if (Core.AOS)
{
Item bulkOrder = m_Vendor.CreateBulkOrder(m_From, true);
if (bulkOrder is LargeBOD bod)
m_From.SendGump(new LargeBODAcceptGump(m_From, bod));
else if (bulkOrder is SmallBOD smallBod)
m_From.SendGump(new SmallBODAcceptGump(m_From, smallBod));
}
}
else
{
int oldSpeechHue = m_Vendor.SpeechHue;
m_Vendor.SpeechHue = 0x3B2;
if (Core.SE)
m_Vendor.SayTo(m_From, 1072058,
totalMinutes.ToString()); // An offer may be available in about ~1_minutes~ minutes.
else
m_Vendor.SayTo(m_From, 1049039,
totalHours.ToString()); // An offer may be available in about ~1_hours~ hours.
m_Vendor.SpeechHue = oldSpeechHue;
}
}
}
}
#region Faction
public virtual int GetPriceScalar()
{
return 100 + Town.FromRegion(Region)?.Tax ?? 0;
}
public void UpdateBuyInfo()
{
int priceScalar = GetPriceScalar();
foreach (IBuyItemInfo info in m_ArmorBuyInfo.ToArray())
info.PriceScalar = priceScalar;
}
#endregion
}
}
namespace Server.ContextMenus
{
public class VendorBuyEntry : ContextMenuEntry
{
private BaseVendor m_Vendor;
public VendorBuyEntry(Mobile from, BaseVendor vendor)
: base(6103, 8)
{
m_Vendor = vendor;
Enabled = vendor.CheckVendorAccess(from);
}
public override void OnClick()
{
m_Vendor.VendorBuy(Owner.From);
}
}
public class VendorSellEntry : ContextMenuEntry
{
private BaseVendor m_Vendor;
public VendorSellEntry(Mobile from, BaseVendor vendor)
: base(6104, 8)
{
m_Vendor = vendor;
Enabled = vendor.CheckVendorAccess(from);
}
public override void OnClick()
{
m_Vendor.VendorSell(Owner.From);
}
}
}
namespace Server
{
public interface IShopSellInfo
{
//What do we sell?
Type[] Types{ get; }
//get display name for an item
string GetNameFor(Item item);
//get price for an item which the player is selling
int GetSellPriceFor(Item item);
//get price for an item which the player is buying
int GetBuyPriceFor(Item item);
//can we sell this item to this vendor?
bool IsSellable(Item item);
//does the vendor resell this item?
bool IsResellable(Item item);
}
public interface IBuyItemInfo
{
int ControlSlots{ get; }
int PriceScalar{ get; set; }
//display price of the item
int Price{ get; }
//display name of the item
string Name{ get; }
//display hue
int Hue{ get; }
//display id
int ItemID{ get; }
//amount in stock
int Amount{ get; set; }
//max amount in stock
int MaxAmount{ get; }
//get a new instance of an object (we just bought it)
IEntity GetEntity();
//Attempt to restock with item, (return true if restock successful)
bool Restock(Item item, int amount);
//called when its time for the whole shop to restock
void OnRestock();
}
}