ModernUO/Projects/Scripts/Mobiles/Vendors/NPC/Guildmasters/BlacksmithGuildmaster.cs
2019-08-02 18:16:11 -07:00

66 lines
No EOL
1.5 KiB
C#

using Server.Items;
namespace Server.Mobiles
{
public class BlacksmithGuildmaster : BaseGuildmaster
{
[Constructible]
public BlacksmithGuildmaster() : base("blacksmith")
{
SetSkill(SkillName.ArmsLore, 65.0, 88.0);
SetSkill(SkillName.Blacksmith, 90.0, 100.0);
SetSkill(SkillName.Macing, 36.0, 68.0);
SetSkill(SkillName.Parry, 36.0, 68.0);
}
public BlacksmithGuildmaster(Serial serial) : base(serial)
{
}
public override NpcGuild NpcGuild => NpcGuild.BlacksmithsGuild;
public override bool IsActiveVendor => true;
public override bool ClickTitle => true;
public override VendorShoeType ShoeType => VendorShoeType.ThighBoots;
public override void InitSBInfo()
{
SBInfos.Add(new SBBlacksmith());
}
public override void InitOutfit()
{
base.InitOutfit();
Item item = Utility.RandomBool() ? null : new RingmailChest();
if (item != null && !EquipItem(item))
{
item.Delete();
item = null;
}
if (item == null)
AddItem(new FullApron());
AddItem(new Bascinet());
AddItem(new SmithHammer());
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}