ModernUO/Projects/Scripts/Mobiles/Vendors/NPC/GypsyBanker.cs
2019-08-02 18:16:11 -07:00

88 lines
No EOL
2 KiB
C#

using Server.Items;
namespace Server.Mobiles
{
public class GypsyBanker : Banker
{
[Constructible]
public GypsyBanker()
{
Title = "the gypsy banker";
}
public GypsyBanker(Serial serial) : base(serial)
{
}
public override bool IsActiveVendor => false;
public override NpcGuild NpcGuild => NpcGuild.None;
public override bool ClickTitle => false;
public override void InitOutfit()
{
base.InitOutfit();
switch (Utility.Random(4))
{
case 0:
AddItem(new JesterHat(Utility.RandomBrightHue()));
break;
case 1:
AddItem(new Bandana(Utility.RandomBrightHue()));
break;
case 2:
AddItem(new SkullCap(Utility.RandomBrightHue()));
break;
}
Item item = FindItemOnLayer(Layer.Pants);
if (item != null)
item.Hue = Utility.RandomBrightHue();
item = FindItemOnLayer(Layer.Shoes);
if (item != null)
item.Hue = Utility.RandomBrightHue();
item = FindItemOnLayer(Layer.OuterLegs);
if (item != null)
item.Hue = Utility.RandomBrightHue();
item = FindItemOnLayer(Layer.InnerLegs);
if (item != null)
item.Hue = Utility.RandomBrightHue();
item = FindItemOnLayer(Layer.OuterTorso);
if (item != null)
item.Hue = Utility.RandomBrightHue();
item = FindItemOnLayer(Layer.InnerTorso);
if (item != null)
item.Hue = Utility.RandomBrightHue();
item = FindItemOnLayer(Layer.Shirt);
if (item != null)
item.Hue = Utility.RandomBrightHue();
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}