ModernUO/Projects/Scripts/Mobiles/Vendors/NPC/Monk.cs
2019-08-02 18:16:11 -07:00

51 lines
No EOL
1.1 KiB
C#

using System.Collections.Generic;
using Server.Items;
namespace Server.Mobiles
{
public class Monk : BaseVendor
{
private List<SBInfo> m_SBInfos = new List<SBInfo>();
[Constructible]
public Monk() : base("the Monk")
{
SetSkill(SkillName.EvalInt, 100.0);
SetSkill(SkillName.Tactics, 70.0, 90.0);
SetSkill(SkillName.Wrestling, 70.0, 90.0);
SetSkill(SkillName.MagicResist, 70.0, 90.0);
SetSkill(SkillName.Macing, 70.0, 90.0);
}
public Monk(Serial serial) : base(serial)
{
}
protected override List<SBInfo> SBInfos => m_SBInfos;
public override void InitSBInfo()
{
m_SBInfos.Add(new SBMonk());
}
public override void InitOutfit()
{
AddItem(new Sandals());
AddItem(new MonkRobe());
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}