ModernUO/Projects/Scripts/Mobiles/Vendors/NPC/Tailor.cs
2019-08-02 18:16:11 -07:00

96 lines
No EOL
2.5 KiB
C#

using System;
using System.Collections.Generic;
using Server.Engines.BulkOrders;
namespace Server.Mobiles
{
public class Tailor : BaseVendor
{
private List<SBInfo> m_SBInfos = new List<SBInfo>();
[Constructible]
public Tailor() : base("the tailor")
{
SetSkill(SkillName.Tailoring, 64.0, 100.0);
}
public Tailor(Serial serial) : base(serial)
{
}
protected override List<SBInfo> SBInfos => m_SBInfos;
public override NpcGuild NpcGuild => NpcGuild.TailorsGuild;
public override VendorShoeType ShoeType => Utility.RandomBool() ? VendorShoeType.Sandals : VendorShoeType.Shoes;
public override void InitSBInfo()
{
m_SBInfos.Add(new SBTailor());
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
#region Bulk Orders
public override Item CreateBulkOrder(Mobile from, bool fromContextMenu)
{
if (from is PlayerMobile pm && pm.NextTailorBulkOrder == TimeSpan.Zero && (fromContextMenu || 0.2 > Utility.RandomDouble()))
{
double theirSkill = pm.Skills.Tailoring.Base;
if (theirSkill >= 70.1)
pm.NextTailorBulkOrder = TimeSpan.FromHours(6.0);
else if (theirSkill >= 50.1)
pm.NextTailorBulkOrder = TimeSpan.FromHours(2.0);
else
pm.NextTailorBulkOrder = TimeSpan.FromHours(1.0);
if (theirSkill >= 70.1 && (theirSkill - 40.0) / 300.0 > Utility.RandomDouble())
return new LargeTailorBOD();
return SmallTailorBOD.CreateRandomFor(from);
}
return null;
}
public override bool IsValidBulkOrder(Item item)
{
return item is SmallTailorBOD || item is LargeTailorBOD;
}
public override bool SupportsBulkOrders(Mobile from)
{
return from is PlayerMobile && from.Skills.Tailoring.Base > 0;
}
public override TimeSpan GetNextBulkOrder(Mobile from)
{
if (from is PlayerMobile mobile)
return mobile.NextTailorBulkOrder;
return TimeSpan.Zero;
}
public override void OnSuccessfulBulkOrderReceive(Mobile from)
{
if (Core.SE && from is PlayerMobile mobile)
mobile.NextTailorBulkOrder = TimeSpan.Zero;
}
#endregion
}
}