42 lines
No EOL
1.4 KiB
C#
42 lines
No EOL
1.4 KiB
C#
using System.Collections.Generic;
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using Server.Items;
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namespace Server.Mobiles
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{
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public class SBAxeWeapon : SBInfo
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{
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public override IShopSellInfo SellInfo{ get; } = new InternalSellInfo();
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public override List<GenericBuyInfo> BuyInfo{ get; } = new InternalBuyInfo();
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public class InternalBuyInfo : List<GenericBuyInfo>
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{
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public InternalBuyInfo()
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{
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Add(new GenericBuyInfo(typeof(ExecutionersAxe), 30, 20, 0xF45, 0));
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Add(new GenericBuyInfo(typeof(BattleAxe), 26, 20, 0xF47, 0));
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Add(new GenericBuyInfo(typeof(TwoHandedAxe), 32, 20, 0x1443, 0));
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Add(new GenericBuyInfo(typeof(Axe), 40, 20, 0xF49, 0));
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Add(new GenericBuyInfo(typeof(DoubleAxe), 52, 20, 0xF4B, 0));
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Add(new GenericBuyInfo(typeof(Pickaxe), 22, 20, 0xE86, 0));
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Add(new GenericBuyInfo(typeof(LargeBattleAxe), 33, 20, 0x13FB, 0));
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Add(new GenericBuyInfo(typeof(WarAxe), 29, 20, 0x13B0, 0));
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}
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}
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public class InternalSellInfo : GenericSellInfo
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{
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public InternalSellInfo()
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{
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Add(typeof(BattleAxe), 13);
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Add(typeof(DoubleAxe), 26);
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Add(typeof(ExecutionersAxe), 15);
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Add(typeof(LargeBattleAxe), 16);
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Add(typeof(Pickaxe), 11);
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Add(typeof(TwoHandedAxe), 16);
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Add(typeof(WarAxe), 14);
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Add(typeof(Axe), 20);
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}
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}
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}
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} |