ModernUO/Projects/Scripts/Multis/Camps/LizardmenCamp.cs
2019-08-02 18:16:11 -07:00

232 lines
No EOL
5.5 KiB
C#

using System;
using Server.Items;
using Server.Mobiles;
namespace Server.Multis
{
public class LizardmenCamp : BaseCamp
{
private Mobile m_Prisoner;
[Constructible]
public LizardmenCamp() : base(0x10EE) // dummy garbage at center
{
}
public LizardmenCamp(Serial serial) : base(serial)
{
}
public virtual Mobile Lizardmen => new Lizardman();
public override void AddComponents()
{
BaseCreature bc;
//BaseEscortable be;
Visible = false;
DecayDelay = TimeSpan.FromMinutes(5.0);
AddItem(new Static(0x10ee), 0, 0, 0);
AddItem(new Static(0xfac), 0, 7, 0);
switch (Utility.Random(3))
{
case 0:
{
AddItem(new Item(0xDE3), 0, 7, 0); // Campfire
AddItem(new Item(0x974), 0, 7, 1); // Cauldron
break;
}
case 1:
{
AddItem(new Item(0x1E95), 0, 7, 1); // Rabbit on a spit
break;
}
default:
{
AddItem(new Item(0x1E94), 0, 7, 1); // Chicken on a spit
break;
}
}
AddItem(new Item(0x41F), 4, 4, 0); // Gruesome Standart South
AddCampChests();
for (int i = 0; i < 4; i++) AddMobile(Lizardmen, 6, Utility.RandomMinMax(-7, 7), Utility.RandomMinMax(-7, 7), 0);
switch (Utility.Random(2))
{
case 0:
m_Prisoner = new Noble();
break;
default:
m_Prisoner = new SeekerOfAdventure();
break;
}
//be = (BaseEscortable)m_Prisoner;
//be.m_Captive = true;
bc = (BaseCreature)m_Prisoner;
bc.IsPrisoner = true;
bc.CantWalk = true;
m_Prisoner.YellHue = Utility.RandomList(0x57, 0x67, 0x77, 0x87, 0x117);
AddMobile(m_Prisoner, 2, Utility.RandomMinMax(-2, 2), Utility.RandomMinMax(-2, 2), 0);
}
private void AddCampChests()
{
LockableContainer chest = null;
switch (Utility.Random(3))
{
case 0:
chest = new MetalChest();
break;
case 1:
chest = new MetalGoldenChest();
break;
default:
chest = new WoodenChest();
break;
}
chest.LiftOverride = true;
TreasureMapChest.Fill(chest, 1);
AddItem(chest, 2, -2, 0);
LockableContainer crates = null;
switch (Utility.Random(4))
{
case 0:
crates = new SmallCrate();
break;
case 1:
crates = new MediumCrate();
break;
case 2:
crates = new LargeCrate();
break;
default:
crates = new LockableBarrel();
break;
}
crates.TrapType = TrapType.ExplosionTrap;
crates.TrapPower = Utility.RandomMinMax(30, 40);
crates.TrapLevel = 2;
crates.RequiredSkill = 76;
crates.LockLevel = 66;
crates.MaxLockLevel = 116;
crates.Locked = true;
crates.DropItem(new Gold(Utility.RandomMinMax(100, 400)));
crates.DropItem(new Arrow(10));
crates.DropItem(new Bolt(10));
crates.LiftOverride = true;
if (Utility.RandomDouble() < 0.8)
switch (Utility.Random(4))
{
case 0:
crates.DropItem(new LesserCurePotion());
break;
case 1:
crates.DropItem(new LesserExplosionPotion());
break;
case 2:
crates.DropItem(new LesserHealPotion());
break;
default:
crates.DropItem(new LesserPoisonPotion());
break;
}
AddItem(crates, -2, 2, 0);
}
// Don't refresh decay timer
public override void OnEnter(Mobile m)
{
if (m.Player && m_Prisoner != null && m_Prisoner.CantWalk)
{
int number;
switch (Utility.Random(8))
{
case 0:
number = 502261;
break; // HELP!
case 1:
number = 502262;
break; // Help me!
case 2:
number = 502263;
break; // Canst thou aid me?!
case 3:
number = 502264;
break; // Help a poor prisoner!
case 4:
number = 502265;
break; // Help! Please!
case 5:
number = 502266;
break; // Aaah! Help me!
case 6:
number = 502267;
break; // Go and get some help!
default:
number = 502268;
break; // Quickly, I beg thee! Unlock my chains! If thou dost look at me close thou canst see them.
}
m_Prisoner.Yell(number);
}
}
// Don't refresh decay timer
public override void OnExit(Mobile m)
{
}
public override void AddItem(Item item, int xOffset, int yOffset, int zOffset)
{
if (item != null)
item.Movable = false;
base.AddItem(item, xOffset, yOffset, zOffset);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
writer.Write(m_Prisoner);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch (version)
{
case 0:
{
m_Prisoner = reader.ReadMobile();
break;
}
}
}
}
}