ModernUO/Projects/Scripts/SpecialSystems/Items/Stones/GamblingStone.cs
2019-08-02 18:16:11 -07:00

126 lines
2.8 KiB
C#

namespace Server.Items
{
public class GamblingStone : Item
{
private int m_GamblePot = 2500;
[Constructible]
public GamblingStone()
: base(0xED4)
{
Movable = false;
Hue = 0x56;
}
public GamblingStone(Serial serial)
: base(serial)
{
}
[CommandProperty(AccessLevel.GameMaster)]
public int GamblePot
{
get => m_GamblePot;
set
{
m_GamblePot = value;
InvalidateProperties();
}
}
public override string DefaultName => "a gambling stone";
public override void GetProperties(ObjectPropertyList list)
{
base.GetProperties(list);
list.Add("Jackpot: {0}gp", m_GamblePot);
}
public override void OnSingleClick(Mobile from)
{
base.OnSingleClick(from);
LabelTo(from, "Jackpot: {0}gp", m_GamblePot);
}
public override void OnDoubleClick(Mobile from)
{
Container pack = from.Backpack;
if (pack?.ConsumeTotal(typeof(Gold), 250) == true)
{
m_GamblePot += 150;
InvalidateProperties();
int roll = Utility.Random(1200);
if (roll == 0) // Jackpot
{
int maxCheck = 1000000;
from.SendMessage(0x35, "You win the {0}gp jackpot!", m_GamblePot);
while (m_GamblePot > maxCheck)
{
from.AddToBackpack(new BankCheck(maxCheck));
m_GamblePot -= maxCheck;
}
from.AddToBackpack(new BankCheck(m_GamblePot));
m_GamblePot = 2500;
}
else if (roll <= 20) // Chance for a regbag
{
from.SendMessage(0x35, "You win a bag of reagents!");
from.AddToBackpack(new BagOfReagents());
}
else if (roll <= 40) // Chance for gold
{
from.SendMessage(0x35, "You win 1500gp!");
from.AddToBackpack(new BankCheck(1500));
}
else if (roll <= 100) // Another chance for gold
{
from.SendMessage(0x35, "You win 1000gp!");
from.AddToBackpack(new BankCheck(1000));
}
else // Loser!
{
from.SendMessage(0x22, "You lose!");
}
}
else
{
from.SendMessage(0x22, "You need at least 250gp in your backpack to use this.");
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
writer.Write(m_GamblePot);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch (version)
{
case 0:
{
m_GamblePot = reader.ReadInt();
break;
}
}
}
}
}