ModernUO/Projects/Scripts/Spells/Bushido/Evasion.cs
2019-08-02 18:16:11 -07:00

215 lines
6 KiB
C#

using System;
using System.Collections.Generic;
using Server.Items;
namespace Server.Spells.Bushido
{
public class Evasion : SamuraiSpell
{
private static SpellInfo m_Info = new SpellInfo(
"Evasion", null,
-1,
9002
);
private static Dictionary<Mobile, Timer> m_Table = new Dictionary<Mobile, Timer>();
public Evasion(Mobile caster, Item scroll)
: base(caster, scroll, m_Info)
{
}
public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(0.25);
public override double RequiredSkill => 60.0;
public override int RequiredMana => 10;
public override bool CheckCast()
{
return VerifyCast(Caster, true) && base.CheckCast();
}
public static bool VerifyCast(Mobile Caster, bool messages)
{
if (Caster == null) // Sanity
return false;
if (!(Caster.FindItemOnLayer(Layer.OneHanded) is BaseWeapon weap))
weap = Caster.FindItemOnLayer(Layer.TwoHanded) as BaseWeapon;
if (weap != null)
{
if (Core.ML && Caster.Skills[weap.Skill].Base < 50)
{
if (messages)
Caster.SendLocalizedMessage(
1076206); // Your skill with your equipped weapon must be 50 or higher to use Evasion.
return false;
}
}
else if (!(Caster.FindItemOnLayer(Layer.TwoHanded) is BaseShield))
{
if (messages)
Caster.SendLocalizedMessage(1062944); // You must have a weapon or a shield equipped to use this ability!
return false;
}
if (!Caster.CanBeginAction<Evasion>())
{
if (messages) Caster.SendLocalizedMessage(501789); // You must wait before trying again.
return false;
}
return true;
}
public static bool CheckSpellEvasion(Mobile defender)
{
if (!(defender.FindItemOnLayer(Layer.OneHanded) is BaseWeapon weap))
weap = defender.FindItemOnLayer(Layer.TwoHanded) as BaseWeapon;
if (Core.ML)
{
if (defender.Spell != null && defender.Spell.IsCasting) return false;
if (weap != null)
{
if (defender.Skills[weap.Skill].Base < 50) return false;
}
else if (!(defender.FindItemOnLayer(Layer.TwoHanded) is BaseShield))
{
return false;
}
}
if (IsEvading(defender) && BaseWeapon.CheckParry(defender))
{
defender.Emote("*evades*"); // Yes. Eew. Blame OSI.
defender.FixedEffect(0x37B9, 10, 16);
return true;
}
return false;
}
public override void OnBeginCast()
{
base.OnBeginCast();
Caster.FixedEffect(0x37C4, 10, 7, 4, 3);
}
public override void OnCast()
{
if (CheckSequence())
{
Caster.SendLocalizedMessage(1063120); // You feel that you might be able to deflect any attack!
Caster.FixedParticles(0x376A, 1, 20, 0x7F5, 0x960, 3, EffectLayer.Waist);
Caster.PlaySound(0x51B);
OnCastSuccessful(Caster);
BeginEvasion(Caster);
Caster.BeginAction<Evasion>();
Timer.DelayCall(TimeSpan.FromSeconds(20.0), delegate { Caster.EndAction<Evasion>(); });
}
FinishSequence();
}
public static bool IsEvading(Mobile m)
{
return m_Table.ContainsKey(m);
}
public static TimeSpan GetEvadeDuration(Mobile m)
{
/* Evasion duration now scales with Bushido skill
*
* If the player has higher than GM Bushido, and GM Tactics and Anatomy, they get a 1 second bonus
* Evasion duration range:
* o 3-6 seconds w/o tactics/anatomy
* o 6-7 seconds w/ GM+ Bushido and GM tactics/anatomy
*/
if (!Core.ML)
return TimeSpan.FromSeconds(8.0);
double seconds = 3;
if (m.Skills.Bushido.Value > 60)
seconds += (m.Skills.Bushido.Value - 60) / 20;
if (m.Skills.Anatomy.Value >= 100.0 && m.Skills.Tactics.Value >= 100.0 && m.Skills.Bushido.Value > 100.0
) //Bushido being HIGHER than 100 for bonus is intended
seconds++;
return TimeSpan.FromSeconds((int)seconds);
}
public static double GetParryScalar(Mobile m)
{
/* Evasion modifier to parry now scales with Bushido skill
*
* If the player has higher than GM Bushido, and at least GM Tactics and Anatomy, they get a bonus to their evasion modifier (10% bonus to the evasion modifier to parry NOT 10% to the final parry chance)
*
* Bonus modifier to parry range: (these are the ranges for the evasion modifier)
* o 16-40% bonus w/o tactics/anatomy
* o 42-50% bonus w/ GM+ bushido and GM tactics/anatomy
*/
if (!Core.ML)
return 1.5;
double bonus = 0;
if (m.Skills.Bushido.Value >= 60)
bonus += (m.Skills.Bushido.Value - 60) * .004 + 0.16;
if (m.Skills.Anatomy.Value >= 100 && m.Skills.Tactics.Value >= 100 && m.Skills.Bushido.Value > 100
) //Bushido being HIGHER than 100 for bonus is intended
bonus += 0.10;
return 1.0 + bonus;
}
public static void BeginEvasion(Mobile m)
{
m_Table.TryGetValue(m, out Timer timer);
timer?.Stop();
m_Table[m] = timer = new InternalTimer(m, GetEvadeDuration(m));
timer.Start();
}
public static void EndEvasion(Mobile m)
{
if (m_Table.TryGetValue(m, out Timer timer))
{
timer.Stop();
m_Table.Remove(m);
}
OnEffectEnd(m, typeof(Evasion));
}
private class InternalTimer : Timer
{
private Mobile m_Mobile;
public InternalTimer(Mobile m, TimeSpan delay)
: base(delay)
{
m_Mobile = m;
Priority = TimerPriority.TwoFiftyMS;
}
protected override void OnTick()
{
EndEvasion(m_Mobile);
m_Mobile.SendLocalizedMessage(1063121); // You no longer feel that you could deflect any attack.
}
}
}
}