ModernUO/Scripts/Engines/BulkOrders/SmallBOD.cs
2006-06-15 10:45:30 +00:00

280 lines
No EOL
8.7 KiB
C#

using System;
using System.Collections;
using Server;
using Server.Items;
using System.Collections.Generic;
namespace Server.Engines.BulkOrders
{
[TypeAlias( "Scripts.Engines.BulkOrders.SmallBOD" )]
public abstract class SmallBOD : Item
{
private int m_AmountCur, m_AmountMax;
private Type m_Type;
private int m_Number;
private int m_Graphic;
private bool m_RequireExceptional;
private BulkMaterialType m_Material;
[CommandProperty( AccessLevel.GameMaster )]
public int AmountCur{ get{ return m_AmountCur; } set{ m_AmountCur = value; InvalidateProperties(); } }
[CommandProperty( AccessLevel.GameMaster )]
public int AmountMax{ get{ return m_AmountMax; } set{ m_AmountMax = value; InvalidateProperties(); } }
[CommandProperty( AccessLevel.GameMaster )]
public Type Type{ get{ return m_Type; } set{ m_Type = value; } }
[CommandProperty( AccessLevel.GameMaster )]
public int Number{ get{ return m_Number; } set{ m_Number = value; InvalidateProperties(); } }
[CommandProperty( AccessLevel.GameMaster )]
public int Graphic{ get{ return m_Graphic; } set{ m_Graphic = value; } }
[CommandProperty( AccessLevel.GameMaster )]
public bool RequireExceptional{ get{ return m_RequireExceptional; } set{ m_RequireExceptional = value; InvalidateProperties(); } }
[CommandProperty( AccessLevel.GameMaster )]
public BulkMaterialType Material{ get{ return m_Material; } set{ m_Material = value; InvalidateProperties(); } }
[CommandProperty( AccessLevel.GameMaster )]
public bool Complete{ get{ return ( m_AmountCur == m_AmountMax ); } }
public override int LabelNumber{ get{ return 1045151; } } // a bulk order deed
[Constructable]
public SmallBOD( int hue, int amountMax, Type type, int number, int graphic, bool requireExeptional, BulkMaterialType material ) : base( Core.AOS ? 0x2258 : 0x14EF )
{
Weight = 1.0;
Hue = hue; // Blacksmith: 0x44E; Tailoring: 0x483
LootType = LootType.Blessed;
m_AmountMax = amountMax;
m_Type = type;
m_Number = number;
m_Graphic = graphic;
m_RequireExceptional = requireExeptional;
m_Material = material;
}
public SmallBOD() : base( Core.AOS ? 0x2258 : 0x14EF )
{
Weight = 1.0;
LootType = LootType.Blessed;
}
public static BulkMaterialType GetRandomMaterial( BulkMaterialType start, double[] chances )
{
double random = Utility.RandomDouble();
for ( int i = 0; i < chances.Length; ++i )
{
if ( random < chances[i] )
return ( i == 0 ? BulkMaterialType.None : start + (i - 1) );
random -= chances[i];
}
return BulkMaterialType.None;
}
public override void GetProperties( ObjectPropertyList list )
{
base.GetProperties( list );
list.Add( 1060654 ); // small bulk order
if ( m_RequireExceptional )
list.Add( 1045141 ); // All items must be exceptional.
if ( m_Material != BulkMaterialType.None )
list.Add( SmallBODGump.GetMaterialNumberFor( m_Material ) ); // All items must be made with x material.
list.Add( 1060656, m_AmountMax.ToString() ); // amount to make: ~1_val~
list.Add( 1060658, "#{0}\t{1}", m_Number, m_AmountCur ); // ~1_val~: ~2_val~
}
public override void OnDoubleClick( Mobile from )
{
if ( IsChildOf( from.Backpack ) )
from.SendGump( new SmallBODGump( from, this ) );
else
from.SendLocalizedMessage( 1045156 ); // You must have the deed in your backpack to use it.
}
public void BeginCombine( Mobile from )
{
if ( m_AmountCur < m_AmountMax )
from.Target = new SmallBODTarget( this );
else
from.SendLocalizedMessage( 1045166 ); // The maximum amount of requested items have already been combined to this deed.
}
public abstract List<Item> ComputeRewards( bool full );
public abstract int ComputeGold();
public abstract int ComputeFame();
public virtual void GetRewards( out Item reward, out int gold, out int fame )
{
reward = null;
gold = ComputeGold();
fame = ComputeFame();
List<Item> rewards = ComputeRewards( false );
if ( rewards.Count > 0 )
{
reward = rewards[Utility.Random( rewards.Count )];
for ( int i = 0; i < rewards.Count; ++i )
{
if ( rewards[i] != reward )
rewards[i].Delete();
}
}
}
public static BulkMaterialType GetMaterial( CraftResource resource )
{
switch ( resource )
{
case CraftResource.DullCopper: return BulkMaterialType.DullCopper;
case CraftResource.ShadowIron: return BulkMaterialType.ShadowIron;
case CraftResource.Copper: return BulkMaterialType.Copper;
case CraftResource.Bronze: return BulkMaterialType.Bronze;
case CraftResource.Gold: return BulkMaterialType.Gold;
case CraftResource.Agapite: return BulkMaterialType.Agapite;
case CraftResource.Verite: return BulkMaterialType.Verite;
case CraftResource.Valorite: return BulkMaterialType.Valorite;
case CraftResource.SpinedLeather: return BulkMaterialType.Spined;
case CraftResource.HornedLeather: return BulkMaterialType.Horned;
case CraftResource.BarbedLeather: return BulkMaterialType.Barbed;
}
return BulkMaterialType.None;
}
public void EndCombine( Mobile from, object o )
{
if ( o is Item && ((Item)o).IsChildOf( from.Backpack ) )
{
Type objectType = o.GetType();
if ( m_AmountCur >= m_AmountMax )
{
from.SendLocalizedMessage( 1045166 ); // The maximum amount of requested items have already been combined to this deed.
}
else if ( m_Type == null || (objectType != m_Type && !objectType.IsSubclassOf( m_Type )) || (!(o is BaseWeapon) && !(o is BaseArmor) && !(o is BaseClothing)) )
{
from.SendLocalizedMessage( 1045169 ); // The item is not in the request.
}
else
{
BulkMaterialType material = BulkMaterialType.None;
if ( o is BaseArmor )
material = GetMaterial( ((BaseArmor)o).Resource );
else if ( o is BaseClothing )
material = GetMaterial( ((BaseClothing)o).Resource );
if ( m_Material >= BulkMaterialType.DullCopper && m_Material <= BulkMaterialType.Valorite && material != m_Material )
{
from.SendLocalizedMessage( 1045168 ); // The item is not made from the requested ore.
}
else if ( m_Material >= BulkMaterialType.Spined && m_Material <= BulkMaterialType.Barbed && material != m_Material )
{
from.SendLocalizedMessage( 1049352 ); // The item is not made from the requested leather type.
}
else
{
bool isExceptional = false;
if ( o is BaseWeapon )
isExceptional = ( ((BaseWeapon)o).Quality == WeaponQuality.Exceptional );
else if ( o is BaseArmor )
isExceptional = ( ((BaseArmor)o).Quality == ArmorQuality.Exceptional );
else if ( o is BaseClothing )
isExceptional = ( ((BaseClothing)o).Quality == ClothingQuality.Exceptional );
if ( m_RequireExceptional && !isExceptional )
{
from.SendLocalizedMessage( 1045167 ); // The item must be exceptional.
}
else
{
((Item)o).Delete();
++AmountCur;
from.SendLocalizedMessage( 1045170 ); // The item has been combined with the deed.
from.SendGump( new SmallBODGump( from, this ) );
if ( m_AmountCur < m_AmountMax )
BeginCombine( from );
}
}
}
}
else
{
from.SendLocalizedMessage( 1045158 ); // You must have the item in your backpack to target it.
}
}
public SmallBOD( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
writer.Write( m_AmountCur );
writer.Write( m_AmountMax );
writer.Write( m_Type == null ? null : m_Type.FullName );
writer.Write( m_Number );
writer.Write( m_Graphic );
writer.Write( m_RequireExceptional );
writer.Write( (int) m_Material );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch ( version )
{
case 0:
{
m_AmountCur = reader.ReadInt();
m_AmountMax = reader.ReadInt();
string type = reader.ReadString();
if ( type != null )
m_Type = ScriptCompiler.FindTypeByFullName( type );
m_Number = reader.ReadInt();
m_Graphic = reader.ReadInt();
m_RequireExceptional = reader.ReadBool();
m_Material = (BulkMaterialType)reader.ReadInt();
break;
}
}
if ( Weight == 0.0 )
Weight = 1.0;
if ( Core.AOS && ItemID == 0x14EF )
ItemID = 0x2258;
if ( Parent == null && Map == Map.Internal && Location == Point3D.Zero )
Delete();
}
}
}