412 lines
No EOL
9.8 KiB
C#
412 lines
No EOL
9.8 KiB
C#
using System;
|
|
using Server;
|
|
using Server.Mobiles;
|
|
using Server.Targeting;
|
|
|
|
namespace Server
|
|
{
|
|
public class HonorVirtue
|
|
{
|
|
private static readonly TimeSpan LossDelay = TimeSpan.FromDays( 7.0 );
|
|
private static readonly int LossAmount = 500;
|
|
|
|
private static readonly TimeSpan UseDelay = TimeSpan.FromMinutes( 5.0 );
|
|
|
|
public static void Initialize()
|
|
{
|
|
VirtueGump.Register( 107, new OnVirtueUsed( OnVirtueUsed ) );
|
|
}
|
|
|
|
public static void CheckAtrophy( Mobile from )
|
|
{
|
|
PlayerMobile pm = from as PlayerMobile;
|
|
|
|
if ( pm == null )
|
|
return;
|
|
|
|
try
|
|
{
|
|
if ( (pm.LastHonorLoss + LossDelay) < DateTime.Now )
|
|
{
|
|
if ( VirtueHelper.Atrophy( from, VirtueName.Honor, LossAmount ) )
|
|
from.SendLocalizedMessage( 1063227 ); // You have lost some Honor.
|
|
|
|
pm.LastHonorLoss = DateTime.Now;
|
|
}
|
|
}
|
|
catch
|
|
{
|
|
}
|
|
}
|
|
|
|
private static void OnVirtueUsed( Mobile from )
|
|
{
|
|
if ( from.Alive )
|
|
{
|
|
from.SendLocalizedMessage( 1063160 ); // Target what you wish to honor.
|
|
from.Target = new InternalTarget();
|
|
}
|
|
}
|
|
|
|
private class InternalTarget : Target
|
|
{
|
|
public InternalTarget() : base( 12, false, TargetFlags.None )
|
|
{
|
|
CheckLOS = true;
|
|
}
|
|
|
|
protected override void OnTarget( Mobile from, object targeted )
|
|
{
|
|
PlayerMobile pm = from as PlayerMobile;
|
|
if ( pm == null )
|
|
return;
|
|
|
|
if ( targeted == pm )
|
|
EmbraceHonor( pm );
|
|
else if ( targeted is Mobile )
|
|
Honor( pm, (Mobile) targeted );
|
|
}
|
|
|
|
protected override void OnTargetOutOfRange( Mobile from, object targeted )
|
|
{
|
|
from.SendLocalizedMessage( 1063232 ); // You are too far away to honor your opponent
|
|
}
|
|
}
|
|
|
|
private static int GetHonorDuration( PlayerMobile from )
|
|
{
|
|
switch ( VirtueHelper.GetLevel( from, VirtueName.Honor ) )
|
|
{
|
|
case VirtueLevel.Seeker: return 30;
|
|
case VirtueLevel.Follower: return 90;
|
|
case VirtueLevel.Knight: return 300;
|
|
|
|
default: return 0 ;
|
|
}
|
|
}
|
|
|
|
private static void EmbraceHonor( PlayerMobile pm )
|
|
{
|
|
if ( pm.HonorActive )
|
|
{
|
|
pm.SendLocalizedMessage( 1063230 ); // You must wait awhile before you can embrace honor again.
|
|
return;
|
|
}
|
|
|
|
int duration = GetHonorDuration( pm );
|
|
if ( duration == 0 )
|
|
{
|
|
pm.SendLocalizedMessage( 1063234 ); // You do not have enough honor to do that
|
|
return;
|
|
}
|
|
|
|
TimeSpan waitTime = DateTime.Now - pm.LastHonorUse;
|
|
if ( waitTime < UseDelay )
|
|
{
|
|
TimeSpan remainingTime = UseDelay - waitTime;
|
|
int remainingMinutes = (int) Math.Ceiling( remainingTime.TotalMinutes );
|
|
|
|
pm.SendLocalizedMessage( 1063240, remainingMinutes.ToString() ); // You must wait ~1_HONOR_WAIT~ minutes before embracing honor again
|
|
return;
|
|
}
|
|
|
|
int usedPoints = pm.Virtues.Honor / 20;
|
|
VirtueHelper.Atrophy( pm, VirtueName.Honor, usedPoints );
|
|
|
|
pm.HonorActive = true;
|
|
pm.SendLocalizedMessage( 1063235 ); // You embrace your honor
|
|
|
|
Timer.DelayCall( TimeSpan.FromSeconds( duration ),
|
|
delegate() {
|
|
pm.HonorActive = false;
|
|
pm.LastHonorUse = DateTime.Now;
|
|
pm.SendLocalizedMessage( 1063236 ); // You no longer embrace your honor
|
|
} );
|
|
}
|
|
|
|
private static void Honor( PlayerMobile source, Mobile target )
|
|
{
|
|
IHonorTarget honorTarget = target as IHonorTarget;
|
|
|
|
if ( honorTarget == null || !source.CanBeHarmful( target, true ) )
|
|
return;
|
|
|
|
if ( honorTarget.ReceivedHonorContext != null )
|
|
{
|
|
if ( honorTarget.ReceivedHonorContext.Source == source )
|
|
return;
|
|
|
|
if ( honorTarget.ReceivedHonorContext.CheckDistance() )
|
|
{
|
|
source.SendLocalizedMessage( 1063233 ); // Somebody else is honoring this opponent
|
|
return;
|
|
}
|
|
}
|
|
|
|
if ( target.Hits < target.HitsMax )
|
|
{
|
|
source.SendLocalizedMessage( 1063166 ); // You cannot honor this monster because it is too damaged.
|
|
return;
|
|
}
|
|
|
|
if ( source.SentHonorContext != null )
|
|
source.SentHonorContext.Cancel();
|
|
|
|
new HonorContext( source, target );
|
|
|
|
source.Direction = source.GetDirectionTo( target );
|
|
|
|
if ( !source.Mounted )
|
|
source.Animate( 32, 5, 1, true, true, 0 );
|
|
|
|
// OSI apparently removed this message... it's nice though
|
|
source.Say( 1063231 ); // I honor you
|
|
}
|
|
}
|
|
|
|
public interface IHonorTarget
|
|
{
|
|
HonorContext ReceivedHonorContext{ get; set; }
|
|
}
|
|
|
|
public class HonorContext
|
|
{
|
|
private PlayerMobile m_Source;
|
|
private Mobile m_Target;
|
|
|
|
private int m_HonorDamageTwentieths;
|
|
private int m_TotalDamage;
|
|
|
|
private int m_Perfection;
|
|
|
|
private enum FirstHit
|
|
{
|
|
NotDelivered,
|
|
Delivered,
|
|
Granted
|
|
}
|
|
|
|
private FirstHit m_FirstHit;
|
|
private bool m_Poisoned;
|
|
private Point3D m_InitialLocation;
|
|
private Map m_InitialMap;
|
|
|
|
private InternalTimer m_Timer;
|
|
|
|
public PlayerMobile Source{ get{ return m_Source; } }
|
|
public Mobile Target{ get{ return m_Target; } }
|
|
|
|
public HonorContext( PlayerMobile source, Mobile target )
|
|
{
|
|
m_Source = source;
|
|
m_Target = target;
|
|
|
|
m_FirstHit = FirstHit.NotDelivered;
|
|
m_Poisoned = false;
|
|
|
|
m_InitialLocation = source.Location;
|
|
m_InitialMap = source.Map;
|
|
|
|
source.SentHonorContext = this;
|
|
((IHonorTarget)target).ReceivedHonorContext = this;
|
|
|
|
m_Timer = new InternalTimer( this );
|
|
m_Timer.Start();
|
|
}
|
|
|
|
public void OnSourceDamaged( Mobile from, int amount )
|
|
{
|
|
if ( from != m_Target )
|
|
return;
|
|
|
|
if ( m_FirstHit == FirstHit.NotDelivered )
|
|
m_FirstHit = FirstHit.Granted;
|
|
}
|
|
|
|
public void OnTargetPoisoned()
|
|
{
|
|
m_Poisoned = true; // Set this flag for OnTargetDamaged which will be called next
|
|
}
|
|
|
|
public void OnTargetDamaged( Mobile from, int amount )
|
|
{
|
|
if ( m_FirstHit == FirstHit.NotDelivered )
|
|
m_FirstHit = FirstHit.Delivered;
|
|
|
|
if ( m_Poisoned )
|
|
{
|
|
m_TotalDamage += amount * 2;
|
|
m_Poisoned = false; // Reset the flag
|
|
|
|
return;
|
|
}
|
|
|
|
m_TotalDamage += amount;
|
|
|
|
if ( from == m_Source )
|
|
{
|
|
if ( m_Target.CanSee( m_Source ) && m_Target.InLOS( m_Source ) && ( m_Source.InRange( m_Target, 1 )
|
|
|| ( m_Source.Location == m_InitialLocation && m_Source.Map == m_InitialMap ) ) )
|
|
{
|
|
m_HonorDamageTwentieths += amount * 20;
|
|
}
|
|
else
|
|
{
|
|
m_HonorDamageTwentieths += amount * 2;
|
|
}
|
|
}
|
|
else if ( from is BaseCreature && ((BaseCreature)from).GetMaster() == from )
|
|
{
|
|
m_HonorDamageTwentieths += amount;
|
|
}
|
|
}
|
|
|
|
public void OnTargetHit( Mobile from )
|
|
{
|
|
if ( from != m_Source || m_Perfection == 100 )
|
|
return;
|
|
|
|
int bushido = (int) from.Skills.Bushido.Value;
|
|
if ( bushido < 50 )
|
|
return;
|
|
|
|
m_Perfection += bushido / 10;
|
|
|
|
if ( m_Perfection >= 100 )
|
|
{
|
|
m_Perfection = 100;
|
|
m_Source.SendLocalizedMessage( 1063254 ); // You have Achieved Perfection in inflicting damage to this opponent!
|
|
}
|
|
else
|
|
{
|
|
m_Source.SendLocalizedMessage( 1063255 ); // You gain in Perfection as you precisely strike your opponent.
|
|
}
|
|
}
|
|
|
|
public void OnTargetMissed( Mobile from )
|
|
{
|
|
if ( from != m_Source || m_Perfection == 0 )
|
|
return;
|
|
|
|
m_Perfection -= 25;
|
|
|
|
if ( m_Perfection <= 0 )
|
|
{
|
|
m_Perfection = 0;
|
|
m_Source.SendLocalizedMessage( 1063256 ); // You have lost all Perfection in fighting this opponent.
|
|
}
|
|
else
|
|
{
|
|
m_Source.SendLocalizedMessage( 1063257 ); // You have lost some Perfection in fighting this opponent.
|
|
}
|
|
}
|
|
|
|
public void OnSourceBeneficialAction( Mobile to )
|
|
{
|
|
if ( to != m_Target )
|
|
return;
|
|
|
|
if ( m_Perfection >= 0 )
|
|
{
|
|
m_Perfection = 0;
|
|
m_Source.SendLocalizedMessage( 1063256 ); // You have lost all Perfection in fighting this opponent.
|
|
}
|
|
}
|
|
|
|
public void OnSourceKilled()
|
|
{
|
|
Cancel();
|
|
}
|
|
|
|
public void OnTargetKilled()
|
|
{
|
|
Cancel();
|
|
|
|
int targetFame = m_Target.Fame;
|
|
|
|
if ( m_Perfection > 0 )
|
|
{
|
|
int restore = Math.Min( m_Perfection * ( targetFame + 5000 ) / 25000, 10 );
|
|
|
|
m_Source.Hits += restore;
|
|
m_Source.Stam += restore;
|
|
m_Source.Mana += restore;
|
|
}
|
|
|
|
if ( m_Source.Virtues.Honor > targetFame )
|
|
return;
|
|
|
|
double dGain = ( targetFame * m_HonorDamageTwentieths ) / (double)( 20 * m_TotalDamage );
|
|
dGain = dGain * dGain / 2000000.0;
|
|
|
|
if ( m_FirstHit == FirstHit.Granted )
|
|
dGain *= 1.1; // Is this correct?
|
|
|
|
int gain = Math.Min( (int)dGain, 200 );
|
|
|
|
if ( gain <= 0 )
|
|
return;
|
|
|
|
if ( VirtueHelper.IsHighestPath( m_Source, VirtueName.Honor ) )
|
|
{
|
|
m_Source.SendLocalizedMessage( 1063228 ); // You cannot gain more Honor.
|
|
return;
|
|
}
|
|
|
|
bool gainedPath = false;
|
|
if ( VirtueHelper.Award( m_Source, VirtueName.Honor, (int) gain, ref gainedPath ) )
|
|
{
|
|
if ( gainedPath )
|
|
m_Source.SendLocalizedMessage( 1063226 ); // You have gained a path in Honor!
|
|
else
|
|
m_Source.SendLocalizedMessage( 1063225 ); // You have gained in Honor.
|
|
}
|
|
}
|
|
|
|
public void ApplyPerfectionDamageBonus( ref double factor )
|
|
{
|
|
if ( m_Perfection > 0 )
|
|
factor *= 1.0 + (m_Perfection / 100.0);
|
|
}
|
|
|
|
public void ApplyPerfectionLuckBonus( ref int luck )
|
|
{
|
|
if ( m_Perfection > 0 )
|
|
luck += (m_Perfection * m_Perfection) / 10;
|
|
}
|
|
|
|
public bool CheckDistance()
|
|
{
|
|
if ( m_Source.Map == Map.Internal || m_Source.Map != m_Target.Map || !m_Source.InRange( m_Target, 24 ) )
|
|
{
|
|
Cancel();
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
public void Cancel()
|
|
{
|
|
m_Source.SentHonorContext = null;
|
|
((IHonorTarget)m_Target).ReceivedHonorContext = null;
|
|
|
|
m_Timer.Stop();
|
|
}
|
|
|
|
private class InternalTimer : Timer
|
|
{
|
|
private HonorContext m_Context;
|
|
|
|
public InternalTimer( HonorContext context ) : base( TimeSpan.FromSeconds( 1.0 ), TimeSpan.FromSeconds( 1.0 ) )
|
|
{
|
|
m_Context = context;
|
|
}
|
|
|
|
protected override void OnTick()
|
|
{
|
|
m_Context.CheckDistance();
|
|
}
|
|
}
|
|
}
|
|
} |