ModernUO/Scripts/Items/Clothing/Pants.cs
2006-06-15 04:14:30 +00:00

167 lines
No EOL
3 KiB
C#

using System;
namespace Server.Items
{
public abstract class BasePants : BaseClothing
{
public BasePants( int itemID ) : this( itemID, 0 )
{
}
public BasePants( int itemID, int hue ) : base( itemID, Layer.Pants, hue )
{
}
public BasePants( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[FlipableAttribute( 0x152e, 0x152f )]
public class ShortPants : BasePants
{
[Constructable]
public ShortPants() : this( 0 )
{
}
[Constructable]
public ShortPants( int hue ) : base( 0x152E, hue )
{
Weight = 2.0;
}
public ShortPants( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[FlipableAttribute( 0x1539, 0x153a )]
public class LongPants : BasePants
{
[Constructable]
public LongPants() : this( 0 )
{
}
[Constructable]
public LongPants( int hue ) : base( 0x1539, hue )
{
Weight = 2.0;
}
public LongPants( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[Flipable( 0x279B, 0x27E6 )]
public class TattsukeHakama : BasePants
{
[Constructable]
public TattsukeHakama() : this( 0 )
{
}
[Constructable]
public TattsukeHakama( int hue ) : base( 0x279B, hue )
{
Weight = 2.0;
}
public TattsukeHakama( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[FlipableAttribute( 0x2FC3, 0x3179 )]
public class ElvenPants : BasePants
{
public override Race RequiredRace { get { return Race.Elf; } }
[Constructable]
public ElvenPants() : this( 0 )
{
}
[Constructable]
public ElvenPants( int hue ) : base( 0x2FC3, hue )
{
Weight = 2.0;
}
public ElvenPants( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}