ModernUO/Scripts/Items/Construction/Misc/Screens.cs
2006-06-15 04:14:30 +00:00

65 lines
No EOL
1.1 KiB
C#

using System;
namespace Server.Items
{
[Furniture]
[Flipable( 0x24D0, 0x24D1, 0x24D2, 0x24D3, 0x24D4 )]
public class BambooScreen : Item
{
[Constructable]
public BambooScreen() : base(0x24D0)
{
Weight = 20.0;
}
public BambooScreen(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[Furniture]
[Flipable( 0x24CB, 0x24CC, 0x24CD, 0x24CE, 0x24CF )]
public class ShojiScreen : Item
{
[Constructable]
public ShojiScreen() : base(0x24CB)
{
Weight = 20.0;
}
public ShojiScreen(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}