ModernUO/Scripts/Items/Games/Mahjong/MahjongPacketHandlers.cs
2006-06-15 04:14:30 +00:00

245 lines
No EOL
6.7 KiB
C#

using System;
using Server;
using Server.Network;
namespace Server.Engines.Mahjong
{
public delegate void OnMahjongPacketReceive( MahjongGame game, NetState state, PacketReader pvSrc );
public sealed class MahjongPacketHandlers
{
private static OnMahjongPacketReceive[] m_SubCommandDelegates = new OnMahjongPacketReceive[0x100];
public static void RegisterSubCommand( int subCmd, OnMahjongPacketReceive onReceive )
{
m_SubCommandDelegates[subCmd] = onReceive;
}
public static OnMahjongPacketReceive GetSubCommandDelegate( int cmd )
{
if ( cmd >= 0 && cmd < 0x100 )
{
return m_SubCommandDelegates[cmd];
}
else
{
return null;
}
}
public static void Initialize()
{
PacketHandlers.Register( 0xDA, 0, true, new OnPacketReceive( OnPacket ) );
RegisterSubCommand( 0x6, new OnMahjongPacketReceive( ExitGame ) );
RegisterSubCommand( 0xA, new OnMahjongPacketReceive( GivePoints ) );
RegisterSubCommand( 0xB, new OnMahjongPacketReceive( RollDice ) );
RegisterSubCommand( 0xC, new OnMahjongPacketReceive( BuildWalls ) );
RegisterSubCommand( 0xD, new OnMahjongPacketReceive( ResetScores ) );
RegisterSubCommand( 0xF, new OnMahjongPacketReceive( AssignDealer ) );
RegisterSubCommand( 0x10, new OnMahjongPacketReceive( OpenSeat ) );
RegisterSubCommand( 0x11, new OnMahjongPacketReceive( ChangeOption ) );
RegisterSubCommand( 0x15, new OnMahjongPacketReceive( MoveWallBreakIndicator ) );
RegisterSubCommand( 0x16, new OnMahjongPacketReceive( TogglePublicHand ) );
RegisterSubCommand( 0x17, new OnMahjongPacketReceive( MoveTile ) );
RegisterSubCommand( 0x18, new OnMahjongPacketReceive( MoveDealerIndicator ) );
}
public static void OnPacket( NetState state, PacketReader pvSrc )
{
MahjongGame game = World.FindItem( pvSrc.ReadInt32() ) as MahjongGame;
if ( game != null )
game.Players.CheckPlayers();
pvSrc.ReadByte();
int cmd = pvSrc.ReadByte();
OnMahjongPacketReceive onReceive = GetSubCommandDelegate( cmd );
if ( onReceive != null )
{
onReceive( game, state, pvSrc );
}
else
{
pvSrc.Trace( state );
}
}
private static MahjongPieceDirection GetDirection( int value )
{
switch ( value )
{
case 0: return MahjongPieceDirection.Up;
case 1: return MahjongPieceDirection.Left;
case 2: return MahjongPieceDirection.Down;
default: return MahjongPieceDirection.Right;
}
}
private static MahjongWind GetWind( int value )
{
switch ( value )
{
case 0: return MahjongWind.North;
case 1: return MahjongWind.East;
case 2: return MahjongWind.South;
default: return MahjongWind.West;
}
}
public static void ExitGame( MahjongGame game, NetState state, PacketReader pvSrc )
{
if ( game == null )
return;
Mobile from = state.Mobile;
game.Players.LeaveGame( from );
}
public static void GivePoints( MahjongGame game, NetState state, PacketReader pvSrc )
{
if ( game == null || !game.Players.IsInGamePlayer( state.Mobile ) )
return;
int to = pvSrc.ReadByte();
int amount = pvSrc.ReadInt32();
game.Players.TransferScore( state.Mobile, to, amount );
}
public static void RollDice( MahjongGame game, NetState state, PacketReader pvSrc )
{
if ( game == null || !game.Players.IsInGamePlayer( state.Mobile ) )
return;
game.Dices.RollDices( state.Mobile );
}
public static void BuildWalls( MahjongGame game, NetState state, PacketReader pvSrc )
{
if ( game == null || !game.Players.IsInGameDealer( state.Mobile ) )
return;
game.ResetWalls( state.Mobile );
}
public static void ResetScores( MahjongGame game, NetState state, PacketReader pvSrc )
{
if ( game == null || !game.Players.IsInGameDealer( state.Mobile ) )
return;
game.Players.ResetScores( MahjongGame.BaseScore );
}
public static void AssignDealer( MahjongGame game, NetState state, PacketReader pvSrc )
{
if ( game == null || !game.Players.IsInGameDealer( state.Mobile ) )
return;
int position = pvSrc.ReadByte();
game.Players.AssignDealer( position );
}
public static void OpenSeat( MahjongGame game, NetState state, PacketReader pvSrc )
{
if ( game == null || !game.Players.IsInGameDealer( state.Mobile ) )
return;
int position = pvSrc.ReadByte();
if ( game.Players.GetPlayer( position ) == state.Mobile )
return;
game.Players.OpenSeat( position );
}
public static void ChangeOption( MahjongGame game, NetState state, PacketReader pvSrc )
{
if ( game == null || !game.Players.IsInGameDealer( state.Mobile ) )
return;
pvSrc.ReadInt16();
pvSrc.ReadByte();
int options = pvSrc.ReadByte();
game.ShowScores = (options & 0x1) != 0;
game.SpectatorVision = (options & 0x2) != 0;
}
public static void MoveWallBreakIndicator( MahjongGame game, NetState state, PacketReader pvSrc )
{
if ( game == null || !game.Players.IsInGameDealer( state.Mobile ) )
return;
int y = pvSrc.ReadInt16();
int x = pvSrc.ReadInt16();
game.WallBreakIndicator.Move( new Point2D( x, y ) );
}
public static void TogglePublicHand( MahjongGame game, NetState state, PacketReader pvSrc )
{
if ( game == null || !game.Players.IsInGamePlayer( state.Mobile ) )
return;
pvSrc.ReadInt16();
pvSrc.ReadByte();
bool publicHand = pvSrc.ReadBoolean();
game.Players.SetPublic( game.Players.GetPlayerIndex( state.Mobile ), publicHand );
}
public static void MoveTile( MahjongGame game, NetState state, PacketReader pvSrc )
{
if ( game == null || !game.Players.IsInGamePlayer( state.Mobile ) )
return;
int number = pvSrc.ReadByte();
if ( number < 0 || number >= game.Tiles.Length )
return;
pvSrc.ReadByte(); // Current direction
MahjongPieceDirection direction = GetDirection( pvSrc.ReadByte() );
pvSrc.ReadByte();
bool flip = pvSrc.ReadBoolean();
pvSrc.ReadInt16(); // Current Y
pvSrc.ReadInt16(); // Current X
pvSrc.ReadByte();
int y = pvSrc.ReadInt16();
int x = pvSrc.ReadInt16();
pvSrc.ReadByte();
game.Tiles[number].Move( new Point2D( x, y ), direction, flip, game.Players.GetPlayerIndex( state.Mobile ) );
}
public static void MoveDealerIndicator( MahjongGame game, NetState state, PacketReader pvSrc )
{
if ( game == null || !game.Players.IsInGameDealer( state.Mobile ) )
return;
MahjongPieceDirection direction = GetDirection( pvSrc.ReadByte() );
MahjongWind wind = GetWind( pvSrc.ReadByte() );
int y = pvSrc.ReadInt16();
int x = pvSrc.ReadInt16();
game.DealerIndicator.Move( new Point2D( x, y ), direction, wind );
}
}
}