ModernUO/Scripts/Items/Special/MonsterStatuette.cs
2006-06-15 04:14:30 +00:00

266 lines
No EOL
7.3 KiB
C#

using System;
using Server;
using Server.Multis;
using Server.Gumps;
using Server.Items;
using Server.Network;
namespace Server.Items
{
public enum MonsterStatuetteType
{
Crocodile,
Daemon,
Dragon,
EarthElemental,
Ettin,
Gargoyle,
Gorilla,
Lich,
Lizardman,
Ogre,
Orc,
Ratman,
Skeleton,
Troll,
Cow,
Zombie,
Llama,
Ophidian,
Reaper,
Mongbat,
Gazer,
FireElemental,
Wolf,
PhillipsWoodenSteed,
Seahorse
}
public class MonsterStatuetteInfo
{
private int m_LabelNumber;
private int m_ItemID;
private int[] m_Sounds;
public int LabelNumber{ get{ return m_LabelNumber; } }
public int ItemID{ get{ return m_ItemID; } }
public int[] Sounds{ get{ return m_Sounds; } }
public MonsterStatuetteInfo( int labelNumber, int itemID, int baseSoundID )
{
m_LabelNumber = labelNumber;
m_ItemID = itemID;
m_Sounds = new int[]{ baseSoundID, baseSoundID + 1, baseSoundID + 2, baseSoundID + 3, baseSoundID + 4 };
}
private static MonsterStatuetteInfo[] m_Table = new MonsterStatuetteInfo[]
{
/* Crocodile */ new MonsterStatuetteInfo( 1041249, 0x20DA, 660 ),
/* Daemon */ new MonsterStatuetteInfo( 1041250, 0x20D3, 357 ),
/* Dragon */ new MonsterStatuetteInfo( 1041251, 0x20D6, 362 ),
/* EarthElemental */ new MonsterStatuetteInfo( 1041252, 0x20D7, 268 ),
/* Ettin */ new MonsterStatuetteInfo( 1041253, 0x20D8, 367 ),
/* Gargoyle */ new MonsterStatuetteInfo( 1041254, 0x20D9, 372 ),
/* Gorilla */ new MonsterStatuetteInfo( 1041255, 0x20F5, 158 ),
/* Lich */ new MonsterStatuetteInfo( 1041256, 0x20F8, 1001 ),
/* Lizardman */ new MonsterStatuetteInfo( 1041257, 0x20DE, 417 ),
/* Ogre */ new MonsterStatuetteInfo( 1041258, 0x20DF, 427 ),
/* Orc */ new MonsterStatuetteInfo( 1041259, 0x20E0, 1114 ),
/* Ratman */ new MonsterStatuetteInfo( 1041260, 0x20E3, 437 ),
/* Skeleton */ new MonsterStatuetteInfo( 1041261, 0x20E7, 1165 ),
/* Troll */ new MonsterStatuetteInfo( 1041262, 0x20E9, 461 ),
/* Cow */ new MonsterStatuetteInfo( 1041263, 0x2103, 120 ),
/* Zombie */ new MonsterStatuetteInfo( 1041264, 0x20EC, 471 ),
/* Llama */ new MonsterStatuetteInfo( 1041265, 0x20F6, 1011 ),
/* Ophidian */ new MonsterStatuetteInfo( 1049742, 0x2133, 634 ),
/* Reaper */ new MonsterStatuetteInfo( 1049743, 0x20FA, 442 ),
/* Mongbat */ new MonsterStatuetteInfo( 1049744, 0x20F9, 422 ),
/* Gazer */ new MonsterStatuetteInfo( 1049768, 0x20F4, 377 ),
/* FireElemental */ new MonsterStatuetteInfo( 1049769, 0x20F3, 838 ),
/* Wolf */ new MonsterStatuetteInfo( 1049770, 0x2122, 229 ),
/* Phillip's Steed */ new MonsterStatuetteInfo( 1063488, 0x3FFE, 205 ),
/* Seahorse */ new MonsterStatuetteInfo( 1070819, 0x25BA, 138 )
};
public static MonsterStatuetteInfo GetInfo( MonsterStatuetteType type )
{
int v = (int)type;
if ( v < 0 || v >= m_Table.Length )
v = 0;
return m_Table[v];
}
}
public class MonsterStatuette : Item, Engines.VeteranRewards.IRewardItem
{
private MonsterStatuetteType m_Type;
private bool m_TurnedOn;
private bool m_IsRewardItem;
[CommandProperty( AccessLevel.GameMaster )]
public bool IsRewardItem
{
get{ return m_IsRewardItem; }
set{ m_IsRewardItem = value; }
}
[CommandProperty( AccessLevel.GameMaster )]
public bool TurnedOn
{
get{ return m_TurnedOn; }
set{ m_TurnedOn = value; InvalidateProperties(); }
}
[CommandProperty( AccessLevel.GameMaster )]
public MonsterStatuetteType Type
{
get{ return m_Type; }
set
{
m_Type = value;
ItemID = MonsterStatuetteInfo.GetInfo( m_Type ).ItemID;
InvalidateProperties();
}
}
public override int LabelNumber
{
get{ return MonsterStatuetteInfo.GetInfo( m_Type ).LabelNumber; }
}
public override double DefaultWeight
{
get { return 1.0; }
}
[Constructable]
public MonsterStatuette() : this( MonsterStatuetteType.Crocodile )
{
}
[Constructable]
public MonsterStatuette( MonsterStatuetteType type ) : base( MonsterStatuetteInfo.GetInfo( type ).ItemID )
{
LootType = LootType.Blessed;
m_Type = type;
}
public override bool HandlesOnMovement{ get{ return m_TurnedOn && IsLockedDown; } }
public override void OnMovement( Mobile m, Point3D oldLocation )
{
if ( m_TurnedOn && IsLockedDown && (!m.Hidden || m.AccessLevel == AccessLevel.Player) && Utility.InRange( m.Location, this.Location, 2 ) && !Utility.InRange( oldLocation, this.Location, 2 ) )
{
int[] sounds = MonsterStatuetteInfo.GetInfo( m_Type ).Sounds;
Effects.PlaySound( this.Location, this.Map, sounds[Utility.Random( sounds.Length )] );
}
base.OnMovement( m, oldLocation );
}
public MonsterStatuette( Serial serial ) : base( serial )
{
}
public override void GetProperties( ObjectPropertyList list )
{
base.GetProperties( list );
if ( m_TurnedOn )
list.Add( 502695 ); // turned on
else
list.Add( 502696 ); // turned off
}
public bool IsOwner( Mobile mob )
{
BaseHouse house = BaseHouse.FindHouseAt( this );
return ( house != null && house.IsOwner( mob ) );
}
public override void OnDoubleClick( Mobile from )
{
if ( IsOwner( from ) )
{
OnOffGump onOffGump = new OnOffGump( this );
from.SendGump( onOffGump );
}
else
{
from.SendLocalizedMessage( 502691 ); // You must be the owner to use this.
}
}
private class OnOffGump : Gump
{
private MonsterStatuette m_Statuette;
public OnOffGump( MonsterStatuette statuette ) : base( 150, 200 )
{
m_Statuette = statuette;
AddBackground( 0, 0, 300, 150, 0xA28 );
AddHtmlLocalized( 45, 20, 300, 35, statuette.TurnedOn ? 1011035 : 1011034, false, false ); // [De]Activate this item
AddButton( 40, 53, 0xFA5, 0xFA7, 1, GumpButtonType.Reply, 0 );
AddHtmlLocalized( 80, 55, 65, 35, 1011036, false, false ); // OKAY
AddButton( 150, 53, 0xFA5, 0xFA7, 0, GumpButtonType.Reply, 0 );
AddHtmlLocalized( 190, 55, 100, 35, 1011012, false, false ); // CANCEL
}
public override void OnResponse( NetState sender, RelayInfo info )
{
Mobile from = sender.Mobile;
if ( info.ButtonID == 1 )
{
bool newValue = !m_Statuette.TurnedOn;
m_Statuette.TurnedOn = newValue;
if ( newValue && !m_Statuette.IsLockedDown )
from.SendLocalizedMessage( 502693 ); // Remember, this only works when locked down.
}
else
{
from.SendLocalizedMessage( 502694 ); // Cancelled action.
}
}
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
writer.WriteEncodedInt( (int) m_Type );
writer.Write( (bool) m_TurnedOn );
writer.Write( (bool) m_IsRewardItem );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch ( version )
{
case 0:
{
m_Type = (MonsterStatuetteType)reader.ReadEncodedInt();
m_TurnedOn = reader.ReadBool();
m_IsRewardItem = reader.ReadBool();
break;
}
}
}
}
}