123 lines
No EOL
2.5 KiB
C#
123 lines
No EOL
2.5 KiB
C#
using System;
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using Server.Items;
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namespace Server.Items
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{
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public class GamblingStone : Item
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{
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private int m_GamblePot = 2500;
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[CommandProperty( AccessLevel.GameMaster )]
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public int GamblePot
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{
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get
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{
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return m_GamblePot;
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}
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set
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{
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m_GamblePot = value;
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InvalidateProperties();
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}
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}
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public override string DefaultName
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{
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get { return "a gambling stone"; }
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}
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[Constructable]
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public GamblingStone() : base( 0xED4 )
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{
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Movable = false;
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Hue = 0x56;
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}
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public override void GetProperties( ObjectPropertyList list )
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{
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base.GetProperties( list );
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list.Add( "Jackpot: {0}gp", m_GamblePot );
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}
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public override void OnSingleClick( Mobile from )
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{
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base.OnSingleClick( from );
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base.LabelTo( from, "Jackpot: {0}gp", m_GamblePot );
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}
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public override void OnDoubleClick( Mobile from )
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{
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Container pack = from.Backpack;
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if ( pack != null && pack.ConsumeTotal( typeof( Gold ), 250 ) )
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{
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m_GamblePot += 150;
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InvalidateProperties();
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int roll = Utility.Random( 1200 );
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if ( roll == 0 ) // Jackpot
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{
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from.SendMessage( 0x35, "You win the {0}gp jackpot!", m_GamblePot );
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from.AddToBackpack( new BankCheck( m_GamblePot ) );
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m_GamblePot = 2500;
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}
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else if ( roll <= 20 ) // Chance for a regbag
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{
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from.SendMessage( 0x35, "You win a bag of reagents!" );
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from.AddToBackpack( new BagOfReagents( 50 ) );
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}
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else if ( roll <= 40 ) // Chance for gold
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{
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from.SendMessage( 0x35, "You win 1500gp!" );
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from.AddToBackpack( new BankCheck( 1500 ) );
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}
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else if ( roll <= 100 ) // Another chance for gold
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{
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from.SendMessage( 0x35, "You win 1000gp!" );
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from.AddToBackpack( new BankCheck( 1000 ) );
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}
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else // Loser!
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{
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from.SendMessage( 0x22, "You lose!" );
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}
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}
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else
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{
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from.SendMessage( 0x22, "You need at least 250gp in your backpack to use this." );
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}
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}
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public GamblingStone( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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writer.Write( (int) m_GamblePot );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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switch ( version )
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{
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case 0:
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{
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m_GamblePot = reader.ReadInt();
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break;
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}
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}
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}
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}
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} |