141 lines
No EOL
3.6 KiB
C#
141 lines
No EOL
3.6 KiB
C#
using System;
|
|
using Server.Items;
|
|
using Server.Network;
|
|
using Server.Spells;
|
|
using Server.Mobiles;
|
|
|
|
namespace Server.Items
|
|
{
|
|
public abstract class BaseRanged : BaseMeleeWeapon
|
|
{
|
|
public abstract int EffectID{ get; }
|
|
public abstract Type AmmoType{ get; }
|
|
public abstract Item Ammo{ get; }
|
|
|
|
public override int DefHitSound{ get{ return 0x234; } }
|
|
public override int DefMissSound{ get{ return 0x238; } }
|
|
|
|
public override SkillName DefSkill{ get{ return SkillName.Archery; } }
|
|
public override WeaponType DefType{ get{ return WeaponType.Ranged; } }
|
|
public override WeaponAnimation DefAnimation{ get{ return WeaponAnimation.ShootXBow; } }
|
|
|
|
public override SkillName AccuracySkill{ get{ return SkillName.Archery; } }
|
|
|
|
public BaseRanged( int itemID ) : base( itemID )
|
|
{
|
|
}
|
|
|
|
public BaseRanged( Serial serial ) : base( serial )
|
|
{
|
|
}
|
|
|
|
public override TimeSpan OnSwing( Mobile attacker, Mobile defender )
|
|
{
|
|
WeaponAbility a = WeaponAbility.GetCurrentAbility( attacker );
|
|
|
|
// Make sure we've been standing still for .25/.5/1 second depending on Era
|
|
if ( DateTime.Now > (attacker.LastMoveTime + TimeSpan.FromSeconds( Core.SE ? 0.25 : (Core.AOS ? 0.5 : 1.0) )) || (Core.AOS && WeaponAbility.GetCurrentAbility( attacker ) is MovingShot) )
|
|
{
|
|
bool canSwing = true;
|
|
|
|
if ( Core.AOS )
|
|
{
|
|
canSwing = ( !attacker.Paralyzed && !attacker.Frozen );
|
|
|
|
if ( canSwing )
|
|
{
|
|
Spell sp = attacker.Spell as Spell;
|
|
|
|
canSwing = ( sp == null || !sp.IsCasting || !sp.BlocksMovement );
|
|
}
|
|
}
|
|
|
|
if ( canSwing && attacker.HarmfulCheck( defender ) )
|
|
{
|
|
attacker.DisruptiveAction();
|
|
attacker.Send( new Swing( 0, attacker, defender ) );
|
|
|
|
if ( OnFired( attacker, defender ) )
|
|
{
|
|
if ( CheckHit( attacker, defender ) )
|
|
OnHit( attacker, defender );
|
|
else
|
|
OnMiss( attacker, defender );
|
|
}
|
|
}
|
|
|
|
attacker.RevealingAction();
|
|
|
|
return GetDelay( attacker );
|
|
}
|
|
else
|
|
{
|
|
attacker.RevealingAction();
|
|
|
|
return TimeSpan.FromSeconds( 0.25 );
|
|
}
|
|
}
|
|
|
|
public override void OnHit( Mobile attacker, Mobile defender )
|
|
{
|
|
if ( attacker.Player && !defender.Player && (defender.Body.IsAnimal || defender.Body.IsMonster) && 0.4 >= Utility.RandomDouble() )
|
|
defender.AddToBackpack( Ammo );
|
|
|
|
base.OnHit( attacker, defender );
|
|
}
|
|
|
|
public override void OnMiss( Mobile attacker, Mobile defender )
|
|
{
|
|
if ( attacker.Player && 0.4 >= Utility.RandomDouble() )
|
|
Ammo.MoveToWorld( new Point3D( defender.X + Utility.RandomMinMax( -1, 1 ), defender.Y + Utility.RandomMinMax( -1, 1 ), defender.Z ), defender.Map );
|
|
|
|
base.OnMiss( attacker, defender );
|
|
}
|
|
|
|
public virtual bool OnFired( Mobile attacker, Mobile defender )
|
|
{
|
|
Container pack = attacker.Backpack;
|
|
|
|
if ( attacker.Player && (pack == null || !pack.ConsumeTotal( AmmoType, 1 )) )
|
|
return false;
|
|
|
|
attacker.MovingEffect( defender, EffectID, 18, 1, false, false );
|
|
|
|
return true;
|
|
}
|
|
|
|
public override void Serialize( GenericWriter writer )
|
|
{
|
|
base.Serialize( writer );
|
|
|
|
writer.Write( (int) 2 ); // version
|
|
}
|
|
|
|
public override void Deserialize( GenericReader reader )
|
|
{
|
|
base.Deserialize( reader );
|
|
|
|
int version = reader.ReadInt();
|
|
|
|
switch ( version )
|
|
{
|
|
case 2:
|
|
case 1:
|
|
{
|
|
break;
|
|
}
|
|
case 0:
|
|
{
|
|
/*m_EffectID =*/ reader.ReadInt();
|
|
break;
|
|
}
|
|
}
|
|
|
|
if ( version < 2 )
|
|
{
|
|
WeaponAttributes.MageWeapon = 0;
|
|
WeaponAttributes.UseBestSkill = 0;
|
|
}
|
|
}
|
|
}
|
|
} |