ModernUO/Scripts/Mobiles/Animals/Felines/SnowLeopard.cs
2006-06-15 04:14:30 +00:00

71 lines
No EOL
1.7 KiB
C#

using System;
using Server.Mobiles;
namespace Server.Mobiles
{
[CorpseName( "a leopard corpse" )]
[TypeAlias( "Server.Mobiles.Snowleopard" )]
public class SnowLeopard : BaseCreature
{
[Constructable]
public SnowLeopard() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a snow leopard";
Body = Utility.RandomList( 64, 65 );
BaseSoundID = 0x73;
SetStr( 56, 80 );
SetDex( 66, 85 );
SetInt( 26, 50 );
SetHits( 34, 48 );
SetMana( 0 );
SetDamage( 3, 9 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 20, 25 );
SetResistance( ResistanceType.Fire, 5, 10 );
SetResistance( ResistanceType.Cold, 30, 40 );
SetResistance( ResistanceType.Poison, 10, 20 );
SetResistance( ResistanceType.Energy, 20, 30 );
SetSkill( SkillName.MagicResist, 25.1, 35.0 );
SetSkill( SkillName.Tactics, 45.1, 60.0 );
SetSkill( SkillName.Wrestling, 40.1, 50.0 );
Fame = 450;
Karma = 0;
VirtualArmor = 24;
Tamable = true;
ControlSlots = 1;
MinTameSkill = 53.1;
}
public override int Meat{ get{ return 1; } }
public override int Hides{ get{ return 8; } }
public override FoodType FavoriteFood{ get{ return FoodType.Meat | FoodType.Fish; } }
public override PackInstinct PackInstinct{ get{ return PackInstinct.Feline; } }
public SnowLeopard(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}