ModernUO/Scripts/Mobiles/Townfolk/BaseEscortable.cs
2006-06-15 04:14:30 +00:00

594 lines
No EOL
14 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using Server;
using Server.Items;
using Server.Network;
using Server.ContextMenus;
using EDI = Server.Mobiles.EscortDestinationInfo;
namespace Server.Mobiles
{
public class BaseEscortable : BaseCreature
{
private EDI m_Destination;
private string m_DestinationString;
private DateTime m_DeleteTime;
private Timer m_DeleteTimer;
public override bool Commandable{ get{ return false; } } // Our master cannot boss us around!
[CommandProperty( AccessLevel.GameMaster )]
public string Destination
{
get{ return m_Destination == null ? null : m_Destination.Name; }
set{ m_DestinationString = value; m_Destination = EDI.Find( value ); }
}
private static string[] m_TownNames = new string[]
{
"Cove", "Britain", "Jhelom",
"Minoc", "Ocllo", "Trinsic",
"Vesper", "Yew", "Skara Brae",
"Nujel'm", "Moonglow", "Magincia"
};
[Constructable]
public BaseEscortable() : base( AIType.AI_Melee, FightMode.Aggressor, 22, 1, 0.2, 1.0 )
{
InitBody();
InitOutfit();
}
public virtual void InitBody()
{
SetStr( 90, 100 );
SetDex( 90, 100 );
SetInt( 15, 25 );
Hue = Utility.RandomSkinHue();
if ( Female = Utility.RandomBool() )
{
Body = 401;
Name = NameList.RandomName( "female" );
}
else
{
Body = 400;
Name = NameList.RandomName( "male" );
}
}
public virtual void InitOutfit()
{
AddItem( new FancyShirt( Utility.RandomNeutralHue() ) );
AddItem( new ShortPants( Utility.RandomNeutralHue() ) );
AddItem( new Boots( Utility.RandomNeutralHue() ) );
Utility.AssignRandomHair( this );
PackGold( 200, 250 );
}
public virtual bool SayDestinationTo( Mobile m )
{
EDI dest = GetDestination();
if ( dest == null || !m.Alive )
return false;
Mobile escorter = GetEscorter();
if ( escorter == null )
{
Say( "I am looking to go to {0}, will you take me?", (dest.Name == "Ocllo" && m.Map == Map.Trammel) ? "Haven" : dest.Name );
return true;
}
else if ( escorter == m )
{
Say( "Lead on! Payment will be made when we arrive in {0}.", (dest.Name == "Ocllo" && m.Map == Map.Trammel) ? "Haven" : dest.Name );
return true;
}
return false;
}
private static Hashtable m_EscortTable = new Hashtable();
public static Hashtable EscortTable
{
get{ return m_EscortTable; }
}
private static TimeSpan m_EscortDelay = TimeSpan.FromMinutes( 5.0 );
public virtual bool AcceptEscorter( Mobile m )
{
EDI dest = GetDestination();
if ( dest == null )
return false;
Mobile escorter = GetEscorter();
if ( escorter != null || !m.Alive )
return false;
BaseEscortable escortable = (BaseEscortable)m_EscortTable[m];
if ( escortable != null && !escortable.Deleted && escortable.GetEscorter() == m )
{
Say( "I see you already have an escort." );
return false;
}
else if ( m is PlayerMobile && (((PlayerMobile)m).LastEscortTime + m_EscortDelay) >= DateTime.Now )
{
int minutes = (int)Math.Ceiling( ((((PlayerMobile)m).LastEscortTime + m_EscortDelay) - DateTime.Now).TotalMinutes );
Say( "You must rest {0} minute{1} before we set out on this journey.", minutes, minutes == 1 ? "" : "s" );
return false;
}
else if ( SetControlMaster( m ) )
{
m_LastSeenEscorter = DateTime.Now;
if ( m is PlayerMobile )
((PlayerMobile)m).LastEscortTime = DateTime.Now;
Say( "Lead on! Payment will be made when we arrive in {0}.", (dest.Name == "Ocllo" && m.Map == Map.Trammel) ? "Haven" : dest.Name );
m_EscortTable[m] = this;
StartFollow();
return true;
}
return false;
}
public override bool HandlesOnSpeech( Mobile from )
{
if ( from.InRange( this.Location, 3 ) )
return true;
return base.HandlesOnSpeech( from );
}
public override void OnSpeech( SpeechEventArgs e )
{
base.OnSpeech( e );
EDI dest = GetDestination();
if ( dest != null && !e.Handled && e.Mobile.InRange( this.Location, 3 ) )
{
if ( e.HasKeyword( 0x1D ) ) // *destination*
e.Handled = SayDestinationTo( e.Mobile );
else if ( e.HasKeyword( 0x1E ) ) // *i will take thee*
e.Handled = AcceptEscorter( e.Mobile );
}
}
public override void OnAfterDelete()
{
if ( m_DeleteTimer != null )
m_DeleteTimer.Stop();
m_DeleteTimer = null;
base.OnAfterDelete();
}
public override void OnThink()
{
base.OnThink();
CheckAtDestination();
}
protected override bool OnMove( Direction d )
{
if ( !base.OnMove( d ) )
return false;
CheckAtDestination();
return true;
}
public virtual void StartFollow()
{
StartFollow( GetEscorter() );
}
public virtual void StartFollow( Mobile escorter )
{
if ( escorter == null )
return;
ActiveSpeed = 0.1;
PassiveSpeed = 0.2;
ControlOrder = OrderType.Follow;
ControlTarget = escorter;
CurrentSpeed = 0.1;
}
public virtual void StopFollow()
{
ActiveSpeed = 0.2;
PassiveSpeed = 1.0;
ControlOrder = OrderType.None;
ControlTarget = null;
CurrentSpeed = 1.0;
}
private DateTime m_LastSeenEscorter;
public virtual Mobile GetEscorter()
{
if ( !Controlled )
return null;
Mobile master = ControlMaster;
if ( master == null )
return null;
if ( master.Deleted || master.Map != this.Map || !master.InRange( Location, 30 ) || !master.Alive )
{
StopFollow();
TimeSpan lastSeenDelay = DateTime.Now - m_LastSeenEscorter;
if ( lastSeenDelay >= TimeSpan.FromMinutes( 2.0 ) )
{
master.SendLocalizedMessage( 1042473 ); // You have lost the person you were escorting.
Say( 1005653 ); // Hmmm. I seem to have lost my master.
SetControlMaster( null );
m_EscortTable.Remove( master );
Timer.DelayCall( TimeSpan.FromSeconds( 5.0 ), new TimerCallback( Delete ) );
return null;
}
else
{
ControlOrder = OrderType.Stay;
return master;
}
}
if ( ControlOrder != OrderType.Follow )
StartFollow( master );
m_LastSeenEscorter = DateTime.Now;
return master;
}
public virtual void BeginDelete()
{
if ( m_DeleteTimer != null )
m_DeleteTimer.Stop();
m_DeleteTime = DateTime.Now + TimeSpan.FromSeconds( 30.0 );
m_DeleteTimer = new DeleteTimer( this, m_DeleteTime - DateTime.Now );
m_DeleteTimer.Start();
}
public virtual bool CheckAtDestination()
{
EDI dest = GetDestination();
if ( dest == null )
return false;
Mobile escorter = GetEscorter();
if ( escorter == null )
return false;
if ( dest.Contains( Location ) )
{
Say( 1042809, escorter.Name ); // We have arrived! I thank thee, ~1_PLAYER_NAME~! I have no further need of thy services. Here is thy pay.
// not going anywhere
m_Destination = null;
m_DestinationString = null;
Container cont = escorter.Backpack;
if ( cont == null )
cont = escorter.BankBox;
Gold gold = new Gold( 500, 1000 );
if ( cont == null || !cont.TryDropItem( escorter, gold, false ) )
gold.MoveToWorld( escorter.Location, escorter.Map );
StopFollow();
SetControlMaster( null );
m_EscortTable.Remove( escorter );
BeginDelete();
Misc.Titles.AwardFame( escorter, 10, true );
bool gainedPath = false;
PlayerMobile pm = escorter as PlayerMobile;
if ( pm != null )
{
if ( pm.CompassionGains > 0 && DateTime.Now > pm.NextCompassionDay )
{
pm.NextCompassionDay = DateTime.MinValue;
pm.CompassionGains = 0;
}
if ( pm.CompassionGains >= 5 ) // have already gained 5 times in one day, can gain no more
{
pm.SendLocalizedMessage( 1053004 ); // You must wait about a day before you can gain in compassion again.
}
else if ( VirtueHelper.Award( pm, VirtueName.Compassion, 200, ref gainedPath ) )
{
if ( gainedPath )
pm.SendLocalizedMessage( 1053005 ); // You have achieved a path in compassion!
else
pm.SendLocalizedMessage( 1053002 ); // You have gained in compassion.
pm.NextCompassionDay = DateTime.Now + TimeSpan.FromDays( 1.0 ); // in one day CompassionGains gets reset to 0
++pm.CompassionGains;
}
else
{
pm.SendLocalizedMessage( 1053003 ); // You have achieved the highest path of compassion and can no longer gain any further.
}
}
return true;
}
return false;
}
public BaseEscortable( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
EDI dest = GetDestination();
writer.Write( dest != null );
if ( dest != null )
writer.Write( dest.Name );
writer.Write( m_DeleteTimer != null );
if ( m_DeleteTimer != null )
writer.WriteDeltaTime( m_DeleteTime );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( reader.ReadBool() )
m_DestinationString = reader.ReadString(); // NOTE: We cannot EDI.Find here, regions have not yet been loaded :-(
if ( reader.ReadBool() )
{
m_DeleteTime = reader.ReadDeltaTime();
m_DeleteTimer = new DeleteTimer( this, m_DeleteTime - DateTime.Now );
m_DeleteTimer.Start();
}
}
public override bool CanBeRenamedBy( Mobile from )
{
return ( from.AccessLevel >= AccessLevel.GameMaster );
}
public override void AddCustomContextEntries( Mobile from, List<ContextMenuEntry> list )
{
EDI dest = GetDestination();
if ( dest != null && from.Alive )
{
Mobile escorter = GetEscorter();
if ( escorter == null || escorter == from )
list.Add( new AskDestinationEntry( this, from ) );
if ( escorter == null )
list.Add( new AcceptEscortEntry( this, from ) );
else if ( escorter == from )
list.Add( new AbandonEscortEntry( this, from ) );
}
base.AddCustomContextEntries( from, list );
}
public virtual string[] GetPossibleDestinations()
{
return m_TownNames;
}
public virtual string PickRandomDestination()
{
if ( Map.Felucca.Regions.Count == 0 || Map == null || Map == Map.Internal || Location == Point3D.Zero )
return null; // Not yet fully initialized
string[] possible = GetPossibleDestinations();
string picked = null;
while ( picked == null )
{
picked = possible[Utility.Random( possible.Length )];
EDI test = EDI.Find( picked );
if ( test != null && test.Contains( Location ) )
picked = null;
}
return picked;
}
public EDI GetDestination()
{
if ( m_DestinationString == null && m_DeleteTimer == null )
m_DestinationString = PickRandomDestination();
if ( m_Destination != null && m_Destination.Name == m_DestinationString )
return m_Destination;
if ( Map.Felucca.Regions.Count > 0 )
return ( m_Destination = EDI.Find( m_DestinationString ) );
return ( m_Destination = null );
}
private class DeleteTimer : Timer
{
private Mobile m_Mobile;
public DeleteTimer( Mobile m, TimeSpan delay ) : base( delay )
{
m_Mobile = m;
Priority = TimerPriority.OneSecond;
}
protected override void OnTick()
{
m_Mobile.Delete();
}
}
}
public class EscortDestinationInfo
{
private string m_Name;
private Region m_Region;
//private Rectangle2D[] m_Bounds;
public string Name
{
get{ return m_Name; }
}
public Region Region
{
get{ return m_Region; }
}
/*public Rectangle2D[] Bounds
{
get{ return m_Bounds; }
}*/
public bool Contains( Point3D p )
{
return m_Region.Contains( p );
}
public EscortDestinationInfo( string name, Region region )
{
m_Name = name;
m_Region = region;
}
private static Hashtable m_Table;
public static void LoadTable()
{
ICollection list = Map.Felucca.Regions.Values;
if ( list.Count == 0 )
return;
m_Table = new Hashtable();
foreach ( Region r in list )
{
if ( r.Name == null )
continue;
if ( r is Regions.DungeonRegion || r is Regions.TownRegion )
m_Table[r.Name] = new EscortDestinationInfo( r.Name, r );
}
}
public static EDI Find( string name )
{
if ( m_Table == null )
LoadTable();
if ( name == null || m_Table == null )
return null;
return (EscortDestinationInfo)m_Table[name];
}
}
public class AskDestinationEntry : ContextMenuEntry
{
private BaseEscortable m_Mobile;
private Mobile m_From;
public AskDestinationEntry( BaseEscortable m, Mobile from ) : base( 6100, 3 )
{
m_Mobile = m;
m_From = from;
}
public override void OnClick()
{
m_Mobile.SayDestinationTo( m_From );
}
}
public class AcceptEscortEntry : ContextMenuEntry
{
private BaseEscortable m_Mobile;
private Mobile m_From;
public AcceptEscortEntry( BaseEscortable m, Mobile from ) : base( 6101, 3 )
{
m_Mobile = m;
m_From = from;
}
public override void OnClick()
{
m_Mobile.AcceptEscorter( m_From );
}
}
public class AbandonEscortEntry : ContextMenuEntry
{
private BaseEscortable m_Mobile;
private Mobile m_From;
public AbandonEscortEntry( BaseEscortable m, Mobile from ) : base( 6102, 3 )
{
m_Mobile = m;
m_From = from;
}
public override void OnClick()
{
m_Mobile.Delete(); // OSI just seems to delete instantly
}
}
}