115 lines
No EOL
2.5 KiB
C#
115 lines
No EOL
2.5 KiB
C#
using System;
|
|
using System.Collections;
|
|
using Server.Network;
|
|
using Server.Items;
|
|
using Server.Mobiles;
|
|
using Server.Targeting;
|
|
|
|
namespace Server.Spells.Bushido
|
|
{
|
|
public class Evasion : SamuraiSpell
|
|
{
|
|
private static SpellInfo m_Info = new SpellInfo(
|
|
"Evasion", null,
|
|
SpellCircle.First, // 0 + 0.25 = 0.25s base cast delay
|
|
-1,
|
|
9002
|
|
);
|
|
|
|
public override double RequiredSkill{ get{ return 60.0; } }
|
|
public override int RequiredMana{ get{ return 10; } }
|
|
|
|
public override bool CheckCast()
|
|
{
|
|
if ( Caster.FindItemOnLayer( Layer.TwoHanded ) as BaseShield != null )
|
|
return base.CheckCast();
|
|
|
|
if ( Caster.FindItemOnLayer( Layer.OneHanded ) as BaseWeapon != null )
|
|
return base.CheckCast();
|
|
|
|
if ( Caster.FindItemOnLayer( Layer.TwoHanded ) as BaseWeapon != null )
|
|
return base.CheckCast();
|
|
|
|
Caster.SendLocalizedMessage( 1062944 ); // You must have a weapon or a shield equipped to use this ability!
|
|
return false;
|
|
}
|
|
|
|
public Evasion( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
|
|
{
|
|
}
|
|
|
|
public override void OnBeginCast()
|
|
{
|
|
base.OnBeginCast();
|
|
|
|
Caster.FixedEffect( 0x37C4, 10, 7, 4, 3 );
|
|
}
|
|
|
|
public override void OnCast()
|
|
{
|
|
if ( CheckSequence() )
|
|
{
|
|
Caster.SendLocalizedMessage( 1063120 ); // You feel that you might be able to deflect any attack!
|
|
|
|
Caster.FixedParticles( 0x376A, 1, 20, 0x7F5, 0x960, 0x3, EffectLayer.Waist );
|
|
Caster.PlaySound( 0x51B );
|
|
|
|
OnCastSuccessful( Caster );
|
|
|
|
BeginEvasion( Caster );
|
|
}
|
|
|
|
FinishSequence();
|
|
}
|
|
|
|
private static Hashtable m_Table = new Hashtable();
|
|
|
|
public static bool IsEvading( Mobile m )
|
|
{
|
|
return m_Table.Contains( m );
|
|
}
|
|
|
|
public static void BeginEvasion( Mobile m )
|
|
{
|
|
Timer t = (Timer)m_Table[m];
|
|
|
|
if ( t != null )
|
|
t.Stop();
|
|
|
|
t = new InternalTimer( m );
|
|
|
|
m_Table[m] = t;
|
|
|
|
t.Start();
|
|
}
|
|
|
|
public static void EndEvasion( Mobile m )
|
|
{
|
|
Timer t = (Timer)m_Table[m];
|
|
|
|
if ( t != null )
|
|
t.Stop();
|
|
|
|
m_Table.Remove( m );
|
|
|
|
OnEffectEnd( m, typeof( Evasion ) );
|
|
}
|
|
|
|
private class InternalTimer : Timer
|
|
{
|
|
private Mobile m_Mobile;
|
|
|
|
public InternalTimer( Mobile m ) : base( TimeSpan.FromSeconds( 8.0 ) )
|
|
{
|
|
m_Mobile = m;
|
|
Priority = TimerPriority.TwoFiftyMS;
|
|
}
|
|
|
|
protected override void OnTick()
|
|
{
|
|
EndEvasion( m_Mobile );
|
|
m_Mobile.SendLocalizedMessage( 1063121 ); // You no longer feel that you could deflect any attack.
|
|
}
|
|
}
|
|
}
|
|
} |