ModernUO/Scripts/Spells/Bushido/Evasion.cs
2006-06-15 04:14:30 +00:00

115 lines
No EOL
2.5 KiB
C#

using System;
using System.Collections;
using Server.Network;
using Server.Items;
using Server.Mobiles;
using Server.Targeting;
namespace Server.Spells.Bushido
{
public class Evasion : SamuraiSpell
{
private static SpellInfo m_Info = new SpellInfo(
"Evasion", null,
SpellCircle.First, // 0 + 0.25 = 0.25s base cast delay
-1,
9002
);
public override double RequiredSkill{ get{ return 60.0; } }
public override int RequiredMana{ get{ return 10; } }
public override bool CheckCast()
{
if ( Caster.FindItemOnLayer( Layer.TwoHanded ) as BaseShield != null )
return base.CheckCast();
if ( Caster.FindItemOnLayer( Layer.OneHanded ) as BaseWeapon != null )
return base.CheckCast();
if ( Caster.FindItemOnLayer( Layer.TwoHanded ) as BaseWeapon != null )
return base.CheckCast();
Caster.SendLocalizedMessage( 1062944 ); // You must have a weapon or a shield equipped to use this ability!
return false;
}
public Evasion( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
{
}
public override void OnBeginCast()
{
base.OnBeginCast();
Caster.FixedEffect( 0x37C4, 10, 7, 4, 3 );
}
public override void OnCast()
{
if ( CheckSequence() )
{
Caster.SendLocalizedMessage( 1063120 ); // You feel that you might be able to deflect any attack!
Caster.FixedParticles( 0x376A, 1, 20, 0x7F5, 0x960, 0x3, EffectLayer.Waist );
Caster.PlaySound( 0x51B );
OnCastSuccessful( Caster );
BeginEvasion( Caster );
}
FinishSequence();
}
private static Hashtable m_Table = new Hashtable();
public static bool IsEvading( Mobile m )
{
return m_Table.Contains( m );
}
public static void BeginEvasion( Mobile m )
{
Timer t = (Timer)m_Table[m];
if ( t != null )
t.Stop();
t = new InternalTimer( m );
m_Table[m] = t;
t.Start();
}
public static void EndEvasion( Mobile m )
{
Timer t = (Timer)m_Table[m];
if ( t != null )
t.Stop();
m_Table.Remove( m );
OnEffectEnd( m, typeof( Evasion ) );
}
private class InternalTimer : Timer
{
private Mobile m_Mobile;
public InternalTimer( Mobile m ) : base( TimeSpan.FromSeconds( 8.0 ) )
{
m_Mobile = m;
Priority = TimerPriority.TwoFiftyMS;
}
protected override void OnTick()
{
EndEvasion( m_Mobile );
m_Mobile.SendLocalizedMessage( 1063121 ); // You no longer feel that you could deflect any attack.
}
}
}
}