ModernUO/Scripts/Spells/Necromancy/PoisonStrike.cs
2006-06-15 04:14:30 +00:00

106 lines
No EOL
2.8 KiB
C#

using System;
using System.Collections;
using Server.Network;
using Server.Items;
using Server.Targeting;
namespace Server.Spells.Necromancy
{
public class PoisonStrikeSpell : NecromancerSpell
{
private static SpellInfo m_Info = new SpellInfo(
"Poison Strike", "In Vas Nox",
SpellCircle.Fourth, // 0.5 + 1.0 = 1.5s base cast delay
203,
9031,
Reagent.NoxCrystal
);
public override double RequiredSkill{ get{ return 50.0; } }
public override int RequiredMana{ get{ return 17; } }
public PoisonStrikeSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
{
}
public override void OnCast()
{
Caster.Target = new InternalTarget( this );
}
public override bool DelayedDamage{ get{ return false; } }
public void Target( Mobile m )
{
if ( CheckHSequence( m ) )
{
SpellHelper.Turn( Caster, m );
/* Creates a blast of poisonous energy centered on the target.
* The main target is inflicted with a large amount of Poison damage, and all valid targets in a radius of 2 tiles around the main target are inflicted with a lesser effect.
* One tile from main target receives 50% damage, two tiles from target receives 33% damage.
*/
CheckResisted( m ); // Check magic resist for skill, but do not use return value
Effects.SendLocationParticles( EffectItem.Create( m.Location, m.Map, EffectItem.DefaultDuration ), 0x36B0, 1, 14, 63, 7, 9915, 0 );
Effects.PlaySound( m.Location, m.Map, 0x229 );
double damage = Utility.RandomMinMax( 36, 40 ) * ((300 + (GetDamageSkill( Caster ) * 9)) / 1000);
Map map = m.Map;
if ( map != null )
{
ArrayList targets = new ArrayList();
foreach ( Mobile targ in m.GetMobilesInRange( 2 ) )
{
if ( (Caster == targ || SpellHelper.ValidIndirectTarget( Caster, targ )) && Caster.CanBeHarmful( targ, false ) )
targets.Add( targ );
}
for ( int i = 0; i < targets.Count; ++i )
{
Mobile targ = (Mobile)targets[i];
int num;
if ( targ.InRange( m.Location, 0 ) )
num = 1;
else if ( targ.InRange( m.Location, 1 ) )
num = 2;
else
num = 3;
Caster.DoHarmful( targ );
SpellHelper.Damage( this, targ, damage / num, 0, 0, 0, 100, 0 );
}
}
}
FinishSequence();
}
private class InternalTarget : Target
{
private PoisonStrikeSpell m_Owner;
public InternalTarget( PoisonStrikeSpell owner ) : base( 12, false, TargetFlags.Harmful )
{
m_Owner = owner;
}
protected override void OnTarget( Mobile from, object o )
{
if ( o is Mobile )
m_Owner.Target( (Mobile) o );
}
protected override void OnTargetFinish( Mobile from )
{
m_Owner.FinishSequence();
}
}
}
}