http://www.uodemise.com/forum/showthread.php?t=133757 Vendor Look/Browse/View will now work properly http://www.uodemise.com/forum/showthread.php?t=135531 Stacked Eggbombs will now unstack correctly http://www.uodemise.com/forum/showthread.php?t=134321 Unbonded pets should logout too http://www.uodemise.com/forum/showthread.php?t=119262 Paragon chests placed on player vendors will now behave correctly http://www.uodemise.com/forum/showthread.php?t=116864 Proper party fame/karma sharing http://www.uodemise.com/forum/showthread.php?t=122749 Guild Alliance/War update bug fixed http://www.uodemise.com/forum/showthread.php?t=115236 Fukiya properties updates and loading bug fixed http://www.uodemise.com/forum/showthread.php?t=136042 Shuriken, same problems as fukiya http://www.uodemise.com/forum/showthread.php?t=120212 greater mongbats will now be recognised as quest objectives http://www.uodemise.com/forum/showthread.php?t=128072 divine fury sound tweaks. http://www.uodemise.com/forum/showthread.php?t=136489 pet stat gains fix http://www.uodemise.com/forum/showthread.php?t=134820 Pets follow speed corrected http://www.uodemise.com/forum/showthread.php?t=124774 E-fields no longer block in trammel rulesets. http://www.uodemise.com/forum/showthread.php?t=116680 Disguise kit timer fix http://www.uodemise.com/forum/showthread.php?t=133913 Meer Mage special abilities fixes. http://www.uodemise.com/forum/showthread.php?t=122134 Missing food property if eggs, in animal lore gump http://www.uodemise.com/forum/showthread.php?t=135258 Pets will follow after an attack is completed. http://www.uodemise.com/forum/showthread.php?t=135962 Hides should not be scissored whilst still on the corpse http://www.uodemise.com/forum/showthread.php?t=118799 Pet bonding changed to include jewelry skill adjustments. http://www.uodemise.com/forum/showthread.php?t=121060 Skinning knife can be used to cut corpses http://www.uodemise.com/forum/showthread.php?t=115248 PlayerVendors will correctly send update packets to the client when hair is changed http://www.uodemise.com/forum/showthread.php?t=120216 Corrections to house sign gump http://www.uodemise.com/forum/showthread.php?t=134406 pet "guarding" system message added http://www.uodemise.com/forum/showthread.php?t=134091 Giant toads should be aggressive http://www.uodemise.com/forum/showthread.php?t=133984 bardiche and halberds are axe tools. http://www.uodemise.com/forum/showthread.php?t=122739
79 lines
No EOL
2.1 KiB
C#
79 lines
No EOL
2.1 KiB
C#
using System;
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using System.Collections;
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using Server.Network;
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using Server.Items;
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using Server.Targeting;
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namespace Server.Spells.Chivalry
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{
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public class DivineFurySpell : PaladinSpell
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{
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private static SpellInfo m_Info = new SpellInfo(
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"Divine Fury", "Divinum Furis",
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-1,
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9002
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);
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public override TimeSpan CastDelayBase { get { return TimeSpan.FromSeconds( 1.0 ); } }
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public override double RequiredSkill{ get{ return 25.0; } }
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public override int RequiredMana{ get{ return 15; } }
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public override int RequiredTithing{ get{ return 10; } }
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public override int MantraNumber{ get{ return 1060722; } } // Divinum Furis
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public override bool BlocksMovement{ get{ return false; } }
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public DivineFurySpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
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{
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}
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public override void OnCast()
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{
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if ( CheckSequence() )
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{
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Caster.PlaySound( 0x20F );
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Caster.PlaySound( Caster.Female ? 0x338 : 0x44A );
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Caster.FixedParticles( 0x376A, 1, 31, 9961, 1160, 0, EffectLayer.Waist );
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Caster.FixedParticles( 0x37C4, 1, 31, 9502, 43, 2, EffectLayer.Waist );
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Caster.Stam = Caster.StamMax;
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Timer t = (Timer)m_Table[Caster];
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if ( t != null )
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t.Stop();
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int delay = ComputePowerValue( 10 );
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// TODO: Should caps be applied?
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if ( delay < 7 )
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delay = 7;
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else if ( delay > 24 )
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delay = 24;
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m_Table[Caster] = t = Timer.DelayCall( TimeSpan.FromSeconds( delay ), new TimerStateCallback( Expire_Callback ), Caster );
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Caster.Delta( MobileDelta.WeaponDamage );
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BuffInfo.AddBuff(Caster, new BuffInfo(BuffIcon.DivineFury, 1060589, 1075634, TimeSpan.FromSeconds(delay), Caster));
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}
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FinishSequence();
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}
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private static Hashtable m_Table = new Hashtable();
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public static bool UnderEffect( Mobile m )
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{
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return m_Table.Contains( m );
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}
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private static void Expire_Callback( object state )
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{
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Mobile m = (Mobile)state;
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m_Table.Remove( m );
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m.Delta( MobileDelta.WeaponDamage );
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m.PlaySound( 0xF8 );
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}
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}
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} |