## Breaking Changes (New API)
ObjectPropertyList supports the following API:
```cs
list.Add(500000);
list.Add(500001, stringArgument);
list.Add("Some text");
list.Add($"Some text with {argument}");
list.Add(500002, $"{arg1}\t{arg2}");
```
## Notes
1. All API uses that require a formatter like this:
```cs
list.Add(500002, "{0}\t{1}", arg1, arg2);
```
Should be changed to use string interpolation, for example:
```cs
list.Add(500002, $"{arg1}\t{arg2}");
```
2. The following paradigm should no longer be used:
```cs
list.Add(1061170, prop.ToString()); // strength requirement ~1_val~
```
The new string interpolation API will avoid having to convert the argument to a string before writing it to the packet. Instead use the following:
```cs
list.Add(1061170, $"{prop}"); // strength requirement ~1_val~
```
### Benchmarks
```cs
| Method | Mean | Error | StdDev | Gen 0 | Allocated |
|------------------------------- |---------:|--------:|--------:|-------:|----------:|
| BenchmarkOldOPL | 241.0 ns | 0.56 ns | 0.47 ns | 0.0105 | 88 B |
| BenchmarkStringInterpolatedOPL | 199.9 ns | 2.44 ns | 2.39 ns | - | - |
```
### Changes
- [X] Removes crash in STArray.Return when array is null.
- [X] Fixes NPE in OPL when entity is null. Serial in packet will be 0 when entity is null.
- [X] Fixes NPE in AosAttributes when Parent is null.
- [X] Changes OPL to use string interpolation.
- [X] Introduces `IPropertyList` to allow extending PropertyList for other uses.
120 lines
3.1 KiB
C#
120 lines
3.1 KiB
C#
using Server.Engines.Craft;
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using Server.Mobiles;
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using Server.Network;
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namespace Server.Items
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{
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public class RecipeScroll : Item
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{
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private int m_RecipeID;
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public RecipeScroll(Recipe r) : this(r.ID)
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{
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}
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[Constructible]
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public RecipeScroll(int recipeID) : base(0x2831) => m_RecipeID = recipeID;
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public RecipeScroll(Serial serial)
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: base(serial)
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{
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}
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public override int LabelNumber => 1074560; // recipe scroll
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[CommandProperty(AccessLevel.GameMaster)]
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public int RecipeID
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{
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get => m_RecipeID;
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set
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{
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m_RecipeID = value;
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InvalidateProperties();
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}
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}
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public Recipe Recipe
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{
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get
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{
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Recipe.Recipes.TryGetValue(m_RecipeID, out var recipe);
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return recipe;
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}
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}
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public override void GetProperties(IPropertyList list)
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{
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base.GetProperties(list);
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var r = Recipe;
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if (r != null)
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{
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list.Add(1049644, $"{r.TextDefinition}"); // [~1_stuff~]
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}
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}
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public override void OnDoubleClick(Mobile from)
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{
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if (!from.InRange(GetWorldLocation(), 2))
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{
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from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1019045); // I can't reach that.
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return;
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}
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var r = Recipe;
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if (r != null && from is PlayerMobile pm)
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{
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if (!pm.HasRecipe(r))
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{
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var chance = r.CraftItem.GetSuccessChance(pm, null, r.CraftSystem, false, out var allRequiredSkills);
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if (allRequiredSkills && chance >= 0.0)
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{
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pm.SendLocalizedMessage(
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1073451,
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r.TextDefinition.ToString()
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); // You have learned a new recipe: ~1_RECIPE~
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pm.AcquireRecipe(r);
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Delete();
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}
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else
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{
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pm.SendLocalizedMessage(1044153); // You don't have the required skills to attempt this item.
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}
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}
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else
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{
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pm.SendLocalizedMessage(1073427); // You already know this recipe.
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}
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}
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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writer.Write(m_RecipeID);
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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switch (version)
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{
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case 0:
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{
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m_RecipeID = reader.ReadInt();
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break;
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}
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}
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}
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}
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}
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