ModernUO/Projects/UOContent/Spells/Bushido/HonorableExecution.cs
2022-10-15 10:46:31 -07:00

165 lines
5.3 KiB
C#

using System;
using System.Collections.Generic;
namespace Server.Spells.Bushido
{
public class HonorableExecution : SamuraiMove
{
private static readonly Dictionary<Mobile, HonorableExecutionTimer> _table = new();
public override int BaseMana => 0;
public override double RequiredSkill => 25.0;
public override TextDefinition AbilityMessage =>
new(1063122); // You better kill your enemy with your next hit or you'll be rather sorry...
public override double GetDamageScalar(Mobile attacker, Mobile defender) =>
// TODO: 20 -> Perfection
1.0 + attacker.Skills.Bushido.Value * 20 / 10000;
public override void OnHit(Mobile attacker, Mobile defender, int damage)
{
if (!Validate(attacker) || !CheckMana(attacker, true))
{
return;
}
ClearCurrentMove(attacker);
RemovePenalty(attacker);
HonorableExecutionTimer timer;
if (!defender.Alive)
{
attacker.FixedParticles(0x373A, 1, 17, 0x7E2, EffectLayer.Waist);
var bushido = attacker.Skills.Bushido.Value;
bushido *= bushido;
attacker.Hits += 20 + (int)(bushido / 480.0);
var swingBonus = Math.Max(1, (int)(bushido / 720.0));
timer = new HonorableExecutionTimer(attacker, swingBonus);
}
else
{
var mods = new List<object>
{
new ResistanceMod(ResistanceType.Physical, "PhysicalResistHonorableExecution", -40),
new ResistanceMod(ResistanceType.Fire, "FireResistHonorableExecution", -40),
new ResistanceMod(ResistanceType.Cold, "ColdResistHonorableExecution", -40),
new ResistanceMod(ResistanceType.Poison, "PoisonResistHonorableExecution", -40),
new ResistanceMod(ResistanceType.Energy, "EnergyResistHonorableExecution", -40)
};
var resSpells = attacker.Skills.MagicResist.Value;
if (resSpells > 0.0)
{
mods.Add(new DefaultSkillMod(SkillName.MagicResist, "MagicResistHonorableExecution", true, -resSpells));
}
timer = new HonorableExecutionTimer(attacker, mods);
}
_table[attacker] = timer;
timer.Start();
attacker.Delta(MobileDelta.WeaponDamage);
CheckGain(attacker);
}
public static int GetSwingBonus(Mobile target) => _table.TryGetValue(target, out var info) ? info.m_SwingBonus : 0;
public static bool IsUnderPenalty(Mobile target) => _table.TryGetValue(target, out var info) && info.m_Penalty;
public static void RemovePenalty(Mobile target)
{
if (_table.Remove(target, out var timer))
{
timer.Clear();
}
}
private class HonorableExecutionTimer : Timer
{
public readonly Mobile m_Mobile;
public readonly List<object> m_Mods;
public readonly bool m_Penalty;
public readonly int m_SwingBonus;
public HonorableExecutionTimer(Mobile from, List<object> mods) : this(TimeSpan.FromSeconds(7.0), from, 0, mods, mods != null)
{
}
public HonorableExecutionTimer(Mobile from, int swingBonus) : this(TimeSpan.FromSeconds(20.0), from, swingBonus)
{
}
public HonorableExecutionTimer(
TimeSpan duration, Mobile from, int swingBonus, List<object> mods = null, bool penalty = false
) : base(duration)
{
m_Mobile = from;
m_SwingBonus = swingBonus;
m_Mods = mods;
m_Penalty = penalty;
Apply();
}
protected override void OnTick()
{
m_Mobile?.Delta(MobileDelta.WeaponDamage);
RemovePenalty(m_Mobile);
}
public void Apply()
{
if (m_Mods == null)
{
return;
}
for (var i = 0; i < m_Mods.Count; ++i)
{
var mod = m_Mods[i];
if (mod is ResistanceMod resistanceMod)
{
m_Mobile.AddResistanceMod(resistanceMod);
}
else if (mod is SkillMod skillMod)
{
m_Mobile.AddSkillMod(skillMod);
}
}
}
public void Clear()
{
Stop();
if (m_Mods == null)
{
return;
}
for (var i = 0; i < m_Mods.Count; ++i)
{
var mod = m_Mods[i];
if (mod is ResistanceMod resistanceMod)
{
m_Mobile?.RemoveResistanceMod(resistanceMod);
}
else if (mod is SkillMod skillMod)
{
m_Mobile?.RemoveSkillMod(skillMod);
}
}
}
}
}
}