### Summary - Fixes `[AdvancedSearch` being accessible by players 😱 - Adds `[GenCommands` to generate the same commands html page on https://muo.gg/commands. - Fixes `[helpinfo` so all commands properly show up! > [!WARNING] > ### Developer Warning: > Commands must now be registered in the `Configure` bootup phase. > If a command is not registered early enough, it may not be available to systems like [helpinfo > that cache their information. > [!NOTE] > ### Developer Note: > Various commands related to generating content have been changed to _Developer_ and above access level. ### Screenshots <img width="673" alt="image" src="https://github.com/modernuo/ModernUO/assets/3953314/b105b5c9-5eb4-4ace-93ff-1bfb31e7132f"> <img width="547" alt="image" src="https://github.com/modernuo/ModernUO/assets/3953314/e97487e8-47a5-4aa7-89cc-9fe3deda584d">
72 lines
2.4 KiB
C#
72 lines
2.4 KiB
C#
using System.Collections.Generic;
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using System.IO;
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using System.Text;
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using System.Text.Json;
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using Server.Commands.Generic;
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using Server.Json;
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using Server.Utilities;
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namespace Server.Commands;
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public static class GenCommands
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{
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public static void Configure()
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{
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CommandSystem.Register("GenCommands", AccessLevel.Developer, GenCommandsWebpage_OnCommand);
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}
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[Usage("GenCommands [<command>]")]
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[Aliases("GenCmdWeb")]
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[Description("Generates a webpage to the web folder with a list of all commands.")]
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private static void GenCommandsWebpage_OnCommand(CommandEventArgs e)
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{
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var allCommands = HelpInfo.SortedHelpInfo;
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var allModifiers = BaseCommandImplementor.Implementors;
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Dictionary<string, BaseCommandImplementor> modifiersByAccessor = [];
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foreach (var modifier in allModifiers)
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{
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modifiersByAccessor[modifier.Accessors[0]] = modifier;
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}
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Dictionary<AccessLevel, List<CommandInfo>> commandsByAccessLevel = [];
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foreach (var command in allCommands)
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{
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if (!commandsByAccessLevel.TryGetValue(command.AccessLevel, out var list))
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{
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commandsByAccessLevel[command.AccessLevel] = list = [];
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}
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list.Add(command);
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}
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// Serialization options with camel case naming policy
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var options = JsonConfig.GetOptions();
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options.PropertyNamingPolicy = JsonNamingPolicy.CamelCase;
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// Write modifiers as JSON. All keys must be lowercase.
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var modifiersJson = JsonSerializer.Serialize(
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modifiersByAccessor,
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options
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);
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// Write commands as JSON. All keys must be lowercase.
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var commandsJson = JsonSerializer.Serialize(
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commandsByAccessLevel,
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options
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);
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var template = File.ReadAllText(Path.Combine(Core.BaseDirectory, "Data", "commands.html"))
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.Replace("<!-- COMMANDS -->", commandsJson.EscapeHtml())
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.Replace("<!-- MODIFIERS -->", modifiersJson.EscapeHtml());
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// Write the new file to the web folder
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var webFolder = Path.Combine(Core.BaseDirectory, "web");
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PathUtility.EnsureDirectory(webFolder);
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var webPath = Path.Combine(webFolder, "commands.html");
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File.WriteAllText(webPath, template, Encoding.UTF8);
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e.Mobile.SendMessage($"Commands webpage generated at {webPath}.");
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}
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}
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