ModernUO/Projects/UOContent/Misc/ToggleItem.cs
Kamron Batman fffda53263
fix: Adds command help, webpage, and fixes issues with other commands (#1669)
### Summary

- Fixes `[AdvancedSearch` being accessible by players 😱 
- Adds `[GenCommands` to generate the same commands html page on https://muo.gg/commands.
- Fixes `[helpinfo` so all commands properly show up!

> [!WARNING]  
> ### Developer Warning:
> Commands must now be registered in the `Configure` bootup phase.
> If a command is not registered early enough, it may not be available to systems like [helpinfo
> that cache their information.

> [!NOTE]  
> ### Developer Note:
> Various commands related to generating content have been changed to _Developer_ and above access level.

### Screenshots
<img width="673" alt="image" src="https://github.com/modernuo/ModernUO/assets/3953314/b105b5c9-5eb4-4ace-93ff-1bfb31e7132f">

<img width="547" alt="image" src="https://github.com/modernuo/ModernUO/assets/3953314/e97487e8-47a5-4aa7-89cc-9fe3deda584d">
2024-02-10 00:19:19 -08:00

110 lines
3 KiB
C#

using Server.Commands.Generic;
namespace Server.Items
{
public class ToggleItem : Item
{
[Constructible]
public ToggleItem(int inactiveItemID, int activeItemID, bool playersCanToggle = false)
: base(inactiveItemID)
{
Movable = false;
InactiveItemID = inactiveItemID;
ActiveItemID = activeItemID;
PlayersCanToggle = playersCanToggle;
}
public ToggleItem(Serial serial)
: base(serial)
{
}
[CommandProperty(AccessLevel.GameMaster)]
public int InactiveItemID { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public int ActiveItemID { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public bool PlayersCanToggle { get; set; }
public static void Configure()
{
TargetCommands.Register(new ToggleCommand());
}
public override void OnDoubleClick(Mobile from)
{
if (from.AccessLevel >= AccessLevel.GameMaster)
{
Toggle();
}
else if (PlayersCanToggle)
{
if (from.InRange(GetWorldLocation(), 1))
{
Toggle();
}
else
{
from.SendLocalizedMessage(500446); // That is too far away.
}
}
}
public void Toggle()
{
ItemID = ItemID == ActiveItemID ? InactiveItemID : ActiveItemID;
Visible = ItemID != 0x1;
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
writer.Write(InactiveItemID);
writer.Write(ActiveItemID);
writer.Write(PlayersCanToggle);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
InactiveItemID = reader.ReadInt();
ActiveItemID = reader.ReadInt();
PlayersCanToggle = reader.ReadBool();
}
public class ToggleCommand : BaseCommand
{
public ToggleCommand()
{
AccessLevel = AccessLevel.GameMaster;
Supports = CommandSupport.AllItems;
Commands = new[] { "Toggle" };
ObjectTypes = ObjectTypes.Items;
Usage = "Toggle";
Description = "Toggles a targeted ToggleItem.";
}
public override void Execute(CommandEventArgs e, object obj)
{
if (obj is ToggleItem item)
{
item.Toggle();
AddResponse("The item has been toggled.");
}
else
{
LogFailure("That is not a ToggleItem.");
}
}
}
}
}