using System;
using Server;
using Server.Items;

namespace Server.Items
{
	[FlipableAttribute( 0x14F3, 0x14F4 )]
	public class ToyBoat : Item
	{
		public override int LabelNumber{ get{ return 1074363; } } // A toy boat
		public override double DefaultWeight{ get{ return 1.0; } }

		[Constructable]
		public ToyBoat() : base( 0x14F4 )
		{
		}

		public ToyBoat( Serial serial ) : base( serial )
		{
		}

		public override void AddNameProperties( ObjectPropertyList list )
		{
			base.AddNameProperties( list );

			list.Add( 1073634 ); // An aquarium decoration
		}

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.Write( (int) 0 ); // version
		}

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();
		}
	}
}
