using System;
using System.Collections.Generic;
using Server;
using Server.Gumps;
using Server.Items;
using Server.Network;
using Server.Targeting;
using Server.ContextMenus;

namespace Server.Mobiles
{
	public class Rancher : BaseVendor
	{
		private List<SBInfo> m_SBInfos = new List<SBInfo>();
		protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }

		[Constructable]
		public Rancher() : base( "the rancher" )
		{
			SetSkill( SkillName.AnimalLore, 55.0, 78.0 );
			SetSkill( SkillName.AnimalTaming, 55.0, 78.0 );
			SetSkill( SkillName.Herding, 64.0, 100.0 );
			SetSkill( SkillName.Veterinary, 60.0, 83.0 );
		}

		public override void InitSBInfo()
		{
			m_SBInfos.Add( new SBRancher() );
		}

		public Rancher( Serial serial ) : base( serial )
		{
		}

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.Write( (int) 0 ); // version
		}

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();
		}
	}
}