using System;
using Server.Items;
using Server.Network;

namespace Server.Items
{
	public abstract class BaseLeather : Item, ICommodity
	{
		private CraftResource m_Resource;

		[CommandProperty( AccessLevel.GameMaster )]
		public CraftResource Resource
		{
			get{ return m_Resource; }
			set{ m_Resource = value; InvalidateProperties(); }
		}
		
		int ICommodity.DescriptionNumber { get { return LabelNumber; } }
		bool ICommodity.IsDeedable { get { return true; } }

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.Write( (int) 1 ); // version

			writer.Write( (int) m_Resource );
		}

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();

			switch ( version )
			{
				case 1:
				{
					m_Resource = (CraftResource)reader.ReadInt();
					break;
				}
				case 0:
				{
					OreInfo info = new OreInfo( reader.ReadInt(), reader.ReadInt(), reader.ReadString() );

					m_Resource = CraftResources.GetFromOreInfo( info );
					break;
				}
			}
		}

		public BaseLeather( CraftResource resource ) : this( resource, 1 )
		{
		}

		public BaseLeather( CraftResource resource, int amount ) : base( 0x1081 )
		{
			Stackable = true;
			Weight = 1.0;
			Amount = amount;
			Hue = CraftResources.GetHue( resource );

			m_Resource = resource;
		}

		public BaseLeather( Serial serial ) : base( serial )
		{
		}

		public override void AddNameProperty( ObjectPropertyList list )
		{
			if ( Amount > 1 )
				list.Add( 1050039, "{0}\t#{1}", Amount, 1024199 ); // ~1_NUMBER~ ~2_ITEMNAME~
			else
				list.Add( 1024199 ); // cut leather
		}

		public override void GetProperties( ObjectPropertyList list )
		{
			base.GetProperties( list );

			if ( !CraftResources.IsStandard( m_Resource ) )
			{
				int num = CraftResources.GetLocalizationNumber( m_Resource );

				if ( num > 0 )
					list.Add( num );
				else
					list.Add( CraftResources.GetName( m_Resource ) );
			}
		}

		public override int LabelNumber
		{
			get
			{
				if ( m_Resource >= CraftResource.SpinedLeather && m_Resource <= CraftResource.BarbedLeather )
					return 1049684 + (int)(m_Resource - CraftResource.SpinedLeather);

				return 1047022;
			}
		}
	}

	[FlipableAttribute( 0x1081, 0x1082 )]
	public class Leather : BaseLeather
	{
		[Constructable]
		public Leather() : this( 1 )
		{
		}

		[Constructable]
		public Leather( int amount ) : base( CraftResource.RegularLeather, amount )
		{
		}

		public Leather( Serial serial ) : base( serial )
		{
		}

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.Write( (int) 0 ); // version
		}

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();
		}

		
	}

	[FlipableAttribute( 0x1081, 0x1082 )]
	public class SpinedLeather : BaseLeather
	{
		[Constructable]
		public SpinedLeather() : this( 1 )
		{
		}

		[Constructable]
		public SpinedLeather( int amount ) : base( CraftResource.SpinedLeather, amount )
		{
		}

		public SpinedLeather( Serial serial ) : base( serial )
		{
		}

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.Write( (int) 0 ); // version
		}

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();
		}

		
	}

	[FlipableAttribute( 0x1081, 0x1082 )]
	public class HornedLeather : BaseLeather
	{
		[Constructable]
		public HornedLeather() : this( 1 )
		{
		}

		[Constructable]
		public HornedLeather( int amount ) : base( CraftResource.HornedLeather, amount )
		{
		}

		public HornedLeather( Serial serial ) : base( serial )
		{
		}

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.Write( (int) 0 ); // version
		}

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();
		}

		
	}

	[FlipableAttribute( 0x1081, 0x1082 )]
	public class BarbedLeather : BaseLeather
	{
		[Constructable]
		public BarbedLeather() : this( 1 )
		{
		}

		[Constructable]
		public BarbedLeather( int amount ) : base( CraftResource.BarbedLeather, amount )
		{
		}

		public BarbedLeather( Serial serial ) : base( serial )
		{
		}

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.Write( (int) 0 ); // version
		}

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();
		}

		
	}
}