using System;
using System.Collections.Generic;
using System.Text;

using Server;
using Server.Mobiles;
using Server.Factions;

namespace Server {
	public sealed class BloodRose : PowerFactionItem {
		public override string DefaultName {
			get {
				return "blood rose";
			}
		}

		public BloodRose()
			: base( Utility.RandomList( 6378, 9035 ) ) {
			Hue = 2118;
		}

		public BloodRose( Serial serial )
			: base( serial ) {
		}

		public override bool Use( Mobile from ) {
			if ( from.GetStatMod( "blood-rose" ) == null ) {
				from.PlaySound( Utility.Random( 0x3A, 3 ) );

				if ( from.Body.IsHuman && !from.Mounted ) {
					from.Animate( 34, 5, 1, true, false, 0 );
				}

				int amount = Utility.Dice( 3, 3, 3 );
				int time = Utility.RandomMinMax( 5, 30 );

				from.FixedParticles( 0x373A, 10, 15, 5018, EffectLayer.Waist );

				from.PlaySound( 0x1EE );
				from.AddStatMod( new StatMod( StatType.All, "blood-rose", amount, TimeSpan.FromMinutes( time ) ) );

				return true;
			} else {
				from.SendLocalizedMessage( 1062927 ); // You have eaten one of these recently and eating another would provide no benefit.

				return false;
			}
		}

		public override void Serialize( GenericWriter writer ) {
			base.Serialize( writer );

			writer.WriteEncodedInt( ( int ) 0 ); // version
		}

		public override void Deserialize( GenericReader reader ) {
			base.Deserialize( reader );

			int version = reader.ReadEncodedInt();
		}
	}
}