using System;
using Server;

namespace Server.Items
{
	public class DarkglowPotion : BasePoisonPotion
	{
		public override Poison Poison{ get{ return Poison.Greater; } } /*  MUST be restored when prerequisites are done */

		public override double MinPoisoningSkill{ get{ return 95.0; } }
		public override double MaxPoisoningSkill{ get{ return 100.0; } }
		
		public override int LabelNumber{ get{ return 1072849; } } // Darkglow Poison

		[Constructable]
		public DarkglowPotion() : base( PotionEffect.Darkglow )
		{
			Hue = 0x96;
		}

		public DarkglowPotion( Serial serial ) : base( serial )
		{
		}

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.Write( (int) 0 ); // version
		}

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();
		}
	}
}
