#W# Dungeon Passage Relics add/to loot. Teleports you to a random classic dungeon.
This commit is contained in:
parent
1947e3c9e3
commit
23e3ede401
2 changed files with 147 additions and 0 deletions
139
Scripts/Items/DungeonPassageRelic.cs
Normal file
139
Scripts/Items/DungeonPassageRelic.cs
Normal file
|
|
@ -0,0 +1,139 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Items;
|
||||
using Server.Mobiles;
|
||||
using Server.Network;
|
||||
using Server.Gumps;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class DungeonPassageRelic : Item
|
||||
{
|
||||
[Constructable]
|
||||
public DungeonPassageRelic() : base( 0x1F14 )
|
||||
{
|
||||
Name = "a relic of the classic depths";
|
||||
Hue = 1150; // White glowing hue
|
||||
Weight = 1.0;
|
||||
}
|
||||
|
||||
public DungeonPassageRelic( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void OnDoubleClick( Mobile from )
|
||||
{
|
||||
if ( !IsChildOf( from.Backpack ) )
|
||||
{
|
||||
from.SendLocalizedMessage( 1042001 );
|
||||
return;
|
||||
}
|
||||
|
||||
from.CloseGump( typeof( DungeonPassageGump ) );
|
||||
from.SendGump( new DungeonPassageGump( from, this ) );
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
namespace Server.Gumps
|
||||
{
|
||||
public class DungeonPassageGump : Gump
|
||||
{
|
||||
private Item m_Relic;
|
||||
|
||||
public DungeonPassageGump( Mobile from, Item relic ) : base( 100, 100 )
|
||||
{
|
||||
m_Relic = relic;
|
||||
|
||||
Closable = false;
|
||||
Disposable = true;
|
||||
Dragable = true;
|
||||
Resizable = false;
|
||||
|
||||
AddPage(0);
|
||||
|
||||
AddBackground(0, 0, 320, 150, 3600);
|
||||
AddHtml(0, 15, 320, 20, "<CENTER><BASEFONT COLOR=#FFFFFF>Dungeon Passage</BASEFONT></CENTER>", false, false);
|
||||
AddImageTiled(25, 40, 270, 2, 96); // Divider line
|
||||
|
||||
AddHtml(25, 55, 270, 40, "<BASEFONT COLOR=#CCCCCC>Are you sure you wish to shatter this relic and be transported to a random classic dungeon?</BASEFONT>", false, false);
|
||||
|
||||
// Yes Button
|
||||
AddButton(40, 105, 4005, 4007, 1, GumpButtonType.Reply, 0);
|
||||
AddLabel(80, 106, 1152, "Yes!");
|
||||
|
||||
// No/Cancel Button
|
||||
AddButton(190, 105, 4017, 4019, 0, GumpButtonType.Reply, 0);
|
||||
AddLabel(230, 106, 38, "Not Now.");
|
||||
}
|
||||
|
||||
public override void OnResponse( NetState sender, RelayInfo info )
|
||||
{
|
||||
Mobile m = sender.Mobile;
|
||||
|
||||
if ( info.ButtonID == 1 )
|
||||
{
|
||||
if ( m_Relic == null || m_Relic.Deleted || !m_Relic.IsChildOf( m.Backpack ) )
|
||||
{
|
||||
m.SendMessage( 38, "The relic must be in your backpack to use." );
|
||||
return;
|
||||
}
|
||||
|
||||
Point3D destination = Point3D.Zero;
|
||||
Map targetMap = Map.Felucca;
|
||||
string dungeonName = "";
|
||||
|
||||
switch ( Utility.Random( 6 ) )
|
||||
{
|
||||
case 0: // Shame
|
||||
destination = new Point3D( 3515, 174, -2 );
|
||||
dungeonName = "Shame";
|
||||
break;
|
||||
case 1: // Deceit
|
||||
destination = new Point3D( 3827, 165, 0 );
|
||||
dungeonName = "Deceit";
|
||||
break;
|
||||
case 2: // Covetous
|
||||
destination = new Point3D( 4096, 127, 0 );
|
||||
dungeonName = "Covetous";
|
||||
break;
|
||||
case 3: // Hythloth
|
||||
destination = new Point3D( 4297, 64, 59 );
|
||||
dungeonName = "Hythloth";
|
||||
break;
|
||||
case 4: // Despise
|
||||
destination = new Point3D( 4748, 183, 30 );
|
||||
dungeonName = "Despise";
|
||||
break;
|
||||
case 5: // Destard
|
||||
destination = new Point3D( 5155, 286, 0 );
|
||||
dungeonName = "Destard";
|
||||
break;
|
||||
}
|
||||
|
||||
Effects.PlaySound( m.Location, m.Map, 0x1FE );
|
||||
m.MoveToWorld( destination, targetMap );
|
||||
Effects.PlaySound( m.Location, m.Map, 0x1FE );
|
||||
|
||||
m.SendMessage( 63, "The relic shatters into dust and you find yourself in the depths of {0}!", dungeonName );
|
||||
m_Relic.Delete();
|
||||
}
|
||||
else
|
||||
{
|
||||
m.SendMessage( "You put the relic away for now." );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -4063,6 +4063,14 @@ namespace Server.Mobiles
|
|||
AddLoot( LootPack.UltraRich );
|
||||
}
|
||||
|
||||
if ( Fame >= 5000 )
|
||||
{
|
||||
if ( Utility.RandomDouble() < 0.10 )
|
||||
{
|
||||
PackItem( new Server.Items.DungeonPassageRelic() );
|
||||
}
|
||||
}
|
||||
|
||||
m_Spawning = false;
|
||||
m_KillersLuck = 0;
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue