#W# Added a nice status bar. can be flipped vertical or horizontal.

This commit is contained in:
WarrentyExpired 2026-08-26 11:10:43 -04:00
parent 48c489a256
commit 26588acf2d
3 changed files with 168 additions and 3 deletions

129
Scripts/Gumps/StatusBar.cs Normal file
View file

@ -0,0 +1,129 @@
using System;
using Server;
using Server.Gumps;
using Server.Mobiles;
using Server.Commands;
using Server.Network;
namespace Server.Custom.UI
{
public class StatusBar
{
public static void Initialize()
{
CommandSystem.Register("Status", AccessLevel.Player, new CommandEventHandler(OnCommand));
}
[Usage("Status")]
[Description("Opens a quick-view status bar for Fame, Karma, Hunger, Thirst, and Tithing.")]
public static void OnCommand(CommandEventArgs e)
{
if (e.Mobile is PlayerMobile)
{
PlayerMobile pm = (PlayerMobile)e.Mobile;
pm.CloseGump(typeof(StatusBarGump));
pm.SendGump(new StatusBarGump(pm, false));
}
}
public static void Refresh(Mobile from, bool force = false)
{
if (from is PlayerMobile && from.NetState != null)
{
if (from.HasGump(typeof(StatusBarGump)) || force)
{
bool isVert = false;
foreach (Gump gump in from.NetState.Gumps)
{
if (gump is StatusBarGump)
{
// This line right here is what threw the CS1061 error earlier!
isVert = ((StatusBarGump)gump).IsVertical;
break;
}
}
from.CloseGump(typeof(StatusBarGump));
from.SendGump(new StatusBarGump((PlayerMobile)from, isVert));
}
}
}
}
public class StatusBarGump : Gump
{
private PlayerMobile m_Player;
private bool m_IsVertical;
// --- HERE IS THE MISSING PROPERTY THAT FIXES THE CS1061 ERROR ---
public bool IsVertical { get { return m_IsVertical; } }
// ----------------------------------------------------------------
public StatusBarGump(PlayerMobile pm, bool isVertical) : base(50, 50)
{
m_Player = pm;
m_IsVertical = isVertical;
Closable = true;
Disposable = true;
Dragable = true;
Resizable = false;
AddPage(0);
if (m_IsVertical)
{
// ==========================================
// VERTICAL LAYOUT
// ==========================================
AddBackground(0, 0, 150, 175, 9270);
AddHtml(15, 15, 120, 20, $"<BASEFONT COLOR=#FCCA03>Fame:</BASEFONT> <BASEFONT COLOR=#FFFFFF>{pm.Fame}</BASEFONT>", false, false);
AddHtml(15, 40, 120, 20, $"<BASEFONT COLOR=#FCCA03>Karma:</BASEFONT> <BASEFONT COLOR=#FFFFFF>{pm.Karma}</BASEFONT>", false, false);
AddHtml(15, 65, 120, 20, $"<BASEFONT COLOR=#FCCA03>Hunger:</BASEFONT> <BASEFONT COLOR=#FFFFFF>{pm.Hunger}/20</BASEFONT>", false, false);
AddHtml(15, 90, 120, 20, $"<BASEFONT COLOR=#FCCA03>Thirst:</BASEFONT> <BASEFONT COLOR=#FFFFFF>{pm.Thirst}/20</BASEFONT>", false, false);
AddHtml(15, 115, 120, 20, $"<BASEFONT COLOR=#FCCA03>Tithing:</BASEFONT> <BASEFONT COLOR=#FFFFFF>{pm.TithingPoints}</BASEFONT>", false, false);
AddButton(15, 142, 4011, 4012, 1, GumpButtonType.Reply, 0);
AddHtml(50, 143, 80, 20, "<BASEFONT COLOR=#FFFFFF>Refresh</BASEFONT>", false, false);
AddButton(115, 142, 9720, 9722, 2, GumpButtonType.Reply, 0);
}
else
{
// ==========================================
// HORIZONTAL LAYOUT (Widened for Tithing)
// ==========================================
AddBackground(0, 0, 580, 45, 9270);
AddHtml(15, 12, 110, 20, $"<BASEFONT COLOR=#FCCA03>Fame:</BASEFONT> <BASEFONT COLOR=#FFFFFF>{pm.Fame}</BASEFONT>", false, false);
AddHtml(110, 12, 110, 20, $"<BASEFONT COLOR=#FCCA03>Karma:</BASEFONT> <BASEFONT COLOR=#FFFFFF>{pm.Karma}</BASEFONT>", false, false);
AddHtml(215, 12, 110, 20, $"<BASEFONT COLOR=#FCCA03>Hunger:</BASEFONT> <BASEFONT COLOR=#FFFFFF>{pm.Hunger}/20</BASEFONT>", false, false);
AddHtml(315, 12, 110, 20, $"<BASEFONT COLOR=#FCCA03>Thirst:</BASEFONT> <BASEFONT COLOR=#FFFFFF>{pm.Thirst}/20</BASEFONT>", false, false);
AddHtml(410, 12, 110, 20, $"<BASEFONT COLOR=#FCCA03>Tithing:</BASEFONT> <BASEFONT COLOR=#FFFFFF>{pm.TithingPoints}</BASEFONT>", false, false);
AddButton(525, 12, 4011, 4012, 1, GumpButtonType.Reply, 0);
AddButton(555, 15, 9720, 9722, 2, GumpButtonType.Reply, 0);
}
}
public override void OnResponse(NetState sender, RelayInfo info)
{
if (m_Player == null || m_Player.Deleted)
return;
switch (info.ButtonID)
{
case 1:
m_Player.SendGump(new StatusBarGump(m_Player, m_IsVertical));
break;
case 2:
m_Player.SendGump(new StatusBarGump(m_Player, !m_IsVertical));
break;
}
}
}
}

View file

@ -25,6 +25,7 @@ using Server.Engines.Craft;
using Server.Spells.Spellweaving;
using Server.Engines.PartySystem;
using Server.Engines.MLQuests;
using Server.Custom.UI;
namespace Server.Mobiles
{
@ -4203,11 +4204,13 @@ namespace Server.Mobiles
public override void OnKarmaChange( int oldValue )
{
InvalidateMyRunUO();
StatusBar.Refresh(this);
}
public override void OnFameChange( int oldValue )
{
InvalidateMyRunUO();
StatusBar.Refresh(this);
}
public override void OnSkillChange( SkillName skill, double oldBase )
@ -4226,6 +4229,21 @@ namespace Server.Mobiles
InvalidateMyRunUO();
}
public override void OnHungerChange(int oldValue)
{
StatusBar.Refresh(this);
}
public override void OnThirstChange(int oldValue)
{
StatusBar.Refresh(this);
}
public override void OnTithingPointsChange(int oldValue)
{
StatusBar.Refresh(this);
}
public override void OnAccessLevelChanged( AccessLevel oldLevel )
{
if ( AccessLevel == AccessLevel.Player )

View file

@ -1549,12 +1549,16 @@ namespace Server
if( oldValue != value )
{
m_Hunger = value;
OnHungerChange(oldValue);
EventSink.InvokeHungerChanged( new HungerChangedEventArgs( this, oldValue ) );
}
}
}
public virtual void OnHungerChange(int oldValue)
{
}
[CommandProperty( AccessLevel.GameMaster )]
public int Thirst
{
@ -1564,10 +1568,19 @@ namespace Server
}
set
{
m_Thirst = value;
int oldValue = m_Thirst;
if (oldValue != value)
{
m_Thirst = value;
OnThirstChange(oldValue);
}
}
}
public virtual void OnThirstChange(int oldValue)
{
}
[CommandProperty( AccessLevel.GameMaster )]
public int BAC
{
@ -2512,13 +2525,18 @@ namespace Server
{
if( m_TithingPoints != value )
{
int oldValue = m_TithingPoints;
m_TithingPoints = value;
Delta( MobileDelta.TithingPoints );
OnTithingPointsChange(oldValue);
}
}
}
public virtual void OnTithingPointsChange(int oldValue)
{
}
[CommandProperty( AccessLevel.GameMaster )]
public int Followers
{