#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.

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WarrentyExpired 2026-08-06 11:06:05 -04:00
parent b51c58f514
commit 3045c83799
3512 changed files with 627673 additions and 0 deletions

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using System;
using Server;
namespace Server.Commands.Generic
{
public class FacetCommandImplementor : BaseCommandImplementor
{
public FacetCommandImplementor()
{
Accessors = new string[]{ "Facet" };
SupportRequirement = CommandSupport.Area;
SupportsConditionals = true;
AccessLevel = AccessLevel.GameMaster;
Usage = "Facet <command> [condition]";
Description = "Invokes the command on all appropriate objects within your facet's map bounds. Optional condition arguments can further restrict the set of objects.";
}
public override void Process( Mobile from, BaseCommand command, string[] args )
{
AreaCommandImplementor impl = AreaCommandImplementor.Instance;
if ( impl == null )
return;
Map map = from.Map;
if ( map == null || map == Map.Internal )
return;
impl.OnTarget( from, map, Point3D.Zero, new Point3D( map.Width - 1, map.Height - 1, 0 ), new object[] { command, args } );
}
}
}