#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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using System;
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using System.Collections;
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using Server;
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using Server.Network;
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namespace Server.Commands.Generic
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{
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public class IPAddressCommandImplementor : BaseCommandImplementor
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{
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public IPAddressCommandImplementor()
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{
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Accessors = new string[]{ "IPAddress" };
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SupportRequirement = CommandSupport.IPAddress;
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SupportsConditionals = true;
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AccessLevel = AccessLevel.Administrator;
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Usage = "IPAddress <command> [condition]";
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Description = "Invokes the command on one mobile from each IP address that is logged in. Optional condition arguments can further restrict the set of objects.";
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}
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public override void Compile( Mobile from, BaseCommand command, ref string[] args, ref object obj )
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{
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try
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{
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Extensions ext = Extensions.Parse( from, ref args );
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bool items, mobiles;
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if ( !CheckObjectTypes( from, command, ext, out items, out mobiles ) )
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return;
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if ( !mobiles ) // sanity check
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{
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command.LogFailure( "This command does not support items." );
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return;
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}
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ArrayList list = new ArrayList();
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ArrayList addresses = new ArrayList();
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System.Collections.Generic.List<NetState> states = NetState.Instances;
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for ( int i = 0; i < states.Count; ++i )
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{
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NetState ns = (NetState)states[i];
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Mobile mob = ns.Mobile;
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if ( mob != null && !addresses.Contains( ns.Address ) && ext.IsValid( mob ) )
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{
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list.Add( mob );
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addresses.Add( ns.Address );
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}
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}
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ext.Filter( list );
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obj = list;
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}
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catch ( Exception ex )
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{
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from.SendMessage( ex.Message );
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}
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}
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}
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}
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