#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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139
Scripts/Commands/SignParser.cs
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139
Scripts/Commands/SignParser.cs
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using System;
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using System.Collections.Generic;
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using System.IO;
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using Server;
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using Server.Items;
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namespace Server.Commands
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{
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public class SignParser
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{
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private class SignEntry
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{
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public string m_Text;
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public Point3D m_Location;
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public int m_ItemID;
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public int m_Map;
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public SignEntry( string text, Point3D pt, int itemID, int mapLoc )
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{
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m_Text = text;
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m_Location = pt;
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m_ItemID = itemID;
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m_Map = mapLoc;
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}
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}
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public static void Initialize()
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{
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CommandSystem.Register( "SignGen", AccessLevel.Administrator, new CommandEventHandler( SignGen_OnCommand ) );
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}
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[Usage( "SignGen" )]
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[Description( "Generates world/shop signs on all facets." )]
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public static void SignGen_OnCommand( CommandEventArgs c )
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{
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Parse( c.Mobile );
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}
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public static void Parse( Mobile from )
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{
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string cfg = Path.Combine( Core.BaseDirectory, "Data/signs.cfg" );
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if ( File.Exists( cfg ) )
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{
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List<SignEntry> list = new List<SignEntry>();
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from.SendMessage( "Generating signs, please wait." );
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using ( StreamReader ip = new StreamReader( cfg ) )
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{
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string line;
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while ( (line = ip.ReadLine()) != null )
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{
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string[] split = line.Split( ' ' );
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SignEntry e = new SignEntry(
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line.Substring( split[0].Length + 1 + split[1].Length + 1 + split[2].Length + 1 + split[3].Length + 1 + split[4].Length + 1 ),
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new Point3D( Utility.ToInt32( split[2] ), Utility.ToInt32( split[3] ), Utility.ToInt32( split[4] ) ),
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Utility.ToInt32( split[1] ), Utility.ToInt32( split[0] ) );
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list.Add( e );
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}
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}
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Map[] brit = new Map[]{ Map.Felucca, Map.Trammel };
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Map[] fel = new Map[]{ Map.Felucca };
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Map[] tram = new Map[]{ Map.Trammel };
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Map[] ilsh = new Map[]{ Map.Ilshenar };
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Map[] malas = new Map[]{ Map.Malas };
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Map[] tokuno = new Map[]{ Map.Tokuno };
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for ( int i = 0; i < list.Count; ++i )
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{
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SignEntry e = list[i];
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Map[] maps = null;
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switch ( e.m_Map )
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{
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case 0: maps = brit; break; // Trammel and Felucca
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case 1: maps = fel; break; // Felucca
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case 2: maps = tram; break; // Trammel
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case 3: maps = ilsh; break; // Ilshenar
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case 4: maps = malas; break; // Malas
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case 5: maps = tokuno; break; // Tokuno Islands
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}
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for ( int j = 0; maps != null && j < maps.Length; ++j )
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Add_Static( e.m_ItemID, e.m_Location, maps[j], e.m_Text );
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}
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from.SendMessage( "Sign generating complete." );
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}
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else
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{
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from.SendMessage( "{0} not found!", cfg );
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}
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}
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private static Queue<Item> m_ToDelete = new Queue<Item>();
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public static void Add_Static( int itemID, Point3D location, Map map, string name )
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{
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IPooledEnumerable eable = map.GetItemsInRange( location, 0 );
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foreach ( Item item in eable )
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{
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if ( item is Sign && item.Z == location.Z && item.ItemID == itemID )
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m_ToDelete.Enqueue( item );
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}
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eable.Free();
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while ( m_ToDelete.Count > 0 )
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m_ToDelete.Dequeue().Delete();
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Item sign;
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if ( name.StartsWith( "#" ) )
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{
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sign = new LocalizedSign( itemID, Utility.ToInt32( name.Substring( 1 ) ) );
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}
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else
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{
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sign = new Sign( itemID );
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sign.Name = name;
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}
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if ( map == Map.Malas )
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{
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if ( location.X >= 965 && location.Y >= 502 && location.X <= 1012 && location.Y <= 537 )
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sign.Hue = 0x47E;
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else if ( location.X >= 1960 && location.Y >= 1278 && location.X < 2106 && location.Y < 1413 )
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sign.Hue = 0x44E;
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}
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sign.MoveToWorld( location, map );
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}
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}
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}
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