#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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110
Scripts/Engines/BulkOrders/Books/BOBLargeEntry.cs
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110
Scripts/Engines/BulkOrders/Books/BOBLargeEntry.cs
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using System;
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namespace Server.Engines.BulkOrders
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{
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public class BOBLargeEntry
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{
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private bool m_RequireExceptional;
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private BODType m_DeedType;
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private BulkMaterialType m_Material;
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private int m_AmountMax;
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private int m_Price;
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private BOBLargeSubEntry[] m_Entries;
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public bool RequireExceptional{ get{ return m_RequireExceptional; } }
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public BODType DeedType{ get{ return m_DeedType; } }
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public BulkMaterialType Material{ get{ return m_Material; } }
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public int AmountMax{ get{ return m_AmountMax; } }
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public int Price{ get{ return m_Price; } set{ m_Price = value; } }
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public BOBLargeSubEntry[] Entries{ get{ return m_Entries; } }
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public Item Reconstruct()
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{
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LargeBOD bod = null;
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if ( m_DeedType == BODType.Smith )
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bod = new LargeSmithBOD( m_AmountMax, m_RequireExceptional, m_Material, ReconstructEntries() );
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else if ( m_DeedType == BODType.Tailor )
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bod = new LargeTailorBOD( m_AmountMax, m_RequireExceptional, m_Material, ReconstructEntries() );
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for ( int i = 0; bod != null && i < bod.Entries.Length; ++i )
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bod.Entries[i].Owner = bod;
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return bod;
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}
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private LargeBulkEntry[] ReconstructEntries()
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{
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LargeBulkEntry[] entries = new LargeBulkEntry[m_Entries.Length];
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for ( int i = 0; i < m_Entries.Length; ++i )
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{
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entries[i] = new LargeBulkEntry( null, new SmallBulkEntry( m_Entries[i].ItemType, m_Entries[i].Number, m_Entries[i].Graphic ) );
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entries[i].Amount = m_Entries[i].AmountCur;
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}
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return entries;
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}
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public BOBLargeEntry( LargeBOD bod )
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{
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m_RequireExceptional = bod.RequireExceptional;
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if ( bod is LargeTailorBOD )
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m_DeedType = BODType.Tailor;
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else if ( bod is LargeSmithBOD )
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m_DeedType = BODType.Smith;
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m_Material = bod.Material;
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m_AmountMax = bod.AmountMax;
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m_Entries = new BOBLargeSubEntry[bod.Entries.Length];
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for ( int i = 0; i < m_Entries.Length; ++i )
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m_Entries[i] = new BOBLargeSubEntry( bod.Entries[i] );
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}
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public BOBLargeEntry( GenericReader reader )
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{
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int version = reader.ReadEncodedInt();
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switch ( version )
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{
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case 0:
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{
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m_RequireExceptional = reader.ReadBool();
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m_DeedType = (BODType)reader.ReadEncodedInt();
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m_Material = (BulkMaterialType)reader.ReadEncodedInt();
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m_AmountMax = reader.ReadEncodedInt();
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m_Price = reader.ReadEncodedInt();
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m_Entries = new BOBLargeSubEntry[reader.ReadEncodedInt()];
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for ( int i = 0; i < m_Entries.Length; ++i )
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m_Entries[i] = new BOBLargeSubEntry( reader );
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break;
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}
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}
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}
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public void Serialize( GenericWriter writer )
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{
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writer.WriteEncodedInt( 0 ); // version
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writer.Write( (bool) m_RequireExceptional );
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writer.WriteEncodedInt( (int) m_DeedType );
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writer.WriteEncodedInt( (int) m_Material );
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writer.WriteEncodedInt( (int) m_AmountMax );
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writer.WriteEncodedInt( (int) m_Price );
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writer.WriteEncodedInt( (int) m_Entries.Length );
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for ( int i = 0; i < m_Entries.Length; ++i )
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m_Entries[i].Serialize( writer );
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}
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}
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}
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