#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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58
Scripts/Engines/BulkOrders/Books/BOBLargeSubEntry.cs
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58
Scripts/Engines/BulkOrders/Books/BOBLargeSubEntry.cs
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using System;
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namespace Server.Engines.BulkOrders
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{
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public class BOBLargeSubEntry
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{
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private Type m_ItemType;
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private int m_AmountCur;
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private int m_Number;
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private int m_Graphic;
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public Type ItemType{ get{ return m_ItemType; } }
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public int AmountCur{ get{ return m_AmountCur; } }
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public int Number{ get{ return m_Number; } }
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public int Graphic{ get{ return m_Graphic; } }
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public BOBLargeSubEntry( LargeBulkEntry lbe )
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{
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m_ItemType = lbe.Details.Type;
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m_AmountCur = lbe.Amount;
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m_Number = lbe.Details.Number;
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m_Graphic = lbe.Details.Graphic;
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}
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public BOBLargeSubEntry( GenericReader reader )
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{
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int version = reader.ReadEncodedInt();
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switch ( version )
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{
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case 0:
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{
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string type = reader.ReadString();
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if ( type != null )
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m_ItemType = ScriptCompiler.FindTypeByFullName( type );
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m_AmountCur = reader.ReadEncodedInt();
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m_Number = reader.ReadEncodedInt();
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m_Graphic = reader.ReadEncodedInt();
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break;
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}
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}
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}
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public void Serialize( GenericWriter writer )
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{
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writer.WriteEncodedInt( 0 ); // version
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writer.Write( m_ItemType == null ? null : m_ItemType.FullName );
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writer.WriteEncodedInt( (int) m_AmountCur );
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writer.WriteEncodedInt( (int) m_Number );
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writer.WriteEncodedInt( (int) m_Graphic );
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}
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}
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}
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