#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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268
Scripts/Engines/BulkOrders/LargeBOD.cs
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268
Scripts/Engines/BulkOrders/LargeBOD.cs
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using System;
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using System.Collections;
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using Server;
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using Server.Items;
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using System.Collections.Generic;
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using Server.Mobiles;
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namespace Server.Engines.BulkOrders
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{
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[TypeAlias( "Scripts.Engines.BulkOrders.LargeBOD" )]
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public abstract class LargeBOD : Item
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{
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private int m_AmountMax;
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private bool m_RequireExceptional;
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private BulkMaterialType m_Material;
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private LargeBulkEntry[] m_Entries;
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[CommandProperty( AccessLevel.GameMaster )]
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public int AmountMax{ get{ return m_AmountMax; } set{ m_AmountMax = value; InvalidateProperties(); } }
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[CommandProperty( AccessLevel.GameMaster )]
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public bool RequireExceptional{ get{ return m_RequireExceptional; } set{ m_RequireExceptional = value; InvalidateProperties(); } }
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[CommandProperty( AccessLevel.GameMaster )]
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public BulkMaterialType Material{ get{ return m_Material; } set{ m_Material = value; InvalidateProperties(); } }
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public LargeBulkEntry[] Entries{ get{ return m_Entries; } set{ m_Entries = value; InvalidateProperties(); } }
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[CommandProperty( AccessLevel.GameMaster )]
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public bool Complete
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{
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get
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{
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for ( int i = 0; i < m_Entries.Length; ++i )
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{
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if ( m_Entries[i].Amount < m_AmountMax )
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return false;
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}
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return true;
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}
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}
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public abstract List<Item> ComputeRewards( bool full );
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public abstract int ComputeGold();
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public abstract int ComputeFame();
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public virtual void GetRewards( out Item reward, out int gold, out int fame )
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{
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reward = null;
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gold = ComputeGold();
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fame = ComputeFame();
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List<Item> rewards = ComputeRewards( false );
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if ( rewards.Count > 0 )
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{
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reward = rewards[Utility.Random( rewards.Count )];
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for ( int i = 0; i < rewards.Count; ++i )
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{
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if ( rewards[i] != reward )
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rewards[i].Delete();
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}
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}
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}
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public static BulkMaterialType GetRandomMaterial( BulkMaterialType start, double[] chances )
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{
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double random = Utility.RandomDouble();
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for ( int i = 0; i < chances.Length; ++i )
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{
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if ( random < chances[i] )
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return ( i == 0 ? BulkMaterialType.None : start + (i - 1) );
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random -= chances[i];
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}
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return BulkMaterialType.None;
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}
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public override int LabelNumber{ get{ return 1045151; } } // a bulk order deed
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public LargeBOD( int hue, int amountMax, bool requireExeptional, BulkMaterialType material, LargeBulkEntry[] entries ) : base( Core.AOS ? 0x2258 : 0x14EF )
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{
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Weight = 1.0;
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Hue = hue; // Blacksmith: 0x44E; Tailoring: 0x483
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LootType = LootType.Blessed;
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m_AmountMax = amountMax;
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m_RequireExceptional = requireExeptional;
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m_Material = material;
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m_Entries = entries;
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}
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public LargeBOD() : base( Core.AOS ? 0x2258 : 0x14EF )
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{
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Weight = 1.0;
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LootType = LootType.Blessed;
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}
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public override void GetProperties( ObjectPropertyList list )
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{
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base.GetProperties( list );
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list.Add( 1060655 ); // large bulk order
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if ( m_RequireExceptional )
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list.Add( 1045141 ); // All items must be exceptional.
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if ( m_Material != BulkMaterialType.None )
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list.Add( LargeBODGump.GetMaterialNumberFor( m_Material ) ); // All items must be made with x material.
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list.Add( 1060656, m_AmountMax.ToString() ); // amount to make: ~1_val~
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for ( int i = 0; i < m_Entries.Length; ++i )
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list.Add( 1060658 + i, "#{0}\t{1}", m_Entries[i].Details.Number, m_Entries[i].Amount ); // ~1_val~: ~2_val~
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}
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public override void OnDoubleClickNotAccessible( Mobile from )
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{
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OnDoubleClick( from );
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}
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public override void OnDoubleClickSecureTrade( Mobile from )
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{
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OnDoubleClick( from );
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}
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public override void OnDoubleClick( Mobile from )
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{
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if ( IsChildOf( from.Backpack ) || InSecureTrade || RootParent is PlayerVendor )
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from.SendGump( new LargeBODGump( from, this ) );
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else
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from.SendLocalizedMessage( 1045156 ); // You must have the deed in your backpack to use it.
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}
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public void BeginCombine( Mobile from )
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{
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if ( !Complete )
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from.Target = new LargeBODTarget( this );
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else
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from.SendLocalizedMessage( 1045166 ); // The maximum amount of requested items have already been combined to this deed.
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}
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public void EndCombine( Mobile from, object o )
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{
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if ( o is Item && ((Item)o).IsChildOf( from.Backpack ) )
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{
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if ( o is SmallBOD )
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{
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SmallBOD small = (SmallBOD)o;
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LargeBulkEntry entry = null;
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for ( int i = 0; entry == null && i < m_Entries.Length; ++i )
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{
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if ( m_Entries[i].Details.Type == small.Type )
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entry = m_Entries[i];
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}
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if ( entry == null )
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{
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from.SendLocalizedMessage( 1045160 ); // That is not a bulk order for this large request.
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}
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else if ( m_RequireExceptional && !small.RequireExceptional )
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{
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from.SendLocalizedMessage( 1045161 ); // Both orders must be of exceptional quality.
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}
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else if ( m_Material >= BulkMaterialType.DullCopper && m_Material <= BulkMaterialType.Valorite && small.Material != m_Material )
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{
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from.SendLocalizedMessage( 1045162 ); // Both orders must use the same ore type.
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}
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else if ( m_Material >= BulkMaterialType.Spined && m_Material <= BulkMaterialType.Barbed && small.Material != m_Material )
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{
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from.SendLocalizedMessage( 1049351 ); // Both orders must use the same leather type.
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}
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else if ( m_AmountMax != small.AmountMax )
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{
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from.SendLocalizedMessage( 1045163 ); // The two orders have different requested amounts and cannot be combined.
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}
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else if ( small.AmountCur < small.AmountMax )
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{
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from.SendLocalizedMessage( 1045164 ); // The order to combine with is not completed.
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}
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else if ( entry.Amount >= m_AmountMax )
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{
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from.SendLocalizedMessage( 1045166 ); // The maximum amount of requested items have already been combined to this deed.
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}
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else
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{
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entry.Amount += small.AmountCur;
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small.Delete();
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from.SendLocalizedMessage( 1045165 ); // The orders have been combined.
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from.SendGump( new LargeBODGump( from, this ) );
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if ( !Complete )
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BeginCombine( from );
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}
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}
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else
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{
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from.SendLocalizedMessage( 1045159 ); // That is not a bulk order.
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}
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}
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else
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{
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from.SendLocalizedMessage( 1045158 ); // You must have the item in your backpack to target it.
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}
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}
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public LargeBOD( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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writer.Write( m_AmountMax );
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writer.Write( m_RequireExceptional );
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writer.Write( (int) m_Material );
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writer.Write( (int) m_Entries.Length );
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for ( int i = 0; i < m_Entries.Length; ++i )
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m_Entries[i].Serialize( writer );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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switch ( version )
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{
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case 0:
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{
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m_AmountMax = reader.ReadInt();
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m_RequireExceptional = reader.ReadBool();
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m_Material = (BulkMaterialType)reader.ReadInt();
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m_Entries = new LargeBulkEntry[reader.ReadInt()];
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for ( int i = 0; i < m_Entries.Length; ++i )
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m_Entries[i] = new LargeBulkEntry( this, reader );
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break;
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}
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}
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if ( Weight == 0.0 )
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Weight = 1.0;
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if ( Core.AOS && ItemID == 0x14EF )
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ItemID = 0x2258;
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if ( Parent == null && Map == Map.Internal && Location == Point3D.Zero )
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Delete();
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}
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}
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}
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