#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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189
Scripts/Engines/BulkOrders/LargeBulkEntry.cs
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189
Scripts/Engines/BulkOrders/LargeBulkEntry.cs
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using System;
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using System.Collections.Generic;
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using System.IO;
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using Server;
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namespace Server.Engines.BulkOrders
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{
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public class LargeBulkEntry
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{
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private LargeBOD m_Owner;
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private int m_Amount;
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private SmallBulkEntry m_Details;
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public LargeBOD Owner{ get{ return m_Owner; } set{ m_Owner = value; } }
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public int Amount{ get{ return m_Amount; } set{ m_Amount = value; if ( m_Owner != null ) m_Owner.InvalidateProperties(); } }
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public SmallBulkEntry Details{ get{ return m_Details; } }
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public static SmallBulkEntry[] LargeRing
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{
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get{ return GetEntries( "Blacksmith", "largering" ); }
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}
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public static SmallBulkEntry[] LargePlate
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{
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get{ return GetEntries( "Blacksmith", "largeplate" ); }
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}
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public static SmallBulkEntry[] LargeChain
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{
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get{ return GetEntries( "Blacksmith", "largechain" ); }
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}
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public static SmallBulkEntry[] LargeAxes
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{
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get{ return GetEntries( "Blacksmith", "largeaxes" ); }
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}
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public static SmallBulkEntry[] LargeFencing
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{
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get{ return GetEntries( "Blacksmith", "largefencing" ); }
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}
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public static SmallBulkEntry[] LargeMaces
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{
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get{ return GetEntries( "Blacksmith", "largemaces" ); }
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}
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public static SmallBulkEntry[] LargePolearms
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{
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get{ return GetEntries( "Blacksmith", "largepolearms" ); }
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}
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public static SmallBulkEntry[] LargeSwords
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{
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get{ return GetEntries( "Blacksmith", "largeswords" ); }
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}
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public static SmallBulkEntry[] BoneSet
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{
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get{ return GetEntries( "Tailoring", "boneset" ); }
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}
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public static SmallBulkEntry[] Farmer
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{
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get{ return GetEntries( "Tailoring", "farmer" ); }
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}
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public static SmallBulkEntry[] FemaleLeatherSet
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{
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get{ return GetEntries( "Tailoring", "femaleleatherset" ); }
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}
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public static SmallBulkEntry[] FisherGirl
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{
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get{ return GetEntries( "Tailoring", "fishergirl" ); }
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}
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public static SmallBulkEntry[] Gypsy
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{
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get{ return GetEntries( "Tailoring", "gypsy" ); }
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}
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public static SmallBulkEntry[] HatSet
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{
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get{ return GetEntries( "Tailoring", "hatset" ); }
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}
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public static SmallBulkEntry[] Jester
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{
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get{ return GetEntries( "Tailoring", "jester" ); }
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}
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public static SmallBulkEntry[] Lady
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{
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get{ return GetEntries( "Tailoring", "lady" ); }
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}
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public static SmallBulkEntry[] MaleLeatherSet
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{
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get{ return GetEntries( "Tailoring", "maleleatherset" ); }
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}
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public static SmallBulkEntry[] Pirate
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{
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get{ return GetEntries( "Tailoring", "pirate" ); }
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}
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public static SmallBulkEntry[] ShoeSet
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{
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get{ return GetEntries( "Tailoring", "shoeset" ); }
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}
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public static SmallBulkEntry[] StuddedSet
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{
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get{ return GetEntries( "Tailoring", "studdedset" ); }
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}
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public static SmallBulkEntry[] TownCrier
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{
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get{ return GetEntries( "Tailoring", "towncrier" ); }
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}
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public static SmallBulkEntry[] Wizard
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{
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get{ return GetEntries( "Tailoring", "wizard" ); }
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}
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private static Dictionary<string,Dictionary<string,SmallBulkEntry[]>> m_Cache;
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public static SmallBulkEntry[] GetEntries( string type, string name )
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{
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if (m_Cache == null)
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m_Cache = new Dictionary<string, Dictionary<string, SmallBulkEntry[]>>();
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Dictionary<string, SmallBulkEntry[]> table = null;
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if (!m_Cache.TryGetValue(type, out table))
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m_Cache[type] = table = new Dictionary<string, SmallBulkEntry[]>();
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SmallBulkEntry[] entries = null;
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if (!table.TryGetValue(name, out entries))
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table[name] = entries = SmallBulkEntry.LoadEntries(type, name);
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return entries;
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}
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public static LargeBulkEntry[] ConvertEntries( LargeBOD owner, SmallBulkEntry[] small )
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{
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LargeBulkEntry[] large = new LargeBulkEntry[small.Length];
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for ( int i = 0; i < small.Length; ++i )
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large[i] = new LargeBulkEntry( owner, small[i] );
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return large;
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}
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public LargeBulkEntry( LargeBOD owner, SmallBulkEntry details )
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{
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m_Owner = owner;
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m_Details = details;
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}
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public LargeBulkEntry( LargeBOD owner, GenericReader reader )
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{
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m_Owner = owner;
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m_Amount = reader.ReadInt();
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Type realType = null;
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string type = reader.ReadString();
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if ( type != null )
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realType = ScriptCompiler.FindTypeByFullName( type );
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m_Details = new SmallBulkEntry( realType, reader.ReadInt(), reader.ReadInt() );
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}
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public void Serialize( GenericWriter writer )
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{
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writer.Write( m_Amount );
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writer.Write( m_Details.Type == null ? null : m_Details.Type.FullName );
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writer.Write( m_Details.Number );
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writer.Write( m_Details.Graphic );
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}
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}
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}
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