#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.

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WarrentyExpired 2026-08-06 11:06:05 -04:00
parent b51c58f514
commit 3045c83799
3512 changed files with 627673 additions and 0 deletions

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using System;
using System.Collections.Generic;
using System.Text;
using Server;
using Server.Items;
namespace Server.Engines.ConPVP
{
public abstract class EventController : Item
{
public abstract EventGame Construct( DuelContext dc );
public abstract string Title { get; }
public abstract string GetTeamName( int teamID );
public EventController()
: base( 0x1B7A )
{
Visible = false;
Movable = false;
}
public EventController( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
public override void OnDoubleClick( Mobile from )
{
if ( from.AccessLevel >= AccessLevel.GameMaster )
from.SendGump( new Gumps.PropertiesGump( from, this ) );
}
}
public abstract class EventGame
{
protected DuelContext m_Context;
public DuelContext Context { get { return m_Context; } }
public virtual bool FreeConsume { get { return true; } }
public EventGame( DuelContext context )
{
m_Context = context;
}
public virtual bool OnDeath( Mobile mob, Container corpse )
{
return true;
}
public virtual bool CantDoAnything( Mobile mob )
{
return false;
}
public virtual void OnStart()
{
}
public virtual void OnStop()
{
}
}
}

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