#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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264
Scripts/Engines/ConPVP/LadderGump.cs
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264
Scripts/Engines/ConPVP/LadderGump.cs
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using System;
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using System.Collections;
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using Server;
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using Server.Gumps;
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using Server.Network;
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namespace Server.Engines.ConPVP
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{
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public class LadderItem : Item
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{
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private LadderController m_Ladder;
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[CommandProperty( AccessLevel.GameMaster )]
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public LadderController Ladder
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{
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get{ return m_Ladder; }
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set{ m_Ladder = value; }
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}
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public override string DefaultName
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{
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get { return "1v1 leaderboard"; }
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}
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[Constructable]
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public LadderItem() : base( 0x117F )
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{
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Movable = false;
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}
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public LadderItem( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 1 );
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writer.Write( (Item) m_Ladder );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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switch ( version )
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{
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case 1:
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{
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m_Ladder = reader.ReadItem() as LadderController;
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break;
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}
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}
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}
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public override void OnDoubleClick( Mobile from )
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{
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if ( from.InRange( GetWorldLocation(), 2 ) )
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{
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Ladder ladder = Server.Engines.ConPVP.Ladder.Instance;
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if ( m_Ladder != null )
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ladder = m_Ladder.Ladder;
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if ( ladder != null )
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{
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from.CloseGump( typeof( LadderGump ) );
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from.SendGump( new LadderGump( ladder, 0 ) );
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}
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}
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else
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from.LocalOverheadMessage( MessageType.Regular, 0x3B2, 1019045 ); // I can't reach that
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}
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}
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public class LadderGump : Gump
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{
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private Ladder m_Ladder;
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private int m_Page;
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public LadderGump( Ladder ladder ) : this( ladder, 0 )
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{
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}
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public static string Rank( int num )
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{
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string numStr = num.ToString( "N0" );
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if ( (num%100) > 10 && (num%100) < 20 )
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return numStr + "th";
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switch ( num % 10 )
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{
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case 1: return numStr + "st";
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case 2: return numStr + "nd";
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case 3: return numStr + "rd";
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default: return numStr + "th";
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}
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}
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public override void OnResponse(NetState sender, RelayInfo info)
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{
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Mobile from = sender.Mobile;
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if ( info.ButtonID == 1 && m_Page > 0 )
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from.SendGump( new LadderGump( m_Ladder, m_Page - 1 ) );
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else if ( info.ButtonID == 2 && ((m_Page+1)*15)<Math.Min(m_List.Count,150) )
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from.SendGump( new LadderGump( m_Ladder, m_Page + 1 ) );
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}
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private ArrayList m_List;
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public LadderGump( Ladder ladder, int page ) : base( 50, 50 )
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{
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m_Ladder = ladder;
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m_Page = page;
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AddPage( 0 );
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ArrayList list = ladder.ToArrayList();
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m_List = list;
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int lc = Math.Min( list.Count, 150 );
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int start = page * 15;
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int end = start+15;
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if ( end > lc )
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end = lc;
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int ct = end-start;
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int height = 12 + 20 + (ct*20) + 23 + 12;
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AddBackground( 0, 0, 499, height, 0x2436 );
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for ( int i = start + 1; i < end; i += 2 )
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AddImageTiled( 12, 32 + ((i - start) * 20), 475, 20, 0x2430 );
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AddAlphaRegion( 10, 10, 479, height - 20 );
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if ( page > 0 )
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AddButton( 446, height-12-2-16, 0x15E3, 0x15E7, 1, GumpButtonType.Reply, 0 );
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else
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AddImage( 446, height-12-2-16, 0x2626 );
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if ( ((page+1)*15)<lc )
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AddButton( 466, height-12-2-16, 0x15E1, 0x15E5, 2, GumpButtonType.Reply, 0 );
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else
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AddImage( 466, height-12-2-16, 0x2622 );
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AddHtml( 16, height-12-2-18, 400, 20, Color( String.Format( "Top {3} of {0:N0} duelists, page {1} of {2}", list.Count, page+1, (lc+14)/15, lc ), 0xFFC000 ), false, false );
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AddColumnHeader( 75, "Rank" );
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AddColumnHeader( 115, "Level" );
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AddColumnHeader( 50, "Guild" );
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AddColumnHeader( 115, "Name" );
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AddColumnHeader( 60, "Wins" );
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AddColumnHeader( 60, "Losses" );
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for ( int i = start; i < end && i < lc; ++i )
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{
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LadderEntry entry = (LadderEntry)list[i];
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int y = 32 + ((i - start) * 20);
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int x = 12;
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AddBorderedText( x, y, 75, Center( Rank( i+1 ) ), 0xFFFFFF, 0 );
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x += 75;
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/*AddImage( 20, y + 5, 0x2616, 0x96C );
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AddImage( 22, y + 5, 0x2616, 0x96C );
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AddImage( 20, y + 7, 0x2616, 0x96C );
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AddImage( 22, y + 7, 0x2616, 0x96C );
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AddImage( 21, y + 6, 0x2616, 0x454 );*/
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AddImage( x + 3, y + 4, 0x805 );
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int xp = entry.Experience;
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int level = Ladder.GetLevel( xp );
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int xpBase, xpAdvance;
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Ladder.GetLevelInfo( level, out xpBase, out xpAdvance );
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int width;
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int xpOffset = xp - xpBase;
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if ( xpOffset >= xpAdvance )
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width = 109; // level 50
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else
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width = ((109 * xpOffset) + (xpAdvance / 2)) / (xpAdvance - 1);
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//AddImageTiled( 21, y + 6, width, 8, 0x2617 );
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AddImageTiled( x + 3, y + 4, width, 11, 0x806 );
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AddBorderedText( x, y, 115, Center( level.ToString() ), 0xFFFFFF, 0 );
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x += 115;
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Mobile mob = entry.Mobile;
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if ( mob.Guild != null )
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AddBorderedText( x, y, 50, Center( mob.Guild.Abbreviation ), 0xFFFFFF, 0 );
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x += 50;
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AddBorderedText( x + 5, y, 115 - 5, ( mob.Name ), 0xFFFFFF, 0 );
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x += 115;
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AddBorderedText( x, y, 60, Center( entry.Wins.ToString() ), 0xFFFFFF, 0 );
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x += 60;
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AddBorderedText( x, y, 60, Center( entry.Losses.ToString() ), 0xFFFFFF, 0 );
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x += 60;
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//AddBorderedText( 292 + 15, y, 115 - 30, String.Format( "{0} <DIV ALIGN=CENTER>/</DIV> <DIV ALIGN=RIGHT>{1}</DIV>", entry.Wins, entry.Losses ), 0xFFC000, 0 );
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}
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}
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public string Center( string text )
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{
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return String.Format( "<CENTER>{0}</CENTER>", text );
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}
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public string Color( string text, int color )
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{
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return String.Format( "<BASEFONT COLOR=#{0:X6}>{1}</BASEFONT>", color, text );
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}
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private void AddBorderedText( int x, int y, int width, string text, int color, int borderColor )
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{
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/*AddColoredText( x - 1, y, width, text, borderColor );
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AddColoredText( x + 1, y, width, text, borderColor );
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AddColoredText( x, y - 1, width, text, borderColor );
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AddColoredText( x, y + 1, width, text, borderColor );*/
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/*AddColoredText( x - 1, y - 1, width, text, borderColor );
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AddColoredText( x + 1, y + 1, width, text, borderColor );*/
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AddColoredText( x, y, width, text, color );
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}
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private void AddColoredText( int x, int y, int width, string text, int color )
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{
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if ( color == 0 )
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AddHtml( x, y, width, 20, text, false, false );
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else
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AddHtml( x, y, width, 20, Color( text, color ), false, false );
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}
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private int m_ColumnX = 12;
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private void AddColumnHeader( int width, string name )
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{
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AddBackground( m_ColumnX, 12, width, 20, 0x242C );
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AddImageTiled( m_ColumnX + 2, 14, width - 4, 16, 0x2430 );
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AddBorderedText( m_ColumnX, 13, width, Center( name ), 0xFFFFFF, 0 );
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m_ColumnX += width;
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}
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}
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}
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