#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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236
Scripts/Engines/ConPVP/Participant.cs
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236
Scripts/Engines/ConPVP/Participant.cs
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using System;
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using System.Text;
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using Server;
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using Server.Items;
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using Server.Mobiles;
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namespace Server.Engines.ConPVP
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{
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public class Participant
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{
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private DuelContext m_Context;
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private DuelPlayer[] m_Players;
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private TournyParticipant m_TournyPart;
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public int Count{ get{ return m_Players.Length; } }
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public DuelPlayer[] Players{ get{ return m_Players; } }
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public DuelContext Context{ get{ return m_Context; } }
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public TournyParticipant TournyPart{ get{ return m_TournyPart; } set{ m_TournyPart = value; } }
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public DuelPlayer Find( Mobile mob )
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{
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if ( mob is PlayerMobile )
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{
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PlayerMobile pm = (PlayerMobile)mob;
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if ( pm.DuelContext == m_Context && pm.DuelPlayer.Participant == this )
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return pm.DuelPlayer;
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return null;
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}
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for ( int i = 0; i < m_Players.Length; ++i )
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{
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if ( m_Players[i] != null && m_Players[i].Mobile == mob )
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return m_Players[i];
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}
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return null;
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}
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public bool Contains( Mobile mob )
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{
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return ( Find( mob ) != null );
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}
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public void Broadcast( int hue, string message, string nonLocalOverhead, string localOverhead )
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{
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for ( int i = 0; i < m_Players.Length; ++i )
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{
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if ( m_Players[i] != null )
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{
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if ( message != null )
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m_Players[i].Mobile.SendMessage( hue, message );
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if ( nonLocalOverhead != null )
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m_Players[i].Mobile.NonlocalOverheadMessage( Network.MessageType.Regular, hue, false, String.Format( nonLocalOverhead, m_Players[i].Mobile.Name, m_Players[i].Mobile.Female ? "her" : "his" ) );
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if ( localOverhead != null )
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m_Players[i].Mobile.LocalOverheadMessage( Network.MessageType.Regular, hue, false, localOverhead );
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}
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}
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}
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public int FilledSlots
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{
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get
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{
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int count = 0;
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for ( int i = 0; i < m_Players.Length; ++i )
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{
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if ( m_Players[i] != null )
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++count;
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}
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return count;
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}
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}
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public bool HasOpenSlot
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{
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get
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{
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for ( int i = 0; i < m_Players.Length; ++i )
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{
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if ( m_Players[i] == null )
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return true;
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}
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return false;
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}
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}
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public bool Eliminated
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{
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get
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{
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for ( int i = 0; i < m_Players.Length; ++i )
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{
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if ( m_Players[i] != null && !m_Players[i].Eliminated )
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return false;
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}
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return true;
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}
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}
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public string NameList
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{
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get
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{
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StringBuilder sb = new StringBuilder();
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for ( int i = 0; i < m_Players.Length; ++i )
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{
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if ( m_Players[i] == null )
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continue;
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Mobile mob = m_Players[i].Mobile;
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if ( sb.Length > 0 )
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sb.Append( ", " );
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sb.Append( mob.Name );
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}
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if ( sb.Length == 0 )
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return "Empty";
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return sb.ToString();
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}
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}
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public void Nullify( DuelPlayer player )
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{
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if ( player == null )
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return;
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int index = Array.IndexOf( m_Players, player );
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if ( index == -1 )
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return;
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m_Players[index] = null;
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}
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public void Remove( DuelPlayer player )
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{
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if ( player == null )
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return;
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int index = Array.IndexOf( m_Players, player );
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if ( index == -1 )
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return;
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DuelPlayer[] old = m_Players;
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m_Players = new DuelPlayer[old.Length - 1];
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for ( int i = 0; i < index; ++i )
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m_Players[i] = old[i];
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for ( int i = index + 1; i < old.Length; ++i )
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m_Players[i - 1] = old[i];
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}
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public void Remove( Mobile player )
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{
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Remove( Find( player ) );
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}
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public void Add( Mobile player )
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{
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if ( Contains( player ) )
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return;
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for ( int i = 0; i < m_Players.Length; ++i )
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{
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if ( m_Players[i] == null )
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{
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m_Players[i] = new DuelPlayer( player, this );
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return;
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}
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}
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Resize( m_Players.Length + 1 );
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m_Players[m_Players.Length - 1] = new DuelPlayer( player, this );
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}
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public void Resize( int count )
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{
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DuelPlayer[] old = m_Players;
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m_Players = new DuelPlayer[count];
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if ( old != null )
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{
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int ct = 0;
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for ( int i = 0; i < old.Length; ++i )
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{
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if ( old[i] != null && ct < count )
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m_Players[ct++] = old[i];
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}
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}
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}
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public Participant( DuelContext context, int count )
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{
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m_Context = context;
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//m_Stakes = new StakesContainer( context, this );
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Resize( count );
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}
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}
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public class DuelPlayer
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{
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private Mobile m_Mobile;
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private bool m_Eliminated;
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private bool m_Ready;
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private Participant m_Participant;
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public Mobile Mobile{ get{ return m_Mobile; } }
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public bool Ready{ get{ return m_Ready; } set{ m_Ready = value; } }
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public bool Eliminated{ get{ return m_Eliminated; } set{ m_Eliminated = value; if ( m_Participant.Context.m_Tournament != null && m_Eliminated ){ m_Participant.Context.m_Tournament.OnEliminated( this ); m_Mobile.SendEverything(); } } }
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public Participant Participant{ get{ return m_Participant; } set{ m_Participant = value; } }
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public DuelPlayer( Mobile mob, Participant p )
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{
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m_Mobile = mob;
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m_Participant = p;
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if ( mob is PlayerMobile )
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((PlayerMobile)mob).DuelPlayer = this;
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}
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}
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}
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