#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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110
Scripts/Engines/ConPVP/ReadyGump.cs
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110
Scripts/Engines/ConPVP/ReadyGump.cs
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using System;
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using System.Collections;
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using Server.Gumps;
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using Server.Network;
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namespace Server.Engines.ConPVP
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{
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public class ReadyGump : Gump
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{
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private Mobile m_From;
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private DuelContext m_Context;
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private int m_Count;
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public string Center( string text )
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{
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return String.Format( "<CENTER>{0}</CENTER>", text );
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}
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public ReadyGump( Mobile from, DuelContext context, int count ) : base( 50, 50 )
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{
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m_From = from;
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m_Context = context;
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m_Count = count;
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ArrayList parts = context.Participants;
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int height = 25 + 20;
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for ( int i = 0; i < parts.Count; ++i )
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{
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Participant p = (Participant)parts[i];
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height += 4;
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if ( p.Players.Length > 1 )
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height += 22;
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height += (p.Players.Length * 22);
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}
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height += 25;
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Closable = false;
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Dragable = false;
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AddPage( 0 );
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AddBackground( 0, 0, 260, height, 9250 );
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AddBackground( 10, 10, 240, height - 20, 0xDAC );
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if ( count == -1 )
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{
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AddHtml( 35, 25, 190, 20, Center( "Ready" ), false, false );
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}
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else
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{
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AddHtml( 35, 25, 190, 20, Center( "Starting" ), false, false );
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AddHtml( 35, 25, 190, 20, "<DIV ALIGN=RIGHT>" + count.ToString(), false, false );
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}
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int y = 25 + 20;
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for ( int i = 0; i < parts.Count; ++i )
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{
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Participant p = (Participant)parts[i];
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y += 4;
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bool isAllReady = true;
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int yStore = y;
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int offset = 0;
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if ( p.Players.Length > 1 )
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{
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AddHtml( 35 + 14, y, 176, 20, String.Format( "Participant #{0}", i + 1 ), false, false );
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y += 22;
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offset = 10;
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}
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for ( int j = 0; j < p.Players.Length; ++j )
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{
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DuelPlayer pl = p.Players[j];
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if ( pl != null && pl.Ready )
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{
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AddImage( 35 + offset, y + 4, 0x939 );
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}
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else
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{
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AddImage( 35 + offset, y + 4, 0x938 );
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isAllReady = false;
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}
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string name = ( pl == null ? "(Empty)" : pl.Mobile.Name );
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AddHtml( 35 + offset + 14, y, 166, 20, name, false, false );
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y += 22;
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}
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if ( p.Players.Length > 1 )
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AddImage( 35, yStore + 4, isAllReady ? 0x939 : 0x938 );
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}
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}
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public override void OnResponse( NetState sender, RelayInfo info )
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{
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}
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}
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}
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