#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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235
Scripts/Engines/ConPVP/ReadyUpGump.cs
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235
Scripts/Engines/ConPVP/ReadyUpGump.cs
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using System;
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using System.Collections;
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using Server.Gumps;
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using Server.Network;
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using Server.Mobiles;
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namespace Server.Engines.ConPVP
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{
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public class ReadyUpGump : Gump
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{
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private Mobile m_From;
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private DuelContext m_Context;
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public string Center( string text )
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{
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return String.Format( "<CENTER>{0}</CENTER>", text );
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}
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public void AddGoldenButton( int x, int y, int bid )
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{
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AddButton( x , y , 0xD2, 0xD2, bid, GumpButtonType.Reply, 0 );
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AddButton( x+3, y+3, 0xD8, 0xD8, bid, GumpButtonType.Reply, 0 );
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}
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public ReadyUpGump( Mobile from, DuelContext context ) : base( 50, 50 )
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{
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m_From = from;
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m_Context = context;
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Closable = false;
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AddPage( 0 );
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if ( context.Rematch )
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{
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int height = 25 + 20 + 10 + 22 + 25;
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AddBackground( 0, 0, 210, height, 9250 );
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AddBackground( 10, 10, 190, height - 20, 0xDAC );
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AddHtml( 35, 25, 140, 20, Center( "Rematch?" ), false, false );
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AddButton( 35, 55, 247, 248, 1, GumpButtonType.Reply, 0 );
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AddButton( 115, 55, 242, 241, 2, GumpButtonType.Reply, 0 );
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}
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else
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{
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#region Participants
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AddPage( 1 );
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ArrayList parts = context.Participants;
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int height = 25 + 20;
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for ( int i = 0; i < parts.Count; ++i )
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{
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Participant p = (Participant)parts[i];
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height += 4;
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if ( p.Players.Length > 1 )
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height += 22;
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height += (p.Players.Length * 22);
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}
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height += 10 + 22 + 25;
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AddBackground( 0, 0, 260, height, 9250 );
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AddBackground( 10, 10, 240, height - 20, 0xDAC );
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AddHtml( 35, 25, 190, 20, Center( "Participants" ), false, false );
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int y = 20 + 25;
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for ( int i = 0; i < parts.Count; ++i )
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{
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Participant p = (Participant)parts[i];
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y += 4;
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int offset = 0;
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if ( p.Players.Length > 1 )
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{
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AddHtml( 35, y, 176, 20, String.Format( "Team #{0}", i + 1 ), false, false );
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y += 22;
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offset = 10;
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}
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for ( int j = 0; j < p.Players.Length; ++j )
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{
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DuelPlayer pl = p.Players[j];
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string name = ( pl == null ? "(Empty)" : pl.Mobile.Name );
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AddHtml( 35 + offset, y, 166, 20, name, false, false );
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y += 22;
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}
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}
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y += 8;
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AddHtml( 35, y, 176, 20, "Continue?", false, false );
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y -= 2;
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AddButton( 102, y, 247, 248, 0, GumpButtonType.Page, 2 );
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AddButton( 169, y, 242, 241, 2, GumpButtonType.Reply, 0 );
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#endregion
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#region Rules
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AddPage( 2 );
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Ruleset ruleset = context.Ruleset;
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Ruleset basedef = ruleset.Base;
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height = 25 + 20 + 5 + 20 + 20 + 4;
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int changes = 0;
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BitArray defs;
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if ( ruleset.Flavors.Count > 0 )
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{
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defs = new BitArray( basedef.Options );
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for ( int i = 0; i < ruleset.Flavors.Count; ++i )
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defs.Or( ((Ruleset)ruleset.Flavors[i]).Options );
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height += ruleset.Flavors.Count * 18;
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}
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else
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{
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defs = basedef.Options;
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}
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BitArray opts = ruleset.Options;
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for ( int i = 0; i < opts.Length; ++i )
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{
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if ( defs[i] != opts[i] )
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++changes;
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}
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height += (changes * 22);
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height += 10 + 22 + 25;
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AddBackground( 0, 0, 260, height, 9250 );
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AddBackground( 10, 10, 240, height - 20, 0xDAC );
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AddHtml( 35, 25, 190, 20, Center( "Rules" ), false, false );
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AddHtml( 35, 50, 190, 20, String.Format( "Set: {0}", basedef.Title ), false, false );
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y = 70;
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for ( int i = 0; i < ruleset.Flavors.Count; ++i, y += 18 )
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AddHtml( 35, y, 190, 20, String.Format( " + {0}", ((Ruleset)ruleset.Flavors[i]).Title ), false, false );
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y += 4;
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if ( changes > 0 )
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{
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AddHtml( 35, y, 190, 20, "Modifications:", false, false );
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y += 20;
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for ( int i = 0; i < opts.Length; ++i )
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{
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if ( defs[i] != opts[i] )
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{
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string name = ruleset.Layout.FindByIndex( i );
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if ( name != null ) // sanity
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{
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AddImage( 35, y, opts[i] ? 0xD3 : 0xD2 );
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AddHtml( 60, y, 165, 22, name, false, false );
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}
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y += 22;
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}
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}
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}
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else
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{
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AddHtml( 35, y, 190, 20, "Modifications: None", false, false );
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y += 20;
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}
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y += 8;
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AddHtml( 35, y, 176, 20, "Continue?", false, false );
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y -= 2;
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AddButton( 102, y, 247, 248, 1, GumpButtonType.Reply, 0 );
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AddButton( 169, y, 242, 241, 3, GumpButtonType.Reply, 0 );
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#endregion
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}
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}
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public override void OnResponse( NetState sender, RelayInfo info )
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{
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if ( !m_Context.Registered || !m_Context.ReadyWait )
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return;
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switch ( info.ButtonID )
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{
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case 1: // okay
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{
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PlayerMobile pm = m_From as PlayerMobile;
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if ( pm == null )
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break;
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pm.DuelPlayer.Ready = true;
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m_Context.SendReadyGump();
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break;
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}
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case 2: // reject participants
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{
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m_Context.RejectReady( m_From, "participants" );
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break;
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}
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case 3: // reject rules
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{
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m_Context.RejectReady( m_From, "rules" );
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break;
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}
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}
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}
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}
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}
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