#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.

This commit is contained in:
WarrentyExpired 2026-08-06 11:06:05 -04:00
parent b51c58f514
commit 3045c83799
3512 changed files with 627673 additions and 0 deletions

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using System;
using System.Collections;
using System.Collections.Generic;
namespace Server.Engines.Craft
{
public enum CraftMarkOption
{
MarkItem,
DoNotMark,
PromptForMark
}
public class CraftContext
{
private List<CraftItem> m_Items;
private int m_LastResourceIndex;
private int m_LastResourceIndex2;
private int m_LastGroupIndex;
private bool m_DoNotColor;
private CraftMarkOption m_MarkOption;
public List<CraftItem> Items { get { return m_Items; } }
public int LastResourceIndex{ get{ return m_LastResourceIndex; } set{ m_LastResourceIndex = value; } }
public int LastResourceIndex2{ get{ return m_LastResourceIndex2; } set{ m_LastResourceIndex2 = value; } }
public int LastGroupIndex{ get{ return m_LastGroupIndex; } set{ m_LastGroupIndex = value; } }
public bool DoNotColor{ get{ return m_DoNotColor; } set{ m_DoNotColor = value; } }
public CraftMarkOption MarkOption{ get{ return m_MarkOption; } set{ m_MarkOption = value; } }
public CraftContext()
{
m_Items = new List<CraftItem>();
m_LastResourceIndex = -1;
m_LastResourceIndex2 = -1;
m_LastGroupIndex = -1;
}
public CraftItem LastMade
{
get
{
if ( m_Items.Count > 0 )
return m_Items[0];
return null;
}
}
public void OnMade( CraftItem item )
{
m_Items.Remove( item );
if ( m_Items.Count == 10 )
m_Items.RemoveAt( 9 );
m_Items.Insert( 0, item );
}
}
}

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using System;
namespace Server.Engines.Craft
{
public class CraftGroup
{
private CraftItemCol m_arCraftItem;
private string m_NameString;
private int m_NameNumber;
public CraftGroup( TextDefinition groupName )
{
m_NameNumber = groupName;
m_NameString = groupName;
m_arCraftItem = new CraftItemCol();
}
public void AddCraftItem( CraftItem craftItem )
{
m_arCraftItem.Add( craftItem );
}
public CraftItemCol CraftItems
{
get { return m_arCraftItem; }
}
public string NameString
{
get { return m_NameString; }
}
public int NameNumber
{
get { return m_NameNumber; }
}
}
}

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using System;
namespace Server.Engines.Craft
{
public class CraftGroupCol : System.Collections.CollectionBase
{
public CraftGroupCol()
{
}
public int Add( CraftGroup craftGroup )
{
return List.Add( craftGroup );
}
public void Remove( int index )
{
if ( index > Count - 1 || index < 0 )
{
}
else
{
List.RemoveAt( index );
}
}
public CraftGroup GetAt( int index )
{
return ( CraftGroup ) List[index];
}
public int SearchFor( TextDefinition groupName )
{
for ( int i = 0; i < List.Count; i++ )
{
CraftGroup craftGroup = (CraftGroup)List[i];
int nameNumber = craftGroup.NameNumber;
string nameString = craftGroup.NameString;
if ( ( nameNumber != 0 && nameNumber == groupName.Number ) || ( nameString != null && nameString == groupName.String ) )
return i;
}
return -1;
}
}
}

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using System;
using System.Collections;
using System.Collections.Generic;
using Server.Gumps;
using Server.Network;
using Server.Items;
namespace Server.Engines.Craft
{
public class CraftGump : Gump
{
private Mobile m_From;
private CraftSystem m_CraftSystem;
private BaseTool m_Tool;
private CraftPage m_Page;
private const int LabelHue = 0x480;
private const int LabelColor = 0x7FFF;
private const int FontColor = 0xFFFFFF;
private enum CraftPage
{
None,
PickResource,
PickResource2
}
/*public CraftGump( Mobile from, CraftSystem craftSystem, BaseTool tool ): this( from, craftSystem, -1, -1, tool, null )
{
}*/
public CraftGump( Mobile from, CraftSystem craftSystem, BaseTool tool, object notice ) : this( from, craftSystem, tool, notice, CraftPage.None )
{
}
private CraftGump( Mobile from, CraftSystem craftSystem, BaseTool tool, object notice, CraftPage page ) : base( 40, 40 )
{
m_From = from;
m_CraftSystem = craftSystem;
m_Tool = tool;
m_Page = page;
CraftContext context = craftSystem.GetContext( from );
from.CloseGump( typeof( CraftGump ) );
from.CloseGump( typeof( CraftGumpItem ) );
AddPage( 0 );
AddBackground( 0, 0, 530, 437, 5054 );
AddImageTiled( 10, 10, 510, 22, 2624 );
AddImageTiled( 10, 292, 150, 45, 2624 );
AddImageTiled( 165, 292, 355, 45, 2624 );
AddImageTiled( 10, 342, 510, 85, 2624 );
AddImageTiled( 10, 37, 200, 250, 2624 );
AddImageTiled( 215, 37, 305, 250, 2624 );
AddAlphaRegion( 10, 10, 510, 417 );
if ( craftSystem.GumpTitleNumber > 0 )
AddHtmlLocalized( 10, 12, 510, 20, craftSystem.GumpTitleNumber, LabelColor, false, false );
else
AddHtml( 10, 12, 510, 20, craftSystem.GumpTitleString, false, false );
AddHtmlLocalized( 10, 37, 200, 22, 1044010, LabelColor, false, false ); // <CENTER>CATEGORIES</CENTER>
AddHtmlLocalized( 215, 37, 305, 22, 1044011, LabelColor, false, false ); // <CENTER>SELECTIONS</CENTER>
AddHtmlLocalized( 10, 302, 150, 25, 1044012, LabelColor, false, false ); // <CENTER>NOTICES</CENTER>
AddButton( 15, 402, 4017, 4019, 0, GumpButtonType.Reply, 0 );
AddHtmlLocalized( 50, 405, 150, 18, 1011441, LabelColor, false, false ); // EXIT
AddButton( 270, 402, 4005, 4007, GetButtonID( 6, 2 ), GumpButtonType.Reply, 0 );
AddHtmlLocalized( 305, 405, 150, 18, 1044013, LabelColor, false, false ); // MAKE LAST
// Mark option
if ( craftSystem.MarkOption )
{
AddButton( 270, 362, 4005, 4007, GetButtonID( 6, 6 ), GumpButtonType.Reply, 0 );
AddHtmlLocalized( 305, 365, 150, 18, 1044017 + (context == null ? 0 : (int)context.MarkOption), LabelColor, false, false ); // MARK ITEM
}
// ****************************************
// Resmelt option
if ( craftSystem.Resmelt )
{
AddButton( 15, 342, 4005, 4007, GetButtonID( 6, 1 ), GumpButtonType.Reply, 0 );
AddHtmlLocalized( 50, 345, 150, 18, 1044259, LabelColor, false, false ); // SMELT ITEM
}
// ****************************************
// Repair option
if ( craftSystem.Repair )
{
AddButton( 270, 342, 4005, 4007, GetButtonID( 6, 5 ), GumpButtonType.Reply, 0 );
AddHtmlLocalized( 305, 345, 150, 18, 1044260, LabelColor, false, false ); // REPAIR ITEM
}
// ****************************************
// Enhance option
if ( craftSystem.CanEnhance )
{
AddButton( 270, 382, 4005, 4007, GetButtonID( 6, 8 ), GumpButtonType.Reply, 0 );
AddHtmlLocalized( 305, 385, 150, 18, 1061001, LabelColor, false, false ); // ENHANCE ITEM
}
// ****************************************
if ( notice is int && (int)notice > 0 )
AddHtmlLocalized( 170, 295, 350, 40, (int)notice, LabelColor, false, false );
else if ( notice is string )
AddHtml( 170, 295, 350, 40, String.Format( "<BASEFONT COLOR=#{0:X6}>{1}</BASEFONT>", FontColor, notice ), false, false );
// If the system has more than one resource
if ( craftSystem.CraftSubRes.Init )
{
string nameString = craftSystem.CraftSubRes.NameString;
int nameNumber = craftSystem.CraftSubRes.NameNumber;
int resIndex = ( context == null ? -1 : context.LastResourceIndex );
Type resourceType = craftSystem.CraftSubRes.ResType;
if ( resIndex > -1 )
{
CraftSubRes subResource = craftSystem.CraftSubRes.GetAt( resIndex );
nameString = subResource.NameString;
nameNumber = subResource.NameNumber;
resourceType = subResource.ItemType;
}
int resourceCount = 0;
if ( from.Backpack != null )
{
Item[] items = from.Backpack.FindItemsByType( resourceType, true );
for ( int i = 0; i < items.Length; ++i )
resourceCount += items[i].Amount;
}
AddButton( 15, 362, 4005, 4007, GetButtonID( 6, 0 ), GumpButtonType.Reply, 0 );
if ( nameNumber > 0 )
AddHtmlLocalized( 50, 365, 250, 18, nameNumber, resourceCount.ToString(), LabelColor, false, false );
else
AddLabel( 50, 362, LabelHue, String.Format( "{0} ({1} Available)", nameString, resourceCount ) );
}
// ****************************************
// For dragon scales
if ( craftSystem.CraftSubRes2.Init )
{
string nameString = craftSystem.CraftSubRes2.NameString;
int nameNumber = craftSystem.CraftSubRes2.NameNumber;
int resIndex = ( context == null ? -1 : context.LastResourceIndex2 );
Type resourceType = craftSystem.CraftSubRes2.ResType;
if ( resIndex > -1 )
{
CraftSubRes subResource = craftSystem.CraftSubRes2.GetAt( resIndex );
nameString = subResource.NameString;
nameNumber = subResource.NameNumber;
resourceType = subResource.ItemType;
}
int resourceCount = 0;
if ( from.Backpack != null )
{
Item[] items = from.Backpack.FindItemsByType( resourceType, true );
for ( int i = 0; i < items.Length; ++i )
resourceCount += items[i].Amount;
}
AddButton( 15, 382, 4005, 4007, GetButtonID( 6, 7 ), GumpButtonType.Reply, 0 );
if ( nameNumber > 0 )
AddHtmlLocalized( 50, 385, 250, 18, nameNumber, resourceCount.ToString(), LabelColor, false, false );
else
AddLabel( 50, 385, LabelHue, String.Format( "{0} ({1} Available)", nameString, resourceCount ) );
}
// ****************************************
CreateGroupList();
if ( page == CraftPage.PickResource )
CreateResList( false, from );
else if ( page == CraftPage.PickResource2 )
CreateResList( true, from );
else if ( context != null && context.LastGroupIndex > -1 )
CreateItemList( context.LastGroupIndex );
}
public void CreateResList( bool opt, Mobile from )
{
CraftSubResCol res = ( opt ? m_CraftSystem.CraftSubRes2 : m_CraftSystem.CraftSubRes );
for ( int i = 0; i < res.Count; ++i )
{
int index = i % 10;
CraftSubRes subResource = res.GetAt( i );
if ( index == 0 )
{
if ( i > 0 )
AddButton( 485, 260, 4005, 4007, 0, GumpButtonType.Page, (i / 10) + 1 );
AddPage( (i / 10) + 1 );
if ( i > 0 )
AddButton( 455, 260, 4014, 4015, 0, GumpButtonType.Page, i / 10 );
CraftContext context = m_CraftSystem.GetContext( m_From );
AddButton( 220, 260, 4005, 4007, GetButtonID( 6, 4 ), GumpButtonType.Reply, 0 );
AddHtmlLocalized( 255, 263, 200, 18, (context == null || !context.DoNotColor) ? 1061591 : 1061590, LabelColor, false, false );
}
int resourceCount = 0;
if ( from.Backpack != null )
{
Item[] items = from.Backpack.FindItemsByType( subResource.ItemType, true );
for ( int j = 0; j < items.Length; ++j )
resourceCount += items[j].Amount;
}
AddButton( 220, 60 + (index * 20), 4005, 4007, GetButtonID( 5, i ), GumpButtonType.Reply, 0 );
if ( subResource.NameNumber > 0 )
AddHtmlLocalized( 255, 63 + (index * 20), 250, 18, subResource.NameNumber, resourceCount.ToString(), LabelColor, false, false );
else
AddLabel( 255, 60 + ( index * 20 ), LabelHue, String.Format( "{0} ({1})", subResource.NameString, resourceCount ) );
}
}
public void CreateMakeLastList()
{
CraftContext context = m_CraftSystem.GetContext( m_From );
if ( context == null )
return;
List<CraftItem> items = context.Items;
if ( items.Count > 0 )
{
for ( int i = 0; i < items.Count; ++i )
{
int index = i % 10;
CraftItem craftItem = items[i];
if ( index == 0 )
{
if ( i > 0 )
{
AddButton( 370, 260, 4005, 4007, 0, GumpButtonType.Page, (i / 10) + 1 );
AddHtmlLocalized( 405, 263, 100, 18, 1044045, LabelColor, false, false ); // NEXT PAGE
}
AddPage( (i / 10) + 1 );
if ( i > 0 )
{
AddButton( 220, 260, 4014, 4015, 0, GumpButtonType.Page, i / 10 );
AddHtmlLocalized( 255, 263, 100, 18, 1044044, LabelColor, false, false ); // PREV PAGE
}
}
AddButton( 220, 60 + (index * 20), 4005, 4007, GetButtonID( 3, i ), GumpButtonType.Reply, 0 );
if ( craftItem.NameNumber > 0 )
AddHtmlLocalized( 255, 63 + (index * 20), 220, 18, craftItem.NameNumber, LabelColor, false, false );
else
AddLabel( 255, 60 + (index * 20), LabelHue, craftItem.NameString );
AddButton( 480, 60 + (index * 20), 4011, 4012, GetButtonID( 4, i ), GumpButtonType.Reply, 0 );
}
}
else
{
// NOTE: This is not as OSI; it is an intentional difference
AddHtmlLocalized( 230, 62, 200, 22, 1044165, LabelColor, false, false ); // You haven't made anything yet.
}
}
public void CreateItemList( int selectedGroup )
{
if ( selectedGroup == 501 ) // 501 : Last 10
{
CreateMakeLastList();
return;
}
CraftGroupCol craftGroupCol = m_CraftSystem.CraftGroups;
CraftGroup craftGroup = craftGroupCol.GetAt( selectedGroup );
CraftItemCol craftItemCol = craftGroup.CraftItems;
for ( int i = 0; i < craftItemCol.Count; ++i )
{
int index = i % 10;
CraftItem craftItem = craftItemCol.GetAt( i );
if ( index == 0 )
{
if ( i > 0 )
{
AddButton( 370, 260, 4005, 4007, 0, GumpButtonType.Page, (i / 10) + 1 );
AddHtmlLocalized( 405, 263, 100, 18, 1044045, LabelColor, false, false ); // NEXT PAGE
}
AddPage( (i / 10) + 1 );
if ( i > 0 )
{
AddButton( 220, 260, 4014, 4015, 0, GumpButtonType.Page, i / 10 );
AddHtmlLocalized( 255, 263, 100, 18, 1044044, LabelColor, false, false ); // PREV PAGE
}
}
AddButton( 220, 60 + (index * 20), 4005, 4007, GetButtonID( 1, i ), GumpButtonType.Reply, 0 );
if ( craftItem.NameNumber > 0 )
AddHtmlLocalized( 255, 63 + (index * 20), 220, 18, craftItem.NameNumber, LabelColor, false, false );
else
AddLabel( 255, 60 + (index * 20), LabelHue, craftItem.NameString );
AddButton( 480, 60 + (index * 20), 4011, 4012, GetButtonID( 2, i ), GumpButtonType.Reply, 0 );
}
}
public int CreateGroupList()
{
CraftGroupCol craftGroupCol = m_CraftSystem.CraftGroups;
AddButton( 15, 60, 4005, 4007, GetButtonID( 6, 3 ), GumpButtonType.Reply, 0 );
AddHtmlLocalized( 50, 63, 150, 18, 1044014, LabelColor, false, false ); // LAST TEN
for ( int i = 0; i < craftGroupCol.Count; i++ )
{
CraftGroup craftGroup = craftGroupCol.GetAt( i );
AddButton( 15, 80 + (i * 20), 4005, 4007, GetButtonID( 0, i ), GumpButtonType.Reply, 0 );
if ( craftGroup.NameNumber > 0 )
AddHtmlLocalized( 50, 83 + (i * 20), 150, 18, craftGroup.NameNumber, LabelColor, false, false );
else
AddLabel( 50, 80 + (i * 20), LabelHue, craftGroup.NameString );
}
return craftGroupCol.Count;
}
public static int GetButtonID( int type, int index )
{
return 1 + type + (index * 7);
}
public void CraftItem( CraftItem item )
{
int num = m_CraftSystem.CanCraft( m_From, m_Tool, item.ItemType );
if ( num > 0 )
{
m_From.SendGump( new CraftGump( m_From, m_CraftSystem, m_Tool, num ) );
}
else
{
Type type = null;
CraftContext context = m_CraftSystem.GetContext( m_From );
if ( context != null )
{
CraftSubResCol res = ( item.UseSubRes2 ? m_CraftSystem.CraftSubRes2 : m_CraftSystem.CraftSubRes );
int resIndex = ( item.UseSubRes2 ? context.LastResourceIndex2 : context.LastResourceIndex );
if ( resIndex >= 0 && resIndex < res.Count )
type = res.GetAt( resIndex ).ItemType;
}
m_CraftSystem.CreateItem( m_From, item.ItemType, type, m_Tool, item );
}
}
public override void OnResponse( NetState sender, RelayInfo info )
{
if ( info.ButtonID <= 0 )
return; // Canceled
int buttonID = info.ButtonID - 1;
int type = buttonID % 7;
int index = buttonID / 7;
CraftSystem system = m_CraftSystem;
CraftGroupCol groups = system.CraftGroups;
CraftContext context = system.GetContext( m_From );
switch ( type )
{
case 0: // Show group
{
if ( context == null )
break;
if ( index >= 0 && index < groups.Count )
{
context.LastGroupIndex = index;
m_From.SendGump( new CraftGump( m_From, system, m_Tool, null ) );
}
break;
}
case 1: // Create item
{
if ( context == null )
break;
int groupIndex = context.LastGroupIndex;
if ( groupIndex >= 0 && groupIndex < groups.Count )
{
CraftGroup group = groups.GetAt( groupIndex );
if ( index >= 0 && index < group.CraftItems.Count )
CraftItem( group.CraftItems.GetAt( index ) );
}
break;
}
case 2: // Item details
{
if ( context == null )
break;
int groupIndex = context.LastGroupIndex;
if ( groupIndex >= 0 && groupIndex < groups.Count )
{
CraftGroup group = groups.GetAt( groupIndex );
if ( index >= 0 && index < group.CraftItems.Count )
m_From.SendGump( new CraftGumpItem( m_From, system, group.CraftItems.GetAt( index ), m_Tool ) );
}
break;
}
case 3: // Create item (last 10)
{
if ( context == null )
break;
List<CraftItem> lastTen = context.Items;
if ( index >= 0 && index < lastTen.Count )
CraftItem( lastTen[index] );
break;
}
case 4: // Item details (last 10)
{
if ( context == null )
break;
List<CraftItem> lastTen = context.Items;
if ( index >= 0 && index < lastTen.Count )
m_From.SendGump( new CraftGumpItem( m_From, system, lastTen[index], m_Tool ) );
break;
}
case 5: // Resource selected
{
if ( m_Page == CraftPage.PickResource && index >= 0 && index < system.CraftSubRes.Count )
{
int groupIndex = ( context == null ? -1 : context.LastGroupIndex );
CraftSubRes res = system.CraftSubRes.GetAt( index );
if ( m_From.Skills[system.MainSkill].Base < res.RequiredSkill )
{
m_From.SendGump( new CraftGump( m_From, system, m_Tool, res.Message ) );
}
else
{
if ( context != null )
context.LastResourceIndex = index;
m_From.SendGump( new CraftGump( m_From, system, m_Tool, null ) );
}
}
else if ( m_Page == CraftPage.PickResource2 && index >= 0 && index < system.CraftSubRes2.Count )
{
int groupIndex = ( context == null ? -1 : context.LastGroupIndex );
CraftSubRes res = system.CraftSubRes2.GetAt( index );
if ( m_From.Skills[system.MainSkill].Base < res.RequiredSkill )
{
m_From.SendGump( new CraftGump( m_From, system, m_Tool, res.Message ) );
}
else
{
if ( context != null )
context.LastResourceIndex2 = index;
m_From.SendGump( new CraftGump( m_From, system, m_Tool, null ) );
}
}
break;
}
case 6: // Misc. buttons
{
switch ( index )
{
case 0: // Resource selection
{
if ( system.CraftSubRes.Init )
m_From.SendGump( new CraftGump( m_From, system, m_Tool, null, CraftPage.PickResource ) );
break;
}
case 1: // Smelt item
{
if ( system.Resmelt )
Resmelt.Do( m_From, system, m_Tool );
break;
}
case 2: // Make last
{
if ( context == null )
break;
CraftItem item = context.LastMade;
if ( item != null )
CraftItem( item );
else
m_From.SendGump( new CraftGump( m_From, m_CraftSystem, m_Tool, 1044165, m_Page ) ); // You haven't made anything yet.
break;
}
case 3: // Last 10
{
if ( context == null )
break;
context.LastGroupIndex = 501;
m_From.SendGump( new CraftGump( m_From, system, m_Tool, null ) );
break;
}
case 4: // Toggle use resource hue
{
if ( context == null )
break;
context.DoNotColor = !context.DoNotColor;
m_From.SendGump( new CraftGump( m_From, m_CraftSystem, m_Tool, null, m_Page ) );
break;
}
case 5: // Repair item
{
if ( system.Repair )
Repair.Do( m_From, system, m_Tool );
break;
}
case 6: // Toggle mark option
{
if ( context == null || !system.MarkOption )
break;
switch ( context.MarkOption )
{
case CraftMarkOption.MarkItem: context.MarkOption = CraftMarkOption.DoNotMark; break;
case CraftMarkOption.DoNotMark: context.MarkOption = CraftMarkOption.PromptForMark; break;
case CraftMarkOption.PromptForMark: context.MarkOption = CraftMarkOption.MarkItem; break;
}
m_From.SendGump( new CraftGump( m_From, m_CraftSystem, m_Tool, null, m_Page ) );
break;
}
case 7: // Resource selection 2
{
if ( system.CraftSubRes2.Init )
m_From.SendGump( new CraftGump( m_From, system, m_Tool, null, CraftPage.PickResource2 ) );
break;
}
case 8: // Enhance item
{
if ( system.CanEnhance )
Enhance.BeginTarget( m_From, system, m_Tool );
break;
}
}
break;
}
}
}
}
}

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using System;
using Server.Gumps;
using Server.Network;
using Server.Items;
using Server.Mobiles;
namespace Server.Engines.Craft
{
public class CraftGumpItem : Gump
{
private Mobile m_From;
private CraftSystem m_CraftSystem;
private CraftItem m_CraftItem;
private BaseTool m_Tool;
private const int LabelHue = 0x480; // 0x384
private const int RedLabelHue = 0x20;
private const int LabelColor = 0x7FFF;
private const int RedLabelColor = 0x6400;
private const int GreyLabelColor = 0x3DEF;
private int m_OtherCount;
public CraftGumpItem( Mobile from, CraftSystem craftSystem, CraftItem craftItem, BaseTool tool ) : base( 40, 40 )
{
m_From = from;
m_CraftSystem = craftSystem;
m_CraftItem = craftItem;
m_Tool = tool;
from.CloseGump( typeof( CraftGump ) );
from.CloseGump( typeof( CraftGumpItem ) );
AddPage( 0 );
AddBackground( 0, 0, 530, 417, 5054 );
AddImageTiled( 10, 10, 510, 22, 2624 );
AddImageTiled( 10, 37, 150, 148, 2624 );
AddImageTiled( 165, 37, 355, 90, 2624 );
AddImageTiled( 10, 190, 155, 22, 2624 );
AddImageTiled( 10, 217, 150, 53, 2624 );
AddImageTiled( 165, 132, 355, 80, 2624 );
AddImageTiled( 10, 275, 155, 22, 2624 );
AddImageTiled( 10, 302, 150, 53, 2624 );
AddImageTiled( 165, 217, 355, 80, 2624 );
AddImageTiled( 10, 360, 155, 22, 2624 );
AddImageTiled( 165, 302, 355, 80, 2624 );
AddImageTiled( 10, 387, 510, 22, 2624 );
AddAlphaRegion( 10, 10, 510, 399 );
AddHtmlLocalized( 170, 40, 150, 20, 1044053, LabelColor, false, false ); // ITEM
AddHtmlLocalized( 10, 192, 150, 22, 1044054, LabelColor, false, false ); // <CENTER>SKILLS</CENTER>
AddHtmlLocalized( 10, 277, 150, 22, 1044055, LabelColor, false, false ); // <CENTER>MATERIALS</CENTER>
AddHtmlLocalized( 10, 362, 150, 22, 1044056, LabelColor, false, false ); // <CENTER>OTHER</CENTER>
if ( craftSystem.GumpTitleNumber > 0 )
AddHtmlLocalized( 10, 12, 510, 20, craftSystem.GumpTitleNumber, LabelColor, false, false );
else
AddHtml( 10, 12, 510, 20, craftSystem.GumpTitleString, false, false );
AddButton( 15, 387, 4014, 4016, 0, GumpButtonType.Reply, 0 );
AddHtmlLocalized( 50, 390, 150, 18, 1044150, LabelColor, false, false ); // BACK
bool needsRecipe = ( craftItem.Recipe != null && from is PlayerMobile && !((PlayerMobile)from).HasRecipe( craftItem.Recipe ) );
if( needsRecipe )
{
AddButton( 270, 387, 4005, 4007, 0, GumpButtonType.Page, 0 );
AddHtmlLocalized( 305, 390, 150, 18, 1044151, GreyLabelColor, false, false ); // MAKE NOW
}
else
{
AddButton( 270, 387, 4005, 4007, 1, GumpButtonType.Reply, 0 );
AddHtmlLocalized( 305, 390, 150, 18, 1044151, LabelColor, false, false ); // MAKE NOW
}
if ( craftItem.NameNumber > 0 )
AddHtmlLocalized( 330, 40, 180, 18, craftItem.NameNumber, LabelColor, false, false );
else
AddLabel( 330, 40, LabelHue, craftItem.NameString );
if ( craftItem.UseAllRes )
AddHtmlLocalized( 170, 302 + (m_OtherCount++ * 20), 310, 18, 1048176, LabelColor, false, false ); // Makes as many as possible at once
DrawItem();
DrawSkill();
DrawResource();
/*
if( craftItem.RequiresSE )
AddHtmlLocalized( 170, 302 + (m_OtherCount++ * 20), 310, 18, 1063363, LabelColor, false, false ); //* Requires the "Samurai Empire" expansion
* */
if( craftItem.RequiredExpansion != Expansion.None )
{
bool supportsEx = (from.NetState != null && from.NetState.SupportsExpansion( craftItem.RequiredExpansion ));
TextDefinition.AddHtmlText( this, 170, 302 + (m_OtherCount++ * 20), 310, 18, RequiredExpansionMessage( craftItem.RequiredExpansion ), false, false, supportsEx ? LabelColor : RedLabelColor, supportsEx ? LabelHue : RedLabelHue );
}
if( needsRecipe )
AddHtmlLocalized( 170, 302 + (m_OtherCount++ * 20), 310, 18, 1073620, RedLabelColor, false, false ); // You have not learned this recipe.
}
private TextDefinition RequiredExpansionMessage( Expansion expansion )
{
switch( expansion )
{
case Expansion.SE:
return 1063363; // * Requires the "Samurai Empire" expansion
case Expansion.ML:
return 1072651; // * Requires the "Mondain's Legacy" expansion
default:
return String.Format( "* Requires the \"{0}\" expansion", ExpansionInfo.GetInfo( expansion ).Name );
}
}
private bool m_ShowExceptionalChance;
public void DrawItem()
{
Type type = m_CraftItem.ItemType;
AddItem( 20, 50, CraftItem.ItemIDOf( type ), m_CraftItem.ItemHue );
if ( m_CraftItem.IsMarkable( type ) )
{
AddHtmlLocalized( 170, 302 + (m_OtherCount++ * 20), 310, 18, 1044059, LabelColor, false, false ); // This item may hold its maker's mark
m_ShowExceptionalChance = true;
}
}
public void DrawSkill()
{
for ( int i = 0; i < m_CraftItem.Skills.Count; i++ )
{
CraftSkill skill = m_CraftItem.Skills.GetAt( i );
double minSkill = skill.MinSkill, maxSkill = skill.MaxSkill;
if ( minSkill < 0 )
minSkill = 0;
AddHtmlLocalized( 170, 132 + (i * 20), 200, 18, AosSkillBonuses.GetLabel( skill.SkillToMake ), LabelColor, false, false );
AddLabel( 430, 132 + (i * 20), LabelHue, String.Format( "{0:F1}", minSkill ) );
}
CraftSubResCol res = ( m_CraftItem.UseSubRes2 ? m_CraftSystem.CraftSubRes2 : m_CraftSystem.CraftSubRes );
int resIndex = -1;
CraftContext context = m_CraftSystem.GetContext( m_From );
if ( context != null )
resIndex = ( m_CraftItem.UseSubRes2 ? context.LastResourceIndex2 : context.LastResourceIndex );
bool allRequiredSkills = true;
double chance = m_CraftItem.GetSuccessChance( m_From, resIndex > -1 ? res.GetAt( resIndex ).ItemType : null, m_CraftSystem, false, ref allRequiredSkills );
double excepChance = m_CraftItem.GetExceptionalChance( m_CraftSystem, chance, m_From );
if ( chance < 0.0 )
chance = 0.0;
else if ( chance > 1.0 )
chance = 1.0;
AddHtmlLocalized( 170, 80, 250, 18, 1044057, LabelColor, false, false ); // Success Chance:
AddLabel( 430, 80, LabelHue, String.Format( "{0:F1}%", chance * 100 ) );
if ( m_ShowExceptionalChance )
{
if( excepChance < 0.0 )
excepChance = 0.0;
else if( excepChance > 1.0 )
excepChance = 1.0;
AddHtmlLocalized( 170, 100, 250, 18, 1044058, 32767, false, false ); // Exceptional Chance:
AddLabel( 430, 100, LabelHue, String.Format( "{0:F1}%", excepChance * 100 ) );
}
}
private static Type typeofBlankScroll = typeof( BlankScroll );
private static Type typeofSpellScroll = typeof( SpellScroll );
public void DrawResource()
{
bool retainedColor = false;
CraftContext context = m_CraftSystem.GetContext( m_From );
CraftSubResCol res = ( m_CraftItem.UseSubRes2 ? m_CraftSystem.CraftSubRes2 : m_CraftSystem.CraftSubRes );
int resIndex = -1;
if ( context != null )
resIndex = ( m_CraftItem.UseSubRes2 ? context.LastResourceIndex2 : context.LastResourceIndex );
bool cropScroll = ( m_CraftItem.Resources.Count > 1 )
&& m_CraftItem.Resources.GetAt( m_CraftItem.Resources.Count - 1 ).ItemType == typeofBlankScroll
&& typeofSpellScroll.IsAssignableFrom( m_CraftItem.ItemType );
for ( int i = 0; i < m_CraftItem.Resources.Count - (cropScroll ? 1 : 0) && i < 4; i++ )
{
Type type;
string nameString;
int nameNumber;
CraftRes craftResource = m_CraftItem.Resources.GetAt( i );
type = craftResource.ItemType;
nameString = craftResource.NameString;
nameNumber = craftResource.NameNumber;
// Resource Mutation
if ( type == res.ResType && resIndex > -1 )
{
CraftSubRes subResource = res.GetAt( resIndex );
type = subResource.ItemType;
nameString = subResource.NameString;
nameNumber = subResource.GenericNameNumber;
if ( nameNumber <= 0 )
nameNumber = subResource.NameNumber;
}
// ******************
if ( !retainedColor && m_CraftItem.RetainsColorFrom( m_CraftSystem, type ) )
{
retainedColor = true;
AddHtmlLocalized( 170, 302 + (m_OtherCount++ * 20), 310, 18, 1044152, LabelColor, false, false ); // * The item retains the color of this material
AddLabel( 500, 219 + (i * 20), LabelHue, "*" );
}
if ( nameNumber > 0 )
AddHtmlLocalized( 170, 219 + (i * 20), 310, 18, nameNumber, LabelColor, false, false );
else
AddLabel( 170, 219 + (i * 20), LabelHue, nameString );
AddLabel( 430, 219 + (i * 20), LabelHue, craftResource.Amount.ToString() );
}
if ( m_CraftItem.NameNumber == 1041267 ) // runebook
{
AddHtmlLocalized( 170, 219 + (m_CraftItem.Resources.Count * 20), 310, 18, 1044447, LabelColor, false, false );
AddLabel( 430, 219 + (m_CraftItem.Resources.Count * 20), LabelHue, "1" );
}
if ( cropScroll )
AddHtmlLocalized( 170, 302 + (m_OtherCount++ * 20), 360, 18, 1044379, LabelColor, false, false ); // Inscribing scrolls also requires a blank scroll and mana.
}
public override void OnResponse( NetState sender, RelayInfo info )
{
// Back Button
if ( info.ButtonID == 0 )
{
CraftGump craftGump = new CraftGump( m_From, m_CraftSystem, m_Tool, null );
m_From.SendGump( craftGump );
}
else // Make Button
{
int num = m_CraftSystem.CanCraft( m_From, m_Tool, m_CraftItem.ItemType );
if ( num > 0 )
{
m_From.SendGump( new CraftGump( m_From, m_CraftSystem, m_Tool, num ) );
}
else
{
Type type = null;
CraftContext context = m_CraftSystem.GetContext( m_From );
if ( context != null )
{
CraftSubResCol res = ( m_CraftItem.UseSubRes2 ? m_CraftSystem.CraftSubRes2 : m_CraftSystem.CraftSubRes );
int resIndex = ( m_CraftItem.UseSubRes2 ? context.LastResourceIndex2 : context.LastResourceIndex );
if ( resIndex > -1 )
type = res.GetAt( resIndex ).ItemType;
}
m_CraftSystem.CreateItem( m_From, m_CraftItem.ItemType, type, m_Tool, m_CraftItem );
}
}
}
}
}

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using System;
namespace Server.Engines.Craft
{
public class CraftItemCol : System.Collections.CollectionBase
{
public CraftItemCol()
{
}
public int Add( CraftItem craftItem )
{
return List.Add( craftItem );
}
public void Remove( int index )
{
if ( index > Count - 1 || index < 0 )
{
}
else
{
List.RemoveAt( index );
}
}
public CraftItem GetAt( int index )
{
return ( CraftItem ) List[index];
}
public CraftItem SearchForSubclass( Type type )
{
for ( int i = 0; i < List.Count; i++ )
{
CraftItem craftItem = ( CraftItem )List[i];
if ( craftItem.ItemType == type || type.IsSubclassOf( craftItem.ItemType ) )
return craftItem;
}
return null;
}
public CraftItem SearchFor( Type type )
{
for ( int i = 0; i < List.Count; i++ )
{
CraftItem craftItem = ( CraftItem )List[i];
if ( craftItem.ItemType == type )
{
return craftItem;
}
}
return null;
}
}
}

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using System;
using Server;
namespace Server.Engines.Craft
{
[AttributeUsage( AttributeTargets.Class )]
public class CraftItemIDAttribute : Attribute
{
private int m_ItemID;
public int ItemID{ get{ return m_ItemID; } }
public CraftItemIDAttribute( int itemID )
{
m_ItemID = itemID;
}
}
}

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using System;
namespace Server.Engines.Craft
{
public class CraftRes
{
private Type m_Type;
private int m_Amount;
private string m_MessageString;
private int m_MessageNumber;
private string m_NameString;
private int m_NameNumber;
public CraftRes( Type type, int amount )
{
m_Type = type;
m_Amount = amount;
}
public CraftRes( Type type, TextDefinition name, int amount, TextDefinition message ): this ( type, amount )
{
m_NameNumber = name;
m_MessageNumber = message;
m_NameString = name;
m_MessageString = message;
}
public void SendMessage( Mobile from )
{
if ( m_MessageNumber > 0 )
from.SendLocalizedMessage( m_MessageNumber );
else if ( !String.IsNullOrEmpty( m_MessageString ) )
from.SendMessage( m_MessageString );
else
from.SendLocalizedMessage( 502925 ); // You don't have the resources required to make that item.
}
public Type ItemType
{
get { return m_Type; }
}
public string MessageString
{
get { return m_MessageString; }
}
public int MessageNumber
{
get { return m_MessageNumber; }
}
public string NameString
{
get { return m_NameString; }
}
public int NameNumber
{
get { return m_NameNumber; }
}
public int Amount
{
get { return m_Amount; }
}
}
}

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using System;
namespace Server.Engines.Craft
{
public class CraftResCol : System.Collections.CollectionBase
{
public CraftResCol()
{
}
public void Add( CraftRes craftRes )
{
List.Add( craftRes );
}
public void Remove( int index )
{
if ( index > Count - 1 || index < 0 )
{
}
else
{
List.RemoveAt( index );
}
}
public CraftRes GetAt( int index )
{
return ( CraftRes ) List[index];
}
}
}

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using System;
namespace Server.Engines.Craft
{
public class CraftSkill
{
private SkillName m_SkillToMake;
private double m_MinSkill;
private double m_MaxSkill;
public CraftSkill( SkillName skillToMake, double minSkill, double maxSkill )
{
m_SkillToMake = skillToMake;
m_MinSkill = minSkill;
m_MaxSkill = maxSkill;
}
public SkillName SkillToMake
{
get { return m_SkillToMake; }
}
public double MinSkill
{
get { return m_MinSkill; }
}
public double MaxSkill
{
get { return m_MaxSkill; }
}
}
}

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using System;
namespace Server.Engines.Craft
{
public class CraftSkillCol : System.Collections.CollectionBase
{
public CraftSkillCol()
{
}
public void Add( CraftSkill craftSkill )
{
List.Add( craftSkill );
}
public void Remove( int index )
{
if ( index > Count - 1 || index < 0 )
{
}
else
{
List.RemoveAt( index );
}
}
public CraftSkill GetAt( int index )
{
return ( CraftSkill ) List[index];
}
}
}

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using System;
namespace Server.Engines.Craft
{
public class CraftSubRes
{
private Type m_Type;
private double m_ReqSkill;
private string m_NameString;
private int m_NameNumber;
private int m_GenericNameNumber;
private object m_Message;
public CraftSubRes( Type type, TextDefinition name, double reqSkill, object message ) : this( type, name, reqSkill, 0, message )
{
}
public CraftSubRes( Type type, TextDefinition name, double reqSkill, int genericNameNumber, object message )
{
m_Type = type;
m_NameNumber = name;
m_NameString = name;
m_ReqSkill = reqSkill;
m_GenericNameNumber = genericNameNumber;
m_Message = message;
}
public Type ItemType
{
get { return m_Type; }
}
public string NameString
{
get { return m_NameString; }
}
public int NameNumber
{
get { return m_NameNumber; }
}
public int GenericNameNumber
{
get { return m_GenericNameNumber; }
}
public object Message
{
get { return m_Message; }
}
public double RequiredSkill
{
get { return m_ReqSkill; }
}
}
}

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using System;
namespace Server.Engines.Craft
{
public class CraftSubResCol : System.Collections.CollectionBase
{
private Type m_Type;
private string m_NameString;
private int m_NameNumber;
private bool m_Init;
public bool Init
{
get { return m_Init; }
set { m_Init = value; }
}
public Type ResType
{
get { return m_Type; }
set { m_Type = value; }
}
public string NameString
{
get { return m_NameString; }
set { m_NameString = value; }
}
public int NameNumber
{
get { return m_NameNumber; }
set { m_NameNumber = value; }
}
public CraftSubResCol()
{
m_Init = false;
}
public void Add( CraftSubRes craftSubRes )
{
List.Add( craftSubRes );
}
public void Remove( int index )
{
if ( index > Count - 1 || index < 0 )
{
}
else
{
List.RemoveAt( index );
}
}
public CraftSubRes GetAt( int index )
{
return ( CraftSubRes ) List[index];
}
public CraftSubRes SearchFor( Type type )
{
for ( int i = 0; i < List.Count; i++ )
{
CraftSubRes craftSubRes = ( CraftSubRes )List[i];
if ( craftSubRes.ItemType == type )
{
return craftSubRes;
}
}
return null;
}
}
}

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using System;
using System.Collections.Generic;
using Server.Items;
namespace Server.Engines.Craft
{
public enum CraftECA
{
ChanceMinusSixty,
FiftyPercentChanceMinusTenPercent,
ChanceMinusSixtyToFourtyFive
}
public abstract class CraftSystem
{
private int m_MinCraftEffect;
private int m_MaxCraftEffect;
private double m_Delay;
private bool m_Resmelt;
private bool m_Repair;
private bool m_MarkOption;
private bool m_CanEnhance;
private CraftItemCol m_CraftItems;
private CraftGroupCol m_CraftGroups;
private CraftSubResCol m_CraftSubRes;
private CraftSubResCol m_CraftSubRes2;
private List<int> m_Recipes;
private List<int> m_RareRecipes;
public int MinCraftEffect { get { return m_MinCraftEffect; } }
public int MaxCraftEffect { get { return m_MaxCraftEffect; } }
public double Delay { get { return m_Delay; } }
public CraftItemCol CraftItems{ get { return m_CraftItems; } }
public CraftGroupCol CraftGroups{ get { return m_CraftGroups; } }
public CraftSubResCol CraftSubRes{ get { return m_CraftSubRes; } }
public CraftSubResCol CraftSubRes2{ get { return m_CraftSubRes2; } }
public abstract SkillName MainSkill{ get; }
public virtual int GumpTitleNumber{ get{ return 0; } }
public virtual string GumpTitleString{ get{ return ""; } }
public virtual CraftECA ECA{ get{ return CraftECA.ChanceMinusSixty; } }
private Dictionary<Mobile, CraftContext> m_ContextTable = new Dictionary<Mobile, CraftContext>();
public abstract double GetChanceAtMin( CraftItem item );
public virtual bool RetainsColorFrom( CraftItem item, Type type )
{
return false;
}
public CraftContext GetContext( Mobile m )
{
if ( m == null )
return null;
if ( m.Deleted )
{
m_ContextTable.Remove( m );
return null;
}
CraftContext c = null;
m_ContextTable.TryGetValue( m, out c );
if ( c == null )
m_ContextTable[m] = c = new CraftContext();
return c;
}
public void OnMade( Mobile m, CraftItem item )
{
CraftContext c = GetContext( m );
if ( c != null )
c.OnMade( item );
}
public bool Resmelt
{
get { return m_Resmelt; }
set { m_Resmelt = value; }
}
public bool Repair
{
get{ return m_Repair; }
set{ m_Repair = value; }
}
public bool MarkOption
{
get{ return m_MarkOption; }
set{ m_MarkOption = value; }
}
public bool CanEnhance
{
get{ return m_CanEnhance; }
set{ m_CanEnhance = value; }
}
public CraftSystem( int minCraftEffect, int maxCraftEffect, double delay )
{
m_MinCraftEffect = minCraftEffect;
m_MaxCraftEffect = maxCraftEffect;
m_Delay = delay;
m_CraftItems = new CraftItemCol();
m_CraftGroups = new CraftGroupCol();
m_CraftSubRes = new CraftSubResCol();
m_CraftSubRes2 = new CraftSubResCol();
m_Recipes = new List<int>();
m_RareRecipes = new List<int>();
InitCraftList();
}
public virtual bool ConsumeOnFailure( Mobile from, Type resourceType, CraftItem craftItem )
{
return true;
}
public void CreateItem( Mobile from, Type type, Type typeRes, BaseTool tool, CraftItem realCraftItem )
{
// Verify if the type is in the list of the craftable item
CraftItem craftItem = m_CraftItems.SearchFor( type );
if ( craftItem != null )
{
// The item is in the list, try to create it
// Test code: items like sextant parts can be crafted either directly from ingots, or from different parts
realCraftItem.Craft( from, this, typeRes, tool );
//craftItem.Craft( from, this, typeRes, tool );
}
}
public int RandomRecipe()
{
if ( m_Recipes.Count == 0 )
return -1;
return m_Recipes[Utility.Random( m_Recipes.Count )];
}
public int RandomRareRecipe()
{
if ( m_RareRecipes.Count == 0 )
return -1;
return m_RareRecipes[Utility.Random( m_RareRecipes.Count )];
}
public int AddCraft( Type typeItem, TextDefinition group, TextDefinition name, double minSkill, double maxSkill, Type typeRes, TextDefinition nameRes, int amount )
{
return AddCraft( typeItem, group, name, MainSkill, minSkill, maxSkill, typeRes, nameRes, amount, "" );
}
public int AddCraft( Type typeItem, TextDefinition group, TextDefinition name, double minSkill, double maxSkill, Type typeRes, TextDefinition nameRes, int amount, TextDefinition message )
{
return AddCraft( typeItem, group, name, MainSkill, minSkill, maxSkill, typeRes, nameRes, amount, message );
}
public int AddCraft( Type typeItem, TextDefinition group, TextDefinition name, SkillName skillToMake, double minSkill, double maxSkill, Type typeRes, TextDefinition nameRes, int amount )
{
return AddCraft( typeItem, group, name, skillToMake, minSkill, maxSkill, typeRes, nameRes, amount, "" );
}
public int AddCraft( Type typeItem, TextDefinition group, TextDefinition name, SkillName skillToMake, double minSkill, double maxSkill, Type typeRes, TextDefinition nameRes, int amount, TextDefinition message )
{
CraftItem craftItem = new CraftItem( typeItem, group, name );
craftItem.AddRes( typeRes, nameRes, amount, message );
craftItem.AddSkill( skillToMake, minSkill, maxSkill );
DoGroup( group, craftItem );
return m_CraftItems.Add( craftItem );
}
private void DoGroup( TextDefinition groupName, CraftItem craftItem )
{
int index = m_CraftGroups.SearchFor( groupName );
if ( index == -1)
{
CraftGroup craftGroup = new CraftGroup( groupName );
craftGroup.AddCraftItem( craftItem );
m_CraftGroups.Add( craftGroup );
}
else
{
m_CraftGroups.GetAt( index ).AddCraftItem( craftItem );
}
}
public void SetItemHue( int index, int hue )
{
CraftItem craftItem = m_CraftItems.GetAt( index );
craftItem.ItemHue = hue;
}
public void SetManaReq( int index, int mana )
{
CraftItem craftItem = m_CraftItems.GetAt( index );
craftItem.Mana = mana;
}
public void SetStamReq( int index, int stam )
{
CraftItem craftItem = m_CraftItems.GetAt( index );
craftItem.Stam = stam;
}
public void SetHitsReq( int index, int hits )
{
CraftItem craftItem = m_CraftItems.GetAt( index );
craftItem.Hits = hits;
}
public void SetUseAllRes( int index, bool useAll )
{
CraftItem craftItem = m_CraftItems.GetAt( index );
craftItem.UseAllRes = useAll;
}
public void SetNeedHeat( int index, bool needHeat )
{
CraftItem craftItem = m_CraftItems.GetAt( index );
craftItem.NeedHeat = needHeat;
}
public void SetNeedOven( int index, bool needOven )
{
CraftItem craftItem = m_CraftItems.GetAt( index );
craftItem.NeedOven = needOven;
}
public void SetBeverageType( int index, BeverageType requiredBeverage )
{
CraftItem craftItem = m_CraftItems.GetAt( index );
craftItem.RequiredBeverage = requiredBeverage;
}
public void SetNeedMill( int index, bool needMill )
{
CraftItem craftItem = m_CraftItems.GetAt( index );
craftItem.NeedMill = needMill;
}
public void SetNeededExpansion( int index, Expansion expansion )
{
CraftItem craftItem = m_CraftItems.GetAt( index );
craftItem.RequiredExpansion = expansion;
}
public void AddRes( int index, Type type, TextDefinition name, int amount )
{
AddRes( index, type, name, amount, "" );
}
public void AddRes( int index, Type type, TextDefinition name, int amount, TextDefinition message )
{
CraftItem craftItem = m_CraftItems.GetAt( index );
craftItem.AddRes( type, name, amount, message );
}
public void AddSkill( int index, SkillName skillToMake, double minSkill, double maxSkill )
{
CraftItem craftItem = m_CraftItems.GetAt(index);
craftItem.AddSkill(skillToMake, minSkill, maxSkill);
}
public void SetUseSubRes2( int index, bool val )
{
CraftItem craftItem = m_CraftItems.GetAt(index);
craftItem.UseSubRes2 = val;
}
private void AddRecipeBase( int index, int id )
{
CraftItem craftItem = m_CraftItems.GetAt( index );
craftItem.AddRecipe( id, this );
}
public void AddRecipe( int index, int id )
{
AddRecipeBase( index, id );
m_Recipes.Add( id );
}
public void AddRareRecipe( int index, int id )
{
AddRecipeBase( index, id );
m_RareRecipes.Add( id );
}
public void AddQuestRecipe( int index, int id )
{
AddRecipeBase( index, id );
}
public void ForceNonExceptional( int index )
{
CraftItem craftItem = m_CraftItems.GetAt( index );
craftItem.ForceNonExceptional = true;
}
public void SetSubRes( Type type, string name )
{
m_CraftSubRes.ResType = type;
m_CraftSubRes.NameString = name;
m_CraftSubRes.Init = true;
}
public void SetSubRes( Type type, int name )
{
m_CraftSubRes.ResType = type;
m_CraftSubRes.NameNumber = name;
m_CraftSubRes.Init = true;
}
public void AddSubRes( Type type, int name, double reqSkill, object message )
{
CraftSubRes craftSubRes = new CraftSubRes( type, name, reqSkill, message );
m_CraftSubRes.Add( craftSubRes );
}
public void AddSubRes( Type type, int name, double reqSkill, int genericName, object message )
{
CraftSubRes craftSubRes = new CraftSubRes( type, name, reqSkill, genericName, message );
m_CraftSubRes.Add( craftSubRes );
}
public void AddSubRes( Type type, string name, double reqSkill, object message )
{
CraftSubRes craftSubRes = new CraftSubRes( type, name, reqSkill, message );
m_CraftSubRes.Add( craftSubRes );
}
public void SetSubRes2( Type type, string name )
{
m_CraftSubRes2.ResType = type;
m_CraftSubRes2.NameString = name;
m_CraftSubRes2.Init = true;
}
public void SetSubRes2( Type type, int name )
{
m_CraftSubRes2.ResType = type;
m_CraftSubRes2.NameNumber = name;
m_CraftSubRes2.Init = true;
}
public void AddSubRes2( Type type, int name, double reqSkill, object message )
{
CraftSubRes craftSubRes = new CraftSubRes( type, name, reqSkill, message );
m_CraftSubRes2.Add( craftSubRes );
}
public void AddSubRes2( Type type, int name, double reqSkill, int genericName, object message )
{
CraftSubRes craftSubRes = new CraftSubRes( type, name, reqSkill, genericName, message );
m_CraftSubRes2.Add( craftSubRes );
}
public void AddSubRes2( Type type, string name, double reqSkill, object message )
{
CraftSubRes craftSubRes = new CraftSubRes( type, name, reqSkill, message );
m_CraftSubRes2.Add( craftSubRes );
}
public abstract void InitCraftList();
public abstract void PlayCraftEffect( Mobile from );
public abstract int PlayEndingEffect( Mobile from, bool failed, bool lostMaterial, bool toolBroken, int quality, bool makersMark, CraftItem item );
public abstract int CanCraft( Mobile from, BaseTool tool, Type itemType );
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Engines.Craft
{
public abstract class CustomCraft
{
private Mobile m_From;
private CraftItem m_CraftItem;
private CraftSystem m_CraftSystem;
private Type m_TypeRes;
private BaseTool m_Tool;
private int m_Quality;
public Mobile From{ get{ return m_From; } }
public CraftItem CraftItem{ get{ return m_CraftItem; } }
public CraftSystem CraftSystem{ get{ return m_CraftSystem; } }
public Type TypeRes{ get{ return m_TypeRes; } }
public BaseTool Tool{ get{ return m_Tool; } }
public int Quality{ get{ return m_Quality; } }
public CustomCraft( Mobile from, CraftItem craftItem, CraftSystem craftSystem, Type typeRes, BaseTool tool, int quality )
{
m_From = from;
m_CraftItem = craftItem;
m_CraftSystem = craftSystem;
m_TypeRes = typeRes;
m_Tool = tool;
m_Quality = quality;
}
public abstract void EndCraftAction();
public abstract Item CompleteCraft( out int message );
}
}

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using System;
using Server;
using Server.Targeting;
using Server.Items;
namespace Server.Engines.Craft
{
public enum EnhanceResult
{
None,
NotInBackpack,
BadItem,
BadResource,
AlreadyEnhanced,
Success,
Failure,
Broken,
NoResources,
NoSkill
}
public class Enhance
{
public static EnhanceResult Invoke( Mobile from, CraftSystem craftSystem, BaseTool tool, Item item, CraftResource resource, Type resType, ref object resMessage )
{
if ( item == null )
return EnhanceResult.BadItem;
if ( !item.IsChildOf( from.Backpack ) )
return EnhanceResult.NotInBackpack;
if ( !(item is BaseArmor) && !(item is BaseWeapon) )
return EnhanceResult.BadItem;
if ( item is IArcaneEquip )
{
IArcaneEquip eq = (IArcaneEquip)item;
if ( eq.IsArcane )
return EnhanceResult.BadItem;
}
if ( CraftResources.IsStandard( resource ) )
return EnhanceResult.BadResource;
int num = craftSystem.CanCraft( from, tool, item.GetType() );
if ( num > 0 )
{
resMessage = num;
return EnhanceResult.None;
}
CraftItem craftItem = craftSystem.CraftItems.SearchFor( item.GetType() );
if ( craftItem == null || craftItem.Resources.Count == 0 )
return EnhanceResult.BadItem;
bool allRequiredSkills = false;
if( craftItem.GetSuccessChance( from, resType, craftSystem, false, ref allRequiredSkills ) <= 0.0 )
return EnhanceResult.NoSkill;
CraftResourceInfo info = CraftResources.GetInfo( resource );
if ( info == null || info.ResourceTypes.Length == 0 )
return EnhanceResult.BadResource;
CraftAttributeInfo attributes = info.AttributeInfo;
if ( attributes == null )
return EnhanceResult.BadResource;
int resHue = 0, maxAmount = 0;
if ( !craftItem.ConsumeRes( from, resType, craftSystem, ref resHue, ref maxAmount, ConsumeType.None, ref resMessage ) )
return EnhanceResult.NoResources;
if ( craftSystem is DefBlacksmithy )
{
AncientSmithyHammer hammer = from.FindItemOnLayer( Layer.OneHanded ) as AncientSmithyHammer;
if ( hammer != null )
{
hammer.UsesRemaining--;
if ( hammer.UsesRemaining < 1 )
hammer.Delete();
}
}
int phys = 0, fire = 0, cold = 0, pois = 0, nrgy = 0;
int dura = 0, luck = 0, lreq = 0, dinc = 0;
int baseChance = 0;
bool physBonus = false;
bool fireBonus = false;
bool coldBonus = false;
bool nrgyBonus = false;
bool poisBonus = false;
bool duraBonus = false;
bool luckBonus = false;
bool lreqBonus = false;
bool dincBonus = false;
if ( item is BaseWeapon )
{
BaseWeapon weapon = (BaseWeapon)item;
if ( !CraftResources.IsStandard( weapon.Resource ) )
return EnhanceResult.AlreadyEnhanced;
baseChance = 20;
dura = weapon.MaxHitPoints;
luck = weapon.Attributes.Luck;
lreq = weapon.WeaponAttributes.LowerStatReq;
dinc = weapon.Attributes.WeaponDamage;
fireBonus = ( attributes.WeaponFireDamage > 0 );
coldBonus = ( attributes.WeaponColdDamage > 0 );
nrgyBonus = ( attributes.WeaponEnergyDamage > 0 );
poisBonus = ( attributes.WeaponPoisonDamage > 0 );
duraBonus = ( attributes.WeaponDurability > 0 );
luckBonus = ( attributes.WeaponLuck > 0 );
lreqBonus = ( attributes.WeaponLowerRequirements > 0 );
dincBonus = ( dinc > 0 );
}
else
{
BaseArmor armor = (BaseArmor)item;
if ( !CraftResources.IsStandard( armor.Resource ) )
return EnhanceResult.AlreadyEnhanced;
baseChance = 20;
phys = armor.PhysicalResistance;
fire = armor.FireResistance;
cold = armor.ColdResistance;
pois = armor.PoisonResistance;
nrgy = armor.EnergyResistance;
dura = armor.MaxHitPoints;
luck = armor.Attributes.Luck;
lreq = armor.ArmorAttributes.LowerStatReq;
physBonus = ( attributes.ArmorPhysicalResist > 0 );
fireBonus = ( attributes.ArmorFireResist > 0 );
coldBonus = ( attributes.ArmorColdResist > 0 );
nrgyBonus = ( attributes.ArmorEnergyResist > 0 );
poisBonus = ( attributes.ArmorPoisonResist > 0 );
duraBonus = ( attributes.ArmorDurability > 0 );
luckBonus = ( attributes.ArmorLuck > 0 );
lreqBonus = ( attributes.ArmorLowerRequirements > 0 );
dincBonus = false;
}
int skill = from.Skills[craftSystem.MainSkill].Fixed / 10;
if ( skill >= 100 )
baseChance -= (skill - 90) / 10;
EnhanceResult res = EnhanceResult.Success;
if ( physBonus )
CheckResult( ref res, baseChance + phys );
if ( fireBonus )
CheckResult( ref res, baseChance + fire );
if ( coldBonus )
CheckResult( ref res, baseChance + cold );
if ( nrgyBonus )
CheckResult( ref res, baseChance + nrgy );
if ( poisBonus )
CheckResult( ref res, baseChance + pois );
if ( duraBonus )
CheckResult( ref res, baseChance + (dura / 40) );
if ( luckBonus )
CheckResult( ref res, baseChance + 10 + (luck / 2) );
if ( lreqBonus )
CheckResult( ref res, baseChance + (lreq / 4) );
if ( dincBonus )
CheckResult( ref res, baseChance + (dinc / 4) );
switch ( res )
{
case EnhanceResult.Broken:
{
if ( !craftItem.ConsumeRes( from, resType, craftSystem, ref resHue, ref maxAmount, ConsumeType.Half, ref resMessage ) )
return EnhanceResult.NoResources;
item.Delete();
break;
}
case EnhanceResult.Success:
{
if ( !craftItem.ConsumeRes( from, resType, craftSystem, ref resHue, ref maxAmount, ConsumeType.All, ref resMessage ) )
return EnhanceResult.NoResources;
if( item is BaseWeapon )
{
BaseWeapon w = (BaseWeapon)item;
w.Resource = resource;
int hue = w.GetElementalDamageHue();
if( hue > 0 )
w.Hue = hue;
}
else if( item is BaseArmor ) //Sanity
{
((BaseArmor)item).Resource = resource;
}
break;
}
case EnhanceResult.Failure:
{
if ( !craftItem.ConsumeRes( from, resType, craftSystem, ref resHue, ref maxAmount, ConsumeType.Half, ref resMessage ) )
return EnhanceResult.NoResources;
break;
}
}
return res;
}
public static void CheckResult( ref EnhanceResult res, int chance )
{
if ( res != EnhanceResult.Success )
return; // we've already failed..
int random = Utility.Random( 100 );
if ( 10 > random )
res = EnhanceResult.Failure;
else if ( chance > random )
res = EnhanceResult.Broken;
}
public static void BeginTarget( Mobile from, CraftSystem craftSystem, BaseTool tool )
{
CraftContext context = craftSystem.GetContext( from );
if ( context == null )
return;
int lastRes = context.LastResourceIndex;
CraftSubResCol subRes = craftSystem.CraftSubRes;
if ( lastRes >= 0 && lastRes < subRes.Count )
{
CraftSubRes res = subRes.GetAt( lastRes );
if ( from.Skills[craftSystem.MainSkill].Value < res.RequiredSkill )
{
from.SendGump( new CraftGump( from, craftSystem, tool, res.Message ) );
}
else
{
CraftResource resource = CraftResources.GetFromType( res.ItemType );
if ( resource != CraftResource.None )
{
from.Target = new InternalTarget( craftSystem, tool, res.ItemType, resource );
from.SendLocalizedMessage( 1061004 ); // Target an item to enhance with the properties of your selected material.
}
else
{
from.SendGump( new CraftGump( from, craftSystem, tool, 1061010 ) ); // You must select a special material in order to enhance an item with its properties.
}
}
}
else
{
from.SendGump( new CraftGump( from, craftSystem, tool, 1061010 ) ); // You must select a special material in order to enhance an item with its properties.
}
}
private class InternalTarget : Target
{
private CraftSystem m_CraftSystem;
private BaseTool m_Tool;
private Type m_ResourceType;
private CraftResource m_Resource;
public InternalTarget( CraftSystem craftSystem, BaseTool tool, Type resourceType, CraftResource resource ) : base ( 2, false, TargetFlags.None )
{
m_CraftSystem = craftSystem;
m_Tool = tool;
m_ResourceType = resourceType;
m_Resource = resource;
}
protected override void OnTarget( Mobile from, object targeted )
{
if ( targeted is Item )
{
object message = null;
EnhanceResult res = Enhance.Invoke( from, m_CraftSystem, m_Tool, (Item)targeted, m_Resource, m_ResourceType, ref message );
switch ( res )
{
case EnhanceResult.NotInBackpack: message = 1061005; break; // The item must be in your backpack to enhance it.
case EnhanceResult.AlreadyEnhanced: message = 1061012; break; // This item is already enhanced with the properties of a special material.
case EnhanceResult.BadItem: message = 1061011; break; // You cannot enhance this type of item with the properties of the selected special material.
case EnhanceResult.BadResource: message = 1061010; break; // You must select a special material in order to enhance an item with its properties.
case EnhanceResult.Broken: message = 1061080; break; // You attempt to enhance the item, but fail catastrophically. The item is lost.
case EnhanceResult.Failure: message = 1061082; break; // You attempt to enhance the item, but fail. Some material is lost in the process.
case EnhanceResult.Success: message = 1061008; break; // You enhance the item with the properties of the special material.
case EnhanceResult.NoSkill: message = 1044153; break; // You don't have the required skills to attempt this item.
}
from.SendGump( new CraftGump( from, m_CraftSystem, m_Tool, message ) );
}
}
}
}
}

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using System;
using Server;
using Server.Gumps;
using Server.Items;
namespace Server.Engines.Craft
{
public class QueryMakersMarkGump : Gump
{
private int m_Quality;
private Mobile m_From;
private CraftItem m_CraftItem;
private CraftSystem m_CraftSystem;
private Type m_TypeRes;
private BaseTool m_Tool;
public QueryMakersMarkGump( int quality, Mobile from, CraftItem craftItem, CraftSystem craftSystem, Type typeRes, BaseTool tool ) : base( 100, 200 )
{
from.CloseGump( typeof( QueryMakersMarkGump ) );
m_Quality = quality;
m_From = from;
m_CraftItem = craftItem;
m_CraftSystem = craftSystem;
m_TypeRes = typeRes;
m_Tool = tool;
AddPage( 0 );
AddBackground( 0, 0, 220, 170, 5054 );
AddBackground( 10, 10, 200, 150, 3000 );
AddHtmlLocalized( 20, 20, 180, 80, 1018317, false, false ); // Do you wish to place your maker's mark on this item?
AddHtmlLocalized( 55, 100, 140, 25, 1011011, false, false ); // CONTINUE
AddButton( 20, 100, 4005, 4007, 1, GumpButtonType.Reply, 0 );
AddHtmlLocalized( 55, 125, 140, 25, 1011012, false, false ); // CANCEL
AddButton( 20, 125, 4005, 4007, 0, GumpButtonType.Reply, 0 );
}
public override void OnResponse( Server.Network.NetState sender, RelayInfo info )
{
bool makersMark = ( info.ButtonID == 1 );
if ( makersMark )
m_From.SendLocalizedMessage( 501808 ); // You mark the item.
else
m_From.SendLocalizedMessage( 501809 ); // Cancelled mark.
m_CraftItem.CompleteCraft( m_Quality, makersMark, m_From, m_CraftSystem, m_TypeRes, m_Tool, null );
}
}
}

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using System;
using System.Collections.Generic;
using Server;
using Server.Mobiles;
using Server.Commands;
namespace Server.Engines.Craft
{
public class Recipe
{
public static void Initialize()
{
CommandSystem.Register( "LearnAllRecipes", AccessLevel.GameMaster, new CommandEventHandler( LearnAllRecipes_OnCommand ) );
CommandSystem.Register( "ForgetAllRecipes", AccessLevel.GameMaster, new CommandEventHandler( ForgetAllRecipes_OnCommand ) );
}
[Usage( "LearnAllRecipes" )]
[Description( "Teaches a player all available recipes." )]
private static void LearnAllRecipes_OnCommand( CommandEventArgs e )
{
Mobile m = e.Mobile;
m.SendMessage( "Target a player to teach them all of the recipies." );
m.BeginTarget( -1, false, Server.Targeting.TargetFlags.None, new TargetCallback(
delegate( Mobile from, object targeted )
{
if( targeted is PlayerMobile )
{
foreach( KeyValuePair<int, Recipe> kvp in m_Recipes )
((PlayerMobile)targeted).AcquireRecipe( kvp.Key );
m.SendMessage( "You teach them all of the recipies." );
}
else
{
m.SendMessage( "That is not a player!" );
}
}
) );
}
[Usage( "ForgetAllRecipes" )]
[Description( "Makes a player forget all the recipies they've learned." )]
private static void ForgetAllRecipes_OnCommand( CommandEventArgs e )
{
Mobile m = e.Mobile;
m.SendMessage( "Target a player to have them forget all of the recipies they've learned." );
m.BeginTarget( -1, false, Server.Targeting.TargetFlags.None, new TargetCallback(
delegate( Mobile from, object targeted )
{
if( targeted is PlayerMobile )
{
((PlayerMobile)targeted).ResetRecipes();
m.SendMessage( "They forget all their recipies." );
}
else
{
m.SendMessage( "That is not a player!" );
}
}
) );
}
private static Dictionary<int, Recipe> m_Recipes = new Dictionary<int, Recipe>();
public static Dictionary<int, Recipe> Recipes { get { return m_Recipes; } }
private static int m_LargestRecipeID;
public static int LargestRecipeID{ get{ return m_LargestRecipeID; } }
private CraftSystem m_System;
public CraftSystem CraftSystem
{
get { return m_System; }
set { m_System = value; }
}
private CraftItem m_CraftItem;
public CraftItem CraftItem
{
get { return m_CraftItem; }
set { m_CraftItem = value; }
}
private int m_ID;
public int ID
{
get { return m_ID; }
}
private TextDefinition m_TD;
public TextDefinition TextDefinition
{
get
{
if( m_TD == null )
m_TD = new TextDefinition( m_CraftItem.NameNumber, m_CraftItem.NameString );
return m_TD;
}
}
public Recipe( int id, CraftSystem system, CraftItem item )
{
m_ID = id;
m_System = system;
m_CraftItem = item;
if( m_Recipes.ContainsKey( id ) )
throw new Exception( "Attempting to create recipe with preexisting ID." );
m_Recipes.Add( id, this );
m_LargestRecipeID = Math.Max( id, m_LargestRecipeID );
}
}
}

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using System;
using Server;
using Server.Mobiles;
using Server.Targeting;
using Server.Items;
namespace Server.Engines.Craft
{
public class Repair
{
public Repair()
{
}
public static void Do( Mobile from, CraftSystem craftSystem, BaseTool tool )
{
from.Target = new InternalTarget( craftSystem, tool );
from.SendLocalizedMessage( 1044276 ); // Target an item to repair.
}
public static void Do( Mobile from, CraftSystem craftSystem, RepairDeed deed )
{
from.Target = new InternalTarget( craftSystem, deed );
from.SendLocalizedMessage( 1044276 ); // Target an item to repair.
}
private class InternalTarget : Target
{
private CraftSystem m_CraftSystem;
private BaseTool m_Tool;
private RepairDeed m_Deed;
public InternalTarget( CraftSystem craftSystem, BaseTool tool ) : base ( 2, false, TargetFlags.None )
{
m_CraftSystem = craftSystem;
m_Tool = tool;
}
public InternalTarget( CraftSystem craftSystem, RepairDeed deed ) : base( 2, false, TargetFlags.None )
{
m_CraftSystem = craftSystem;
m_Deed = deed;
}
private static void EndGolemRepair( object state )
{
((Mobile)state).EndAction( typeof( Golem ) );
}
private int GetWeakenChance( Mobile mob, SkillName skill, int curHits, int maxHits )
{
// 40% - (1% per hp lost) - (1% per 10 craft skill)
return (40 + (maxHits - curHits)) - (int)(((m_Deed != null)? m_Deed.SkillLevel : mob.Skills[skill].Value) / 10);
}
private bool CheckWeaken( Mobile mob, SkillName skill, int curHits, int maxHits )
{
return ( GetWeakenChance( mob, skill, curHits, maxHits ) > Utility.Random( 100 ) );
}
private int GetRepairDifficulty( int curHits, int maxHits )
{
return (((maxHits - curHits) * 1250) / Math.Max( maxHits, 1 )) - 250;
}
private bool CheckRepairDifficulty( Mobile mob, SkillName skill, int curHits, int maxHits )
{
double difficulty = GetRepairDifficulty( curHits, maxHits ) * 0.1;
if( m_Deed != null )
{
double value = m_Deed.SkillLevel;
double minSkill = difficulty - 25.0;
double maxSkill = difficulty + 25;
if( value < minSkill )
return false; // Too difficult
else if( value >= maxSkill )
return true; // No challenge
double chance = (value - minSkill) / (maxSkill - minSkill);
return (chance >= Utility.RandomDouble());
}
else
{
return mob.CheckSkill( skill, difficulty - 25.0, difficulty + 25.0 );
}
}
private bool CheckDeed( Mobile from )
{
if( m_Deed != null )
{
return m_Deed.Check( from );
}
return true;
}
private bool IsSpecialClothing( BaseClothing clothing )
{
// Clothing repairable but not craftable
if ( m_CraftSystem is DefTailoring )
{
return ( clothing is BearMask )
|| ( clothing is DeerMask )
|| ( clothing is TheMostKnowledgePerson )
|| ( clothing is TheRobeOfBritanniaAri )
|| ( clothing is EmbroideredOakLeafCloak );
}
return false;
}
private bool IsSpecialWeapon( BaseWeapon weapon )
{
// Weapons repairable but not craftable
if ( m_CraftSystem is DefTinkering )
{
return ( weapon is Cleaver )
|| ( weapon is Hatchet )
|| ( weapon is Pickaxe )
|| ( weapon is ButcherKnife )
|| ( weapon is SkinningKnife );
}
else if ( m_CraftSystem is DefCarpentry )
{
return ( weapon is Club )
|| ( weapon is BlackStaff )
|| ( weapon is MagicWand )
#region Temporary
// TODO: Make these items craftable
|| ( weapon is WildStaff );
#endregion
}
else if ( m_CraftSystem is DefBlacksmithy )
{
return ( weapon is Pitchfork )
#region Temporary
// TODO: Make these items craftable
|| ( weapon is RadiantScimitar )
|| ( weapon is WarCleaver )
|| ( weapon is ElvenSpellblade )
|| ( weapon is AssassinSpike )
|| ( weapon is Leafblade )
|| ( weapon is RuneBlade )
|| ( weapon is ElvenMachete )
|| ( weapon is OrnateAxe )
|| ( weapon is DiamondMace );
#endregion
}
#region Temporary
// TODO: Make these items craftable
else if ( m_CraftSystem is DefBowFletching )
{
return ( weapon is ElvenCompositeLongbow )
|| ( weapon is MagicalShortbow );
}
#endregion
return false;
}
private bool IsSpecialArmor( BaseArmor armor )
{
// Armor repairable but not craftable
#region Temporary
// TODO: Make these items craftable
if ( m_CraftSystem is DefTailoring )
{
return ( armor is LeafTonlet )
|| ( armor is LeafArms )
|| ( armor is LeafChest )
|| ( armor is LeafGloves )
|| ( armor is LeafGorget )
|| ( armor is LeafLegs )
|| ( armor is HideChest )
|| ( armor is HideGloves )
|| ( armor is HideGorget )
|| ( armor is HidePants )
|| ( armor is HidePauldrons );
}
else if ( m_CraftSystem is DefCarpentry )
{
return ( armor is WingedHelm )
|| ( armor is RavenHelm )
|| ( armor is VultureHelm )
|| ( armor is WoodlandArms )
|| ( armor is WoodlandChest )
|| ( armor is WoodlandGloves )
|| ( armor is WoodlandGorget )
|| ( armor is WoodlandLegs );
}
else if ( m_CraftSystem is DefBlacksmithy )
{
return ( armor is Circlet )
|| ( armor is RoyalCirclet )
|| ( armor is GemmedCirclet );
}
#endregion
return false;
}
protected override void OnTarget( Mobile from, object targeted )
{
int number;
if( !CheckDeed( from ) )
return;
bool usingDeed = (m_Deed != null);
bool toDelete = false;
// TODO: Make an IRepairable
if ( m_CraftSystem.CanCraft( from, m_Tool, targeted.GetType() ) == 1044267 )
{
number = 1044282; // You must be near a forge and and anvil to repair items. * Yes, there are two and's *
}
else if ( m_CraftSystem is DefTinkering && targeted is Golem )
{
Golem g = (Golem)targeted;
int damage = g.HitsMax - g.Hits;
if ( g.IsDeadBondedPet )
{
number = 500426; // You can't repair that.
}
else if ( damage <= 0 )
{
number = 500423; // That is already in full repair.
}
else
{
double skillValue = (usingDeed)? m_Deed.SkillLevel : from.Skills[SkillName.Tinkering].Value;
if ( skillValue < 60.0 )
{
number = 1044153; // You don't have the required skills to attempt this item. //TODO: How does OSI handle this with deeds with golems?
}
else if ( !from.CanBeginAction( typeof( Golem ) ) )
{
number = 501789; // You must wait before trying again.
}
else
{
if ( damage > (int)(skillValue * 0.3) )
damage = (int)(skillValue * 0.3);
damage += 30;
if ( !from.CheckSkill( SkillName.Tinkering, 0.0, 100.0 ) )
damage /= 2;
Container pack = from.Backpack;
if ( pack != null )
{
int v = pack.ConsumeUpTo( typeof( IronIngot ), (damage+4)/5 );
if ( v > 0 )
{
g.Hits += v*5;
number = 1044279; // You repair the item.
toDelete = true;
from.BeginAction( typeof( Golem ) );
Timer.DelayCall( TimeSpan.FromSeconds( 12.0 ), new TimerStateCallback( EndGolemRepair ), from );
}
else
{
number = 1044037; // You do not have sufficient metal to make that.
}
}
else
{
number = 1044037; // You do not have sufficient metal to make that.
}
}
}
}
else if ( targeted is BaseWeapon )
{
BaseWeapon weapon = (BaseWeapon)targeted;
SkillName skill = m_CraftSystem.MainSkill;
int toWeaken = 0;
if ( Core.AOS )
{
toWeaken = 1;
}
else if ( skill != SkillName.Tailoring )
{
double skillLevel = (usingDeed)? m_Deed.SkillLevel : from.Skills[skill].Base;
if ( skillLevel >= 90.0 )
toWeaken = 1;
else if ( skillLevel >= 70.0 )
toWeaken = 2;
else
toWeaken = 3;
}
if ( m_CraftSystem.CraftItems.SearchForSubclass( weapon.GetType() ) == null && !IsSpecialWeapon( weapon ) )
{
number = (usingDeed)? 1061136 : 1044277; // That item cannot be repaired. // You cannot repair that item with this type of repair contract.
}
else if ( !weapon.IsChildOf( from.Backpack ) && ( !Core.ML || weapon.Parent != from ) )
{
number = 1044275; // The item must be in your backpack to repair it.
}
else if ( !Core.AOS && weapon.PoisonCharges != 0 )
{
number = 1005012; // You cannot repair an item while a caustic substance is on it.
}
else if ( weapon.MaxHitPoints <= 0 || weapon.HitPoints == weapon.MaxHitPoints )
{
number = 1044281; // That item is in full repair
}
else if ( weapon.MaxHitPoints <= toWeaken )
{
number = 1044278; // That item has been repaired many times, and will break if repairs are attempted again.
}
else
{
if ( CheckWeaken( from, skill, weapon.HitPoints, weapon.MaxHitPoints ) )
{
weapon.MaxHitPoints -= toWeaken;
weapon.HitPoints = Math.Max( 0, weapon.HitPoints - toWeaken );
}
if ( CheckRepairDifficulty( from, skill, weapon.HitPoints, weapon.MaxHitPoints ) )
{
number = 1044279; // You repair the item.
m_CraftSystem.PlayCraftEffect( from );
weapon.HitPoints = weapon.MaxHitPoints;
}
else
{
number = (usingDeed)? 1061137 : 1044280; // You fail to repair the item. [And the contract is destroyed]
m_CraftSystem.PlayCraftEffect( from );
}
toDelete = true;
}
}
else if ( targeted is BaseArmor )
{
BaseArmor armor = (BaseArmor)targeted;
SkillName skill = m_CraftSystem.MainSkill;
int toWeaken = 0;
if ( Core.AOS )
{
toWeaken = 1;
}
else if ( skill != SkillName.Tailoring )
{
double skillLevel = (usingDeed)? m_Deed.SkillLevel : from.Skills[skill].Base;
if ( skillLevel >= 90.0 )
toWeaken = 1;
else if ( skillLevel >= 70.0 )
toWeaken = 2;
else
toWeaken = 3;
}
if ( m_CraftSystem.CraftItems.SearchForSubclass( armor.GetType() ) == null && !IsSpecialArmor( armor ) )
{
number = (usingDeed)? 1061136 : 1044277; // That item cannot be repaired. // You cannot repair that item with this type of repair contract.
}
else if ( !armor.IsChildOf( from.Backpack ) && ( !Core.ML || armor.Parent != from ) )
{
number = 1044275; // The item must be in your backpack to repair it.
}
else if ( armor.MaxHitPoints <= 0 || armor.HitPoints == armor.MaxHitPoints )
{
number = 1044281; // That item is in full repair
}
else if ( armor.MaxHitPoints <= toWeaken )
{
number = 1044278; // That item has been repaired many times, and will break if repairs are attempted again.
}
else
{
if ( CheckWeaken( from, skill, armor.HitPoints, armor.MaxHitPoints ) )
{
armor.MaxHitPoints -= toWeaken;
armor.HitPoints = Math.Max( 0, armor.HitPoints - toWeaken );
}
if ( CheckRepairDifficulty( from, skill, armor.HitPoints, armor.MaxHitPoints ) )
{
number = 1044279; // You repair the item.
m_CraftSystem.PlayCraftEffect( from );
armor.HitPoints = armor.MaxHitPoints;
}
else
{
number = (usingDeed)? 1061137 : 1044280; // You fail to repair the item. [And the contract is destroyed]
m_CraftSystem.PlayCraftEffect( from );
}
toDelete = true;
}
}
else if ( targeted is BaseClothing )
{
BaseClothing clothing = (BaseClothing)targeted;
SkillName skill = m_CraftSystem.MainSkill;
int toWeaken = 0;
if ( Core.AOS )
{
toWeaken = 1;
}
else if ( skill != SkillName.Tailoring )
{
double skillLevel = (usingDeed) ? m_Deed.SkillLevel : from.Skills[skill].Base;
if ( skillLevel >= 90.0 )
toWeaken = 1;
else if ( skillLevel >= 70.0 )
toWeaken = 2;
else
toWeaken = 3;
}
if (m_CraftSystem.CraftItems.SearchForSubclass(clothing.GetType()) == null && !IsSpecialClothing(clothing) && !((targeted is TribalMask) || (targeted is HornedTribalMask)) )
{
number = (usingDeed) ? 1061136 : 1044277; // That item cannot be repaired. // You cannot repair that item with this type of repair contract.
}
else if ( !clothing.IsChildOf( from.Backpack ) && ( !Core.ML || clothing.Parent != from ) )
{
number = 1044275; // The item must be in your backpack to repair it.
}
else if ( clothing.MaxHitPoints <= 0 || clothing.HitPoints == clothing.MaxHitPoints )
{
number = 1044281; // That item is in full repair
}
else if ( clothing.MaxHitPoints <= toWeaken )
{
number = 1044278; // That item has been repaired many times, and will break if repairs are attempted again.
}
else
{
if ( CheckWeaken( from, skill, clothing.HitPoints, clothing.MaxHitPoints ) )
{
clothing.MaxHitPoints -= toWeaken;
clothing.HitPoints = Math.Max( 0, clothing.HitPoints - toWeaken );
}
if ( CheckRepairDifficulty( from, skill, clothing.HitPoints, clothing.MaxHitPoints ) )
{
number = 1044279; // You repair the item.
m_CraftSystem.PlayCraftEffect( from );
clothing.HitPoints = clothing.MaxHitPoints;
}
else
{
number = (usingDeed) ? 1061137 : 1044280; // You fail to repair the item. [And the contract is destroyed]
m_CraftSystem.PlayCraftEffect( from );
}
toDelete = true;
}
}
else if( !usingDeed && targeted is BlankScroll )
{
SkillName skill = m_CraftSystem.MainSkill;
if( from.Skills[skill].Value >= 50.0 )
{
((BlankScroll)targeted).Consume( 1 );
RepairDeed deed = new RepairDeed( RepairDeed.GetTypeFor( m_CraftSystem ), from.Skills[skill].Value, from );
from.AddToBackpack( deed );
number = 500442; // You create the item and put it in your backpack.
}
else
number = 1047005; // You must be at least apprentice level to create a repair service contract.
}
else if ( targeted is Item )
{
number = (usingDeed)? 1061136 : 1044277; // That item cannot be repaired. // You cannot repair that item with this type of repair contract.
}
else
{
number = 500426; // You can't repair that.
}
if( !usingDeed )
{
CraftContext context = m_CraftSystem.GetContext( from );
from.SendGump( new CraftGump( from, m_CraftSystem, m_Tool, number ) );
}
else
{
from.SendLocalizedMessage( number );
if( toDelete )
m_Deed.Delete();
}
}
}
}
}

View file

@ -0,0 +1,167 @@
using System;
using Server;
using Server.Targeting;
using Server.Items;
namespace Server.Engines.Craft
{
public enum SmeltResult
{
Success,
Invalid,
NoSkill
}
public class Resmelt
{
public Resmelt()
{
}
public static void Do( Mobile from, CraftSystem craftSystem, BaseTool tool )
{
int num = craftSystem.CanCraft( from, tool, null );
if ( num > 0 && num != 1044267 )
{
from.SendGump( new CraftGump( from, craftSystem, tool, num ) );
}
else
{
from.Target = new InternalTarget( craftSystem, tool );
from.SendLocalizedMessage( 1044273 ); // Target an item to recycle.
}
}
private class InternalTarget : Target
{
private CraftSystem m_CraftSystem;
private BaseTool m_Tool;
public InternalTarget( CraftSystem craftSystem, BaseTool tool ) : base ( 2, false, TargetFlags.None )
{
m_CraftSystem = craftSystem;
m_Tool = tool;
}
private SmeltResult Resmelt( Mobile from, Item item, CraftResource resource )
{
try
{
if ( Ethics.Ethic.IsImbued( item ) )
return SmeltResult.Invalid;
if ( CraftResources.GetType( resource ) != CraftResourceType.Metal )
return SmeltResult.Invalid;
CraftResourceInfo info = CraftResources.GetInfo( resource );
if ( info == null || info.ResourceTypes.Length == 0 )
return SmeltResult.Invalid;
CraftItem craftItem = m_CraftSystem.CraftItems.SearchFor( item.GetType() );
if ( craftItem == null || craftItem.Resources.Count == 0 )
return SmeltResult.Invalid;
CraftRes craftResource = craftItem.Resources.GetAt( 0 );
if ( craftResource.Amount < 2 )
return SmeltResult.Invalid; // Not enough metal to resmelt
double difficulty = 0.0;
switch ( resource )
{
case CraftResource.DullCopper: difficulty = 65.0; break;
case CraftResource.ShadowIron: difficulty = 70.0; break;
case CraftResource.Copper: difficulty = 75.0; break;
case CraftResource.Bronze: difficulty = 80.0; break;
case CraftResource.Gold: difficulty = 85.0; break;
case CraftResource.Agapite: difficulty = 90.0; break;
case CraftResource.Verite: difficulty = 95.0; break;
case CraftResource.Valorite: difficulty = 99.0; break;
}
if ( difficulty > from.Skills[ SkillName.Mining ].Value )
return SmeltResult.NoSkill;
Type resourceType = info.ResourceTypes[0];
Item ingot = (Item)Activator.CreateInstance( resourceType );
if ( item is DragonBardingDeed || (item is BaseArmor && ((BaseArmor)item).PlayerConstructed) || (item is BaseWeapon && ((BaseWeapon)item).PlayerConstructed) || (item is BaseClothing && ((BaseClothing)item).PlayerConstructed) )
ingot.Amount = craftResource.Amount / 2;
else
ingot.Amount = 1;
item.Delete();
from.AddToBackpack( ingot );
from.PlaySound( 0x2A );
from.PlaySound( 0x240 );
return SmeltResult.Success;
}
catch
{
}
return SmeltResult.Invalid;
}
protected override void OnTarget( Mobile from, object targeted )
{
int num = m_CraftSystem.CanCraft( from, m_Tool, null );
if ( num > 0 )
{
if ( num == 1044267 )
{
bool anvil, forge;
DefBlacksmithy.CheckAnvilAndForge( from, 2, out anvil, out forge );
if ( !anvil )
num = 1044266; // You must be near an anvil
else if ( !forge )
num = 1044265; // You must be near a forge.
}
from.SendGump( new CraftGump( from, m_CraftSystem, m_Tool, num ) );
}
else
{
SmeltResult result = SmeltResult.Invalid;
bool isStoreBought = false;
int message;
if ( targeted is BaseArmor )
{
result = Resmelt( from, (BaseArmor)targeted, ((BaseArmor)targeted).Resource );
isStoreBought = !((BaseArmor)targeted).PlayerConstructed;
}
else if ( targeted is BaseWeapon )
{
result = Resmelt( from, (BaseWeapon)targeted, ((BaseWeapon)targeted).Resource );
isStoreBought = !((BaseWeapon)targeted).PlayerConstructed;
}
else if ( targeted is DragonBardingDeed )
{
result = Resmelt( from, (DragonBardingDeed)targeted, ((DragonBardingDeed)targeted).Resource );
isStoreBought = false;
}
switch ( result )
{
default:
case SmeltResult.Invalid: message = 1044272; break; // You can't melt that down into ingots.
case SmeltResult.NoSkill: message = 1044269; break; // You have no idea how to work this metal.
case SmeltResult.Success: message = isStoreBought ? 500418 : 1044270; break; // You melt the item down into ingots.
}
from.SendGump( new CraftGump( from, m_CraftSystem, m_Tool, message ) );
}
}
}
}
}