#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.

This commit is contained in:
WarrentyExpired 2026-08-06 11:06:05 -04:00
parent b51c58f514
commit 3045c83799
3512 changed files with 627673 additions and 0 deletions

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using System;
using System.Collections.Generic;
using System.Text;
using Server.Mobiles;
namespace Server.Ethics
{
public abstract class Ethic
{
public static readonly bool Enabled = false;
public static Ethic Find( Item item )
{
if ( ( item.SavedFlags & 0x100 ) != 0 )
{
if ( item.Hue == Hero.Definition.PrimaryHue )
return Hero;
item.SavedFlags &= ~0x100;
}
if ( ( item.SavedFlags & 0x200 ) != 0 )
{
if ( item.Hue == Evil.Definition.PrimaryHue )
return Evil;
item.SavedFlags &= ~0x200;
}
return null;
}
public static bool CheckTrade( Mobile from, Mobile to, Mobile newOwner, Item item )
{
Ethic itemEthic = Find( item );
if ( itemEthic == null || Find( newOwner ) == itemEthic )
return true;
if ( itemEthic == Hero )
( from == newOwner ? to : from ).SendMessage( "Only heros may receive this item." );
else if ( itemEthic == Evil )
( from == newOwner ? to : from ).SendMessage( "Only the evil may receive this item." );
return false;
}
public static bool CheckEquip( Mobile from, Item item )
{
Ethic itemEthic = Find( item );
if ( itemEthic == null || Find( from ) == itemEthic )
return true;
if ( itemEthic == Hero )
from.SendMessage( "Only heros may wear this item." );
else if ( itemEthic == Evil )
from.SendMessage( "Only the evil may wear this item." );
return false;
}
public static bool IsImbued( Item item )
{
return IsImbued( item, false );
}
public static bool IsImbued( Item item, bool recurse )
{
if ( Find( item ) != null )
return true;
if ( recurse )
{
foreach ( Item child in item.Items )
{
if ( IsImbued( child, true ) )
return true;
}
}
return false;
}
public static void Initialize()
{
if( Enabled )
EventSink.Speech += new SpeechEventHandler( EventSink_Speech );
}
public static void EventSink_Speech( SpeechEventArgs e )
{
if ( e.Blocked || e.Handled )
return;
Player pl = Player.Find( e.Mobile );
if ( pl == null )
{
for ( int i = 0; i < Ethics.Length; ++i )
{
Ethic ethic = Ethics[i];
if ( !ethic.IsEligible( e.Mobile ) )
continue;
if ( !Insensitive.Equals( ethic.Definition.JoinPhrase.String, e.Speech ) )
continue;
bool isNearAnkh = false;
foreach ( Item item in e.Mobile.GetItemsInRange( 2 ) )
{
if ( item is Items.AnkhNorth || item is Items.AnkhWest )
{
isNearAnkh = true;
break;
}
}
if ( !isNearAnkh )
continue;
pl = new Player( ethic, e.Mobile );
pl.Attach();
e.Mobile.FixedEffect( 0x373A, 10, 30 );
e.Mobile.PlaySound( 0x209 );
e.Handled = true;
break;
}
}
else
{
if ( e.Mobile is PlayerMobile && ( e.Mobile as PlayerMobile ).DuelContext != null )
return;
Ethic ethic = pl.Ethic;
for ( int i = 0; i < ethic.Definition.Powers.Length; ++i )
{
Power power = ethic.Definition.Powers[i];
if ( !Insensitive.Equals( power.Definition.Phrase.String, e.Speech ) )
continue;
if ( !power.CheckInvoke( pl ) )
continue;
power.BeginInvoke( pl );
e.Handled = true;
break;
}
}
}
protected EthicDefinition m_Definition;
protected PlayerCollection m_Players;
public EthicDefinition Definition
{
get { return m_Definition; }
}
public PlayerCollection Players
{
get { return m_Players; }
}
public static Ethic Find( Mobile mob )
{
return Find( mob, false, false );
}
public static Ethic Find( Mobile mob, bool inherit )
{
return Find( mob, inherit, false );
}
public static Ethic Find( Mobile mob, bool inherit, bool allegiance )
{
Player pl = Player.Find( mob );
if ( pl != null )
return pl.Ethic;
if ( inherit && mob is BaseCreature )
{
BaseCreature bc = (BaseCreature) mob;
if ( bc.Controlled )
return Find( bc.ControlMaster, false );
else if ( bc.Summoned )
return Find( bc.SummonMaster, false );
else if ( allegiance )
return bc.EthicAllegiance;
}
return null;
}
public Ethic()
{
m_Players = new PlayerCollection();
}
public abstract bool IsEligible( Mobile mob );
public virtual void Deserialize( GenericReader reader )
{
int version = reader.ReadEncodedInt();
switch ( version )
{
case 0:
{
int playerCount = reader.ReadEncodedInt();
for ( int i = 0; i < playerCount; ++i )
{
Player pl = new Player( this, reader );
if ( pl.Mobile != null )
Timer.DelayCall( TimeSpan.Zero, new TimerCallback( pl.CheckAttach ) );
}
break;
}
}
}
public virtual void Serialize( GenericWriter writer )
{
writer.WriteEncodedInt( 0 ); // version
writer.WriteEncodedInt( m_Players.Count );
for ( int i = 0; i < m_Players.Count; ++i )
m_Players[i].Serialize( writer );
}
public static readonly Ethic Hero = new Hero.HeroEthic();
public static readonly Ethic Evil = new Evil.EvilEthic();
public static readonly Ethic[] Ethics = new Ethic[]
{
Hero,
Evil
};
}
}

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using System;
namespace Server.Ethics
{
public class EthicsPersistance : Item
{
private static EthicsPersistance m_Instance;
public static EthicsPersistance Instance { get { return m_Instance; } }
public override string DefaultName
{
get { return "Ethics Persistance - Internal"; }
}
[Constructable]
public EthicsPersistance()
: base( 1 )
{
Movable = false;
if ( m_Instance == null || m_Instance.Deleted )
m_Instance = this;
else
base.Delete();
}
public EthicsPersistance( Serial serial )
: base( serial )
{
m_Instance = this;
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
for ( int i = 0; i < Ethics.Ethic.Ethics.Length; ++i )
Ethics.Ethic.Ethics[i].Serialize( writer );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch ( version )
{
case 0:
{
for ( int i = 0; i < Ethics.Ethic.Ethics.Length; ++i )
Ethics.Ethic.Ethics[i].Deserialize( reader );
break;
}
}
}
public override void Delete()
{
}
}
}

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using System;
using System.Collections.Generic;
using System.Text;
using Server.Mobiles;
namespace Server.Ethics
{
public class PlayerCollection : System.Collections.ObjectModel.Collection<Player>
{
}
[PropertyObject]
public class Player
{
public static Player Find( Mobile mob )
{
return Find( mob, false );
}
public static Player Find( Mobile mob, bool inherit )
{
PlayerMobile pm = mob as PlayerMobile;
if ( pm == null )
{
if ( inherit && mob is BaseCreature )
{
BaseCreature bc = mob as BaseCreature;
if ( bc != null && bc.Controlled )
pm = bc.ControlMaster as PlayerMobile;
else if ( bc != null && bc.Summoned )
pm = bc.SummonMaster as PlayerMobile;
}
if ( pm == null )
return null;
}
Player pl = pm.EthicPlayer;
if ( pl != null && !pl.Ethic.IsEligible( pl.Mobile ) )
pm.EthicPlayer = pl = null;
return pl;
}
private Ethic m_Ethic;
private Mobile m_Mobile;
private int m_Power;
private int m_History;
private Mobile m_Steed;
private Mobile m_Familiar;
private DateTime m_Shield;
public Ethic Ethic { get { return m_Ethic; } }
public Mobile Mobile { get { return m_Mobile; } }
[CommandProperty( AccessLevel.GameMaster, AccessLevel.Administrator )]
public int Power { get { return m_Power; } set { m_Power = value; } }
[CommandProperty( AccessLevel.GameMaster, AccessLevel.Administrator )]
public int History { get { return m_History; } set { m_History = value; } }
[CommandProperty( AccessLevel.GameMaster, AccessLevel.Administrator )]
public Mobile Steed { get { return m_Steed; } set { m_Steed = value; } }
[CommandProperty( AccessLevel.GameMaster, AccessLevel.Administrator )]
public Mobile Familiar { get { return m_Familiar; } set { m_Familiar = value; } }
[CommandProperty( AccessLevel.GameMaster )]
public bool IsShielded
{
get
{
if ( m_Shield == DateTime.MinValue )
return false;
if ( DateTime.UtcNow < ( m_Shield + TimeSpan.FromHours( 1.0 ) ) )
return true;
FinishShield();
return false;
}
}
public void BeginShield()
{
m_Shield = DateTime.UtcNow;
}
public void FinishShield()
{
m_Shield = DateTime.MinValue;
}
public Player( Ethic ethic, Mobile mobile )
{
m_Ethic = ethic;
m_Mobile = mobile;
m_Power = 5;
m_History = 5;
}
public void CheckAttach()
{
if ( m_Ethic.IsEligible( m_Mobile ) )
Attach();
}
public void Attach()
{
if ( m_Mobile is PlayerMobile )
( m_Mobile as PlayerMobile ).EthicPlayer = this;
m_Ethic.Players.Add( this );
}
public void Detach()
{
if ( m_Mobile is PlayerMobile )
( m_Mobile as PlayerMobile ).EthicPlayer = null;
m_Ethic.Players.Remove( this );
}
public Player( Ethic ethic, GenericReader reader )
{
m_Ethic = ethic;
int version = reader.ReadEncodedInt();
switch ( version )
{
case 0:
{
m_Mobile = reader.ReadMobile();
m_Power = reader.ReadEncodedInt();
m_History = reader.ReadEncodedInt();
m_Steed = reader.ReadMobile();
m_Familiar = reader.ReadMobile();
m_Shield = reader.ReadDeltaTime();
break;
}
}
}
public void Serialize( GenericWriter writer )
{
writer.WriteEncodedInt( 0 ); // version
writer.Write( m_Mobile );
writer.WriteEncodedInt( m_Power );
writer.WriteEncodedInt( m_History );
writer.Write( m_Steed );
writer.Write( m_Familiar );
writer.WriteDeltaTime( m_Shield );
}
}
}

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using System;
using System.Collections.Generic;
using System.Text;
namespace Server.Ethics
{
public abstract class Power
{
protected PowerDefinition m_Definition;
public PowerDefinition Definition { get { return m_Definition; } }
public virtual bool CheckInvoke( Player from )
{
if ( !from.Mobile.CheckAlive() )
return false;
if ( from.Power < m_Definition.Power )
{
from.Mobile.LocalOverheadMessage( Server.Network.MessageType.Regular, 0x3B2, false, "You lack the power to invoke this ability." );
return false;
}
return true;
}
public abstract void BeginInvoke( Player from );
public virtual void FinishInvoke( Player from )
{
from.Power -= m_Definition.Power;
}
}
}

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using System;
using System.Collections.Generic;
using System.Text;
namespace Server.Ethics
{
public class EthicDefinition
{
private int m_PrimaryHue;
private TextDefinition m_Title;
private TextDefinition m_Adjunct;
private TextDefinition m_JoinPhrase;
private Power[] m_Powers;
public int PrimaryHue { get { return m_PrimaryHue; } }
public TextDefinition Title { get { return m_Title; } }
public TextDefinition Adjunct { get { return m_Adjunct; } }
public TextDefinition JoinPhrase { get { return m_JoinPhrase; } }
public Power[] Powers { get { return m_Powers; } }
public EthicDefinition( int primaryHue, TextDefinition title, TextDefinition adjunct, TextDefinition joinPhrase, Power[] powers )
{
m_PrimaryHue = primaryHue;
m_Title = title;
m_Adjunct = adjunct;
m_JoinPhrase = joinPhrase;
m_Powers = powers;
}
}
}

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using System;
using System.Collections.Generic;
using System.Text;
namespace Server.Ethics
{
public class PowerDefinition
{
private int m_Power;
private TextDefinition m_Name;
private TextDefinition m_Phrase;
private TextDefinition m_Description;
public int Power { get { return m_Power; } }
public TextDefinition Name { get { return m_Name; } }
public TextDefinition Phrase { get { return m_Phrase; } }
public TextDefinition Description { get { return m_Description; } }
public PowerDefinition( int power, TextDefinition name, TextDefinition phrase, TextDefinition description )
{
m_Power = power;
m_Name = name;
m_Phrase = phrase;
m_Description = description;
}
}
}

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using System;
using System.Collections.Generic;
using System.Text;
using Server.Factions;
namespace Server.Ethics.Evil
{
public sealed class EvilEthic : Ethic
{
public EvilEthic()
{
m_Definition = new EthicDefinition(
0x455,
"Evil", "(Evil)",
"I am evil incarnate",
new Power[]
{
new UnholySense(),
new UnholyItem(),
new SummonFamiliar(),
new VileBlade(),
new Blight(),
new UnholyShield(),
new UnholySteed(),
new UnholyWord()
}
);
}
public override bool IsEligible( Mobile mob )
{
Faction fac = Faction.Find( mob );
return ( fac is Minax || fac is Shadowlords );
}
}
}

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using System;
using Server;
using Server.Ethics;
using Server.Mobiles;
namespace Server.Mobiles
{
[CorpseName( "an evil corpse" )]
public class UnholyFamiliar : BaseCreature
{
public override bool IsDispellable { get { return false; } }
public override bool IsBondable { get { return false; } }
[Constructable]
public UnholyFamiliar()
: base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a dark wolf";
Body = 99;
BaseSoundID = 0xE5;
SetStr( 96, 120 );
SetDex( 81, 105 );
SetInt( 36, 60 );
SetHits( 58, 72 );
SetMana( 0 );
SetDamage( 11, 17 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 20, 25 );
SetResistance( ResistanceType.Fire, 10, 20 );
SetResistance( ResistanceType.Cold, 5, 10 );
SetResistance( ResistanceType.Poison, 5, 10 );
SetResistance( ResistanceType.Energy, 10, 15 );
SetSkill( SkillName.MagicResist, 57.6, 75.0 );
SetSkill( SkillName.Tactics, 50.1, 70.0 );
SetSkill( SkillName.Wrestling, 60.1, 80.0 );
Fame = 2500;
Karma = 2500;
VirtualArmor = 22;
Tamable = false;
ControlSlots = 1;
}
public override int Meat { get { return 1; } }
public override int Hides { get { return 7; } }
public override FoodType FavoriteFood { get { return FoodType.Meat; } }
public override PackInstinct PackInstinct { get { return PackInstinct.Canine; } }
public UnholyFamiliar( Serial serial )
: base( serial )
{
}
public override string ApplyNameSuffix( string suffix )
{
if ( suffix.Length == 0 )
suffix = Ethic.Evil.Definition.Adjunct.String;
else
suffix = String.Concat( suffix, " ", Ethic.Evil.Definition.Adjunct.String );
return base.ApplyNameSuffix( suffix );
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Mobiles;
using Server.Ethics;
namespace Server.Mobiles
{
[CorpseName( "an unholy corpse" )]
public class UnholySteed : BaseMount
{
public override bool IsDispellable { get { return false; } }
public override bool IsBondable { get { return false; } }
public override bool HasBreath { get { return true; } }
public override bool CanBreath { get { return true; } }
[Constructable]
public UnholySteed()
: base( "a dark steed", 0x74, 0x3EA7, AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
SetStr( 496, 525 );
SetDex( 86, 105 );
SetInt( 86, 125 );
SetHits( 298, 315 );
SetDamage( 16, 22 );
SetDamageType( ResistanceType.Physical, 40 );
SetDamageType( ResistanceType.Fire, 40 );
SetDamageType( ResistanceType.Energy, 20 );
SetResistance( ResistanceType.Physical, 55, 65 );
SetResistance( ResistanceType.Fire, 30, 40 );
SetResistance( ResistanceType.Cold, 30, 40 );
SetResistance( ResistanceType.Poison, 30, 40 );
SetResistance( ResistanceType.Energy, 20, 30 );
SetSkill( SkillName.MagicResist, 25.1, 30.0 );
SetSkill( SkillName.Tactics, 97.6, 100.0 );
SetSkill( SkillName.Wrestling, 80.5, 92.5 );
Fame = 14000;
Karma = -14000;
VirtualArmor = 60;
Tamable = false;
ControlSlots = 1;
}
public override FoodType FavoriteFood { get { return FoodType.FruitsAndVegies | FoodType.GrainsAndHay; } }
public UnholySteed( Serial serial )
: base( serial )
{
}
public override string ApplyNameSuffix( string suffix )
{
if ( suffix.Length == 0 )
suffix = Ethic.Evil.Definition.Adjunct.String;
else
suffix = String.Concat( suffix, " ", Ethic.Evil.Definition.Adjunct.String );
return base.ApplyNameSuffix( suffix );
}
public override void OnDoubleClick( Mobile from )
{
if ( Ethic.Find( from ) != Ethic.Evil )
from.SendMessage( "You may not ride this steed." );
else
base.OnDoubleClick( from );
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using System.Collections.Generic;
using System.Text;
using Server.Spells;
namespace Server.Ethics.Evil
{
public sealed class Blight : Power
{
public Blight()
{
m_Definition = new PowerDefinition(
15,
"Blight",
"Velgo Ontawl",
""
);
}
public override void BeginInvoke( Player from )
{
from.Mobile.BeginTarget( 12, true, Targeting.TargetFlags.None, new TargetStateCallback( Power_OnTarget ), from );
from.Mobile.SendMessage( "Where do you wish to blight?" );
}
private void Power_OnTarget( Mobile fromMobile, object obj, object state )
{
Player from = state as Player;
IPoint3D p = obj as IPoint3D;
if ( p == null )
return;
if ( !CheckInvoke( from ) )
return;
bool powerFunctioned = false;
SpellHelper.GetSurfaceTop( ref p );
foreach ( Mobile mob in from.Mobile.GetMobilesInRange( 6 ) )
{
if ( mob == from.Mobile || !SpellHelper.ValidIndirectTarget( from.Mobile, mob ) )
continue;
if ( mob.GetStatMod( "Holy Curse" ) != null )
continue;
if ( !from.Mobile.CanBeHarmful( mob, false ) )
continue;
from.Mobile.DoHarmful( mob, true );
mob.AddStatMod( new StatMod( StatType.All, "Holy Curse", -10, TimeSpan.FromMinutes( 30.0 ) ) );
mob.FixedParticles( 0x374A, 10, 15, 5028, EffectLayer.Waist );
mob.PlaySound( 0x1FB );
powerFunctioned = true;
}
if ( powerFunctioned )
{
SpellHelper.Turn( from.Mobile, p );
Effects.PlaySound( p, from.Mobile.Map, 0x1FB );
from.Mobile.LocalOverheadMessage( Server.Network.MessageType.Regular, 0x3B2, false, "You curse the area." );
FinishInvoke( from );
}
else
{
from.Mobile.FixedEffect( 0x3735, 6, 30 );
from.Mobile.PlaySound( 0x5C );
}
}
}
}

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using System;
using System.Collections.Generic;
using System.Text;
using Server.Mobiles;
namespace Server.Ethics.Evil
{
public sealed class SummonFamiliar : Power
{
public SummonFamiliar()
{
m_Definition = new PowerDefinition(
5,
"Summon Familiar",
"Trubechs Vingir",
""
);
}
public override void BeginInvoke( Player from )
{
if ( from.Familiar != null && from.Familiar.Deleted )
from.Familiar = null;
if ( from.Familiar != null )
{
from.Mobile.LocalOverheadMessage( Server.Network.MessageType.Regular, 0x3B2, false, "You already have an unholy familiar." );
return;
}
if ( ( from.Mobile.Followers + 1 ) > from.Mobile.FollowersMax )
{
from.Mobile.SendLocalizedMessage( 1049645 ); // You have too many followers to summon that creature.
return;
}
UnholyFamiliar familiar = new UnholyFamiliar();
if ( Mobiles.BaseCreature.Summon( familiar, from.Mobile, from.Mobile.Location, 0x217, TimeSpan.FromHours( 1.0 ) ) )
{
from.Familiar = familiar;
FinishInvoke( from );
}
}
}
}

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using System;
using System.Collections.Generic;
using System.Text;
using Server.Items;
namespace Server.Ethics.Evil
{
public sealed class UnholyItem : Power
{
public UnholyItem()
{
m_Definition = new PowerDefinition(
5,
"Unholy Item",
"Vidda K'balc",
""
);
}
public override void BeginInvoke( Player from )
{
from.Mobile.BeginTarget( 12, false, Targeting.TargetFlags.None, new TargetStateCallback( Power_OnTarget ), from );
from.Mobile.SendMessage( "Which item do you wish to imbue?" );
}
private void Power_OnTarget( Mobile fromMobile, object obj, object state )
{
Player from = state as Player;
Item item = obj as Item;
if ( item == null )
{
from.Mobile.LocalOverheadMessage( Server.Network.MessageType.Regular, 0x3B2, false, "You may not imbue that." );
return;
}
if ( item.Parent != from.Mobile )
{
from.Mobile.LocalOverheadMessage( Server.Network.MessageType.Regular, 0x3B2, false, "You may only imbue items you are wearing." );
return;
}
if ( ( item.SavedFlags & 0x300 ) != 0 )
{
from.Mobile.LocalOverheadMessage( Server.Network.MessageType.Regular, 0x3B2, false, "That has already beem imbued." );
return;
}
bool canImbue = ( item is Spellbook || item is BaseClothing || item is BaseArmor || item is BaseWeapon ) && ( item.Name == null );
if ( canImbue )
{
if ( !CheckInvoke( from ) )
return;
item.Hue = Ethic.Evil.Definition.PrimaryHue;
item.SavedFlags |= 0x200;
from.Mobile.FixedEffect( 0x375A, 10, 20 );
from.Mobile.PlaySound( 0x209 );
FinishInvoke( from );
}
else
{
from.Mobile.LocalOverheadMessage( Server.Network.MessageType.Regular, 0x3B2, false, "You may not imbue that." );
}
}
}
}

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using System;
using System.Collections.Generic;
using System.Text;
namespace Server.Ethics.Evil
{
public sealed class UnholySense : Power
{
public UnholySense()
{
m_Definition = new PowerDefinition(
0,
"Unholy Sense",
"Drewrok Velgo",
""
);
}
public override void BeginInvoke( Player from )
{
Ethic opposition = Ethic.Hero;
int enemyCount = 0;
int maxRange = 18 + from.Power;
Player primary = null;
foreach ( Player pl in opposition.Players )
{
Mobile mob = pl.Mobile;
if ( mob == null || mob.Map != from.Mobile.Map || !mob.Alive )
continue;
if ( !mob.InRange( from.Mobile, Math.Max( 18, maxRange - pl.Power ) ) )
continue;
if ( primary == null || pl.Power > primary.Power )
primary = pl;
++enemyCount;
}
StringBuilder sb = new StringBuilder();
sb.Append( "You sense " );
sb.Append( enemyCount == 0 ? "no" : enemyCount.ToString() );
sb.Append( enemyCount == 1 ? " enemy" : " enemies" );
if ( primary != null )
{
sb.Append( ", and a strong presense" );
switch ( from.Mobile.GetDirectionTo( primary.Mobile ) )
{
case Direction.West:
sb.Append( " to the west." );
break;
case Direction.East:
sb.Append( " to the east." );
break;
case Direction.North:
sb.Append( " to the north." );
break;
case Direction.South:
sb.Append( " to the south." );
break;
case Direction.Up:
sb.Append( " to the north-west." );
break;
case Direction.Down:
sb.Append( " to the south-east." );
break;
case Direction.Left:
sb.Append( " to the south-west." );
break;
case Direction.Right:
sb.Append( " to the north-east." );
break;
}
}
else
{
sb.Append( '.' );
}
from.Mobile.LocalOverheadMessage( Server.Network.MessageType.Regular, 0x59, false, sb.ToString() );
FinishInvoke( from );
}
}
}

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using System;
using System.Collections.Generic;
using System.Text;
namespace Server.Ethics.Evil
{
public sealed class UnholyShield : Power
{
public UnholyShield()
{
m_Definition = new PowerDefinition(
20,
"Unholy Shield",
"Velgo K'blac",
""
);
}
public override void BeginInvoke( Player from )
{
if ( from.IsShielded )
{
from.Mobile.LocalOverheadMessage( Server.Network.MessageType.Regular, 0x3B2, false, "You are already under the protection of an unholy shield." );
return;
}
from.BeginShield();
from.Mobile.LocalOverheadMessage( Server.Network.MessageType.Regular, 0x3B2, false, "You are now under the protection of an unholy shield." );
FinishInvoke( from );
}
}
}

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using System;
using System.Collections.Generic;
using System.Text;
using Server.Mobiles;
namespace Server.Ethics.Evil
{
public sealed class UnholySteed : Power
{
public UnholySteed()
{
m_Definition = new PowerDefinition(
30,
"Unholy Steed",
"Trubechs Yeliab",
""
);
}
public override void BeginInvoke( Player from )
{
if ( from.Steed != null && from.Steed.Deleted )
from.Steed = null;
if ( from.Steed != null )
{
from.Mobile.LocalOverheadMessage( Server.Network.MessageType.Regular, 0x3B2, false, "You already have an unholy steed." );
return;
}
if ( ( from.Mobile.Followers + 1 ) > from.Mobile.FollowersMax )
{
from.Mobile.SendLocalizedMessage( 1049645 ); // You have too many followers to summon that creature.
return;
}
Mobiles.UnholySteed steed = new Mobiles.UnholySteed();
if ( Mobiles.BaseCreature.Summon( steed, from.Mobile, from.Mobile.Location, 0x217, TimeSpan.FromHours( 1.0 ) ) )
{
from.Steed = steed;
FinishInvoke( from );
}
}
}
}

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using System;
using System.Collections.Generic;
using System.Text;
namespace Server.Ethics.Evil
{
public sealed class UnholyWord : Power
{
public UnholyWord()
{
m_Definition = new PowerDefinition(
100,
"Unholy Word",
"Velgo Oostrac",
""
);
}
public override void BeginInvoke( Player from )
{
}
}
}

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using System;
using System.Collections.Generic;
using System.Text;
namespace Server.Ethics.Evil
{
public sealed class VileBlade : Power
{
public VileBlade()
{
m_Definition = new PowerDefinition(
10,
"Vile Blade",
"Velgo Reyam",
""
);
}
public override void BeginInvoke( Player from )
{
}
}
}

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using System;
using System.Collections.Generic;
using System.Text;
using Server.Factions;
namespace Server.Ethics.Hero
{
public sealed class HeroEthic : Ethic
{
public HeroEthic()
{
m_Definition = new EthicDefinition(
0x482,
"Hero", "(Hero)",
"I will defend the virtues",
new Power[]
{
new HolySense(),
new HolyItem(),
new SummonFamiliar(),
new HolyBlade(),
new Bless(),
new HolyShield(),
new HolySteed(),
new HolyWord()
}
);
}
public override bool IsEligible( Mobile mob )
{
if ( mob.Kills >= 5 )
return false;
Faction fac = Faction.Find( mob );
return ( fac is TrueBritannians || fac is CouncilOfMages );
}
}
}

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using System;
using Server;
using Server.Ethics;
using Server.Mobiles;
namespace Server.Mobiles
{
[CorpseName( "a holy corpse" )]
public class HolyFamiliar : BaseCreature
{
public override bool IsDispellable { get { return false; } }
public override bool IsBondable { get { return false; } }
[Constructable]
public HolyFamiliar()
: base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a silver wolf";
Body = 100;
BaseSoundID = 0xE5;
SetStr( 96, 120 );
SetDex( 81, 105 );
SetInt( 36, 60 );
SetHits( 58, 72 );
SetMana( 0 );
SetDamage( 11, 17 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 20, 25 );
SetResistance( ResistanceType.Fire, 10, 20 );
SetResistance( ResistanceType.Cold, 5, 10 );
SetResistance( ResistanceType.Poison, 5, 10 );
SetResistance( ResistanceType.Energy, 10, 15 );
SetSkill( SkillName.MagicResist, 57.6, 75.0 );
SetSkill( SkillName.Tactics, 50.1, 70.0 );
SetSkill( SkillName.Wrestling, 60.1, 80.0 );
Fame = 2500;
Karma = 2500;
VirtualArmor = 22;
Tamable = false;
ControlSlots = 1;
}
public override int Meat { get { return 1; } }
public override int Hides { get { return 7; } }
public override FoodType FavoriteFood { get { return FoodType.Meat; } }
public override PackInstinct PackInstinct { get { return PackInstinct.Canine; } }
public HolyFamiliar( Serial serial )
: base( serial )
{
}
public override string ApplyNameSuffix( string suffix )
{
if ( suffix.Length == 0 )
suffix = Ethic.Hero.Definition.Adjunct.String;
else
suffix = String.Concat( suffix, " ", Ethic.Hero.Definition.Adjunct.String );
return base.ApplyNameSuffix( suffix );
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Ethics;
using Server.Mobiles;
namespace Server.Mobiles
{
[CorpseName( "a holy corpse" )]
public class HolySteed : BaseMount
{
public override bool IsDispellable { get{ return false; } }
public override bool IsBondable { get { return false; } }
public override bool HasBreath { get { return true; } }
public override bool CanBreath { get { return true; } }
[Constructable]
public HolySteed()
: base( "a silver steed", 0x75, 0x3EA8, AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
SetStr( 496, 525 );
SetDex( 86, 105 );
SetInt( 86, 125 );
SetHits( 298, 315 );
SetDamage( 16, 22 );
SetDamageType( ResistanceType.Physical, 40 );
SetDamageType( ResistanceType.Fire, 40 );
SetDamageType( ResistanceType.Energy, 20 );
SetResistance( ResistanceType.Physical, 55, 65 );
SetResistance( ResistanceType.Fire, 30, 40 );
SetResistance( ResistanceType.Cold, 30, 40 );
SetResistance( ResistanceType.Poison, 30, 40 );
SetResistance( ResistanceType.Energy, 20, 30 );
SetSkill( SkillName.MagicResist, 25.1, 30.0 );
SetSkill( SkillName.Tactics, 97.6, 100.0 );
SetSkill( SkillName.Wrestling, 80.5, 92.5 );
Fame = 14000;
Karma = 14000;
VirtualArmor = 60;
Tamable = false;
ControlSlots = 1;
}
public override FoodType FavoriteFood { get { return FoodType.FruitsAndVegies | FoodType.GrainsAndHay; } }
public HolySteed( Serial serial )
: base( serial )
{
}
public override string ApplyNameSuffix( string suffix )
{
if ( suffix.Length == 0 )
suffix = Ethic.Hero.Definition.Adjunct.String;
else
suffix = String.Concat( suffix, " ", Ethic.Hero.Definition.Adjunct.String );
return base.ApplyNameSuffix( suffix );
}
public override void OnDoubleClick( Mobile from )
{
if ( Ethic.Find( from ) != Ethic.Hero )
from.SendMessage( "You may not ride this steed." );
else
base.OnDoubleClick( from );
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using System.Collections.Generic;
using System.Text;
using Server.Spells;
namespace Server.Ethics.Hero
{
public sealed class Bless : Power
{
public Bless()
{
m_Definition = new PowerDefinition(
15,
"Bless",
"Erstok Ontawl",
""
);
}
public override void BeginInvoke( Player from )
{
from.Mobile.BeginTarget( 12, true, Targeting.TargetFlags.None, new TargetStateCallback( Power_OnTarget ), from );
from.Mobile.SendMessage( "Where do you wish to bless?" );
}
private void Power_OnTarget( Mobile fromMobile, object obj, object state )
{
Player from = state as Player;
IPoint3D p = obj as IPoint3D;
if ( p == null )
return;
if ( !CheckInvoke( from ) )
return;
bool powerFunctioned = false;
SpellHelper.GetSurfaceTop( ref p );
foreach ( Mobile mob in from.Mobile.GetMobilesInRange( 6 ) )
{
if ( mob != from.Mobile && SpellHelper.ValidIndirectTarget( from.Mobile, mob ) )
continue;
if ( mob.GetStatMod( "Holy Bless" ) != null )
continue;
if ( !from.Mobile.CanBeBeneficial( mob, false ) )
continue;
from.Mobile.DoBeneficial( mob );
mob.AddStatMod( new StatMod( StatType.All, "Holy Bless", 10, TimeSpan.FromMinutes( 30.0 ) ) );
mob.FixedParticles( 0x373A, 10, 15, 5018, EffectLayer.Waist );
mob.PlaySound( 0x1EA );
powerFunctioned = true;
}
if ( powerFunctioned )
{
SpellHelper.Turn( from.Mobile, p );
Effects.PlaySound( p, from.Mobile.Map, 0x299 );
from.Mobile.LocalOverheadMessage( Server.Network.MessageType.Regular, 0x3B2, false, "You consecrate the area." );
FinishInvoke( from );
}
else
{
from.Mobile.FixedEffect( 0x3735, 6, 30 );
from.Mobile.PlaySound( 0x5C );
}
}
}
}

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using System;
using System.Collections.Generic;
using System.Text;
namespace Server.Ethics.Hero
{
public sealed class HolyBlade : Power
{
public HolyBlade()
{
m_Definition = new PowerDefinition(
10,
"Holy Blade",
"Erstok Reyam",
""
);
}
public override void BeginInvoke( Player from )
{
}
}
}

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using System;
using System.Collections.Generic;
using System.Text;
using Server.Items;
namespace Server.Ethics.Hero
{
public sealed class HolyItem : Power
{
public HolyItem()
{
m_Definition = new PowerDefinition(
5,
"Holy Item",
"Vidda K'balc",
""
);
}
public override void BeginInvoke( Player from )
{
from.Mobile.BeginTarget( 12, false, Targeting.TargetFlags.None, new TargetStateCallback( Power_OnTarget ), from );
from.Mobile.SendMessage( "Which item do you wish to imbue?" );
}
private void Power_OnTarget( Mobile fromMobile, object obj, object state )
{
Player from = state as Player;
Item item = obj as Item;
if ( item == null )
{
from.Mobile.LocalOverheadMessage( Server.Network.MessageType.Regular, 0x3B2, false, "You may not imbue that." );
return;
}
if ( item.Parent != from.Mobile )
{
from.Mobile.LocalOverheadMessage( Server.Network.MessageType.Regular, 0x3B2, false, "You may only imbue items you are wearing." );
return;
}
if ( ( item.SavedFlags & 0x300 ) != 0 )
{
from.Mobile.LocalOverheadMessage( Server.Network.MessageType.Regular, 0x3B2, false, "That has already beem imbued." );
return;
}
bool canImbue = ( item is Spellbook || item is BaseClothing || item is BaseArmor || item is BaseWeapon ) && ( item.Name == null );
if ( canImbue )
{
if ( !CheckInvoke( from ) )
return;
item.Hue = Ethic.Hero.Definition.PrimaryHue;
item.SavedFlags |= 0x100;
from.Mobile.FixedEffect( 0x375A, 10, 20 );
from.Mobile.PlaySound( 0x209 );
FinishInvoke( from );
}
else
{
from.Mobile.LocalOverheadMessage( Server.Network.MessageType.Regular, 0x3B2, false, "You may not imbue that." );
}
}
}
}

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using System;
using System.Collections.Generic;
using System.Text;
namespace Server.Ethics.Hero
{
public sealed class HolySense : Power
{
public HolySense()
{
m_Definition = new PowerDefinition(
0,
"Holy Sense",
"Drewrok Erstok",
""
);
}
public override void BeginInvoke( Player from )
{
Ethic opposition = Ethic.Evil;
int enemyCount = 0;
int maxRange = 18 + from.Power;
Player primary = null;
foreach ( Player pl in opposition.Players )
{
Mobile mob = pl.Mobile;
if ( mob == null || mob.Map != from.Mobile.Map || !mob.Alive )
continue;
if ( !mob.InRange( from.Mobile, Math.Max( 18, maxRange - pl.Power ) ) )
continue;
if ( primary == null || pl.Power > primary.Power )
primary = pl;
++enemyCount;
}
StringBuilder sb = new StringBuilder();
sb.Append( "You sense " );
sb.Append( enemyCount == 0 ? "no" : enemyCount.ToString() );
sb.Append( enemyCount == 1 ? " enemy" : " enemies" );
if ( primary != null )
{
sb.Append( ", and a strong presense" );
switch ( from.Mobile.GetDirectionTo( primary.Mobile ) )
{
case Direction.West:
sb.Append( " to the west." );
break;
case Direction.East:
sb.Append( " to the east." );
break;
case Direction.North:
sb.Append( " to the north." );
break;
case Direction.South:
sb.Append( " to the south." );
break;
case Direction.Up:
sb.Append( " to the north-west." );
break;
case Direction.Down:
sb.Append( " to the south-east." );
break;
case Direction.Left:
sb.Append( " to the south-west." );
break;
case Direction.Right:
sb.Append( " to the north-east." );
break;
}
}
else
{
sb.Append( '.' );
}
from.Mobile.LocalOverheadMessage( Server.Network.MessageType.Regular, 0x59, false, sb.ToString() );
FinishInvoke( from );
}
}
}

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using System;
using System.Collections.Generic;
using System.Text;
namespace Server.Ethics.Hero
{
public sealed class HolyShield : Power
{
public HolyShield()
{
m_Definition = new PowerDefinition(
20,
"Holy Shield",
"Erstok K'blac",
""
);
}
public override void BeginInvoke( Player from )
{
if ( from.IsShielded )
{
from.Mobile.LocalOverheadMessage( Server.Network.MessageType.Regular, 0x3B2, false, "You are already under the protection of a holy shield." );
return;
}
from.BeginShield();
from.Mobile.LocalOverheadMessage( Server.Network.MessageType.Regular, 0x3B2, false, "You are now under the protection of a holy shield." );
FinishInvoke( from );
}
}
}

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using System;
using System.Collections.Generic;
using System.Text;
using Server.Mobiles;
namespace Server.Ethics.Hero
{
public sealed class HolySteed : Power
{
public HolySteed()
{
m_Definition = new PowerDefinition(
30,
"Holy Steed",
"Trubechs Yeliab",
""
);
}
public override void BeginInvoke( Player from )
{
if ( from.Steed != null && from.Steed.Deleted )
from.Steed = null;
if ( from.Steed != null )
{
from.Mobile.LocalOverheadMessage( Server.Network.MessageType.Regular, 0x3B2, false, "You already have a holy steed." );
return;
}
if ( ( from.Mobile.Followers + 1 ) > from.Mobile.FollowersMax )
{
from.Mobile.SendLocalizedMessage( 1049645 ); // You have too many followers to summon that creature.
return;
}
Mobiles.HolySteed steed = new Mobiles.HolySteed();
if ( Mobiles.BaseCreature.Summon( steed, from.Mobile, from.Mobile.Location, 0x217, TimeSpan.FromHours( 1.0 ) ) )
{
from.Steed = steed;
FinishInvoke( from );
}
}
}
}

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using System;
using System.Collections.Generic;
using System.Text;
namespace Server.Ethics.Hero
{
public sealed class HolyWord : Power
{
public HolyWord()
{
m_Definition = new PowerDefinition(
100,
"Holy Word",
"Erstok Oostrac",
""
);
}
public override void BeginInvoke( Player from )
{
}
}
}

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using System;
using System.Collections.Generic;
using System.Text;
using Server.Mobiles;
namespace Server.Ethics.Hero
{
public sealed class SummonFamiliar : Power
{
public SummonFamiliar()
{
m_Definition = new PowerDefinition(
5,
"Summon Familiar",
"Trubechs Vingir",
""
);
}
public override void BeginInvoke( Player from )
{
if ( from.Familiar != null && from.Familiar.Deleted )
from.Familiar = null;
if ( from.Familiar != null )
{
from.Mobile.LocalOverheadMessage( Server.Network.MessageType.Regular, 0x3B2, false, "You already have a holy familiar." );
return;
}
if ( ( from.Mobile.Followers + 1 ) > from.Mobile.FollowersMax )
{
from.Mobile.SendLocalizedMessage( 1049645 ); // You have too many followers to summon that creature.
return;
}
HolyFamiliar familiar = new HolyFamiliar();
if ( Mobiles.BaseCreature.Summon( familiar, from.Mobile, from.Mobile.Location, 0x217, TimeSpan.FromHours( 1.0 ) ) )
{
from.Familiar = familiar;
FinishInvoke( from );
}
}
}
}