#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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255
Scripts/Engines/Ethics/Core/Ethic.cs
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255
Scripts/Engines/Ethics/Core/Ethic.cs
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using System;
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using System.Collections.Generic;
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using System.Text;
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using Server.Mobiles;
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namespace Server.Ethics
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{
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public abstract class Ethic
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{
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public static readonly bool Enabled = false;
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public static Ethic Find( Item item )
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{
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if ( ( item.SavedFlags & 0x100 ) != 0 )
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{
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if ( item.Hue == Hero.Definition.PrimaryHue )
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return Hero;
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item.SavedFlags &= ~0x100;
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}
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if ( ( item.SavedFlags & 0x200 ) != 0 )
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{
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if ( item.Hue == Evil.Definition.PrimaryHue )
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return Evil;
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item.SavedFlags &= ~0x200;
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}
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return null;
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}
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public static bool CheckTrade( Mobile from, Mobile to, Mobile newOwner, Item item )
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{
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Ethic itemEthic = Find( item );
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if ( itemEthic == null || Find( newOwner ) == itemEthic )
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return true;
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if ( itemEthic == Hero )
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( from == newOwner ? to : from ).SendMessage( "Only heros may receive this item." );
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else if ( itemEthic == Evil )
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( from == newOwner ? to : from ).SendMessage( "Only the evil may receive this item." );
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return false;
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}
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public static bool CheckEquip( Mobile from, Item item )
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{
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Ethic itemEthic = Find( item );
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if ( itemEthic == null || Find( from ) == itemEthic )
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return true;
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if ( itemEthic == Hero )
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from.SendMessage( "Only heros may wear this item." );
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else if ( itemEthic == Evil )
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from.SendMessage( "Only the evil may wear this item." );
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return false;
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}
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public static bool IsImbued( Item item )
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{
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return IsImbued( item, false );
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}
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public static bool IsImbued( Item item, bool recurse )
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{
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if ( Find( item ) != null )
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return true;
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if ( recurse )
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{
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foreach ( Item child in item.Items )
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{
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if ( IsImbued( child, true ) )
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return true;
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}
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}
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return false;
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}
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public static void Initialize()
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{
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if( Enabled )
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EventSink.Speech += new SpeechEventHandler( EventSink_Speech );
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}
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public static void EventSink_Speech( SpeechEventArgs e )
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{
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if ( e.Blocked || e.Handled )
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return;
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Player pl = Player.Find( e.Mobile );
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if ( pl == null )
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{
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for ( int i = 0; i < Ethics.Length; ++i )
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{
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Ethic ethic = Ethics[i];
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if ( !ethic.IsEligible( e.Mobile ) )
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continue;
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if ( !Insensitive.Equals( ethic.Definition.JoinPhrase.String, e.Speech ) )
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continue;
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bool isNearAnkh = false;
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foreach ( Item item in e.Mobile.GetItemsInRange( 2 ) )
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{
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if ( item is Items.AnkhNorth || item is Items.AnkhWest )
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{
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isNearAnkh = true;
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break;
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}
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}
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if ( !isNearAnkh )
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continue;
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pl = new Player( ethic, e.Mobile );
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pl.Attach();
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e.Mobile.FixedEffect( 0x373A, 10, 30 );
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e.Mobile.PlaySound( 0x209 );
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e.Handled = true;
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break;
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}
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}
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else
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{
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if ( e.Mobile is PlayerMobile && ( e.Mobile as PlayerMobile ).DuelContext != null )
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return;
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Ethic ethic = pl.Ethic;
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for ( int i = 0; i < ethic.Definition.Powers.Length; ++i )
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{
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Power power = ethic.Definition.Powers[i];
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if ( !Insensitive.Equals( power.Definition.Phrase.String, e.Speech ) )
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continue;
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if ( !power.CheckInvoke( pl ) )
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continue;
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power.BeginInvoke( pl );
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e.Handled = true;
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break;
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}
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}
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}
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protected EthicDefinition m_Definition;
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protected PlayerCollection m_Players;
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public EthicDefinition Definition
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{
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get { return m_Definition; }
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}
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public PlayerCollection Players
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{
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get { return m_Players; }
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}
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public static Ethic Find( Mobile mob )
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{
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return Find( mob, false, false );
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}
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public static Ethic Find( Mobile mob, bool inherit )
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{
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return Find( mob, inherit, false );
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}
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public static Ethic Find( Mobile mob, bool inherit, bool allegiance )
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{
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Player pl = Player.Find( mob );
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if ( pl != null )
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return pl.Ethic;
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if ( inherit && mob is BaseCreature )
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{
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BaseCreature bc = (BaseCreature) mob;
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if ( bc.Controlled )
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return Find( bc.ControlMaster, false );
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else if ( bc.Summoned )
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return Find( bc.SummonMaster, false );
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else if ( allegiance )
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return bc.EthicAllegiance;
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}
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return null;
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}
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public Ethic()
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{
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m_Players = new PlayerCollection();
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}
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public abstract bool IsEligible( Mobile mob );
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public virtual void Deserialize( GenericReader reader )
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{
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int version = reader.ReadEncodedInt();
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switch ( version )
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{
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case 0:
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{
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int playerCount = reader.ReadEncodedInt();
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for ( int i = 0; i < playerCount; ++i )
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{
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Player pl = new Player( this, reader );
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if ( pl.Mobile != null )
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Timer.DelayCall( TimeSpan.Zero, new TimerCallback( pl.CheckAttach ) );
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}
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break;
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}
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}
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}
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public virtual void Serialize( GenericWriter writer )
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{
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writer.WriteEncodedInt( 0 ); // version
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writer.WriteEncodedInt( m_Players.Count );
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for ( int i = 0; i < m_Players.Count; ++i )
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m_Players[i].Serialize( writer );
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}
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public static readonly Ethic Hero = new Hero.HeroEthic();
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public static readonly Ethic Evil = new Evil.EvilEthic();
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public static readonly Ethic[] Ethics = new Ethic[]
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{
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Hero,
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Evil
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};
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}
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}
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66
Scripts/Engines/Ethics/Core/Persistance.cs
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66
Scripts/Engines/Ethics/Core/Persistance.cs
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@ -0,0 +1,66 @@
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using System;
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namespace Server.Ethics
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{
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public class EthicsPersistance : Item
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{
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private static EthicsPersistance m_Instance;
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public static EthicsPersistance Instance { get { return m_Instance; } }
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public override string DefaultName
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{
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get { return "Ethics Persistance - Internal"; }
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}
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[Constructable]
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public EthicsPersistance()
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: base( 1 )
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{
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Movable = false;
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if ( m_Instance == null || m_Instance.Deleted )
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m_Instance = this;
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else
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base.Delete();
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}
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public EthicsPersistance( Serial serial )
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: base( serial )
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{
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m_Instance = this;
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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for ( int i = 0; i < Ethics.Ethic.Ethics.Length; ++i )
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Ethics.Ethic.Ethics[i].Serialize( writer );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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switch ( version )
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{
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case 0:
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{
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for ( int i = 0; i < Ethics.Ethic.Ethics.Length; ++i )
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Ethics.Ethic.Ethics[i].Deserialize( reader );
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break;
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}
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}
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}
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public override void Delete()
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{
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}
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}
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}
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171
Scripts/Engines/Ethics/Core/Player.cs
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171
Scripts/Engines/Ethics/Core/Player.cs
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@ -0,0 +1,171 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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using Server.Mobiles;
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namespace Server.Ethics
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{
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public class PlayerCollection : System.Collections.ObjectModel.Collection<Player>
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{
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}
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[PropertyObject]
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public class Player
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{
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public static Player Find( Mobile mob )
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{
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return Find( mob, false );
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}
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public static Player Find( Mobile mob, bool inherit )
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{
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PlayerMobile pm = mob as PlayerMobile;
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if ( pm == null )
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{
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if ( inherit && mob is BaseCreature )
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{
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BaseCreature bc = mob as BaseCreature;
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if ( bc != null && bc.Controlled )
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pm = bc.ControlMaster as PlayerMobile;
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else if ( bc != null && bc.Summoned )
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pm = bc.SummonMaster as PlayerMobile;
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}
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if ( pm == null )
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return null;
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}
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Player pl = pm.EthicPlayer;
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if ( pl != null && !pl.Ethic.IsEligible( pl.Mobile ) )
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pm.EthicPlayer = pl = null;
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return pl;
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}
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private Ethic m_Ethic;
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private Mobile m_Mobile;
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private int m_Power;
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private int m_History;
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private Mobile m_Steed;
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private Mobile m_Familiar;
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private DateTime m_Shield;
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public Ethic Ethic { get { return m_Ethic; } }
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public Mobile Mobile { get { return m_Mobile; } }
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[CommandProperty( AccessLevel.GameMaster, AccessLevel.Administrator )]
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public int Power { get { return m_Power; } set { m_Power = value; } }
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[CommandProperty( AccessLevel.GameMaster, AccessLevel.Administrator )]
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public int History { get { return m_History; } set { m_History = value; } }
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[CommandProperty( AccessLevel.GameMaster, AccessLevel.Administrator )]
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public Mobile Steed { get { return m_Steed; } set { m_Steed = value; } }
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[CommandProperty( AccessLevel.GameMaster, AccessLevel.Administrator )]
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public Mobile Familiar { get { return m_Familiar; } set { m_Familiar = value; } }
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[CommandProperty( AccessLevel.GameMaster )]
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public bool IsShielded
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{
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get
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{
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if ( m_Shield == DateTime.MinValue )
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return false;
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if ( DateTime.UtcNow < ( m_Shield + TimeSpan.FromHours( 1.0 ) ) )
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return true;
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FinishShield();
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return false;
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}
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}
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public void BeginShield()
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{
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m_Shield = DateTime.UtcNow;
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}
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public void FinishShield()
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{
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m_Shield = DateTime.MinValue;
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}
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public Player( Ethic ethic, Mobile mobile )
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{
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m_Ethic = ethic;
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m_Mobile = mobile;
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m_Power = 5;
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m_History = 5;
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}
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public void CheckAttach()
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{
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if ( m_Ethic.IsEligible( m_Mobile ) )
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Attach();
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}
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public void Attach()
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{
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if ( m_Mobile is PlayerMobile )
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( m_Mobile as PlayerMobile ).EthicPlayer = this;
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m_Ethic.Players.Add( this );
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}
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public void Detach()
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{
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if ( m_Mobile is PlayerMobile )
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( m_Mobile as PlayerMobile ).EthicPlayer = null;
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m_Ethic.Players.Remove( this );
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}
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public Player( Ethic ethic, GenericReader reader )
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{
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m_Ethic = ethic;
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int version = reader.ReadEncodedInt();
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switch ( version )
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{
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case 0:
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{
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m_Mobile = reader.ReadMobile();
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m_Power = reader.ReadEncodedInt();
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m_History = reader.ReadEncodedInt();
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m_Steed = reader.ReadMobile();
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m_Familiar = reader.ReadMobile();
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m_Shield = reader.ReadDeltaTime();
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break;
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}
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}
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}
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public void Serialize( GenericWriter writer )
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{
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writer.WriteEncodedInt( 0 ); // version
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writer.Write( m_Mobile );
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writer.WriteEncodedInt( m_Power );
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writer.WriteEncodedInt( m_History );
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writer.Write( m_Steed );
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writer.Write( m_Familiar );
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writer.WriteDeltaTime( m_Shield );
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}
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}
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}
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34
Scripts/Engines/Ethics/Core/Power.cs
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34
Scripts/Engines/Ethics/Core/Power.cs
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace Server.Ethics
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{
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public abstract class Power
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{
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protected PowerDefinition m_Definition;
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public PowerDefinition Definition { get { return m_Definition; } }
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public virtual bool CheckInvoke( Player from )
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{
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if ( !from.Mobile.CheckAlive() )
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return false;
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if ( from.Power < m_Definition.Power )
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{
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from.Mobile.LocalOverheadMessage( Server.Network.MessageType.Regular, 0x3B2, false, "You lack the power to invoke this ability." );
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return false;
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}
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return true;
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}
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public abstract void BeginInvoke( Player from );
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public virtual void FinishInvoke( Player from )
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{
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from.Power -= m_Definition.Power;
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}
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}
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}
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39
Scripts/Engines/Ethics/Definitions/EthicDefinition.cs
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39
Scripts/Engines/Ethics/Definitions/EthicDefinition.cs
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace Server.Ethics
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{
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public class EthicDefinition
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{
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private int m_PrimaryHue;
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private TextDefinition m_Title;
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private TextDefinition m_Adjunct;
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private TextDefinition m_JoinPhrase;
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private Power[] m_Powers;
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public int PrimaryHue { get { return m_PrimaryHue; } }
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public TextDefinition Title { get { return m_Title; } }
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public TextDefinition Adjunct { get { return m_Adjunct; } }
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public TextDefinition JoinPhrase { get { return m_JoinPhrase; } }
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public Power[] Powers { get { return m_Powers; } }
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public EthicDefinition( int primaryHue, TextDefinition title, TextDefinition adjunct, TextDefinition joinPhrase, Power[] powers )
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{
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m_PrimaryHue = primaryHue;
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m_Title = title;
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m_Adjunct = adjunct;
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m_JoinPhrase = joinPhrase;
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m_Powers = powers;
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}
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}
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}
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30
Scripts/Engines/Ethics/Definitions/PowerDefinition.cs
Normal file
30
Scripts/Engines/Ethics/Definitions/PowerDefinition.cs
Normal file
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@ -0,0 +1,30 @@
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using System;
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using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace Server.Ethics
|
||||
{
|
||||
public class PowerDefinition
|
||||
{
|
||||
private int m_Power;
|
||||
|
||||
private TextDefinition m_Name;
|
||||
private TextDefinition m_Phrase;
|
||||
private TextDefinition m_Description;
|
||||
|
||||
public int Power { get { return m_Power; } }
|
||||
|
||||
public TextDefinition Name { get { return m_Name; } }
|
||||
public TextDefinition Phrase { get { return m_Phrase; } }
|
||||
public TextDefinition Description { get { return m_Description; } }
|
||||
|
||||
public PowerDefinition( int power, TextDefinition name, TextDefinition phrase, TextDefinition description )
|
||||
{
|
||||
m_Power = power;
|
||||
|
||||
m_Name = name;
|
||||
m_Phrase = phrase;
|
||||
m_Description = description;
|
||||
}
|
||||
}
|
||||
}
|
||||
37
Scripts/Engines/Ethics/Evil/Ethic.cs
Normal file
37
Scripts/Engines/Ethics/Evil/Ethic.cs
Normal file
|
|
@ -0,0 +1,37 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using Server.Factions;
|
||||
|
||||
namespace Server.Ethics.Evil
|
||||
{
|
||||
public sealed class EvilEthic : Ethic
|
||||
{
|
||||
public EvilEthic()
|
||||
{
|
||||
m_Definition = new EthicDefinition(
|
||||
0x455,
|
||||
"Evil", "(Evil)",
|
||||
"I am evil incarnate",
|
||||
new Power[]
|
||||
{
|
||||
new UnholySense(),
|
||||
new UnholyItem(),
|
||||
new SummonFamiliar(),
|
||||
new VileBlade(),
|
||||
new Blight(),
|
||||
new UnholyShield(),
|
||||
new UnholySteed(),
|
||||
new UnholyWord()
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
public override bool IsEligible( Mobile mob )
|
||||
{
|
||||
Faction fac = Faction.Find( mob );
|
||||
|
||||
return ( fac is Minax || fac is Shadowlords );
|
||||
}
|
||||
}
|
||||
}
|
||||
86
Scripts/Engines/Ethics/Evil/Mobiles/UnholyFamiliar.cs
Normal file
86
Scripts/Engines/Ethics/Evil/Mobiles/UnholyFamiliar.cs
Normal file
|
|
@ -0,0 +1,86 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Ethics;
|
||||
using Server.Mobiles;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "an evil corpse" )]
|
||||
public class UnholyFamiliar : BaseCreature
|
||||
{
|
||||
public override bool IsDispellable { get { return false; } }
|
||||
public override bool IsBondable { get { return false; } }
|
||||
|
||||
[Constructable]
|
||||
public UnholyFamiliar()
|
||||
: base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a dark wolf";
|
||||
Body = 99;
|
||||
BaseSoundID = 0xE5;
|
||||
|
||||
SetStr( 96, 120 );
|
||||
SetDex( 81, 105 );
|
||||
SetInt( 36, 60 );
|
||||
|
||||
SetHits( 58, 72 );
|
||||
SetMana( 0 );
|
||||
|
||||
SetDamage( 11, 17 );
|
||||
|
||||
SetDamageType( ResistanceType.Physical, 100 );
|
||||
|
||||
SetResistance( ResistanceType.Physical, 20, 25 );
|
||||
SetResistance( ResistanceType.Fire, 10, 20 );
|
||||
SetResistance( ResistanceType.Cold, 5, 10 );
|
||||
SetResistance( ResistanceType.Poison, 5, 10 );
|
||||
SetResistance( ResistanceType.Energy, 10, 15 );
|
||||
|
||||
SetSkill( SkillName.MagicResist, 57.6, 75.0 );
|
||||
SetSkill( SkillName.Tactics, 50.1, 70.0 );
|
||||
SetSkill( SkillName.Wrestling, 60.1, 80.0 );
|
||||
|
||||
Fame = 2500;
|
||||
Karma = 2500;
|
||||
|
||||
VirtualArmor = 22;
|
||||
|
||||
Tamable = false;
|
||||
ControlSlots = 1;
|
||||
}
|
||||
|
||||
public override int Meat { get { return 1; } }
|
||||
public override int Hides { get { return 7; } }
|
||||
public override FoodType FavoriteFood { get { return FoodType.Meat; } }
|
||||
public override PackInstinct PackInstinct { get { return PackInstinct.Canine; } }
|
||||
|
||||
public UnholyFamiliar( Serial serial )
|
||||
: base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override string ApplyNameSuffix( string suffix )
|
||||
{
|
||||
if ( suffix.Length == 0 )
|
||||
suffix = Ethic.Evil.Definition.Adjunct.String;
|
||||
else
|
||||
suffix = String.Concat( suffix, " ", Ethic.Evil.Definition.Adjunct.String );
|
||||
|
||||
return base.ApplyNameSuffix( suffix );
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
91
Scripts/Engines/Ethics/Evil/Mobiles/UnholySteed.cs
Normal file
91
Scripts/Engines/Ethics/Evil/Mobiles/UnholySteed.cs
Normal file
|
|
@ -0,0 +1,91 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Mobiles;
|
||||
using Server.Ethics;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "an unholy corpse" )]
|
||||
public class UnholySteed : BaseMount
|
||||
{
|
||||
public override bool IsDispellable { get { return false; } }
|
||||
public override bool IsBondable { get { return false; } }
|
||||
|
||||
public override bool HasBreath { get { return true; } }
|
||||
public override bool CanBreath { get { return true; } }
|
||||
|
||||
[Constructable]
|
||||
public UnholySteed()
|
||||
: base( "a dark steed", 0x74, 0x3EA7, AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
SetStr( 496, 525 );
|
||||
SetDex( 86, 105 );
|
||||
SetInt( 86, 125 );
|
||||
|
||||
SetHits( 298, 315 );
|
||||
|
||||
SetDamage( 16, 22 );
|
||||
|
||||
SetDamageType( ResistanceType.Physical, 40 );
|
||||
SetDamageType( ResistanceType.Fire, 40 );
|
||||
SetDamageType( ResistanceType.Energy, 20 );
|
||||
|
||||
SetResistance( ResistanceType.Physical, 55, 65 );
|
||||
SetResistance( ResistanceType.Fire, 30, 40 );
|
||||
SetResistance( ResistanceType.Cold, 30, 40 );
|
||||
SetResistance( ResistanceType.Poison, 30, 40 );
|
||||
SetResistance( ResistanceType.Energy, 20, 30 );
|
||||
|
||||
SetSkill( SkillName.MagicResist, 25.1, 30.0 );
|
||||
SetSkill( SkillName.Tactics, 97.6, 100.0 );
|
||||
SetSkill( SkillName.Wrestling, 80.5, 92.5 );
|
||||
|
||||
Fame = 14000;
|
||||
Karma = -14000;
|
||||
|
||||
VirtualArmor = 60;
|
||||
|
||||
Tamable = false;
|
||||
ControlSlots = 1;
|
||||
}
|
||||
|
||||
public override FoodType FavoriteFood { get { return FoodType.FruitsAndVegies | FoodType.GrainsAndHay; } }
|
||||
|
||||
public UnholySteed( Serial serial )
|
||||
: base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override string ApplyNameSuffix( string suffix )
|
||||
{
|
||||
if ( suffix.Length == 0 )
|
||||
suffix = Ethic.Evil.Definition.Adjunct.String;
|
||||
else
|
||||
suffix = String.Concat( suffix, " ", Ethic.Evil.Definition.Adjunct.String );
|
||||
|
||||
return base.ApplyNameSuffix( suffix );
|
||||
}
|
||||
|
||||
public override void OnDoubleClick( Mobile from )
|
||||
{
|
||||
if ( Ethic.Find( from ) != Ethic.Evil )
|
||||
from.SendMessage( "You may not ride this steed." );
|
||||
else
|
||||
base.OnDoubleClick( from );
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
80
Scripts/Engines/Ethics/Evil/Powers/Blight.cs
Normal file
80
Scripts/Engines/Ethics/Evil/Powers/Blight.cs
Normal file
|
|
@ -0,0 +1,80 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using Server.Spells;
|
||||
|
||||
namespace Server.Ethics.Evil
|
||||
{
|
||||
public sealed class Blight : Power
|
||||
{
|
||||
public Blight()
|
||||
{
|
||||
m_Definition = new PowerDefinition(
|
||||
15,
|
||||
"Blight",
|
||||
"Velgo Ontawl",
|
||||
""
|
||||
);
|
||||
}
|
||||
|
||||
public override void BeginInvoke( Player from )
|
||||
{
|
||||
from.Mobile.BeginTarget( 12, true, Targeting.TargetFlags.None, new TargetStateCallback( Power_OnTarget ), from );
|
||||
from.Mobile.SendMessage( "Where do you wish to blight?" );
|
||||
}
|
||||
|
||||
private void Power_OnTarget( Mobile fromMobile, object obj, object state )
|
||||
{
|
||||
Player from = state as Player;
|
||||
|
||||
IPoint3D p = obj as IPoint3D;
|
||||
|
||||
if ( p == null )
|
||||
return;
|
||||
|
||||
if ( !CheckInvoke( from ) )
|
||||
return;
|
||||
|
||||
bool powerFunctioned = false;
|
||||
|
||||
SpellHelper.GetSurfaceTop( ref p );
|
||||
|
||||
foreach ( Mobile mob in from.Mobile.GetMobilesInRange( 6 ) )
|
||||
{
|
||||
if ( mob == from.Mobile || !SpellHelper.ValidIndirectTarget( from.Mobile, mob ) )
|
||||
continue;
|
||||
|
||||
if ( mob.GetStatMod( "Holy Curse" ) != null )
|
||||
continue;
|
||||
|
||||
if ( !from.Mobile.CanBeHarmful( mob, false ) )
|
||||
continue;
|
||||
|
||||
from.Mobile.DoHarmful( mob, true );
|
||||
|
||||
mob.AddStatMod( new StatMod( StatType.All, "Holy Curse", -10, TimeSpan.FromMinutes( 30.0 ) ) );
|
||||
|
||||
mob.FixedParticles( 0x374A, 10, 15, 5028, EffectLayer.Waist );
|
||||
mob.PlaySound( 0x1FB );
|
||||
|
||||
powerFunctioned = true;
|
||||
}
|
||||
|
||||
if ( powerFunctioned )
|
||||
{
|
||||
SpellHelper.Turn( from.Mobile, p );
|
||||
|
||||
Effects.PlaySound( p, from.Mobile.Map, 0x1FB );
|
||||
|
||||
from.Mobile.LocalOverheadMessage( Server.Network.MessageType.Regular, 0x3B2, false, "You curse the area." );
|
||||
|
||||
FinishInvoke( from );
|
||||
}
|
||||
else
|
||||
{
|
||||
from.Mobile.FixedEffect( 0x3735, 6, 30 );
|
||||
from.Mobile.PlaySound( 0x5C );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
47
Scripts/Engines/Ethics/Evil/Powers/SummonFamiliar.cs
Normal file
47
Scripts/Engines/Ethics/Evil/Powers/SummonFamiliar.cs
Normal file
|
|
@ -0,0 +1,47 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using Server.Mobiles;
|
||||
|
||||
namespace Server.Ethics.Evil
|
||||
{
|
||||
public sealed class SummonFamiliar : Power
|
||||
{
|
||||
public SummonFamiliar()
|
||||
{
|
||||
m_Definition = new PowerDefinition(
|
||||
5,
|
||||
"Summon Familiar",
|
||||
"Trubechs Vingir",
|
||||
""
|
||||
);
|
||||
}
|
||||
|
||||
public override void BeginInvoke( Player from )
|
||||
{
|
||||
if ( from.Familiar != null && from.Familiar.Deleted )
|
||||
from.Familiar = null;
|
||||
|
||||
if ( from.Familiar != null )
|
||||
{
|
||||
from.Mobile.LocalOverheadMessage( Server.Network.MessageType.Regular, 0x3B2, false, "You already have an unholy familiar." );
|
||||
return;
|
||||
}
|
||||
|
||||
if ( ( from.Mobile.Followers + 1 ) > from.Mobile.FollowersMax )
|
||||
{
|
||||
from.Mobile.SendLocalizedMessage( 1049645 ); // You have too many followers to summon that creature.
|
||||
return;
|
||||
}
|
||||
|
||||
UnholyFamiliar familiar = new UnholyFamiliar();
|
||||
|
||||
if ( Mobiles.BaseCreature.Summon( familiar, from.Mobile, from.Mobile.Location, 0x217, TimeSpan.FromHours( 1.0 ) ) )
|
||||
{
|
||||
from.Familiar = familiar;
|
||||
|
||||
FinishInvoke( from );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
71
Scripts/Engines/Ethics/Evil/Powers/UnholyItem.cs
Normal file
71
Scripts/Engines/Ethics/Evil/Powers/UnholyItem.cs
Normal file
|
|
@ -0,0 +1,71 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Ethics.Evil
|
||||
{
|
||||
public sealed class UnholyItem : Power
|
||||
{
|
||||
public UnholyItem()
|
||||
{
|
||||
m_Definition = new PowerDefinition(
|
||||
5,
|
||||
"Unholy Item",
|
||||
"Vidda K'balc",
|
||||
""
|
||||
);
|
||||
}
|
||||
|
||||
public override void BeginInvoke( Player from )
|
||||
{
|
||||
from.Mobile.BeginTarget( 12, false, Targeting.TargetFlags.None, new TargetStateCallback( Power_OnTarget ), from );
|
||||
from.Mobile.SendMessage( "Which item do you wish to imbue?" );
|
||||
}
|
||||
|
||||
private void Power_OnTarget( Mobile fromMobile, object obj, object state )
|
||||
{
|
||||
Player from = state as Player;
|
||||
|
||||
Item item = obj as Item;
|
||||
|
||||
if ( item == null )
|
||||
{
|
||||
from.Mobile.LocalOverheadMessage( Server.Network.MessageType.Regular, 0x3B2, false, "You may not imbue that." );
|
||||
return;
|
||||
}
|
||||
|
||||
if ( item.Parent != from.Mobile )
|
||||
{
|
||||
from.Mobile.LocalOverheadMessage( Server.Network.MessageType.Regular, 0x3B2, false, "You may only imbue items you are wearing." );
|
||||
return;
|
||||
}
|
||||
|
||||
if ( ( item.SavedFlags & 0x300 ) != 0 )
|
||||
{
|
||||
from.Mobile.LocalOverheadMessage( Server.Network.MessageType.Regular, 0x3B2, false, "That has already beem imbued." );
|
||||
return;
|
||||
}
|
||||
|
||||
bool canImbue = ( item is Spellbook || item is BaseClothing || item is BaseArmor || item is BaseWeapon ) && ( item.Name == null );
|
||||
|
||||
if ( canImbue )
|
||||
{
|
||||
if ( !CheckInvoke( from ) )
|
||||
return;
|
||||
|
||||
item.Hue = Ethic.Evil.Definition.PrimaryHue;
|
||||
item.SavedFlags |= 0x200;
|
||||
|
||||
from.Mobile.FixedEffect( 0x375A, 10, 20 );
|
||||
from.Mobile.PlaySound( 0x209 );
|
||||
|
||||
FinishInvoke( from );
|
||||
}
|
||||
else
|
||||
{
|
||||
from.Mobile.LocalOverheadMessage( Server.Network.MessageType.Regular, 0x3B2, false, "You may not imbue that." );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
94
Scripts/Engines/Ethics/Evil/Powers/UnholySense.cs
Normal file
94
Scripts/Engines/Ethics/Evil/Powers/UnholySense.cs
Normal file
|
|
@ -0,0 +1,94 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace Server.Ethics.Evil
|
||||
{
|
||||
public sealed class UnholySense : Power
|
||||
{
|
||||
public UnholySense()
|
||||
{
|
||||
m_Definition = new PowerDefinition(
|
||||
0,
|
||||
"Unholy Sense",
|
||||
"Drewrok Velgo",
|
||||
""
|
||||
);
|
||||
}
|
||||
|
||||
public override void BeginInvoke( Player from )
|
||||
{
|
||||
Ethic opposition = Ethic.Hero;
|
||||
|
||||
int enemyCount = 0;
|
||||
|
||||
int maxRange = 18 + from.Power;
|
||||
|
||||
Player primary = null;
|
||||
|
||||
foreach ( Player pl in opposition.Players )
|
||||
{
|
||||
Mobile mob = pl.Mobile;
|
||||
|
||||
if ( mob == null || mob.Map != from.Mobile.Map || !mob.Alive )
|
||||
continue;
|
||||
|
||||
if ( !mob.InRange( from.Mobile, Math.Max( 18, maxRange - pl.Power ) ) )
|
||||
continue;
|
||||
|
||||
if ( primary == null || pl.Power > primary.Power )
|
||||
primary = pl;
|
||||
|
||||
++enemyCount;
|
||||
}
|
||||
|
||||
StringBuilder sb = new StringBuilder();
|
||||
|
||||
sb.Append( "You sense " );
|
||||
sb.Append( enemyCount == 0 ? "no" : enemyCount.ToString() );
|
||||
sb.Append( enemyCount == 1 ? " enemy" : " enemies" );
|
||||
|
||||
if ( primary != null )
|
||||
{
|
||||
sb.Append( ", and a strong presense" );
|
||||
|
||||
switch ( from.Mobile.GetDirectionTo( primary.Mobile ) )
|
||||
{
|
||||
case Direction.West:
|
||||
sb.Append( " to the west." );
|
||||
break;
|
||||
case Direction.East:
|
||||
sb.Append( " to the east." );
|
||||
break;
|
||||
case Direction.North:
|
||||
sb.Append( " to the north." );
|
||||
break;
|
||||
case Direction.South:
|
||||
sb.Append( " to the south." );
|
||||
break;
|
||||
|
||||
case Direction.Up:
|
||||
sb.Append( " to the north-west." );
|
||||
break;
|
||||
case Direction.Down:
|
||||
sb.Append( " to the south-east." );
|
||||
break;
|
||||
case Direction.Left:
|
||||
sb.Append( " to the south-west." );
|
||||
break;
|
||||
case Direction.Right:
|
||||
sb.Append( " to the north-east." );
|
||||
break;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
sb.Append( '.' );
|
||||
}
|
||||
|
||||
from.Mobile.LocalOverheadMessage( Server.Network.MessageType.Regular, 0x59, false, sb.ToString() );
|
||||
|
||||
FinishInvoke( from );
|
||||
}
|
||||
}
|
||||
}
|
||||
34
Scripts/Engines/Ethics/Evil/Powers/UnholyShield.cs
Normal file
34
Scripts/Engines/Ethics/Evil/Powers/UnholyShield.cs
Normal file
|
|
@ -0,0 +1,34 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace Server.Ethics.Evil
|
||||
{
|
||||
public sealed class UnholyShield : Power
|
||||
{
|
||||
public UnholyShield()
|
||||
{
|
||||
m_Definition = new PowerDefinition(
|
||||
20,
|
||||
"Unholy Shield",
|
||||
"Velgo K'blac",
|
||||
""
|
||||
);
|
||||
}
|
||||
|
||||
public override void BeginInvoke( Player from )
|
||||
{
|
||||
if ( from.IsShielded )
|
||||
{
|
||||
from.Mobile.LocalOverheadMessage( Server.Network.MessageType.Regular, 0x3B2, false, "You are already under the protection of an unholy shield." );
|
||||
return;
|
||||
}
|
||||
|
||||
from.BeginShield();
|
||||
|
||||
from.Mobile.LocalOverheadMessage( Server.Network.MessageType.Regular, 0x3B2, false, "You are now under the protection of an unholy shield." );
|
||||
|
||||
FinishInvoke( from );
|
||||
}
|
||||
}
|
||||
}
|
||||
47
Scripts/Engines/Ethics/Evil/Powers/UnholySteed.cs
Normal file
47
Scripts/Engines/Ethics/Evil/Powers/UnholySteed.cs
Normal file
|
|
@ -0,0 +1,47 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using Server.Mobiles;
|
||||
|
||||
namespace Server.Ethics.Evil
|
||||
{
|
||||
public sealed class UnholySteed : Power
|
||||
{
|
||||
public UnholySteed()
|
||||
{
|
||||
m_Definition = new PowerDefinition(
|
||||
30,
|
||||
"Unholy Steed",
|
||||
"Trubechs Yeliab",
|
||||
""
|
||||
);
|
||||
}
|
||||
|
||||
public override void BeginInvoke( Player from )
|
||||
{
|
||||
if ( from.Steed != null && from.Steed.Deleted )
|
||||
from.Steed = null;
|
||||
|
||||
if ( from.Steed != null )
|
||||
{
|
||||
from.Mobile.LocalOverheadMessage( Server.Network.MessageType.Regular, 0x3B2, false, "You already have an unholy steed." );
|
||||
return;
|
||||
}
|
||||
|
||||
if ( ( from.Mobile.Followers + 1 ) > from.Mobile.FollowersMax )
|
||||
{
|
||||
from.Mobile.SendLocalizedMessage( 1049645 ); // You have too many followers to summon that creature.
|
||||
return;
|
||||
}
|
||||
|
||||
Mobiles.UnholySteed steed = new Mobiles.UnholySteed();
|
||||
|
||||
if ( Mobiles.BaseCreature.Summon( steed, from.Mobile, from.Mobile.Location, 0x217, TimeSpan.FromHours( 1.0 ) ) )
|
||||
{
|
||||
from.Steed = steed;
|
||||
|
||||
FinishInvoke( from );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
23
Scripts/Engines/Ethics/Evil/Powers/UnholyWord.cs
Normal file
23
Scripts/Engines/Ethics/Evil/Powers/UnholyWord.cs
Normal file
|
|
@ -0,0 +1,23 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace Server.Ethics.Evil
|
||||
{
|
||||
public sealed class UnholyWord : Power
|
||||
{
|
||||
public UnholyWord()
|
||||
{
|
||||
m_Definition = new PowerDefinition(
|
||||
100,
|
||||
"Unholy Word",
|
||||
"Velgo Oostrac",
|
||||
""
|
||||
);
|
||||
}
|
||||
|
||||
public override void BeginInvoke( Player from )
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
23
Scripts/Engines/Ethics/Evil/Powers/VileBlade.cs
Normal file
23
Scripts/Engines/Ethics/Evil/Powers/VileBlade.cs
Normal file
|
|
@ -0,0 +1,23 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace Server.Ethics.Evil
|
||||
{
|
||||
public sealed class VileBlade : Power
|
||||
{
|
||||
public VileBlade()
|
||||
{
|
||||
m_Definition = new PowerDefinition(
|
||||
10,
|
||||
"Vile Blade",
|
||||
"Velgo Reyam",
|
||||
""
|
||||
);
|
||||
}
|
||||
|
||||
public override void BeginInvoke( Player from )
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
40
Scripts/Engines/Ethics/Hero/Ethic.cs
Normal file
40
Scripts/Engines/Ethics/Hero/Ethic.cs
Normal file
|
|
@ -0,0 +1,40 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using Server.Factions;
|
||||
|
||||
namespace Server.Ethics.Hero
|
||||
{
|
||||
public sealed class HeroEthic : Ethic
|
||||
{
|
||||
public HeroEthic()
|
||||
{
|
||||
m_Definition = new EthicDefinition(
|
||||
0x482,
|
||||
"Hero", "(Hero)",
|
||||
"I will defend the virtues",
|
||||
new Power[]
|
||||
{
|
||||
new HolySense(),
|
||||
new HolyItem(),
|
||||
new SummonFamiliar(),
|
||||
new HolyBlade(),
|
||||
new Bless(),
|
||||
new HolyShield(),
|
||||
new HolySteed(),
|
||||
new HolyWord()
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
public override bool IsEligible( Mobile mob )
|
||||
{
|
||||
if ( mob.Kills >= 5 )
|
||||
return false;
|
||||
|
||||
Faction fac = Faction.Find( mob );
|
||||
|
||||
return ( fac is TrueBritannians || fac is CouncilOfMages );
|
||||
}
|
||||
}
|
||||
}
|
||||
86
Scripts/Engines/Ethics/Hero/Mobiles/HolyFamiliar.cs
Normal file
86
Scripts/Engines/Ethics/Hero/Mobiles/HolyFamiliar.cs
Normal file
|
|
@ -0,0 +1,86 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Ethics;
|
||||
using Server.Mobiles;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "a holy corpse" )]
|
||||
public class HolyFamiliar : BaseCreature
|
||||
{
|
||||
public override bool IsDispellable { get { return false; } }
|
||||
public override bool IsBondable { get { return false; } }
|
||||
|
||||
[Constructable]
|
||||
public HolyFamiliar()
|
||||
: base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a silver wolf";
|
||||
Body = 100;
|
||||
BaseSoundID = 0xE5;
|
||||
|
||||
SetStr( 96, 120 );
|
||||
SetDex( 81, 105 );
|
||||
SetInt( 36, 60 );
|
||||
|
||||
SetHits( 58, 72 );
|
||||
SetMana( 0 );
|
||||
|
||||
SetDamage( 11, 17 );
|
||||
|
||||
SetDamageType( ResistanceType.Physical, 100 );
|
||||
|
||||
SetResistance( ResistanceType.Physical, 20, 25 );
|
||||
SetResistance( ResistanceType.Fire, 10, 20 );
|
||||
SetResistance( ResistanceType.Cold, 5, 10 );
|
||||
SetResistance( ResistanceType.Poison, 5, 10 );
|
||||
SetResistance( ResistanceType.Energy, 10, 15 );
|
||||
|
||||
SetSkill( SkillName.MagicResist, 57.6, 75.0 );
|
||||
SetSkill( SkillName.Tactics, 50.1, 70.0 );
|
||||
SetSkill( SkillName.Wrestling, 60.1, 80.0 );
|
||||
|
||||
Fame = 2500;
|
||||
Karma = 2500;
|
||||
|
||||
VirtualArmor = 22;
|
||||
|
||||
Tamable = false;
|
||||
ControlSlots = 1;
|
||||
}
|
||||
|
||||
public override int Meat { get { return 1; } }
|
||||
public override int Hides { get { return 7; } }
|
||||
public override FoodType FavoriteFood { get { return FoodType.Meat; } }
|
||||
public override PackInstinct PackInstinct { get { return PackInstinct.Canine; } }
|
||||
|
||||
public HolyFamiliar( Serial serial )
|
||||
: base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override string ApplyNameSuffix( string suffix )
|
||||
{
|
||||
if ( suffix.Length == 0 )
|
||||
suffix = Ethic.Hero.Definition.Adjunct.String;
|
||||
else
|
||||
suffix = String.Concat( suffix, " ", Ethic.Hero.Definition.Adjunct.String );
|
||||
|
||||
return base.ApplyNameSuffix( suffix );
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
91
Scripts/Engines/Ethics/Hero/Mobiles/HolySteed.cs
Normal file
91
Scripts/Engines/Ethics/Hero/Mobiles/HolySteed.cs
Normal file
|
|
@ -0,0 +1,91 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Ethics;
|
||||
using Server.Mobiles;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "a holy corpse" )]
|
||||
public class HolySteed : BaseMount
|
||||
{
|
||||
public override bool IsDispellable { get{ return false; } }
|
||||
public override bool IsBondable { get { return false; } }
|
||||
|
||||
public override bool HasBreath { get { return true; } }
|
||||
public override bool CanBreath { get { return true; } }
|
||||
|
||||
[Constructable]
|
||||
public HolySteed()
|
||||
: base( "a silver steed", 0x75, 0x3EA8, AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
SetStr( 496, 525 );
|
||||
SetDex( 86, 105 );
|
||||
SetInt( 86, 125 );
|
||||
|
||||
SetHits( 298, 315 );
|
||||
|
||||
SetDamage( 16, 22 );
|
||||
|
||||
SetDamageType( ResistanceType.Physical, 40 );
|
||||
SetDamageType( ResistanceType.Fire, 40 );
|
||||
SetDamageType( ResistanceType.Energy, 20 );
|
||||
|
||||
SetResistance( ResistanceType.Physical, 55, 65 );
|
||||
SetResistance( ResistanceType.Fire, 30, 40 );
|
||||
SetResistance( ResistanceType.Cold, 30, 40 );
|
||||
SetResistance( ResistanceType.Poison, 30, 40 );
|
||||
SetResistance( ResistanceType.Energy, 20, 30 );
|
||||
|
||||
SetSkill( SkillName.MagicResist, 25.1, 30.0 );
|
||||
SetSkill( SkillName.Tactics, 97.6, 100.0 );
|
||||
SetSkill( SkillName.Wrestling, 80.5, 92.5 );
|
||||
|
||||
Fame = 14000;
|
||||
Karma = 14000;
|
||||
|
||||
VirtualArmor = 60;
|
||||
|
||||
Tamable = false;
|
||||
ControlSlots = 1;
|
||||
}
|
||||
|
||||
public override FoodType FavoriteFood { get { return FoodType.FruitsAndVegies | FoodType.GrainsAndHay; } }
|
||||
|
||||
public HolySteed( Serial serial )
|
||||
: base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override string ApplyNameSuffix( string suffix )
|
||||
{
|
||||
if ( suffix.Length == 0 )
|
||||
suffix = Ethic.Hero.Definition.Adjunct.String;
|
||||
else
|
||||
suffix = String.Concat( suffix, " ", Ethic.Hero.Definition.Adjunct.String );
|
||||
|
||||
return base.ApplyNameSuffix( suffix );
|
||||
}
|
||||
|
||||
public override void OnDoubleClick( Mobile from )
|
||||
{
|
||||
if ( Ethic.Find( from ) != Ethic.Hero )
|
||||
from.SendMessage( "You may not ride this steed." );
|
||||
else
|
||||
base.OnDoubleClick( from );
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
80
Scripts/Engines/Ethics/Hero/Powers/Bless.cs
Normal file
80
Scripts/Engines/Ethics/Hero/Powers/Bless.cs
Normal file
|
|
@ -0,0 +1,80 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using Server.Spells;
|
||||
|
||||
namespace Server.Ethics.Hero
|
||||
{
|
||||
public sealed class Bless : Power
|
||||
{
|
||||
public Bless()
|
||||
{
|
||||
m_Definition = new PowerDefinition(
|
||||
15,
|
||||
"Bless",
|
||||
"Erstok Ontawl",
|
||||
""
|
||||
);
|
||||
}
|
||||
|
||||
public override void BeginInvoke( Player from )
|
||||
{
|
||||
from.Mobile.BeginTarget( 12, true, Targeting.TargetFlags.None, new TargetStateCallback( Power_OnTarget ), from );
|
||||
from.Mobile.SendMessage( "Where do you wish to bless?" );
|
||||
}
|
||||
|
||||
private void Power_OnTarget( Mobile fromMobile, object obj, object state )
|
||||
{
|
||||
Player from = state as Player;
|
||||
|
||||
IPoint3D p = obj as IPoint3D;
|
||||
|
||||
if ( p == null )
|
||||
return;
|
||||
|
||||
if ( !CheckInvoke( from ) )
|
||||
return;
|
||||
|
||||
bool powerFunctioned = false;
|
||||
|
||||
SpellHelper.GetSurfaceTop( ref p );
|
||||
|
||||
foreach ( Mobile mob in from.Mobile.GetMobilesInRange( 6 ) )
|
||||
{
|
||||
if ( mob != from.Mobile && SpellHelper.ValidIndirectTarget( from.Mobile, mob ) )
|
||||
continue;
|
||||
|
||||
if ( mob.GetStatMod( "Holy Bless" ) != null )
|
||||
continue;
|
||||
|
||||
if ( !from.Mobile.CanBeBeneficial( mob, false ) )
|
||||
continue;
|
||||
|
||||
from.Mobile.DoBeneficial( mob );
|
||||
|
||||
mob.AddStatMod( new StatMod( StatType.All, "Holy Bless", 10, TimeSpan.FromMinutes( 30.0 ) ) );
|
||||
|
||||
mob.FixedParticles( 0x373A, 10, 15, 5018, EffectLayer.Waist );
|
||||
mob.PlaySound( 0x1EA );
|
||||
|
||||
powerFunctioned = true;
|
||||
}
|
||||
|
||||
if ( powerFunctioned )
|
||||
{
|
||||
SpellHelper.Turn( from.Mobile, p );
|
||||
|
||||
Effects.PlaySound( p, from.Mobile.Map, 0x299 );
|
||||
|
||||
from.Mobile.LocalOverheadMessage( Server.Network.MessageType.Regular, 0x3B2, false, "You consecrate the area." );
|
||||
|
||||
FinishInvoke( from );
|
||||
}
|
||||
else
|
||||
{
|
||||
from.Mobile.FixedEffect( 0x3735, 6, 30 );
|
||||
from.Mobile.PlaySound( 0x5C );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
23
Scripts/Engines/Ethics/Hero/Powers/HolyBlade.cs
Normal file
23
Scripts/Engines/Ethics/Hero/Powers/HolyBlade.cs
Normal file
|
|
@ -0,0 +1,23 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace Server.Ethics.Hero
|
||||
{
|
||||
public sealed class HolyBlade : Power
|
||||
{
|
||||
public HolyBlade()
|
||||
{
|
||||
m_Definition = new PowerDefinition(
|
||||
10,
|
||||
"Holy Blade",
|
||||
"Erstok Reyam",
|
||||
""
|
||||
);
|
||||
}
|
||||
|
||||
public override void BeginInvoke( Player from )
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
71
Scripts/Engines/Ethics/Hero/Powers/HolyItem.cs
Normal file
71
Scripts/Engines/Ethics/Hero/Powers/HolyItem.cs
Normal file
|
|
@ -0,0 +1,71 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Ethics.Hero
|
||||
{
|
||||
public sealed class HolyItem : Power
|
||||
{
|
||||
public HolyItem()
|
||||
{
|
||||
m_Definition = new PowerDefinition(
|
||||
5,
|
||||
"Holy Item",
|
||||
"Vidda K'balc",
|
||||
""
|
||||
);
|
||||
}
|
||||
|
||||
public override void BeginInvoke( Player from )
|
||||
{
|
||||
from.Mobile.BeginTarget( 12, false, Targeting.TargetFlags.None, new TargetStateCallback( Power_OnTarget ), from );
|
||||
from.Mobile.SendMessage( "Which item do you wish to imbue?" );
|
||||
}
|
||||
|
||||
private void Power_OnTarget( Mobile fromMobile, object obj, object state )
|
||||
{
|
||||
Player from = state as Player;
|
||||
|
||||
Item item = obj as Item;
|
||||
|
||||
if ( item == null )
|
||||
{
|
||||
from.Mobile.LocalOverheadMessage( Server.Network.MessageType.Regular, 0x3B2, false, "You may not imbue that." );
|
||||
return;
|
||||
}
|
||||
|
||||
if ( item.Parent != from.Mobile )
|
||||
{
|
||||
from.Mobile.LocalOverheadMessage( Server.Network.MessageType.Regular, 0x3B2, false, "You may only imbue items you are wearing." );
|
||||
return;
|
||||
}
|
||||
|
||||
if ( ( item.SavedFlags & 0x300 ) != 0 )
|
||||
{
|
||||
from.Mobile.LocalOverheadMessage( Server.Network.MessageType.Regular, 0x3B2, false, "That has already beem imbued." );
|
||||
return;
|
||||
}
|
||||
|
||||
bool canImbue = ( item is Spellbook || item is BaseClothing || item is BaseArmor || item is BaseWeapon ) && ( item.Name == null );
|
||||
|
||||
if ( canImbue )
|
||||
{
|
||||
if ( !CheckInvoke( from ) )
|
||||
return;
|
||||
|
||||
item.Hue = Ethic.Hero.Definition.PrimaryHue;
|
||||
item.SavedFlags |= 0x100;
|
||||
|
||||
from.Mobile.FixedEffect( 0x375A, 10, 20 );
|
||||
from.Mobile.PlaySound( 0x209 );
|
||||
|
||||
FinishInvoke( from );
|
||||
}
|
||||
else
|
||||
{
|
||||
from.Mobile.LocalOverheadMessage( Server.Network.MessageType.Regular, 0x3B2, false, "You may not imbue that." );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
94
Scripts/Engines/Ethics/Hero/Powers/HolySense.cs
Normal file
94
Scripts/Engines/Ethics/Hero/Powers/HolySense.cs
Normal file
|
|
@ -0,0 +1,94 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace Server.Ethics.Hero
|
||||
{
|
||||
public sealed class HolySense : Power
|
||||
{
|
||||
public HolySense()
|
||||
{
|
||||
m_Definition = new PowerDefinition(
|
||||
0,
|
||||
"Holy Sense",
|
||||
"Drewrok Erstok",
|
||||
""
|
||||
);
|
||||
}
|
||||
|
||||
public override void BeginInvoke( Player from )
|
||||
{
|
||||
Ethic opposition = Ethic.Evil;
|
||||
|
||||
int enemyCount = 0;
|
||||
|
||||
int maxRange = 18 + from.Power;
|
||||
|
||||
Player primary = null;
|
||||
|
||||
foreach ( Player pl in opposition.Players )
|
||||
{
|
||||
Mobile mob = pl.Mobile;
|
||||
|
||||
if ( mob == null || mob.Map != from.Mobile.Map || !mob.Alive )
|
||||
continue;
|
||||
|
||||
if ( !mob.InRange( from.Mobile, Math.Max( 18, maxRange - pl.Power ) ) )
|
||||
continue;
|
||||
|
||||
if ( primary == null || pl.Power > primary.Power )
|
||||
primary = pl;
|
||||
|
||||
++enemyCount;
|
||||
}
|
||||
|
||||
StringBuilder sb = new StringBuilder();
|
||||
|
||||
sb.Append( "You sense " );
|
||||
sb.Append( enemyCount == 0 ? "no" : enemyCount.ToString() );
|
||||
sb.Append( enemyCount == 1 ? " enemy" : " enemies" );
|
||||
|
||||
if ( primary != null )
|
||||
{
|
||||
sb.Append( ", and a strong presense" );
|
||||
|
||||
switch ( from.Mobile.GetDirectionTo( primary.Mobile ) )
|
||||
{
|
||||
case Direction.West:
|
||||
sb.Append( " to the west." );
|
||||
break;
|
||||
case Direction.East:
|
||||
sb.Append( " to the east." );
|
||||
break;
|
||||
case Direction.North:
|
||||
sb.Append( " to the north." );
|
||||
break;
|
||||
case Direction.South:
|
||||
sb.Append( " to the south." );
|
||||
break;
|
||||
|
||||
case Direction.Up:
|
||||
sb.Append( " to the north-west." );
|
||||
break;
|
||||
case Direction.Down:
|
||||
sb.Append( " to the south-east." );
|
||||
break;
|
||||
case Direction.Left:
|
||||
sb.Append( " to the south-west." );
|
||||
break;
|
||||
case Direction.Right:
|
||||
sb.Append( " to the north-east." );
|
||||
break;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
sb.Append( '.' );
|
||||
}
|
||||
|
||||
from.Mobile.LocalOverheadMessage( Server.Network.MessageType.Regular, 0x59, false, sb.ToString() );
|
||||
|
||||
FinishInvoke( from );
|
||||
}
|
||||
}
|
||||
}
|
||||
34
Scripts/Engines/Ethics/Hero/Powers/HolyShield.cs
Normal file
34
Scripts/Engines/Ethics/Hero/Powers/HolyShield.cs
Normal file
|
|
@ -0,0 +1,34 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace Server.Ethics.Hero
|
||||
{
|
||||
public sealed class HolyShield : Power
|
||||
{
|
||||
public HolyShield()
|
||||
{
|
||||
m_Definition = new PowerDefinition(
|
||||
20,
|
||||
"Holy Shield",
|
||||
"Erstok K'blac",
|
||||
""
|
||||
);
|
||||
}
|
||||
|
||||
public override void BeginInvoke( Player from )
|
||||
{
|
||||
if ( from.IsShielded )
|
||||
{
|
||||
from.Mobile.LocalOverheadMessage( Server.Network.MessageType.Regular, 0x3B2, false, "You are already under the protection of a holy shield." );
|
||||
return;
|
||||
}
|
||||
|
||||
from.BeginShield();
|
||||
|
||||
from.Mobile.LocalOverheadMessage( Server.Network.MessageType.Regular, 0x3B2, false, "You are now under the protection of a holy shield." );
|
||||
|
||||
FinishInvoke( from );
|
||||
}
|
||||
}
|
||||
}
|
||||
47
Scripts/Engines/Ethics/Hero/Powers/HolySteed.cs
Normal file
47
Scripts/Engines/Ethics/Hero/Powers/HolySteed.cs
Normal file
|
|
@ -0,0 +1,47 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using Server.Mobiles;
|
||||
|
||||
namespace Server.Ethics.Hero
|
||||
{
|
||||
public sealed class HolySteed : Power
|
||||
{
|
||||
public HolySteed()
|
||||
{
|
||||
m_Definition = new PowerDefinition(
|
||||
30,
|
||||
"Holy Steed",
|
||||
"Trubechs Yeliab",
|
||||
""
|
||||
);
|
||||
}
|
||||
|
||||
public override void BeginInvoke( Player from )
|
||||
{
|
||||
if ( from.Steed != null && from.Steed.Deleted )
|
||||
from.Steed = null;
|
||||
|
||||
if ( from.Steed != null )
|
||||
{
|
||||
from.Mobile.LocalOverheadMessage( Server.Network.MessageType.Regular, 0x3B2, false, "You already have a holy steed." );
|
||||
return;
|
||||
}
|
||||
|
||||
if ( ( from.Mobile.Followers + 1 ) > from.Mobile.FollowersMax )
|
||||
{
|
||||
from.Mobile.SendLocalizedMessage( 1049645 ); // You have too many followers to summon that creature.
|
||||
return;
|
||||
}
|
||||
|
||||
Mobiles.HolySteed steed = new Mobiles.HolySteed();
|
||||
|
||||
if ( Mobiles.BaseCreature.Summon( steed, from.Mobile, from.Mobile.Location, 0x217, TimeSpan.FromHours( 1.0 ) ) )
|
||||
{
|
||||
from.Steed = steed;
|
||||
|
||||
FinishInvoke( from );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
23
Scripts/Engines/Ethics/Hero/Powers/HolyWord.cs
Normal file
23
Scripts/Engines/Ethics/Hero/Powers/HolyWord.cs
Normal file
|
|
@ -0,0 +1,23 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace Server.Ethics.Hero
|
||||
{
|
||||
public sealed class HolyWord : Power
|
||||
{
|
||||
public HolyWord()
|
||||
{
|
||||
m_Definition = new PowerDefinition(
|
||||
100,
|
||||
"Holy Word",
|
||||
"Erstok Oostrac",
|
||||
""
|
||||
);
|
||||
}
|
||||
|
||||
public override void BeginInvoke( Player from )
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
47
Scripts/Engines/Ethics/Hero/Powers/SummonFamiliar.cs
Normal file
47
Scripts/Engines/Ethics/Hero/Powers/SummonFamiliar.cs
Normal file
|
|
@ -0,0 +1,47 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using Server.Mobiles;
|
||||
|
||||
namespace Server.Ethics.Hero
|
||||
{
|
||||
public sealed class SummonFamiliar : Power
|
||||
{
|
||||
public SummonFamiliar()
|
||||
{
|
||||
m_Definition = new PowerDefinition(
|
||||
5,
|
||||
"Summon Familiar",
|
||||
"Trubechs Vingir",
|
||||
""
|
||||
);
|
||||
}
|
||||
|
||||
public override void BeginInvoke( Player from )
|
||||
{
|
||||
if ( from.Familiar != null && from.Familiar.Deleted )
|
||||
from.Familiar = null;
|
||||
|
||||
if ( from.Familiar != null )
|
||||
{
|
||||
from.Mobile.LocalOverheadMessage( Server.Network.MessageType.Regular, 0x3B2, false, "You already have a holy familiar." );
|
||||
return;
|
||||
}
|
||||
|
||||
if ( ( from.Mobile.Followers + 1 ) > from.Mobile.FollowersMax )
|
||||
{
|
||||
from.Mobile.SendLocalizedMessage( 1049645 ); // You have too many followers to summon that creature.
|
||||
return;
|
||||
}
|
||||
|
||||
HolyFamiliar familiar = new HolyFamiliar();
|
||||
|
||||
if ( Mobiles.BaseCreature.Summon( familiar, from.Mobile, from.Mobile.Location, 0x217, TimeSpan.FromHours( 1.0 ) ) )
|
||||
{
|
||||
from.Familiar = familiar;
|
||||
|
||||
FinishInvoke( from );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue