#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.

This commit is contained in:
WarrentyExpired 2026-08-06 11:06:05 -04:00
parent b51c58f514
commit 3045c83799
3512 changed files with 627673 additions and 0 deletions

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using System;
using System.Collections.Generic;
using System.Text;
using Server.Mobiles;
namespace Server.Ethics
{
public abstract class Ethic
{
public static readonly bool Enabled = false;
public static Ethic Find( Item item )
{
if ( ( item.SavedFlags & 0x100 ) != 0 )
{
if ( item.Hue == Hero.Definition.PrimaryHue )
return Hero;
item.SavedFlags &= ~0x100;
}
if ( ( item.SavedFlags & 0x200 ) != 0 )
{
if ( item.Hue == Evil.Definition.PrimaryHue )
return Evil;
item.SavedFlags &= ~0x200;
}
return null;
}
public static bool CheckTrade( Mobile from, Mobile to, Mobile newOwner, Item item )
{
Ethic itemEthic = Find( item );
if ( itemEthic == null || Find( newOwner ) == itemEthic )
return true;
if ( itemEthic == Hero )
( from == newOwner ? to : from ).SendMessage( "Only heros may receive this item." );
else if ( itemEthic == Evil )
( from == newOwner ? to : from ).SendMessage( "Only the evil may receive this item." );
return false;
}
public static bool CheckEquip( Mobile from, Item item )
{
Ethic itemEthic = Find( item );
if ( itemEthic == null || Find( from ) == itemEthic )
return true;
if ( itemEthic == Hero )
from.SendMessage( "Only heros may wear this item." );
else if ( itemEthic == Evil )
from.SendMessage( "Only the evil may wear this item." );
return false;
}
public static bool IsImbued( Item item )
{
return IsImbued( item, false );
}
public static bool IsImbued( Item item, bool recurse )
{
if ( Find( item ) != null )
return true;
if ( recurse )
{
foreach ( Item child in item.Items )
{
if ( IsImbued( child, true ) )
return true;
}
}
return false;
}
public static void Initialize()
{
if( Enabled )
EventSink.Speech += new SpeechEventHandler( EventSink_Speech );
}
public static void EventSink_Speech( SpeechEventArgs e )
{
if ( e.Blocked || e.Handled )
return;
Player pl = Player.Find( e.Mobile );
if ( pl == null )
{
for ( int i = 0; i < Ethics.Length; ++i )
{
Ethic ethic = Ethics[i];
if ( !ethic.IsEligible( e.Mobile ) )
continue;
if ( !Insensitive.Equals( ethic.Definition.JoinPhrase.String, e.Speech ) )
continue;
bool isNearAnkh = false;
foreach ( Item item in e.Mobile.GetItemsInRange( 2 ) )
{
if ( item is Items.AnkhNorth || item is Items.AnkhWest )
{
isNearAnkh = true;
break;
}
}
if ( !isNearAnkh )
continue;
pl = new Player( ethic, e.Mobile );
pl.Attach();
e.Mobile.FixedEffect( 0x373A, 10, 30 );
e.Mobile.PlaySound( 0x209 );
e.Handled = true;
break;
}
}
else
{
if ( e.Mobile is PlayerMobile && ( e.Mobile as PlayerMobile ).DuelContext != null )
return;
Ethic ethic = pl.Ethic;
for ( int i = 0; i < ethic.Definition.Powers.Length; ++i )
{
Power power = ethic.Definition.Powers[i];
if ( !Insensitive.Equals( power.Definition.Phrase.String, e.Speech ) )
continue;
if ( !power.CheckInvoke( pl ) )
continue;
power.BeginInvoke( pl );
e.Handled = true;
break;
}
}
}
protected EthicDefinition m_Definition;
protected PlayerCollection m_Players;
public EthicDefinition Definition
{
get { return m_Definition; }
}
public PlayerCollection Players
{
get { return m_Players; }
}
public static Ethic Find( Mobile mob )
{
return Find( mob, false, false );
}
public static Ethic Find( Mobile mob, bool inherit )
{
return Find( mob, inherit, false );
}
public static Ethic Find( Mobile mob, bool inherit, bool allegiance )
{
Player pl = Player.Find( mob );
if ( pl != null )
return pl.Ethic;
if ( inherit && mob is BaseCreature )
{
BaseCreature bc = (BaseCreature) mob;
if ( bc.Controlled )
return Find( bc.ControlMaster, false );
else if ( bc.Summoned )
return Find( bc.SummonMaster, false );
else if ( allegiance )
return bc.EthicAllegiance;
}
return null;
}
public Ethic()
{
m_Players = new PlayerCollection();
}
public abstract bool IsEligible( Mobile mob );
public virtual void Deserialize( GenericReader reader )
{
int version = reader.ReadEncodedInt();
switch ( version )
{
case 0:
{
int playerCount = reader.ReadEncodedInt();
for ( int i = 0; i < playerCount; ++i )
{
Player pl = new Player( this, reader );
if ( pl.Mobile != null )
Timer.DelayCall( TimeSpan.Zero, new TimerCallback( pl.CheckAttach ) );
}
break;
}
}
}
public virtual void Serialize( GenericWriter writer )
{
writer.WriteEncodedInt( 0 ); // version
writer.WriteEncodedInt( m_Players.Count );
for ( int i = 0; i < m_Players.Count; ++i )
m_Players[i].Serialize( writer );
}
public static readonly Ethic Hero = new Hero.HeroEthic();
public static readonly Ethic Evil = new Evil.EvilEthic();
public static readonly Ethic[] Ethics = new Ethic[]
{
Hero,
Evil
};
}
}

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using System;
namespace Server.Ethics
{
public class EthicsPersistance : Item
{
private static EthicsPersistance m_Instance;
public static EthicsPersistance Instance { get { return m_Instance; } }
public override string DefaultName
{
get { return "Ethics Persistance - Internal"; }
}
[Constructable]
public EthicsPersistance()
: base( 1 )
{
Movable = false;
if ( m_Instance == null || m_Instance.Deleted )
m_Instance = this;
else
base.Delete();
}
public EthicsPersistance( Serial serial )
: base( serial )
{
m_Instance = this;
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
for ( int i = 0; i < Ethics.Ethic.Ethics.Length; ++i )
Ethics.Ethic.Ethics[i].Serialize( writer );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch ( version )
{
case 0:
{
for ( int i = 0; i < Ethics.Ethic.Ethics.Length; ++i )
Ethics.Ethic.Ethics[i].Deserialize( reader );
break;
}
}
}
public override void Delete()
{
}
}
}

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using System;
using System.Collections.Generic;
using System.Text;
using Server.Mobiles;
namespace Server.Ethics
{
public class PlayerCollection : System.Collections.ObjectModel.Collection<Player>
{
}
[PropertyObject]
public class Player
{
public static Player Find( Mobile mob )
{
return Find( mob, false );
}
public static Player Find( Mobile mob, bool inherit )
{
PlayerMobile pm = mob as PlayerMobile;
if ( pm == null )
{
if ( inherit && mob is BaseCreature )
{
BaseCreature bc = mob as BaseCreature;
if ( bc != null && bc.Controlled )
pm = bc.ControlMaster as PlayerMobile;
else if ( bc != null && bc.Summoned )
pm = bc.SummonMaster as PlayerMobile;
}
if ( pm == null )
return null;
}
Player pl = pm.EthicPlayer;
if ( pl != null && !pl.Ethic.IsEligible( pl.Mobile ) )
pm.EthicPlayer = pl = null;
return pl;
}
private Ethic m_Ethic;
private Mobile m_Mobile;
private int m_Power;
private int m_History;
private Mobile m_Steed;
private Mobile m_Familiar;
private DateTime m_Shield;
public Ethic Ethic { get { return m_Ethic; } }
public Mobile Mobile { get { return m_Mobile; } }
[CommandProperty( AccessLevel.GameMaster, AccessLevel.Administrator )]
public int Power { get { return m_Power; } set { m_Power = value; } }
[CommandProperty( AccessLevel.GameMaster, AccessLevel.Administrator )]
public int History { get { return m_History; } set { m_History = value; } }
[CommandProperty( AccessLevel.GameMaster, AccessLevel.Administrator )]
public Mobile Steed { get { return m_Steed; } set { m_Steed = value; } }
[CommandProperty( AccessLevel.GameMaster, AccessLevel.Administrator )]
public Mobile Familiar { get { return m_Familiar; } set { m_Familiar = value; } }
[CommandProperty( AccessLevel.GameMaster )]
public bool IsShielded
{
get
{
if ( m_Shield == DateTime.MinValue )
return false;
if ( DateTime.UtcNow < ( m_Shield + TimeSpan.FromHours( 1.0 ) ) )
return true;
FinishShield();
return false;
}
}
public void BeginShield()
{
m_Shield = DateTime.UtcNow;
}
public void FinishShield()
{
m_Shield = DateTime.MinValue;
}
public Player( Ethic ethic, Mobile mobile )
{
m_Ethic = ethic;
m_Mobile = mobile;
m_Power = 5;
m_History = 5;
}
public void CheckAttach()
{
if ( m_Ethic.IsEligible( m_Mobile ) )
Attach();
}
public void Attach()
{
if ( m_Mobile is PlayerMobile )
( m_Mobile as PlayerMobile ).EthicPlayer = this;
m_Ethic.Players.Add( this );
}
public void Detach()
{
if ( m_Mobile is PlayerMobile )
( m_Mobile as PlayerMobile ).EthicPlayer = null;
m_Ethic.Players.Remove( this );
}
public Player( Ethic ethic, GenericReader reader )
{
m_Ethic = ethic;
int version = reader.ReadEncodedInt();
switch ( version )
{
case 0:
{
m_Mobile = reader.ReadMobile();
m_Power = reader.ReadEncodedInt();
m_History = reader.ReadEncodedInt();
m_Steed = reader.ReadMobile();
m_Familiar = reader.ReadMobile();
m_Shield = reader.ReadDeltaTime();
break;
}
}
}
public void Serialize( GenericWriter writer )
{
writer.WriteEncodedInt( 0 ); // version
writer.Write( m_Mobile );
writer.WriteEncodedInt( m_Power );
writer.WriteEncodedInt( m_History );
writer.Write( m_Steed );
writer.Write( m_Familiar );
writer.WriteDeltaTime( m_Shield );
}
}
}

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using System;
using System.Collections.Generic;
using System.Text;
namespace Server.Ethics
{
public abstract class Power
{
protected PowerDefinition m_Definition;
public PowerDefinition Definition { get { return m_Definition; } }
public virtual bool CheckInvoke( Player from )
{
if ( !from.Mobile.CheckAlive() )
return false;
if ( from.Power < m_Definition.Power )
{
from.Mobile.LocalOverheadMessage( Server.Network.MessageType.Regular, 0x3B2, false, "You lack the power to invoke this ability." );
return false;
}
return true;
}
public abstract void BeginInvoke( Player from );
public virtual void FinishInvoke( Player from )
{
from.Power -= m_Definition.Power;
}
}
}