#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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171
Scripts/Engines/Ethics/Core/Player.cs
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171
Scripts/Engines/Ethics/Core/Player.cs
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using System;
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using System.Collections.Generic;
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using System.Text;
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using Server.Mobiles;
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namespace Server.Ethics
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{
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public class PlayerCollection : System.Collections.ObjectModel.Collection<Player>
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{
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}
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[PropertyObject]
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public class Player
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{
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public static Player Find( Mobile mob )
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{
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return Find( mob, false );
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}
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public static Player Find( Mobile mob, bool inherit )
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{
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PlayerMobile pm = mob as PlayerMobile;
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if ( pm == null )
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{
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if ( inherit && mob is BaseCreature )
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{
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BaseCreature bc = mob as BaseCreature;
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if ( bc != null && bc.Controlled )
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pm = bc.ControlMaster as PlayerMobile;
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else if ( bc != null && bc.Summoned )
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pm = bc.SummonMaster as PlayerMobile;
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}
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if ( pm == null )
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return null;
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}
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Player pl = pm.EthicPlayer;
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if ( pl != null && !pl.Ethic.IsEligible( pl.Mobile ) )
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pm.EthicPlayer = pl = null;
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return pl;
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}
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private Ethic m_Ethic;
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private Mobile m_Mobile;
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private int m_Power;
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private int m_History;
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private Mobile m_Steed;
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private Mobile m_Familiar;
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private DateTime m_Shield;
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public Ethic Ethic { get { return m_Ethic; } }
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public Mobile Mobile { get { return m_Mobile; } }
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[CommandProperty( AccessLevel.GameMaster, AccessLevel.Administrator )]
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public int Power { get { return m_Power; } set { m_Power = value; } }
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[CommandProperty( AccessLevel.GameMaster, AccessLevel.Administrator )]
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public int History { get { return m_History; } set { m_History = value; } }
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[CommandProperty( AccessLevel.GameMaster, AccessLevel.Administrator )]
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public Mobile Steed { get { return m_Steed; } set { m_Steed = value; } }
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[CommandProperty( AccessLevel.GameMaster, AccessLevel.Administrator )]
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public Mobile Familiar { get { return m_Familiar; } set { m_Familiar = value; } }
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[CommandProperty( AccessLevel.GameMaster )]
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public bool IsShielded
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{
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get
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{
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if ( m_Shield == DateTime.MinValue )
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return false;
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if ( DateTime.UtcNow < ( m_Shield + TimeSpan.FromHours( 1.0 ) ) )
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return true;
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FinishShield();
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return false;
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}
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}
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public void BeginShield()
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{
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m_Shield = DateTime.UtcNow;
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}
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public void FinishShield()
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{
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m_Shield = DateTime.MinValue;
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}
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public Player( Ethic ethic, Mobile mobile )
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{
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m_Ethic = ethic;
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m_Mobile = mobile;
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m_Power = 5;
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m_History = 5;
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}
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public void CheckAttach()
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{
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if ( m_Ethic.IsEligible( m_Mobile ) )
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Attach();
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}
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public void Attach()
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{
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if ( m_Mobile is PlayerMobile )
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( m_Mobile as PlayerMobile ).EthicPlayer = this;
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m_Ethic.Players.Add( this );
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}
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public void Detach()
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{
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if ( m_Mobile is PlayerMobile )
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( m_Mobile as PlayerMobile ).EthicPlayer = null;
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m_Ethic.Players.Remove( this );
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}
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public Player( Ethic ethic, GenericReader reader )
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{
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m_Ethic = ethic;
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int version = reader.ReadEncodedInt();
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switch ( version )
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{
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case 0:
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{
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m_Mobile = reader.ReadMobile();
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m_Power = reader.ReadEncodedInt();
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m_History = reader.ReadEncodedInt();
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m_Steed = reader.ReadMobile();
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m_Familiar = reader.ReadMobile();
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m_Shield = reader.ReadDeltaTime();
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break;
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}
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}
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}
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public void Serialize( GenericWriter writer )
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{
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writer.WriteEncodedInt( 0 ); // version
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writer.Write( m_Mobile );
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writer.WriteEncodedInt( m_Power );
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writer.WriteEncodedInt( m_History );
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writer.Write( m_Steed );
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writer.Write( m_Familiar );
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writer.WriteDeltaTime( m_Shield );
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}
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}
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}
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