#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.

This commit is contained in:
WarrentyExpired 2026-08-06 11:06:05 -04:00
parent b51c58f514
commit 3045c83799
3512 changed files with 627673 additions and 0 deletions

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using System;
using System.Collections.Generic;
using System.Text;
using Server.Factions;
namespace Server.Ethics.Evil
{
public sealed class EvilEthic : Ethic
{
public EvilEthic()
{
m_Definition = new EthicDefinition(
0x455,
"Evil", "(Evil)",
"I am evil incarnate",
new Power[]
{
new UnholySense(),
new UnholyItem(),
new SummonFamiliar(),
new VileBlade(),
new Blight(),
new UnholyShield(),
new UnholySteed(),
new UnholyWord()
}
);
}
public override bool IsEligible( Mobile mob )
{
Faction fac = Faction.Find( mob );
return ( fac is Minax || fac is Shadowlords );
}
}
}

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using System;
using Server;
using Server.Ethics;
using Server.Mobiles;
namespace Server.Mobiles
{
[CorpseName( "an evil corpse" )]
public class UnholyFamiliar : BaseCreature
{
public override bool IsDispellable { get { return false; } }
public override bool IsBondable { get { return false; } }
[Constructable]
public UnholyFamiliar()
: base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a dark wolf";
Body = 99;
BaseSoundID = 0xE5;
SetStr( 96, 120 );
SetDex( 81, 105 );
SetInt( 36, 60 );
SetHits( 58, 72 );
SetMana( 0 );
SetDamage( 11, 17 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 20, 25 );
SetResistance( ResistanceType.Fire, 10, 20 );
SetResistance( ResistanceType.Cold, 5, 10 );
SetResistance( ResistanceType.Poison, 5, 10 );
SetResistance( ResistanceType.Energy, 10, 15 );
SetSkill( SkillName.MagicResist, 57.6, 75.0 );
SetSkill( SkillName.Tactics, 50.1, 70.0 );
SetSkill( SkillName.Wrestling, 60.1, 80.0 );
Fame = 2500;
Karma = 2500;
VirtualArmor = 22;
Tamable = false;
ControlSlots = 1;
}
public override int Meat { get { return 1; } }
public override int Hides { get { return 7; } }
public override FoodType FavoriteFood { get { return FoodType.Meat; } }
public override PackInstinct PackInstinct { get { return PackInstinct.Canine; } }
public UnholyFamiliar( Serial serial )
: base( serial )
{
}
public override string ApplyNameSuffix( string suffix )
{
if ( suffix.Length == 0 )
suffix = Ethic.Evil.Definition.Adjunct.String;
else
suffix = String.Concat( suffix, " ", Ethic.Evil.Definition.Adjunct.String );
return base.ApplyNameSuffix( suffix );
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Mobiles;
using Server.Ethics;
namespace Server.Mobiles
{
[CorpseName( "an unholy corpse" )]
public class UnholySteed : BaseMount
{
public override bool IsDispellable { get { return false; } }
public override bool IsBondable { get { return false; } }
public override bool HasBreath { get { return true; } }
public override bool CanBreath { get { return true; } }
[Constructable]
public UnholySteed()
: base( "a dark steed", 0x74, 0x3EA7, AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
SetStr( 496, 525 );
SetDex( 86, 105 );
SetInt( 86, 125 );
SetHits( 298, 315 );
SetDamage( 16, 22 );
SetDamageType( ResistanceType.Physical, 40 );
SetDamageType( ResistanceType.Fire, 40 );
SetDamageType( ResistanceType.Energy, 20 );
SetResistance( ResistanceType.Physical, 55, 65 );
SetResistance( ResistanceType.Fire, 30, 40 );
SetResistance( ResistanceType.Cold, 30, 40 );
SetResistance( ResistanceType.Poison, 30, 40 );
SetResistance( ResistanceType.Energy, 20, 30 );
SetSkill( SkillName.MagicResist, 25.1, 30.0 );
SetSkill( SkillName.Tactics, 97.6, 100.0 );
SetSkill( SkillName.Wrestling, 80.5, 92.5 );
Fame = 14000;
Karma = -14000;
VirtualArmor = 60;
Tamable = false;
ControlSlots = 1;
}
public override FoodType FavoriteFood { get { return FoodType.FruitsAndVegies | FoodType.GrainsAndHay; } }
public UnholySteed( Serial serial )
: base( serial )
{
}
public override string ApplyNameSuffix( string suffix )
{
if ( suffix.Length == 0 )
suffix = Ethic.Evil.Definition.Adjunct.String;
else
suffix = String.Concat( suffix, " ", Ethic.Evil.Definition.Adjunct.String );
return base.ApplyNameSuffix( suffix );
}
public override void OnDoubleClick( Mobile from )
{
if ( Ethic.Find( from ) != Ethic.Evil )
from.SendMessage( "You may not ride this steed." );
else
base.OnDoubleClick( from );
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using System.Collections.Generic;
using System.Text;
using Server.Spells;
namespace Server.Ethics.Evil
{
public sealed class Blight : Power
{
public Blight()
{
m_Definition = new PowerDefinition(
15,
"Blight",
"Velgo Ontawl",
""
);
}
public override void BeginInvoke( Player from )
{
from.Mobile.BeginTarget( 12, true, Targeting.TargetFlags.None, new TargetStateCallback( Power_OnTarget ), from );
from.Mobile.SendMessage( "Where do you wish to blight?" );
}
private void Power_OnTarget( Mobile fromMobile, object obj, object state )
{
Player from = state as Player;
IPoint3D p = obj as IPoint3D;
if ( p == null )
return;
if ( !CheckInvoke( from ) )
return;
bool powerFunctioned = false;
SpellHelper.GetSurfaceTop( ref p );
foreach ( Mobile mob in from.Mobile.GetMobilesInRange( 6 ) )
{
if ( mob == from.Mobile || !SpellHelper.ValidIndirectTarget( from.Mobile, mob ) )
continue;
if ( mob.GetStatMod( "Holy Curse" ) != null )
continue;
if ( !from.Mobile.CanBeHarmful( mob, false ) )
continue;
from.Mobile.DoHarmful( mob, true );
mob.AddStatMod( new StatMod( StatType.All, "Holy Curse", -10, TimeSpan.FromMinutes( 30.0 ) ) );
mob.FixedParticles( 0x374A, 10, 15, 5028, EffectLayer.Waist );
mob.PlaySound( 0x1FB );
powerFunctioned = true;
}
if ( powerFunctioned )
{
SpellHelper.Turn( from.Mobile, p );
Effects.PlaySound( p, from.Mobile.Map, 0x1FB );
from.Mobile.LocalOverheadMessage( Server.Network.MessageType.Regular, 0x3B2, false, "You curse the area." );
FinishInvoke( from );
}
else
{
from.Mobile.FixedEffect( 0x3735, 6, 30 );
from.Mobile.PlaySound( 0x5C );
}
}
}
}

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using System;
using System.Collections.Generic;
using System.Text;
using Server.Mobiles;
namespace Server.Ethics.Evil
{
public sealed class SummonFamiliar : Power
{
public SummonFamiliar()
{
m_Definition = new PowerDefinition(
5,
"Summon Familiar",
"Trubechs Vingir",
""
);
}
public override void BeginInvoke( Player from )
{
if ( from.Familiar != null && from.Familiar.Deleted )
from.Familiar = null;
if ( from.Familiar != null )
{
from.Mobile.LocalOverheadMessage( Server.Network.MessageType.Regular, 0x3B2, false, "You already have an unholy familiar." );
return;
}
if ( ( from.Mobile.Followers + 1 ) > from.Mobile.FollowersMax )
{
from.Mobile.SendLocalizedMessage( 1049645 ); // You have too many followers to summon that creature.
return;
}
UnholyFamiliar familiar = new UnholyFamiliar();
if ( Mobiles.BaseCreature.Summon( familiar, from.Mobile, from.Mobile.Location, 0x217, TimeSpan.FromHours( 1.0 ) ) )
{
from.Familiar = familiar;
FinishInvoke( from );
}
}
}
}

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using System;
using System.Collections.Generic;
using System.Text;
using Server.Items;
namespace Server.Ethics.Evil
{
public sealed class UnholyItem : Power
{
public UnholyItem()
{
m_Definition = new PowerDefinition(
5,
"Unholy Item",
"Vidda K'balc",
""
);
}
public override void BeginInvoke( Player from )
{
from.Mobile.BeginTarget( 12, false, Targeting.TargetFlags.None, new TargetStateCallback( Power_OnTarget ), from );
from.Mobile.SendMessage( "Which item do you wish to imbue?" );
}
private void Power_OnTarget( Mobile fromMobile, object obj, object state )
{
Player from = state as Player;
Item item = obj as Item;
if ( item == null )
{
from.Mobile.LocalOverheadMessage( Server.Network.MessageType.Regular, 0x3B2, false, "You may not imbue that." );
return;
}
if ( item.Parent != from.Mobile )
{
from.Mobile.LocalOverheadMessage( Server.Network.MessageType.Regular, 0x3B2, false, "You may only imbue items you are wearing." );
return;
}
if ( ( item.SavedFlags & 0x300 ) != 0 )
{
from.Mobile.LocalOverheadMessage( Server.Network.MessageType.Regular, 0x3B2, false, "That has already beem imbued." );
return;
}
bool canImbue = ( item is Spellbook || item is BaseClothing || item is BaseArmor || item is BaseWeapon ) && ( item.Name == null );
if ( canImbue )
{
if ( !CheckInvoke( from ) )
return;
item.Hue = Ethic.Evil.Definition.PrimaryHue;
item.SavedFlags |= 0x200;
from.Mobile.FixedEffect( 0x375A, 10, 20 );
from.Mobile.PlaySound( 0x209 );
FinishInvoke( from );
}
else
{
from.Mobile.LocalOverheadMessage( Server.Network.MessageType.Regular, 0x3B2, false, "You may not imbue that." );
}
}
}
}

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using System;
using System.Collections.Generic;
using System.Text;
namespace Server.Ethics.Evil
{
public sealed class UnholySense : Power
{
public UnholySense()
{
m_Definition = new PowerDefinition(
0,
"Unholy Sense",
"Drewrok Velgo",
""
);
}
public override void BeginInvoke( Player from )
{
Ethic opposition = Ethic.Hero;
int enemyCount = 0;
int maxRange = 18 + from.Power;
Player primary = null;
foreach ( Player pl in opposition.Players )
{
Mobile mob = pl.Mobile;
if ( mob == null || mob.Map != from.Mobile.Map || !mob.Alive )
continue;
if ( !mob.InRange( from.Mobile, Math.Max( 18, maxRange - pl.Power ) ) )
continue;
if ( primary == null || pl.Power > primary.Power )
primary = pl;
++enemyCount;
}
StringBuilder sb = new StringBuilder();
sb.Append( "You sense " );
sb.Append( enemyCount == 0 ? "no" : enemyCount.ToString() );
sb.Append( enemyCount == 1 ? " enemy" : " enemies" );
if ( primary != null )
{
sb.Append( ", and a strong presense" );
switch ( from.Mobile.GetDirectionTo( primary.Mobile ) )
{
case Direction.West:
sb.Append( " to the west." );
break;
case Direction.East:
sb.Append( " to the east." );
break;
case Direction.North:
sb.Append( " to the north." );
break;
case Direction.South:
sb.Append( " to the south." );
break;
case Direction.Up:
sb.Append( " to the north-west." );
break;
case Direction.Down:
sb.Append( " to the south-east." );
break;
case Direction.Left:
sb.Append( " to the south-west." );
break;
case Direction.Right:
sb.Append( " to the north-east." );
break;
}
}
else
{
sb.Append( '.' );
}
from.Mobile.LocalOverheadMessage( Server.Network.MessageType.Regular, 0x59, false, sb.ToString() );
FinishInvoke( from );
}
}
}

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using System;
using System.Collections.Generic;
using System.Text;
namespace Server.Ethics.Evil
{
public sealed class UnholyShield : Power
{
public UnholyShield()
{
m_Definition = new PowerDefinition(
20,
"Unholy Shield",
"Velgo K'blac",
""
);
}
public override void BeginInvoke( Player from )
{
if ( from.IsShielded )
{
from.Mobile.LocalOverheadMessage( Server.Network.MessageType.Regular, 0x3B2, false, "You are already under the protection of an unholy shield." );
return;
}
from.BeginShield();
from.Mobile.LocalOverheadMessage( Server.Network.MessageType.Regular, 0x3B2, false, "You are now under the protection of an unholy shield." );
FinishInvoke( from );
}
}
}

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using System;
using System.Collections.Generic;
using System.Text;
using Server.Mobiles;
namespace Server.Ethics.Evil
{
public sealed class UnholySteed : Power
{
public UnholySteed()
{
m_Definition = new PowerDefinition(
30,
"Unholy Steed",
"Trubechs Yeliab",
""
);
}
public override void BeginInvoke( Player from )
{
if ( from.Steed != null && from.Steed.Deleted )
from.Steed = null;
if ( from.Steed != null )
{
from.Mobile.LocalOverheadMessage( Server.Network.MessageType.Regular, 0x3B2, false, "You already have an unholy steed." );
return;
}
if ( ( from.Mobile.Followers + 1 ) > from.Mobile.FollowersMax )
{
from.Mobile.SendLocalizedMessage( 1049645 ); // You have too many followers to summon that creature.
return;
}
Mobiles.UnholySteed steed = new Mobiles.UnholySteed();
if ( Mobiles.BaseCreature.Summon( steed, from.Mobile, from.Mobile.Location, 0x217, TimeSpan.FromHours( 1.0 ) ) )
{
from.Steed = steed;
FinishInvoke( from );
}
}
}
}

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using System;
using System.Collections.Generic;
using System.Text;
namespace Server.Ethics.Evil
{
public sealed class UnholyWord : Power
{
public UnholyWord()
{
m_Definition = new PowerDefinition(
100,
"Unholy Word",
"Velgo Oostrac",
""
);
}
public override void BeginInvoke( Player from )
{
}
}
}

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using System;
using System.Collections.Generic;
using System.Text;
namespace Server.Ethics.Evil
{
public sealed class VileBlade : Power
{
public VileBlade()
{
m_Definition = new PowerDefinition(
10,
"Vile Blade",
"Velgo Reyam",
""
);
}
public override void BeginInvoke( Player from )
{
}
}
}